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Thread: Rimmington Auto Miner ~Tin, Copper, Iron, and Gold

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    Default Rimmington Auto Miner ~Tin, Copper, Iron, and Gold ~ And Now Clay!

    Rimmington AutoMiner


    Edit: Is NO LONGER WORKING. Will be updated in the near future.


    It has/does:

    • Antiban
    • Antirandoms (Pretty sure they mostly work..)
    • Walks to Rimmington Mine from Falador East Bank
    • Walks to Falador East Bank from Rimmingtom Mine
    • Can mine Tin, Copper, Iron, and Gold (Set which near the beginning)
    • Can start from either Falador or Rimmington (Though you must make sure to set which you are at)
    • Uses dynamic DTMs


    Please post progress reports, bugs, ideas for improvement, and anything of the sort.

    In V0.90 I changed some of the walking procedures a bit and redid the DTM of the road split next to the bank, giving it more points so as to make it more accurate (which fixed the problem i encountered with it) I also did a huge change on the way it finds the bank, which has many more failsafes and works much more often now. Also, i found out FindFallyRoadColor screws up too, just like FindRockColor, to which i added the same failsafes that i gave FindRockColor (which don't always fix the problem). Most importantly, this version works a lot better than the older ones.

    In V0.94 Mainly i altered the walking parts so it didn't create so much lag for people, tweaked the banking part and changed the ore counting part. Before it would count each one while you were mining, it was inaccurate though, because if it clicked a rock and someone else got the ore before your character even moved, "you manage to mine some blah blah" would still be the bottom line, so it counted that as getting an ore. I changed this by using CountItemDTM for Gems, Tokens, and Ores, and it does this before each walk back to the bank. I gave it a better testing which produced the progress report below. I could have let it go longer but i stopped it manually because i'm tired Also put in a little failsafe with the DDTM of the banksplit near the bank so that if it doesn't find it after 7 tries (more than enough clicks to the north) it just goes to the bankfinding part.

    In V0.95 I went back and redid some of the older procedures so that they took up less space as they were repetitive. For instance, the aligning procedures were all basically the same thing with different DTMs which i was able to combine into one procedure. The same kind of thing happened for the banking part. When i changed the banking part i also made it so that it shouldn't bank in the same order everytime. So if you get gems while mining sometimes it will bank them first, other times after. I didn't actually test these changes, but it should still work in the same way as the old ones.

    In V0.98 I tweaked the bank finding part a little bit, and I added in the option of mining clay which turned out to be more complicated than I thought it would be, but it seems to work now. Here's a proggy from when i was testing it
    Code:
    <~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
    Banked:               2 times.
    Mined:                54 pieces of clay.
    Obtained:             0 gems.
    Has been running for: 15 Minutes, and 20 Seconds
    Thank you for using NewToAutoings RimmingtonAutoMinerV0.95
    <~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
    By: Me


    Note: I made this script using Scar Divi 3.06 with SRL 3.7


    Current best progress report:
    Code:
    <~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
    Banked:               2 times.
    Mined:                 54 iron ores.
    Obtained:             0 gems.
    Has been running for: 14 Minutes, and 21 Seconds
    Thank you for using NewToAutoings RimmingtonAutoMinerV0.93
    <~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
    By: Me
    The above is only the current best because nobody else posted any I could have let this one go longer but i stopped it because i was tired

  2. #2
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    nice nice nice daddy like

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    Quote Originally Posted by subz3r0 View Post
    nice nice nice daddy like
    wtf? ok stop spamming

    this is really nice but its still a bit buggy on the radial walking.

    the bank banking procedure is nice, made very well.

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    This script should come in handy as hell for getting all of that precious silver to level crafting. I'll test it out and give you some proggies when I get around to it. I just haven't been into runescape that much lately and I actually still need to get a proggie to rkroxpunk for his VEM. Someday you'll get a proggie from me though when I finally get around to using it.

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    Thanks, but this script doesn't/can't mine silver It's the rimmington mine, not the crafting guild mine (if that's what you were thinking[i think they have silver there..]) Fixed a bunch of bugs and uploaded 0.6. Please post proggies/bugs/comments, i'll be back for a bit now.

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    Aww crap.
    Rocks: 2 Clay, 2 Tin, 5 Copper, 6 Iron, 2 Gold
    I haven't been down there in months and I had entirely forgotten that there wasn't any silver down there. I guess this script won't be so useful to me after all. I wouldn't count on a proggie from me since I can't see any use I'd have for this script.

