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Thread: [SRL-6] Gelatinous Abomination Obliterator

  1. #151
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    Quote Originally Posted by tulpiuka View Post
    Yeah after 20 mins everything is going perfect. Stats are higher. Hp doesn't go down as fast. They die in 1-2 hits. So far it's running perfect 2 hours straight. Just put on another 5 accounts total 6. Flawless. :3

    6 accounts.
    Nice nice. You should turn off XP popups. Any why you get 0 kills? Does that box with the ranged weakness symbol pop up when in combat? Maybe they changed it?

  2. #152
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    It worked well, but it didn't record the XP gained. It was 51k XP though.

    [| --Gelatinous Abomination Obliterator-- |]
    || Revision 5.3 ||
    || Time Running: 05h 52m 42s ||
    || XP Gained: 0 (0 PH) ||
    || Herbs Collected: 334 (56 PH) ||
    || Profit Made: 135801 (22,847 PH) ||
    || Charms Collected: 26 (4 PH) ||
    || Monsters Killed: 0 (0 PH) ||
    || Times Banked: 13 ||
    || Levels Gained : 0 ||
    || Atk: 0 Str: 0 Def: 0 Rng: 0 Mag: 0 ||
    || Switched Weapons: 0 times ||
    [|----------------------------------------|]

  3. #153
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    Quote Originally Posted by KLight View Post
    It worked well, but it didn't record the XP gained. It was 51k XP though.

    [| --Gelatinous Abomination Obliterator-- |]
    || Revision 5.3 ||
    || Time Running: 05h 52m 42s ||
    || XP Gained: 0 (0 PH) ||
    || Herbs Collected: 334 (56 PH) ||
    || Profit Made: 135801 (22,847 PH) ||
    || Charms Collected: 26 (4 PH) ||
    || Monsters Killed: 0 (0 PH) ||
    || Times Banked: 13 ||
    || Levels Gained : 0 ||
    || Atk: 0 Str: 0 Def: 0 Rng: 0 Mag: 0 ||
    || Switched Weapons: 0 times ||
    [|----------------------------------------|]
    Ahh, that's 2 people now with no kills The in combat popup must have changed in the last update. I should probably fix that

  4. #154
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    Quote Originally Posted by The Mayor View Post
    Ahh, that's 2 people now with no kills The in combat popup must have changed in the last update. I should probably fix that
    I honestly don't mind. Thanks for the script. Would you say this is a bad place to train if your skills are high?

  5. #155
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    Quote Originally Posted by KLight View Post
    I honestly don't mind. Thanks for the script. Would you say this is a bad place to train if your skills are high?
    Yeah haha. It's for new accounts mainly, or if you're farming charms.

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    script looks great mayor, but it aint working for me =(
    it fails to recognise when the monster is dead, ie it attacks new monsters before the current one is dead.
    i followed all the steps not sure what is wrong...
    I want to make a working script. Lets hope i can be bothered anytime soon

  7. #157
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    Quote Originally Posted by Crit View Post
    script looks great mayor, but it aint working for me =(
    it fails to recognise when the monster is dead, ie it attacks new monsters before the current one is dead.
    i followed all the steps not sure what is wrong...
    Hmm...read the posts above yours? You will see it needs an update.

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    Quote Originally Posted by The Mayor View Post
    Hmm...read the posts above yours? You will see it needs an update.
    No worries, thought it was a different issue as it just outright failed to kill.
    I'll be eagerly awaiting the update =D
    crit
    I want to make a working script. Lets hope i can be bothered anytime soon

  9. #159
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    Quote Originally Posted by Crit View Post
    No worries, thought it was a different issue as it just outright failed to kill.
    I'll be eagerly awaiting the update =D
    crit
    Same issue. It adds +1 to the kills when it gets out of combat, but this will never happen if it doesn't recognise it's in combat. I might have a look in the next few hours

  10. #160
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    Quote Originally Posted by tulpiuka View Post
    snip
    Quote Originally Posted by KLight View Post
    snip
    Quote Originally Posted by Crit View Post
    I'll be eagerly awaiting the update =D
    Pushed Revision 5.4. It was an outdated DTM. Also updated charm colours.

  11. #161
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    As i was setting up my 6th account, i saw 5.4 was released. Had to restart the whole thing Thanks Mayor. Now it waits for kill to be done, and clicks the next one. But not before checking for any drops. So amazing.

    (doesn't always pick up herbs, sometimes it picks them after 2-3 kills all at once or misses some. it doesn't matter. What's important is the skills)

  12. #162
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    Quote Originally Posted by tulpiuka View Post
    As i was setting up my 6th account, i saw 5.4 was released. Had to restart the whole thing Thanks Mayor. Now it waits for kill to be done, and clicks the next one. But not before checking for any drops. So amazing.

