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Thread: RS Update 6/17

  1. #1
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    Default RS Update 6/17

    I hope I'm not doing anything wrong by making this thread haha, just noticed that no one had so far

    Anyways, there was a update this morning

    Title page:
    This week's all about your feedback. We've got our noses squarely to the grindstone, working on making RuneScape 3 the game you want and deserve, but today we've launched a batch of small tweaks and feedback changes with two things in common:

    Each one was requested by you on our feedback forums.

    Each one makes RuneScape just that bit better - and does so right away!


    First among these is the expansion of the tool belt, which now has the capability to store hatchets and pickaxes all the way up to dragon level. You need no longer be without your trusty woodcutting or mining tools at any time - just right-click your best ones and select 'Add to tool belt'.

    You can add any compatible tool to the belt, regardless of whether you have the level to use it. It'll act as the highest-level tool you can use until you meet its requirements. Remember, though, that once an item's on your tool belt, you can't take it off again. Be sure you want to keep those valuable tools first!

    Here's a sample of the other tweaks we've made to RuneScape today:

    Ashes from fires and bonfires now appear for the person who created the bonfire first.

    TokHaar are now eligible targets when performing a Tzhaar slayer assignment for Kuradal.

    Certain high-level slayer targets have been made tougher and more aggressive:


    Aberrant spectres

    Living Rock Caverns creatures

    Mutated Jadinkos

    Waterfiends

    Dust devils


    Brutal green dragons have been made worthy of their title!

    Damage limitations against the Queen Black Dragon have been made slightly less severe, she's had her style-resistant forms rebalanced to work as intended, and she hits as hard as she should.

    Dragons are now vulnerable to bolts, rather than arrows.

    Off-hand leaf-bladed swords can now drop form kurasks and turoths, and off-hand black weapons from a variety of sources.

    The Seercull bow now has a chance to drain your target's Magic level on hit - as with its pre-EoC special attack.

    Several of the newest basic abilities are now included in the rotation of the Momentum ability.

    The Knockout Aura now has a more clearly defined effect - increasing hit chance on NPC targets with low life points. The amount improves depending on the aura's tier.

    The Kalphite King's been rebalanced to make him more challenging. Many of his attacks and his summoned creatures are much more deadly - although it's also possible to deal more damage to him than before.

    Upgrading your multicannon to either the gold or royale version increases its cannonball capacity to 60 or 90, respectively.

    Grotworms - mature and ordinary - are now tougher and more effective at dealing damage.

    It's now possible to toggle the Quest Journal interface icon that appears post-completion of the Combat Academy back to the Combat Academy icon.

    The emotes filter will now remember which category is selected across log-in sessions.

    If you die, leave a gravestone and then log out, you will now be prompted on log-in that your gravestone was on a different world. There'll also be an option to log into that world to check if your gravestone is still active. This message will appear twice per gravestone on logging in, and will appear for up to one hour after the gravestone has spawned.

    You can chat to the Information Clerk in the Varrock Museum for prompts on what you can do to gain any remaining kudos.


    The above are just some of the improvements we've made. You can view the rest in today's patch notes.

    Huge thanks, as always, for your feedback. All we ask is that you keep it coming! We're eager to hear what you want out of RuneScape, so don't hesitate to drop us your ideas - no matter how big or small - on the feedback forums.

    RuneScape's your game - help us to make it the best it can be!

    Mod Avatar (tool belt), Mod Chris L and Mod Easty (other updates)





    Mod Avatar takes us through today's tool belt changes in our recent Behind the Scenes video:





    In Other News

    The limited edition Shadow Series of cosmetic overrides will be leaving Solomon's General Store at 23:59 GMT on Monday the 24th of June. Be sure to grab them while you have the chance!
    And here are the patch notes:

    17th June 2013


    • Graphical:
    • Weapons that were sheathed whilst mining and woodcutting are now sheathed again afterwards.
    • The roundhouse woodcutting cosmetic animation override now plays correctly again.
    • A graphical issue with sheathed god banners has been fixed.
    • Players in the photo booth should now have their hands properly aligned.
    • The lightning staff should now align with the players’ hands when in combat.
    • The samba top on male players no longer clips through capes.
    • The ram skull helmet no longer differs from the chat head version.
    • The inventory icon for broken torag's hammers has been adjusted.
    • The animation on the citadel loom has been fixed.
    • Several graphical issues in Dominion Tower have been fixed.
    • The locker guard chathead now fits into the chat window.
    • A graphical bug with Moldark's robe has been fixed.
    • Bandits in the Bandit camp no longer have uneven skin tone on face and hands.
    • Several stretching issues on NPCs during the Wise Old Man's bank robbery have been fixed.
    • When sewing cloth in Dungeoneering, the cloth will now be the correct colour.
    • The Fletching animations on female characters has been fixed.
    • Animations for aviansies no longer show them hitting the floor.
    • Killerwatts no longer turn invisible if they are close to a storm cloud.
    • The run icon now functions correctly with the action bar.
    • All areas of the assassin outfit cosmetic override can now be recoloured correctly.
    • Sacred clay hatchets no longer appears below the ground when they are dropped.
    • Cresbot no longer has a giant face when looking at the follower details interface.
    • Quests, Challenges & Achievements:
    • Vanstrom in The Branches of Darkmeyer is now a lot tougher.
    • Several citizens of Burgh de Rott will now talk during In Aid of the Myreque.
    • Skills & Minigames:
    • The Mage Training Arena maze guardian in the Telekinetic Grab room now has a quick "Next-maze" option.
    • Sigmund no longer starts his fight in Dominion Tower on 10% health.
    • The chant from the Delrith fight in Dominion Tower has been removed.
    • The demons that Eruni spawns in Dominion Tower are now aggressive.
    • Zenevivia now deals more appropriate damage in Dominion Tower.
    • A confirmation box when using an imbued ring on Mobilising Armies NPC to remove the enchantment has been added.

