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Thread: [SRL-6] Gelatinous Abomination Obliterator

  1. #1
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    Default [SRL-6] Gelatinous Abomination Obliterator


    Live stats since 7th July 2014

    Current Revision: 10

    Updated: 16th January 2015

    New in revision 8:

    Fixed bug when trying to paint > 1000 loot to SMART. Full code difference can be found here


    Remember to post progress reports! Don't be an ungrateful leecher!




    What this script does:

    • This script kills Gelatinous Abominations in the Taverley dungeon.
    • Trains 6 skills at once, so is great for preparing brand new accounts.
    • Support for unlimited players.




    Main Features:

    • 100% Colour
    • You can train Attack, Strength, Defense, Ranged, Magic and Hitpoints at the same time.
    • Loots herbs and charms (charms p2p only).
    • Lodestone teleports and banks loot at Taverley bank.
    • Banks if HP is less than 40%. You will never die.
    • Intelligent weapon switching and experience toggling.


    Full list of features

    • Unlimited multiplayer with custom player switching.
    • Automatic mini-breaks every hour.
    • Intelligently toggles the XP type (i.e. balanced, strength only, magic & defense) based on current levels relative to desired levels.
    • Intelligently switches weapons based on desired levels.
    • Can use Momentum or Full manual Combat Mode.
    • Sets up your action bar automatically and uses basic abilities during combat (if momentum is not active).
    • Finishes once all of your desired levels are achieved.
    • Lodestone teleports and resets if it gets lost or stuck for any reason (but it shouldn't).
    • Automatic profit calculation based on real-time herb prices.
    • Live status updates on SMART.
    • Automatically downloads SPS map.
    • Automatically downloads latest version.





    Requirements:

    • You must have SPIKED GAUNTLETS equipped.
    • Taverley lodestone must be unlocked.
    • You must have opened the 'Powers Screen' before to get rid of the revolution tutorial popups.




    How to setup this script:
    1. Make sure interfaces are default SRL style (Use directX if possible - see spoiler below).
    2. Have your players setup in the Rafiki Player Manager (see spoiler below).
    3. Press play and fill out the SRL Player Form (see spoiler below).
    4. Have your primary weapon wielded. If using 2 or 3 combat styles have the other weapons in the first 1-2 slots. Good weapon choices are:
      - Range: Charge bow (no need for arrows).
      - Magic: Air staff (make sure Auto-Cast is set).
      - Melee: Any you can wield.


    1. Rafiki Player Manager




    2. SRL Player Form

    Coming soon!


    3. Interface Layout






    Example progress Reports:

    Latest Version:
    Progress Report by serajin:
     /=========================================\
    ||        The Mayor's GAO (Rev. 10)        ||
    ||                                         ||
    || Current Player: [0] TotallyNotABot      ||
    || Total Time: 80 hr 8 min 7 sec           ||
    || Kills: 11,133 (142 PH)                  ||
    || XP Gained: 445,320 (5,669 PH)           ||
    || Total Levels: 0 (0 PH)                  ||
    || Atk: 0 Str: 0 Def: 0 Rng: 0 Mag: 0      ||
    || Herbs Collected: Disabled               ||
    || Charms Collected: Disabled              ||
    || Profit made: 0 (0 PH)                   ||
    || Switched Weapons: 863 times             ||
    || Banked: 13 times                        ||
    || Taking a break in: 0h 0m 0s             ||
    || Switching players in: 1 active player   ||
    || Breaks taken: 73 (6 h & 24 m)           ||
     \=========================================/


    Top Progress Reports

    Progress Report by Kevin:
    [|-Gelatinous Abomination Obliterator-|]
    ||              v.0.01                ||
    || Time Running: 66h 43m 02s          ||
    || XP Gained: 531973 (7974 P/H)       ||
    || Herbs collected: 3548 (53 P/H)     ||
    || Profit Made: 874889 (13113 P/H)    ||
    || Charms collected: 0 (0 P/H)        ||
    || Monsters Killed: 13299 (199 P/H)   ||
    [|------------------------------------|]

    Attached Files Attached Files
    Last edited by The Mayor; 01-31-2015 at 06:41 PM. Reason: Updated thread for revision 10

  2. #2
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    Grats on the release Mr. Mayor! The version I tested worked well, I'll train some magic on my testing account with this later

  3. #3
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    Here is a proggy that just finished. Player went from level 1 att/str/def to all 45+ using a bronze sword.

    Progress Report:
    [|-Gelatinous Abomination Obliterator-|]
    ||              v.0.01                ||
    || Time Running: 40h 32m 32s          ||
    || XP Gained: 291847 (7199 P/H)       ||
    || Herbs collected: 1811 (45 P/H)     ||
    || Profit Made: 454024 (11199 P/H)    ||
    || Charms collected: 1989 (49 P/H)    ||
    || Monsters Killed: 7296 (180 P/H)    ||
    [|------------------------------------|]


    SMART didn't manage to pass the 6h fix which is why it stopped .
    Last edited by The Mayor; 05-22-2013 at 08:00 PM.