    (doesn't always pick up herbs, sometimes it picks them after 2-3 kills all at once or misses some. it doesn't matter. What's important is the skills)
    Herb colours need updating. You can do it if you really want to

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    Updating herb colors shouldn't be too difficult. I take it all grimy herbs look alike. Do i have to pick the colors while they are on the ground or in the inventory?


    edit: hmm. Do i take colors from the green only or only brown. I can't mix it up or it'll select the whole screen How many color samples should i take.
    Old ones are
    HERB_COLOUR = 2916113;
    HERB_TOL = 4;
    HERB_HUE = 0.98;
    HERB_SAT = 2.50;

    new ones i picked
    green only
    color 2524700
    tol 3
    hue 0,48
    sat 0,29

    brown and green
    color 2524700
    tol 7
    hue 1,83
    sat 1,52

    It can't be right. They are way too far off the original. I picked about 20 samples. I'll read the guide again.

    Hmm. I get it. As long as i pick enough colors, green or brown or both. It doesn't matter if it matches your old ones. I'll add them to the script then. See what it does Probably fail.

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    Quote Originally Posted by The Mayor View Post
    Pushed Revision 5.4. It was an outdated DTM. Also updated charm colours.
    thanks mate =D

    EDIT: heres a nice little proggy after the new update, works like a charm apart from herbs but thats alright =)

    Code:
    [| --Gelatinous Abomination Obliterator-- |]
    ||               Revision 5.4             ||
    || Time Running: 01h 07m 36s              ||
    || XP Gained: 7120 (6,319 PH)             ||
    || Herbs Collected: 0 (0 PH)              ||
    || Profit Made: 0 (0 PH)                  ||
    || Charms Collected: Disabled             ||
    || Monsters Killed: 178 (158 PH)          ||
    || Times Banked: 3                        ||
    || Levels Gained : 30                     ||
    || Atk: 3 Str: 3 Def: 10 Rng: 8 Mag: 6    ||
    || Switched Weapons: 12 times             ||
    [|----------------------------------------|]
    I want to make a working script. Lets hope i can be bothered anytime soon

  15. #165
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    Quote Originally Posted by tulpiuka View Post
    Updating herb colors shouldn't be too difficult. I take it all grimy herbs look alike. Do i have to pick the colors while they are on the ground or in the inventory?


    edit: hmm. Do i take colors from the green only or only brown. I can't mix it up or it'll select the whole screen How many color samples should i take.
    Old ones are
    HERB_COLOUR = 2916113;
    HERB_TOL = 4;
    HERB_HUE = 0.98;
    HERB_SAT = 2.50;

    new ones i picked
    color 2524700
    tol 3
    hue 0,48
    sat 0,29

    It can't be right. They are way too far off the original. I picked about 6-8 samples. Did i do something wrong?
    Pick them from the ground as that it where you are looking for them (it only looks on the mainScreen for loot anyway). Colours can change quite a lot, even each time you login, and across different worlds. If you want to get a really stable colour, pick as many as you can across 4-5 worlds.

    I normally leave the script running, and each time a herb drops I load a new image in ACA, pick colours, and repeat, and then switch worlds.

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    Aha. Completely forgot the part about picking colors from multiple worlds. I'll do this right this time. Colors from one world seem to pick herbs 1 out of 5 times they drop.

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    [| --Gelatinous Abomination Obliterator-- |]
    || Revision 5.4 ||
    || Time Running: 2Xm XXs ||
    || XP Gained: 1XX0 (3,XXX PH) ||
    || Herbs Collected: Disabled ||
    || Profit Made: 0 (0 PH) ||
    || Charms Collected: Disabled ||
    || Monsters Killed: 38 (98 PH) ||
    || Times Banked: 1 ||
    || Levels Gained : 6 ||
    || Atk: -2 Str: 4 Def: 4 Rng: 0 Mag: 0 ||
    || Switched Weapons: 0 times ||
    [|----------------------------------------|]
    Successfully comitted stats
    Terminated script: We failed to walk to the dungeon within 3 minutes
    Thank you for using The Mayors G.A.O - Post proggies on the thread.
    Successfully executed.
    The following bitmaps were not freed: [1]

    ----
    Running several instances of it, some are past 2 hour mark, however this one failed at finding the dungeon. It was just outside the entrance, the colors/graphics were correct, I reset it, and it entered the dungeon just fine. Not sure why it couldn't find the dungeon on the failure.
    ---
    Another account got lost on way to dungeon. I log in, they are south west of the Dark Wizard Tower. After I restarted it it found the dungeon just fine.


