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Thread: League of Legends

  1. #26
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    Quote Originally Posted by Kevin View Post
    @xtrapsp; @NKN; @Silentcore; @senrath; @denart5; @x[Warrior]x3500; @Wu-Tang Clan; @King; @Silentcore;
    {Insert other names here}
    I vote 48 hours from now. Let's do this.
    I'm down.
    Let's doooo it.

  2. #27
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    Quote Originally Posted by NKN View Post
    I'm down.
    Let's doooo it.
    Whats going on

  3. #28
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    Quote Originally Posted by xtrapsp View Post
    Whats going on
    Villavu game.
    5v5

  4. #29
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    Well, not that I enjoy League, I'd be willing to play though (Played more DotA and HoN and prefer those two) So just let me know, I'm EU and the name, as you'd believe, is tehYosh
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  5. #30
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    Quote Originally Posted by NKN View Post
    Villavu game.
    5v5
    on different servers?

  6. #31
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    Quote Originally Posted by xtrapsp View Post
    on different servers?
    Idk

  7. #32
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    Quote Originally Posted by Kevin View Post
    @xtrapsp; @NKN; @Silentcore; @senrath; @denart5; @x[Warrior]x3500; @Wu-Tang Clan; @King; @Silentcore;
    {Insert other names here}
    I vote 48 hours from now. Let's do this.
    We should all join in a single team so we can play together vs other teams when 5 of any are available to play. I believe it's 8 people per team max.

  8. #33
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    Let me in!

    TheGreatIvan <<< add me!

  9. #34
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    Quote Originally Posted by NKN View Post
    Idk
    we could manage something across servers...
    Quote Originally Posted by Silentcore View Post
    We should all join in a single team so we can play together vs other teams when 5 of any are available to play. I believe it's 8 people per team max.
    I could be up for that - and I think it's 9 max.

  10. #35
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    Quote Originally Posted by Kevin View Post
    I could be up for that - and I think it's 9 max.
    Go ahead and create a team and invite Srl members who are active and familiar with each other.

  11. #36
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    I'm very much in. bi a op EUW

  12. #37
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    You guys still looking for ppl to play with on NA servers?

  13. #38
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    Quote Originally Posted by Google View Post
    You guys still looking for ppl to play with on NA servers?
    Go ahead and add me: Epic Ak47, we are a failed team since we need more people.

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    zyt3x is on EUW same as me.
    There used to be something meaningful here.

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    Quote Originally Posted by Google View Post
    You guys still looking for ppl to play with on NA servers?
    Oops... Did I friend you, realize I hadn't played with you yet, and delete you because I didn't notice this?

    ProDotNet was the name I think...

  17. #42
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    Yeah I can just re-add you.

    My user is Prodotnet on NA servers if anyone else wants to add me.

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    Support is my favorite role.

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    I want them to re add U.R.F mode. It was hella fun!

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    Personally dota 2 is better in many ways. It's just me idk, but i prefer dota 2 playstyle and mechanics. maybe it's the straightforward gameplay of lol that attracts so many 10 year olds. Theres barely any tactics in there. One hero wins the game not the whole team.

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    Quote Originally Posted by tulpiuka View Post
    Personally dota 2 is better in many ways. It's just me idk, but i prefer dota 2 playstyle and mechanics. maybe it's the straightforward gameplay of lol that attracts so many 10 year olds. Theres barely any tactics in there. One hero wins the game not the whole team.
    That's kind of ironic, because League has been built to a point where it's actually impossible for a single champion to carry at any decent level. And it's been much more enforced that no true champion based 'hard-counter' exactly exists. Whereas in DoTA, hyper carries that truly can 1v5 do exist and 'hard-counters' are pretty much set in stone with no level of skill mattering in the match-up. It doesn't exactly help that DoTA has a significantly weaker matching system, with no learning curve, despite the fact that it wouldn't exactly be a tremendously difficult thing to improve for non-ranked play.

    But then again, I'm realizing you just spammed to 10 posts and you probably were barely even reading what you typed.

  22. #47
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    Quote Originally Posted by Kevin View Post
    That's kind of ironic, because League has been built to a point where it's actually impossible for a single champion to carry at any decent level. And it's been much more enforced that no true champion based 'hard-counter' exactly exists. Whereas in DoTA, hyper carries that truly can 1v5 do exist and 'hard-counters' are pretty much set in stone with no level of skill mattering in the match-up. It doesn't exactly help that DoTA has a significantly weaker matching system, with no learning curve, despite the fact that it wouldn't exactly be a tremendously difficult thing to improve for non-ranked play.

    But then again, I'm realizing you just spammed to 10 posts and you probably were barely even reading what you typed.
    Spambot aside, I agree with your comment

    And the soon to be released rework of the map will take away even more noise, making the game more visually clear and easier on the eyes.

    The simple fact that lol took away the ("clutter") champion rotation speed when it was in it's early ages helped a lot of people by extending the champions movement possibilities which rewarded players with quicker reflexes which raised the skillcap of the game significantly. Now they're doing the same, but to the game map instead; a lot of visual "clutter" are getting cleaned up, which hopefully will raise the skillcap even more, making the competitive scene more fun, more rewarding, and easier to the eyes; improving the game-feel both in-game and on streams.