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    +1 to this script. Definite belief that this is an EXTREMELY solid script to start yourself at level 1 and run till you're ready for whatever next goal.
    I will be using this to level up my combat on ALL my low levels now

  5. #5
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    Quote Originally Posted by Kevin View Post
    +1 to this script. Definite belief that this is an EXTREMELY solid script to start yourself at level 1 and run till you're ready for whatever next goal.
    I will be using this to level up my combat on ALL my low levels now
    Cheers Kevin

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    Congratulations on the fairly long proggy from your script :P
    Progress Report:
    [|-Gelatinous Abomination Obliterator-|]
    ||              v.0.01                ||
    || Time Running: 66h 43m 02s          ||
    || XP Gained: 531973 (7974 P/H)       ||
    || Herbs collected: 3548 (53 P/H)     ||
    || Profit Made: 874889 (13113 P/H)    ||
    || Charms collected: 0 (0 P/H)        ||
    || Monsters Killed: 13299 (199 P/H)   ||
    [|------------------------------------|]


    Smart spawn failure destroyed it, at least that means it's not your fault

  7. #7
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    Quote Originally Posted by Kevin View Post
    Congratulations on the fairly long proggy from your script :P
    Progress Report:
    [|-Gelatinous Abomination Obliterator-|]
    ||              v.0.01                ||
    || Time Running: 66h 43m 02s          ||
    || XP Gained: 531973 (7974 P/H)       ||
    || Herbs collected: 3548 (53 P/H)     ||
    || Profit Made: 874889 (13113 P/H)    ||
    || Charms collected: 0 (0 P/H)        ||
    || Monsters Killed: 13299 (199 P/H)   ||
    [|------------------------------------|]
    Nice! Added that big boy to the OP

    It's a pitty SMART bugged out, you may have got 100h+

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    smalls proggy

    Code:
    [|-Gelatinous Abomination Obliterator-|]
    ||              v.0.01                ||
    || Time Running: 02h 33m 37s          ||
    || XP Gained: 22814 (8911 P/H)        ||
    || Herbs collected: 1 (0 P/H)         ||
    || Profit Made: 201 (79 P/H)          ||
    || Charms collected: 0 (0 P/H)        ||
    || Monsters Killed: 570 (223 P/H)     ||
    [|------------------------------------|]

    Creds to DannyRS for this wonderful sig!

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    Quote Originally Posted by Sjoe View Post
    smalls proggy

    Code:
    [|-Gelatinous Abomination Obliterator-|]
    ||              v.0.01                ||
    || Time Running: 02h 33m 37s          ||
    || XP Gained: 22814 (8911 P/H)        ||
    || Herbs collected: 1 (0 P/H)         ||
    || Profit Made: 201 (79 P/H)          ||
    || Charms collected: 0 (0 P/H)        ||
    || Monsters Killed: 570 (223 P/H)     ||
    [|------------------------------------|]
    Oh it's tiny

    I have made quite a few changes since the first release. It's got some snazzy mouse movements and things. There are a few minor bugs that I plan on fixing before the next release though, maybe in a few weeks

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    "status: in combat" for like 10 seconds after the target died
    EDIT: nevermind, I had to re-enter the cave after killing the guy. weird :/
    Last edited by denart5; 06-06-2013 at 05:54 PM.

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    Quote Originally Posted by denart5 View Post
    "status: in combat" for like 10 seconds after the target died
    EDIT: nevermind, I had to re-enter the cave after killing the guy. weird :/
    Yea, people never like to read the instructions

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    it wont login for me.

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    could you please get it to bank when inventory is full, thanks

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    Quote Originally Posted by CruDe SteeLz View Post
    could you please get it to bank when inventory is full, thanks
    It does bank when full for me. Did you follow all instructions? (Like having the lodestone unlocked)

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    || v.0.01 ||
    || Time Running: 21h 36m 12s ||
    || XP Gained: 176556 (8173 P/H) ||
    || Herbs collected: 1102 (51 P/H) ||
    || Profit Made: 248281 (11493 P/H) ||
    || Charms collected: 0 (0 P/H) ||
    || Monsters Killed: 4413 (204 P/H) ||
    [|------------------------------------|]

    Was not expecting this ;P hahaha amazing script

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    Quote Originally Posted by Zeds View Post
    Progress Report:
    ||              v.0.01                ||
    || Time Running: 21h 36m 12s          ||
    || XP Gained: 176556 (8173 P/H)       ||
    || Herbs collected: 1102 (51 P/H)     ||
    || Profit Made: 248281 (11493 P/H)    ||
    || Charms collected: 0 (0 P/H)        ||
    || Monsters Killed: 4413 (204 P/H)    ||
    [|------------------------------------|]


    Was not expecting this ;P hahaha amazing script
    Nice proggy! New version is much better but it's not ready for release; I've been really busy

  17. #17
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    Excuse double post

    Script has been updated to version 1.20

    See first post for details.