    Code:
    ------ Options found: [TelepoM, Previous destination, Cancel]
    ------ Found option "Previous dest" in "Previous destination"
    ---- TRSChooseOption.select() result = true
    ------ TRSLodestoneScreen.teleportTo(): Succesfully teleported to previous destination
    ---- TRSMinimap.getBlackBackground()
    ------ Found 7 shades of black, finding the most common one...
    ---- TRSMinimap.getBlackBackground(): 65536
    ---- Function isInDungeon() result: False
    ---- TRSGameTabs.openTab(2)
    ------ Tab is already open, exiting
    ---- TRSGameTabs.openTab(2): = True
    ---- sps.getPlayerPos(): result = {X = 122, Y = 158}, took 391 ms
    ---- sps.getPlayerPos(): result = {X = 130, Y = 166}, took 438 ms
    ---- sps.getPlayerPos(): result = {X = 130, Y = 166}, took 390 ms
    ---- sps.getPlayerPos(): result = {X = 130, Y = 166}, took 391 ms
    ---- sps.getPlayerPos(): result = {X = 130, Y = 166}, took 406 ms
    ---- sps.getPlayerPos(): result = {X = 130, Y = 166}, took 391 ms
    ---- WARNING: sps.getPlayerPos(): Didn't find enough matches accurately calc your postion
    ---- sps.getPlayerPos(): result = {X = -1, Y = -1}, took 359 ms
    ---- WARNING: sps.getPlayerPos(): Didn't find enough matches accurately calc your postion
    ---- sps.getPlayerPos(): result = {X = -1, Y = -1}, took 344 ms
    ---- WARNING: sps.getPlayerPos(): Didn't find enough matches accurately calc your postion
    ---- sps.getPlayerPos(): result = {X = -1, Y = -1}, took 359 ms
    ---- sps.walkPath(): result = False
    ---- TRSMinimap.getBlackBackground()
    ------ Found 28 shades of black, finding the most common one...
    ---- TRSMinimap.getBlackBackground(): 0
    ---- Function isInDungeon() result: True
    ---- TRSMinimap.getBlackBackground()
    ------ Found 28 shades of black, finding the most common one...
    ---- TRSMinimap.getBlackBackground(): 0
    ---- Function isInDungeon() result: True
    [| --Gelatinous Abomination Obliterator-- |]
    ||               Revision 5.4             ||
    || Time Running: 01h 4Xm XXs              ||
    || XP Gained: 1XXX0 (6,XXX PH)            ||
    || Herbs Collected: Disabled              ||
    || Profit Made: XXX (XXX PH)              ||
    || Charms Collected: 0 (0 PH)             ||
    || Monsters Killed: 2XX (1XX PH)          ||
    || Times Banked: 3                        ||
    || Levels Gained : 4X                     ||
    || Atk: 1X Str: 1X Def: 1X Rng: 0 Mag: 0  ||
    || Switched Weapons: 0 times              ||
    [|----------------------------------------|]
    Successfully comitted stats
    tesseractGetText(): Bitmap is is too small (190, 1)
    ------ Waiting for lobby screen...
    ------ Waiting for lobby screen...
    ------ Waiting for lobby screen...
    ------ Waiting for lobby screen...
    ------ Waiting for lobby screen...
    Terminated script: We failed to walk to the dungeon within 3 minutes
    Thank you for using The Mayors G.A.O - Post proggies on the thread.
    ---- Succesfully freed SMART[2472]
    ---- Freeing gametabs bitmaps...
    Successfully executed.
    The following bitmaps were not freed: [1]
    -----
    Another account failure

    Code:
    Weapon switch failed - Can only train melee
    [| --Gelatinous Abomination Obliterator-- |]
    ||               Revision 5.4             ||
    || Time Running: 02h XXm XXs              ||
    || XP Gained: 16XXX (6,XXX PH)            ||
    || Herbs Collected: Disabled              ||
    || Profit Made: 0 (0 PH)                  ||
    || Charms Collected: Disabled             ||
    || Monsters Killed: 4XX (1XX PH)          ||
    || Times Banked: 3                        ||
    || Levels Gained : 5X                     ||
    || Atk: 1x Str: 1x Def: 1x Rng: 0 Mag: 0  ||
    || Switched Weapons: 0 times              ||
    [|----------------------------------------|]
    Successfully comitted stats
    tesseractGetText(): Bitmap is is too small (190, 1)
    Terminated script: We failed to do deposit items within 30 seconds
    Thank you for using The Mayors G.A.O - Post proggies on the thread.
    Successfully executed.
    The following bitmaps were not freed: [1]
    another failure - spike gauntlets were equipped, it did not detect it, it was on the equipment screen.

