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Unfortunately, it's not incentive that is delaying the release, it's time. We don't have as much spare time now that school has started. I can assure you, though, we are working as fast as we can (and so are the Simba developers) to get a well working version out to you guys.
SRL's F.A.Q. (Error fixes) | How to Convert SRL-5 Scripts to SRL-6 | Draynor Chop N' Bank (RS3)| AIO Superheater (RS3)
T - E - A - MTogether Everyone Achieves More
I'm guessing you'll say no, but it is worth the question.
Is there anything we can do to assist?
^ make my isp fix my internet. lol
SRL's F.A.Q. (Error fixes) | How to Convert SRL-5 Scripts to SRL-6 | Draynor Chop N' Bank (RS3)| AIO Superheater (RS3)
T - E - A - MTogether Everyone Achieves More
SRL's F.A.Q. (Error fixes) | How to Convert SRL-5 Scripts to SRL-6 | Draynor Chop N' Bank (RS3)| AIO Superheater (RS3)
T - E - A - MTogether Everyone Achieves More
:l
EDIT:
Solution was to just add a function with no serialization and it takes two parameters:
Simba Code:Procedure GLXSaveTexture(ID: Integer; Rectangle: Boolean);
EDIT: Added to github: https://github.com/Brandon-T/GLX/blo...tures.cpp#L369
ID is the Internal Generic Identifier of the texture. This is NOT the Hash IDs that you see on screen.
Rectangle. In OpenGL, there are two types of textures. 2D and Rectangle. Most fonts are rectangle textures. The difference is that:
2D textures require width and height to both be powers of 2.
Rectangle textures can be any width and height including 0.
There is no harm in guessing which is which.
Simba Code:var
I: Integer;
T: TSmart;
C: glCharArray;
begin
ClearDebug;
SetupGLX(T, 1350, 670);
T.Graphics().Clear;
C := glGetChars; //Get all fonts.. Use glGetChars(IntToBox(.....)); To save specific fonts..
For I := 0 To High(C) Do //Save all fonts..
begin
GLXSaveTexture(C[I].TextureID, True);
end;
TerminateScript();
end
This is NOT the colour plugin. These functions were added to the plugin that already contains hooks.
Link: https://github.com/Brandon-T/GLX/tree/master/bin
Results (All fonts from login screen):
It will save to "ScriptLocation/Images/".
EDIT:
Images/Fonts/Icons: http://www.mediafire.com/download/20...rmm/Images.zip
Last edited by Brandon; 09-07-2013 at 06:54 AM.
I am Ggzz..
Hackintosher
Brandon to the rescue!...Again...Haha
Glad you got my skype message :P Rep+
Edit: Aw...Have to spread some rep around first![]()
Thanks @Brandon;! That should help us tremendously.![]()
SRL's F.A.Q. (Error fixes) | How to Convert SRL-5 Scripts to SRL-6 | Draynor Chop N' Bank (RS3)| AIO Superheater (RS3)
T - E - A - MTogether Everyone Achieves More
Hello all you can have some news Srl6? we can know the% of work done please: (
thanks for every answer
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We're still working, but I'm really hoping it won't be too much longer. As for the percentage done -- the percent of SRL-5 that will be in SRL-6 is pretty low, I'd guess around 60%. That being said, a lot of broken code was removed, functions were merged, functions were deleted, and a brand new structure has been introduced. We have provided a really good working base for people to easily create scripts, add code to the include, and convert other aspects of SRL-5 that haven't yet been converted.
Again, I'm hoping we'll be able to release really soon.
SRL's F.A.Q. (Error fixes) | How to Convert SRL-5 Scripts to SRL-6 | Draynor Chop N' Bank (RS3)| AIO Superheater (RS3)
T - E - A - MTogether Everyone Achieves More
SRL's F.A.Q. (Error fixes) | How to Convert SRL-5 Scripts to SRL-6 | Draynor Chop N' Bank (RS3)| AIO Superheater (RS3)
T - E - A - MTogether Everyone Achieves More
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