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Thread: Need Idea For Firemaker! (Procedure)

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    Default Need Idea For Firemaker! (Procedure)

    ok well, i am currently making a log chopper and firemaker and i was wondering, i need a procedure that after i light the logs and it gets farther away from the trees to go back to the trees by mini map is there a procedure that will go back after lighting the logs? or does anyone have any ideas? thanks
    YoHoJo Is My Daddy
    We do not break any laws. We merely play "against the rules". We cheat. Thats what we are good at,thats what we do."
    WT-Fakawi

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    SCAR Code:
    procedure BackToTree;
    if(InvCount = 1) then //meaning, if u only have tinderbox in ur inv
    begin
     GoBackToTrees;
    end
    end;

    Something like that?

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    yes but it needs to know how to get back to the trees after mooving away because when u light logs u go quite far away from your origional location
    YoHoJo Is My Daddy
    We do not break any laws. We merely play "against the rules". We cheat. Thats what we are good at,thats what we do."
    WT-Fakawi

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    you could use radialroadwalk until you get close enough to see the tree

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    or u could make it go far away, then light fires in the direction of the trees
    SCAR Tutorials: The Form Tutorial | Types, Arrays, and Classes
    Programming Projects: NotePad | Tetris | Chess


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    What direction will the firemaking go? Like... when it goes to the left, just use
    Mouse(x+50,y,0,0,true)
    until it can see the trees...

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    For every fire you light, find out how far your player dot moves on the minimap

    SCAR Code:
    repeat
      if(FiresLit * MovementPerFire > 50)then
      begin
        ThisWalk := 50;
        FiresLit := FiresLit - 1;
      end else
      begin
        ThisWalk := FiresLit * MovementPerFire;
        FiresLit := 0;
      end;
      Mouse(MMCX - ThisWalk, MMCY, 1, 1, true);
    until(FiresLit = 0)

    I think that'd work...

    Ofcourse, you could just make a dynamic dtm of some minimap points before you start lighting fires, then walk east until you find it again (If I remember correctly, you walk west when lighting a fire)
    Interested in C# and Electrical Engineering? This might interest you.

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    ok thanks but also sometimes if you cant light a fire in a certain spot the script is going to be designed to click the minimap in a another location (close) then try again im not soo surre what i would put for the walking back after going away
    YoHoJo Is My Daddy
    We do not break any laws. We merely play "against the rules". We cheat. Thats what we are good at,thats what we do."
    WT-Fakawi

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    Hope you get it working soon!

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    Quote Originally Posted by belgin fish View Post
    ok thanks but also sometimes if you cant light a fire in a certain spot the script is going to be designed to click the minimap in a another location (close) then try again im not soo surre what i would put for the walking back after going away
    Hmm i had this somewhere in my anicent old Firemaker, ill find it for you...

    IDK if it outdated or not

    SCAR Code:
    procedure CantLightWaitBH;
    begin
      if (not (LoggedIn)) then
      begin
        Nextplayer(false);
      end;
      begin
        if InChatMulti('can', 'ire h', 'lig') then
        begin
          MFF(MMCX, MMCY, 2, 2);
        end;
        Moved := Moved + 1;
      end;
    end;

    It moves 1-2 spaces from the middle of mm. So yeh

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    Quote Originally Posted by Robbiej View Post
    What direction will the firemaking go? Like... when it goes to the left, just use
    Mouse(x+50,y,0,0,true)
    until it can see the trees...
    Bad example for someone trying to learn.

    If you use the function that Robbiej gave you, then after a while of autoing... WHAM.. BANNED!

    As it will always click 50 pixels to the right..

    Atleast add a little randomness to it, like
    SCAR Code:
    Mouse(x + 50, y, 10, 3, True);



    Quote Originally Posted by BobboHobbo View Post

    SCAR Code:
    procedure CantLightWaitBH;
    begin
      if (not (LoggedIn)) then
      begin
        Nextplayer(false);
      end;
      begin
        if InChatMulti('can', 'ire h', 'lig') then
        begin
          MFF(MMCX, MMCY, 2, 2);
        end;
        Moved := Moved + 1;
      end;
    end;

    He wont be able to use that procedure since he wont have..
    SCAR Code:
    MFF(x, y, 0, 0);


    TurboBk
    The game has an unexplainable attraction that convinces the player they are having fun, despite the fact that all they are doing is performing repetitive tasks to increase their statistics. "The game is actually a graphical nightmare and its gameplay is simple at best. Yet something, perhaps by subliminal means, forces the player - against his will - to play the game, and to believe that they are having fun".

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