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    Sorry to hear that my script is of no use to you

    Anyone else care to test it out for me?

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    I never like testing other peoples scripts but i must say, im quite impressed. I dont quite care if it works well or not, it lookss really good. If you apply with this then im sure you'll be let in in no time, i know ill vote yes , good luck to you!

    EDIT:

    There is actually only one part i didnt like, which was the walking ... it can mess up way to easily, try using loops more.
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    I keep getting this how can i fix it??? i tried many different ways but it stills says the same thing

    Failed when compiling
    Line 45: [Error] (18410:29): Duplicate identifier 'Attempts' in script C:\RimmingtonAutoMinerV0.6.scar

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    Sumillion, thanks! I was planning on applying soon, i just wanted to test it a bit first and fix out any bugs and/or improve it in any way i can I dislike the walking part of my script also, but i don't really know how else to do it. If you could give me a brief explanation of what you mean, i'd be delighted

    DennellyRune, i'm not sure why you got that error. Did you accidentally change something in my script..? Other than that, i do not know for it compiles for me and i don't think it declare Attempts as anything other than a variable.

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    I allways walk from point to point using a loop, so :

    SCAR Code:
    repeat;
      RadialRoadWalk();
      Flag(5);
    until(AtNextPoint);

    Since i also made a rimmy miner, my points are the bank, gates of falador, rocks at mine. For each point a loop and in each loop RRW.
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    So then like this?
    SCAR Code:
    procedure LeavingFally;
    begin
      Status('Leaving the bank..');
      TheColor:=FindFallyRoadColor;
      RadialRoadWalk(TheColor,240,285,45,2,2);
      WaitAndCheckFally;
      Status('Leaving Fally..');
      repeat
        TheColor:=FindFallyRoadColor //Actually i could take this out, couldn't i?
        RadialRoadWalk(TheColor,150,200,45,2,2);
        WaitAndCheckFally;
      until(FindRoadcolor<>0) and (RadialRoadWalk(FindRoadColor,160,215,60,2,2))
      Status('Left Fally');
    end;

    Instead of like this?
    SCAR Code:
    procedure LeavingFally;
    begin
      Status('Leaving Fally..');
      TheColor:=FindFallyRoadColor;
      RadialRoadWalk(TheColor,240,285,45,2,2);
      WaitAndCheckFally;
      repeat
        TheColor:=FindFallyRoadColor
        RadialRoadWalk(TheColor,150,200,45,2,2);
        WaitAndCheckFally;
        RadialRoadWalk(TheColor,150,210,45,2,2);
        WaitAndCheckFally;
        RadialRoadWalk(TheColor,150,210,60,2,2);
        WaitAndCheckFally;
        RadialRoadWalk(TheColor,150,210,60,2,2);
        WaitAndCheckFally;
      until(RadialRoadWalk(FindRoadColor,160,215,60,2,2))
      Status('Left Fally');
    end;

    I added the and (FindRoadColor<>0) because if i understand correctly, it sets it to 0 if it doesn't find it, which is black, so if black was found on the minimap in the RadialRoadWalk in the until part, then it'd click that which would be wrong..At least i think that's what the problem was. I'll try altering the rest of them now, if i have enough time

    Edit: How would i do the same for the mines though? I tried
    SCAR Code:
    begin
      TheColor := FindRoadColor;
      Status('Walking to the mine..');
      repeat
        RadialRoadWalk(TheColor,280,160,50,2,2);
        WaitAndCheck;
      until (FindDirtRoadColor<>0) and
            (RadialRoadWalk(FindDirtRoadColor,280,160,50,2,2))
    end

    The dirt road being that little patch by the mines, where theres a few squares of dirt in the road (which shows on the minimap. I tried FindDirtRoadColor and it worked, but then i tried it again and it said it didn't find it..In otherwords, it finds it, then it doesn't find it. Thanks for all the help so far, but i'm kinda stuck here

    Edit2: Nevermind, figured out something else. Using this now
    SCAR Code:
    begin
      TheColor := FindRoadColor;
      Status('Walking to the mine..');
      repeat
        RadialRoadWalk(TheColor,280,160,50,2,2);
        WaitAndCheck;
      until ((FindMMColorTol(x,y,3038859,10)) and
             (FindMMColorTol(x,y,1264244,10))) and
            ((RadialWalk(3038859,40,220,60,2,2)) or
             (RadialWalk(1264244,40,220,60,2,2)))
      FFlag(0);
    end;

    Most Recent Edit: I no longer use this^

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    I only had time to alter the WalkToMine part, but now it works a lot better. Anyone care to test it out?