    Progress Report:
    [|-Gelatinous Abomination Obliterator-|]
    ||              v.1.20                ||
    || Time Running: 03h 09m 18s          ||
    || XP Gained: 25154 (7973 P/H)        ||
    || Herbs Collected: 152 (48 P/H)      ||
    || Profit Made: 23131 (7332 P/H)      ||
    || Charms Collected: 219 (69 P/H)     ||
    || Monsters Killed: 628 (199 P/H)     ||
    || Times Banked: 6                    ||
    || Levels Gained: 36                  ||
    [|------------------------------------|]

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    It runs flawless for 25 hours for me. I don't see why you updated it but whatever
    I will give you a proggy of the new one IF it ever stops running

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    Quote Originally Posted by denart5 View Post
    It runs flawless for 25 hours for me. I don't see why you updated it but whatever
    I will give you a proggy of the new one IF it ever stops running
    There were a few issues that were bugging me so I fixed them See if you notice any difference with the new version

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    this script is sick! im an nooby at srl and this was the very firts script i was able to run successfully! im a low level in summoning and i hate looking for freaking charms, it takes for ever. this should fix the problem! :-)

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    [|-Gelatinous Abomination Obliterator-|]
    || v.1.20 ||
    || Time Running: 27h 19m 11s ||
    || XP Gained: 274831 (10060 P/H) ||
    || Herbs Collected: 12 (0 P/H) ||
    || Profit Made: 1410 (52 P/H) ||
    || Charms Collected: 2235 (82 P/H) ||
    || Monsters Killed: 6870 (251 P/H) ||
    || Times Banked: 9 ||
    || Levels Gained: 5 ||
    [|------------------------------------|]

    It collects a very few herbs even though I set it to false but no big deal. Compared to the previous version I had around 74 charms/h, it might aswell be a coincidence though.

  22. #22
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    Quote Originally Posted by monkeyslapa View Post
    this script is sick! im an nooby at srl and this was the very firts script i was able to run successfully! im a low level in summoning and i hate looking for freaking charms, it takes for ever. this should fix the problem! :-)
    Glad you like it

    Quote Originally Posted by denart5 View Post
    [|-Gelatinous Abomination Obliterator-|]
    || v.1.20 ||
    || Time Running: 27h 19m 11s ||
    || XP Gained: 274831 (10060 P/H) ||
    || Herbs Collected: 12 (0 P/H) ||
    || Profit Made: 1410 (52 P/H) ||
    || Charms Collected: 2235 (82 P/H) ||
    || Monsters Killed: 6870 (251 P/H) ||
    || Times Banked: 9 ||
    || Levels Gained: 5 ||
    [|------------------------------------|]

    It collects a very few herbs even though I set it to false but no big deal. Compared to the previous version I had around 74 charms/h, it might aswell be a coincidence though.
    Yea I know about that herb issue. It's because I use the same colour finding function for herbs, the bank, and finding the cave, so sometimes it confuses the UpText. I could put herb finding in a separate function but I was trying to reduce lines

    That is an awesome proggy! I've never had kills/charms that high before. Were you using melee? And did you stop manually?

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    Quote Originally Posted by The Mayor View Post
    Glad you like it



    Yea I know about that herb issue. It's because I use the same colour finding function for herbs, the bank, and finding the cave, so sometimes it confuses the UpText. I could put herb finding in a separate function but I was trying to reduce lines

    That is an awesome proggy! I've never had kills/charms that high before. Were you using melee? And did you stop manually?
    Yes I was using melee (with my main using 2 rune scimi) and yes I stopped it manually because I had enough charms already

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    [|-Gelatinous Abomination Obliterator-|]
    || v.1.20 ||
    || Time Running: 06h 02m 16s ||
    || XP Gained: 39447 (6533 P/H) ||
    || Herbs Collected: 276 (46 P/H) ||
    || Profit Made: 73060 (12100 P/H) ||
    || Charms Collected: 0 (0 P/H) ||
    || Monsters Killed: 986 (163 P/H) ||
    || Times Banked: 9 ||
    || Levels Gained: 25 ||
    [|------------------------------------|]

  25. #25
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    Quote Originally Posted by lolk556 View Post
    Progress Report:
    [|-Gelatinous Abomination Obliterator-|]
    ||              v.1.20                ||
    || Time Running: 06h 02m 16s          ||
    || XP Gained: 39447 (6533 P/H)        ||
    || Herbs Collected: 276 (46 P/H)      ||
    || Profit Made: 73060 (12100 P/H)     ||
    || Charms Collected: 0 (0 P/H)        ||
    || Monsters Killed: 986 (163 P/H)     ||
    || Times Banked: 9                    ||
    || Levels Gained: 25                  ||
    [|------------------------------------|]
    Nice proggy. Any issues? Did you stop it manually?

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