    Code:
    Trainskill 4 is set to false
    Melee weapon equipped
    Melee weapon equipped
    Melee weapon equipped
    Terminated script: Did not find spiked gauntlets equiped - Terminting script
    Thank you for using The Mayors G.A.O - Post proggies on the thread.
    Successfully executed.
    The following bitmaps were not freed: [1]
    One account ended up in west varrock bank some how, and didn't realize it wasn't in a dungeon, kept searching for Gelatinous.
    ----
    Several accounts were searching for bankers while they were IN the dungeon.
    -----
    All accounts fail, this error X 8 instances of it.
    Code:
    Successfully comitted stats
    Terminated script: Failed to find the bank after trying 3 times
    Thank you for using The Mayors G.A.O - Post proggies on the thread.
    Successfully executed.
    The following bitmaps were not freed: [1]
    Last edited by theorange; 08-09-2014 at 03:46 PM.

  18. #168
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  19. #169
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    Quote Originally Posted by The Mayor View Post
    Something is up with your computer my friend
    Multiple computers had same errors, did a fresh install, not sure what is wrong with my computers + servers.

  20. #170
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    Quote Originally Posted by tulpiuka View Post
    Updating herb colors shouldn't be too difficult. I take it all grimy herbs look alike. Do i have to pick the colors while they are on the ground or in the inventory?


    edit: hmm. Do i take colors from the green only or only brown. I can't mix it up or it'll select the whole screen How many color samples should i take.
    Old ones are
    HERB_COLOUR = 2916113;
    HERB_TOL = 4;
    HERB_HUE = 0.98;
    HERB_SAT = 2.50;

    new ones i picked
    green only
    color 2524700
    tol 3
    hue 0,48
    sat 0,29

    brown and green
    color 2524700
    tol 7
    hue 1,83
    sat 1,52

    It can't be right. They are way too far off the original. I picked about 20 samples. I'll read the guide again.

    Hmm. I get it. As long as i pick enough colors, green or brown or both. It doesn't matter if it matches your old ones. I'll add them to the script then. See what it does Probably fail.
    Oh wait A sec I just read your post properly. Do these guys drop green charms too?

  21. #171
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    No no no. I selected only green herb color, then only brown. Then took both. How should i take colors with aca? If i had to guess i should only take one color with variations. Lighter to darker green. And switch between worlds taking same colour? Do i save the screenshot/file?

  22. #172
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    Got 3 accounts banned. Lesson learned, don't create an account and train it over 100 levels the same day. Mayor, do you have any tips on this matter? Like how long should i train a fresh made account, a few hours for the first few days maybe?

  23. #173
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    Quote Originally Posted by tulpiuka View Post
    Got 3 accounts banned. Lesson learned, don't create an account and train it over 100 levels the same day. Mayor, do you have any tips on this matter? Like how long should i train a fresh made account, a few hours for the first few days maybe?
    In my experience, if you create a number of accounts, one after the other, and then and then bot them straight away, it can lead to a ban.

  24. #174
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    Quote Originally Posted by The Mayor View Post
    In my experience, if you create a number of accounts, one after the other, and then and then bot them straight away, it can lead to a ban.
    Should have known about this, just common sense. Well now i do, Thanks!

  25. #175
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    Any one else having trouble past 2 days? I ran this one for like a week straight and now it just gets stuck in player setup.

    Its currently checking gauntlets over and over again


    Code:
    Trainskill 2 is set to false
    Magic weapon equipped
    Magic weapon equipped
    Magic weapon equipped
    Spiked gauntlets are equiped
    You have chosen to use 1 combat style(s)
    Spiked gauntlets are equiped
    You have chosen to use 1 combat style(s)
    Spiked gauntlets are equiped
    You have chosen to use 1 combat style(s)
    Spiked gauntlets are equiped
    You have chosen to use 1 combat style(s)
    Spiked gauntlets are equiped
    You have chosen to use 1 combat style(s)
    Spiked gauntlets are equiped
    You have chosen to use 1 combat style(s)
    Spiked gauntlets are equiped
    You have chosen to use 1 combat style(s)
    Spiked gauntlets are equiped
    You have chosen to use 1 combat style(s)
    Spiked gauntlets are equiped
    You have chosen to use 1 combat style(s)
    Successfully executed.
    Seems like iswaitloggedin function is the problem? I can make it attack if I remove all instances but script goes apeshit, when I make adjustments. Is it just me?

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