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    Try using either DTM's or Symbols are points that you walk too.... or when the road changes in degrees, walk until you don't find the roadcolor in the direction you were previously walking in..



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    I tested.

    I mined 1 load, it randomly ran to the middle of the mine where the spade is, and it froze. I don't know if it was the game or the script. Whatever.

    It also clicks the ground a little too much instead of the rocks.

    Great job by the way, I hope you can fix some of whatever's wrong or whatever. I've been waiting for a Rimmingtin miner anyways

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    mine wont find the road color, and when i mine a full load it runs to the middle and stops

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    The running to the middle is normal, it does that because depending on which rock you were mining, you'd be at different spots. What i had tried to make it do was run to the middle, FindDeformed (which explains why it appeared to freeze) of a certain spot (which would be the starting point for the walking) and then walk to there. From there the walking procedure would be the same regardless of which ore you were mining. Only problem is, FindDeformed makes it lag too much most of the time, which i'm trying to find an alternative to.

    Edit: Also, i tried to make DTMs of spots on the minimap, but either i made them incorrectly or they just didn't work. Is it that minimap DTMs don't work, or do i need to set the tolerance on each point higher or something?

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    Learned how to use dynamic DTMs. I completely redid the aligning parts, and they now work all of the time (or at least, worked every single time i tested them) I left FindDeformed in there as a last resort, just in case though. I'm gonna use dynamic DTMs in the walking procedures now, and i'm currently altering the WalkToBank part to use loops with the untils being FindDTMRotated of the dynamic DTM of places like where there's a split in the road, etc. Hoping to have it finished by tonight, but i might not be able to.

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    I tested it. At first it had an error in the setup since because I only had one player. I solved that by deleting the other player setups.

    Then I got it working, but it walked past the mine along the road to Rimmington, took a step back, then concluded "Did not find mining symbol. Account is lost.", and signed out.

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    Yeah, it gets that sometimes because i had it use a dynamic DTM and search DTM rotated of the iron rocks on the minimap (since they're closest to the road) but sometimes it seems to miss them. It looks like it happens less often with the newer v0.80 though, which i'm gonna upload right now. I had it done last night, but i couldn't get on the forums for some reason, so i'll upload it now.

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    Well i've been working on implementing a form into it (since it seems like that's the only thing left to do ) but i'm kind of stuck and confused on how to make it set each players info based on what the user types into the form. If anyone is good with forms and doesn't mind helping me out please notify me I probably won't get time to finish it up this week (busy week this week) but it'll be a big change once i do the update. I could use some proggies on V0.80 as it works (or at least worked) a lot better for me than the others, and i'd like to know if it works well for others too.

    Only problem i've been unable to fix is that it sometimes won't find the dynamic dtm of the iron rocks on the minimap while walking back to the mine and will walk right past it. Not sure what i can do to fix that, but i think it happens less often now. Would love to hear other's results.

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    Line 46: [Error] (18743:52): Duplicate identifier 'Attempts' in script C:\Documents and Settings\...........\RimmingtonAutoMinerV0.81.scar

    damn can someone help me fix tis

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    I'm not quite sure why that happened, because it compliles and runs fine for me with no problems. (I made sure there was no difference between the one i tried and the one i uploaded, they both compile) Do you have the most recent SRL? (Who knows, maybe that's the problem) If anyone else gets this i'll just change the variable name in the next update..

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    mines good just cant find bank any way good job

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    Quote Originally Posted by DennellyRune View Post
    I keep getting this how can i fix it??? i tried many different ways but it stills says the same thing

    Failed when compiling
    Line 45: [Error] (18410:29): Duplicate identifier 'Attempts' in script C:\RimmingtonAutoMinerV0.6.scar
    When an Error like that comes up.. the way i have learnt is to get this sort of error C:\ERROR NAME HERE.scar.

    So what you do is go to your internet brouser.. and type in the url box your error.. like so ;;

    Code:
     C:\RimmingtonAutoMinerV0.6.scar

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