    DoTA is a lot more noisier than LoL, and I like that, this comment is biased. I don't play much DoTA at all.

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    What zyt3x said, your bias is obvious. Just say that dota is superior in every way. lol is played by many because of it's simplicity, there's no variables there. Just pick the best champs and play. Dota theres countless team compositions that attribute to the win. And those 1v5 carries you speak of, have a difficult time getting there. If u can't shut them down, well then, you suck. I tried lol, i really did, the hype got me. Every game seemed the same and it felt like a hard downgrade from dota. Cheap lol tactics to get more playerbase. I've met some hard core lol players who once tried dota stayed with dote complimenting on how much more better it is, but being sad about how their friends still playing lol because apparently it's "popular"

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    Quote Originally Posted by tulpiuka View Post
    What zyt3x said, your bias is obvious. Just say that dota is superior in every way. lol is played by many because of it's simplicity, there's no variables there. Just pick the best champs and play. Dota theres countless team compositions that attribute to the win. And those 1v5 carries you speak of, have a difficult time getting there. If u can't shut them down, well then, you suck. I tried lol, i really did, the hype got me. Every game seemed the same and it felt like a hard downgrade from dota. Cheap lol tactics to get more playerbase. I've met some hard core lol players who once tried dota stayed with dote complimenting on how much more better it is, but being sad about how their friends still playing lol because apparently it's "popular"
    Well, I think he was calling his own comment biased, but I am willing to admit that I am influenced in my own. But likewise... You are biased in yours as well. It's the simple nature of the situation for each of us to be biased towards our own, so simply attacking me for my admitted bias does nothing.
    While I point out very specific scenarios, you just throw out generic terms and leave it at that. So let's go into some more detail:
    Just say that dota is superior in every way.
    It is absolutely ridiculous to say that anything is superior to anything else in 'every way,' especially when you comment on the larger community.
    Just pick the best champs and play
    You mean like Necrophos, with his ridiculous 58+% win rate? or OmniKnight with his crazy 56+% win rate? Or Tusk or Shadow Demon with their 40-% win rates? Or even Io 39% or Earth Spirit 36-%? League is at least balanced enough that at NO tier of play is ANY champion that high, OR that low. When you can take literally millions of games, and have no champion actually being a dominating force (or such a team drag), I think it's fair to go ahead and say there's a higher level of variability in League. And in Dota, there's definitely a more concrete concept of 'best champ.'
    Dota theres countless team compositions that attribute to the win.
    Are you comparing level 1 league with professional Dota play? Because honestly, in both low levels and professional play of league, team compositions change all the time. Hell, that one's even true in Dota as well a little. To say that any individual game is unique in this would be asinine. Although, in League, while a few specific champs may retain their high pick power due to their flexibility of play styles (again, a true statement in Dota as well, kinda), even those champions never see the almost instant-win caliber status in professional play that some heroes see in Dota. League relies more heavily on an actual team composition (siege, poke, hard-engage, early game roam, late game scaling), whereas Dota relies more heavily on heroes and dedicating your team to getting that one guy fed. League is a team game oriented around strategy and planning from the select screen, and while Dota definitely requires it, it's only to the extent of "Pick and protect the Flavor of the month OP champ!"

    And then there's the toxicity of the game, and while I think Smite wins overall compared to any Moba, Dota has more of it than League.

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    Quote Originally Posted by Kevin View Post
    Well, I think he was calling his own comment biased, but I am willing to admit that I am influenced in my own. But likewise... You are biased in yours as well. It's the simple nature of the situation for each of us to be biased towards our own, so simply attacking me for my admitted bias does nothing.
    While I point out very specific scenarios, you just throw out generic terms and leave it at that. So let's go into some more detail:
    It is absolutely ridiculous to say that anything is superior to anything else in 'every way,' especially when you comment on the larger community.
    You mean like Necrophos, with his ridiculous 58+% win rate? or OmniKnight with his crazy 56+% win rate? Or Tusk or Shadow Demon with their 40-% win rates? Or even Io 39% or Earth Spirit 36-%? League is at least balanced enough that at NO tier of play is ANY champion that high, OR that low. When you can take literally millions of games, and have no champion actually being a dominating force (or such a team drag), I think it's fair to go ahead and say there's a higher level of variability in League. And in Dota, there's definitely a more concrete concept of 'best champ.'
    Are you comparing level 1 league with professional Dota play? Because honestly, in both low levels and professional play of league, team compositions change all the time. Hell, that one's even true in Dota as well a little. To say that any individual game is unique in this would be asinine. Although, in League, while a few specific champs may retain their high pick power due to their flexibility of play styles (again, a true statement in Dota as well, kinda), even those champions never see the almost instant-win caliber status in professional play that some heroes see in Dota. League relies more heavily on an actual team composition (siege, poke, hard-engage, early game roam, late game scaling), whereas Dota relies more heavily on heroes and dedicating your team to getting that one guy fed. League is a team game oriented around strategy and planning from the select screen, and while Dota definitely requires it, it's only to the extent of "Pick and protect the Flavor of the month OP champ!"

    And then there's the toxicity of the game, and while I think Smite wins overall compared to any Moba, Dota has more of it than League.
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