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Thread: NO Random Event solutions?

  1. #1
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    Default NO Random Event solutions?

    Tried multiple scripts, none support random events? Died a few times. I'm in the process of coding my own cow killer but can't figure out the random event issues.


    Thanks in advance.

  2. #2
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    the SRl-OSR include can handle the talking random\ avoid dying to them, but your going to need to add strange plant/evil chicken detection of your own (and shade if you bury bones).

    The simple way to do so would be taking it from other script, the more challenging way would be creating your own, this can be easily done by AutoColorAid and if you want to go harder you can create your AutoColor record.

    Also remember to set up correct nickname, call declareplayers before setupsrl and bombard your script with findnormalrandoms;

    As for Teleport Randoms, that still depends on solvers being implemented, currently simba can't solve most of em but it does safely logs you out and terminates without getting stuck in the random.

    But since your dying to randoms, teleport ones shouldn't be an issue.

    Found this as an excellent read regarding one man's project to create a molly random solver: http://villavu.com/forum/showthread.php?t=83175

    So much time invested into it..

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