    • Other:
    • The ascension signets are now all protected on death.
    • The Legiones in the Ascension Monastery can now drop crystal triskelion fragments
    • All beer barrels in the Ascension Monastery have been removed.
    • Players can now store book of the gods in a Player Owned House bookcase.
    • Off-hand blisterwood stakes have been added to the game.
    • The enhanced Excalibur has been restatted to be a level 72 off-hand weapon.
    • Dragonfire now uses the player's armour, regardless of style, to calculate whether or not it hits the player.
    • The Make-x interface now defaults to making 1 piece of Player-Owned Ports armour, and defaults to the superior versions.
    • Players stood at the Burthorpe, Castle Wars, Player-Owned Ports, or Soul Wars bank chests, or stood near the bankers at Dungeoneering or Nex's prison, will now be healed when switching armours.
    • Players logging into a different world than they logged out from will no longer have their Player-Owned Ports voyages delayed by an extra minute if their ship was due back before the player logged in.
    • Players picking up vyre corpses will now pick up a single type of corpse, instead of up to 17 different variants of the same object.
    • An Adventurer's Log entry has been added for when players receive either the rare gloves drops or the Cresbot drop from automatons.
    • A warning message is now given when attempting to reset an XP counter.
    • The click area for the Sophanem gate has been increased.
    • The altar in the Falador Castle, once switched to be aligned with Zaros, will now boost the players' prayer points by 20 instead of 2.
    • The amount of snape grass harvested from a Farming patch without any boosting equipment has been corrected.
    • The chance of getting reed seeds from Thieving has been increased.
    • Players now get 3 butterflies from the butterfly flower plant, and the chance of spawning a Guthix butterfly has been increased.
    • Players using the tree-shaking scrimshaw can now catch imps barehanded.
    • Mercenary's gloves now have the correct stats listed in the Dungeoneering Rewards interface.
    • Fresh crab shells now give the correct message when crafted into helmets.
    • The debuff icon for the stun effect of Binding Shot will now disappear when the effect does.
    • An issue with the inconsistent spelling of power box in the Dorgesh-Kaan Agility Course has been fixed.
    • The amulet of zealots now shows the correct prayer bonus in the shop.
    • Players can now only check combat levels in the equip screen up to level 198.
    • Players can now use the Surge ability after using the Impact ability.
    • An icefiend that was pretending to be a pillar in Ghorrock fortress has been moved.
    • Rats behind Lumbridge Castle now drop items as intended.
    • God Emissary reward stat boosts can no longer be stalled.
    • Using bear fur on a marrentill potion (unf) no longer opens the Make-x interface with a ranging potion selected.
    • Various bows won of the Squeal of Fortune now fire the appropriate levelled arrows and bolts.
    • The following items are now allowed in a dragon keepsake key: Dungeoneering reward weapons, hexhunter bows, Squeal of Fortune super-rare weapons, starfire/starfury weapons, the christmas wand, magic butterfly nets, ankhs, sacred clay reward weapons, the giant hand, Runefest banners, and undead chickens.
    • Dungeoneering orbs no longer override books in a dragon keepsake key.
    • The Cupid Bow now fires hearts when placed in a dragon keepsake key.

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    Anyone is allowed to post these (so long as noone else has yet), so you're perfectly fine in having done so!

    I'm curious what "Brutal green dragons have been made worthy of their title!" will exactly mean - just a difficulty change, or will that also include a loot change? I notice a lot of bot-heavy monsters actually got changed. I wonder how that will affect many of us...

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    Jagex buffed almost every common goldfarming monster. I am also curious as to how this will be affecting the community/other botting communities that are more focused on goldfarming. I wonder if the changes are that noticeable..

    I love the fact that you can add different pickaxes and axes to your toolbelt now!

    Also, if you want to see something terrifying go and change your hair color at the hairdresser! Jagex always seems to break something completely unrelated with each update!

    hair.jpg
    Last edited by count to potato; 06-17-2013 at 04:57 PM.

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    I think brutal green dragons have been made alot harder. I was there for a while about two weeks back, and they were dead easy to kill, you could easilly tank their hits and get by with no need for food/soulsplit/anything really

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    If dragon bones were rising before this update, imagine how they might rise a bit now. good thing i bought my dragon bones like 2 weeks ago. 100M for 99 prayer.

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