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Thread: AiOrb - In progress

  1. #1
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    Default AiOrb - In progress

    AiOrb - Currently in Development

    Please see post 3

    To Do List -
    • The whole from script pretty much


    Done -
    • 4th June - Custom SPS Map for Taverly
    • 4th June - Custom SPS Map for Dungeon (Could be improved)
    • 4th June - Walking from Bank to Dungeon (Path Array only)
    • 4th June - Walking from Hometeleport to Bank (Path Array only)
    • 4th June - Path Array for Level 80 Agility Route (Having difficulties with 70 route)
    • 4th June - Progress Report with
      - Profit Per Hour
      - Orbs Per Hour
      - Trips Per Hour
      - Magic Experience Per Hour
    • 4th June - Procedure Setup (clue is in the name)
    • 4th June - Declare Players
    • 4th June - GrabSPS
    • 4th June - PathArray
    • 4th June - A few Failsafes such as Low Constitution, idle time and such.




    Last edited by Shenzi; 06-04-2013 at 02:00 PM.

  2. #2
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    Default

    Good to see someone new learning and making script themselves! Good luck on making and releasing the script

  3. #3
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    Quote Originally Posted by Haxz View Post
    Good to see someone new learning and making script themselves! Good luck on making and releasing the script
    thanks man


    This is what the OP was originally

    So I wasn't sure where to post this... if it's wrong pls move... i'll also make the thread look pretty later

    I've been using Turps fire orb script for the past few days now, as good as it is, I thought I'd challenge myself to write my own script for fire orbs, I will then make the script eventually support air orbs, and then water and earth. (i know i should probably focus on something that hasn't been created however i will be personally using it alot, and it'd be sweet if i could easily edit/change things around)

    I'm just going to post here the progress and such.

    Help and suggestions are appreciated


    To do for Fire Orbs;

    Walking.
    Charging.
    Banking.
    - Ground Floor SPS Custom Map = Done
    GE ?

    Tutorials I'm going to be looking at for help (ignore);

    http://villavu.com/forum/showthread.php?t=100227
    http://villavu.com/forum/showthread.php?t=84360
    http://villavu.com/forum/showthread.php?t=84469
    http://villavu.com/forum/showthread.php?t=98702
    Last edited by Shenzi; 06-04-2013 at 12:37 PM.

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    I strongly suggest you look into atpas, the surfaces include when I used it did not check for uptext, good luck!

  5. #5
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    Quote Originally Posted by Officer Barbrady View Post
    I strongly suggest you look into atpas, the surfaces include when I used it did not check for uptext, good luck!
    will do, thanks

    edit:

    if anyone could link me to a tutorial on 'getmypos' or whatever it's called, it's appreciated

    gonna sleep now, tomorrow i'll hopefully put together some of the script.
    Last edited by Shenzi; 06-04-2013 at 01:45 AM.

  6. #6
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    my path arrays aren't working ffs, i have no idea what the problem were ended up deleting the script hahah.
    then i tried editing my path arrays into the current fire orb script (turps) and they don't work either...
    yet when i test them on their own they work

    finally figured it out hours later... i figure you can't have two SPS setups? and should just merge them into one?
    Last edited by Shenzi; 06-04-2013 at 10:06 PM.

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