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Thread: League of Legends

  1. #51
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    Quote Originally Posted by NKN View Post
    Adventure Time Battle Party is still the best moba in the entire internets.

    http://www.cartoonnetwork.com/games/...-battle-party/
    Well shit. I wanna play now.

  2. #52
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    Quote Originally Posted by Kevin View Post
    Well shit. I wanna play now.
    Jake the Dog is the best. If you time his skills correctly, you can 1v3 easily.

  3. #53
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    Quote Originally Posted by Kevin View Post
    Well, I think he was calling his own comment biased, but I am willing to admit that I am influenced in my own. But likewise... You are biased in yours as well. It's the simple nature of the situation for each of us to be biased towards our own, so simply attacking me for my admitted bias does nothing.
    While I point out very specific scenarios, you just throw out generic terms and leave it at that. So let's go into some more detail:
    It is absolutely ridiculous to say that anything is superior to anything else in 'every way,' especially when you comment on the larger community.
    You mean like Necrophos, with his ridiculous 58+% win rate? or OmniKnight with his crazy 56+% win rate? Or Tusk or Shadow Demon with their 40-% win rates? Or even Io 39% or Earth Spirit 36-%? League is at least balanced enough that at NO tier of play is ANY champion that high, OR that low. When you can take literally millions of games, and have no champion actually being a dominating force (or such a team drag), I think it's fair to go ahead and say there's a higher level of variability in League. And in Dota, there's definitely a more concrete concept of 'best champ.'
    Are you comparing level 1 league with professional Dota play? Because honestly, in both low levels and professional play of league, team compositions change all the time. Hell, that one's even true in Dota as well a little. To say that any individual game is unique in this would be asinine. Although, in League, while a few specific champs may retain their high pick power due to their flexibility of play styles (again, a true statement in Dota as well, kinda), even those champions never see the almost instant-win caliber status in professional play that some heroes see in Dota. League relies more heavily on an actual team composition (siege, poke, hard-engage, early game roam, late game scaling), whereas Dota relies more heavily on heroes and dedicating your team to getting that one guy fed. League is a team game oriented around strategy and planning from the select screen, and while Dota definitely requires it, it's only to the extent of "Pick and protect the Flavor of the month OP champ!"

    And then there's the toxicity of the game, and while I think Smite wins overall compared to any Moba, Dota has more of it than League.
    Because every lol "champ" plays the same. In dota theres not a single hero thats even remotely similar in abilities or gameplay mechanics. The ratings can't be as accurate as lols because there isn't that many players. Necro or omni can be game changer if played right or a complete meat bag feeder. It's all in the player skill.

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    Quote Originally Posted by tulpiuka View Post
    Because every lol "champ" plays the same. In dota theres not a single hero thats even remotely similar in abilities or gameplay mechanics. The ratings can't be as accurate as lols because there isn't that many players. Necro or omni can be game changer if played right or a complete meat bag feeder. It's all in the player skill.
    If you play ever LoL champ the same idk what game you're playing.

  5. #55
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    Quote Originally Posted by tulpiuka View Post
    Because every lol "champ" plays the same. In dota theres not a single hero thats even remotely similar in abilities or gameplay mechanics. The ratings can't be as accurate as lols because there isn't that many players. Necro or omni can be game changer if played right or a complete meat bag feeder. It's all in the player skill.

    Quickly wrote down the different basic types of champs. I might have missed some (added an example chamion):

    AD-Burst-Assassin (Talon)
    AP-Burst-Assassin (Leblanc)
    AP-Poke-Fighter (Xerath)
    AD-Poke-Fighter (Jayce)
    AD-Fighter (Riven)
    AP-Fighter (Kayle)
    AD-Bruiser (Renekton)
    AP-Bruiser (Singed)
    AP-Sustain-Fighter (Malzahar)
    AD-Jungle-Fighter (Vi)
    AP-Jungle-Fighter (Fiddle)
    AD-Jungle-Bruiser (Jarvan 4)
    AP-Jungle-Bruiser (Elise)
    Jungle-Tank (Malphite)
    Laning-Tank (Shen)
    AP-Poke-Support (Zyra)
    AP-Burst-Support (Sona)
    AP-Sustain-Support (Soraka)
    Tank-Engage-Support (Leona)
    AD-Ranged-Fighter (Lucian)


    And every champion in all of these categories are unique. If you play them all the same way, no wonder why u dont like LoL. LoL is easy to learn; hard to master. Seems like you didn't even try to learn it.

  6. #56
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    Quote Originally Posted by tulpiuka View Post
    Because every lol "champ" plays the same. In dota theres not a single hero thats even remotely similar in abilities or gameplay mechanics. The ratings can't be as accurate as lols because there isn't that many players. Necro or omni can be game changer if played right or a complete meat bag feeder. It's all in the player skill.
    All ratings and statistics can be considered fairly well normalized after a hundred thousand instances. Given there will always be a range of error, it is typically within the 1% range, following the rules of correlation analysis.
    Saying that nowhere is skill involved would be ridiculous. Skill affects wins. But skill is also normalized against roughly equivalently skilled opponents, a quantity of games, and quantity of players (skilled and un-skilled, both). Feel free to be a Dota fanboy all you wish, but anyone with any experience in statistics can easily tell you that it is an unbalanced game.

    And then as Warrior shows below, there are almost exactly the same quantity of champion types and varieties as seen in Dota. Although again, as far as quantity is concerned, League has a larger variety.
    Quote Originally Posted by x[Warrior]x3500 View Post
    Quickly wrote down the different basic types of champs. I might have missed some (added an example chamion):

    AD-Burst-Assassin (Talon)
    AP-Burst-Assassin (Leblanc)
    AP-Poke-Fighter (Xerath)
    AD-Poke-Fighter (Jayce)
    AD-Fighter (Riven)
    AP-Fighter (Kayle)
    AD-Bruiser (Renekton)
    AP-Bruiser (Singed)
    AP-Sustain-Fighter (Malzahar)
    AD-Jungle-Fighter (Vi)
    AP-Jungle-Fighter (Fiddle)
    AD-Jungle-Bruiser (Jarvan 4)
    AP-Jungle-Bruiser (Elise)
    Jungle-Tank (Malphite)
    Laning-Tank (Shen)
    AP-Poke-Support (Zyra)
    AP-Burst-Support (Sona)
    AP-Sustain-Support (Soraka)
    Tank-Engage-Support (Leona)
    AD-Ranged-Fighter (Lucian)


    And every champion in all of these categories are unique. If you play them all the same way, no wonder why u dont like LoL. LoL is easy to learn; hard to master. Seems like you didn't even try to learn it.
    (Thank you Warrior, for giving all the details )

    And then of course League gets all the fun game modes introduced about every other month that exist purely for fun and to break up an otherwise singular game mode type.

    These things we all mention aren't opinions. They aren't things that can be swayed with a discussion. They are facts, and as such they really aren't up for debate. It's like arguing whether or not the Earth is the center of the Universe. You can argue for it all you want, but at the end of the day, facts are true whether or not you want them to be.

  7. #57
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    Fair points Just coming from an long time dota player, lol felt like a downgrade in every aspect. I don't expect you to understand if u started playing lol before playing dota for years. I can see why lol is a more attractive of both.

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