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Thread: SRL-5, SRL-6, and Runescape 3

  1. #126
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    Quote Originally Posted by gaspola View Post
    message addressed to all those who are making Srl6



    I read this post every day in hopes of seeing Srl6 update, you can know at least a date??
    thanks again to all of you for your wonderful work
    We can't say a date, and probably never will. You'll just have to wait and see. It's tough right now because most of us have started school and have less free time to do what we need.

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    Quote Originally Posted by Coh3n View Post
    We can't say a date, and probably never will. You'll just have to wait and see. It's tough right now because most of us have started school and have less free time to do what we need.
    I apologize for my insistence but we all are waiting Srl6 because this client is the best there is on the web ..... are willing to make even a big donation for you to speed up the work

  3. #128
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    Quote Originally Posted by gaspola View Post
    I apologize for my insistence but we all are waiting Srl6 because this client is the best there is on the web ..... are willing to make even a big donation for you to speed up the work
    Unfortunately, it's not incentive that is delaying the release, it's time. We don't have as much spare time now that school has started. I can assure you, though, we are working as fast as we can (and so are the Simba developers) to get a well working version out to you guys.

  4. #129
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    Quote Originally Posted by gaspola View Post
    message addressed to all those who are making Srl6



    I read this post every day in hopes of seeing Srl6 update, you can know at least a date??
    thanks again to all of you for your wonderful work
    Cool down lol, every post you made since the end of august is on this thread.

  5. #130
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    I'm guessing you'll say no, but it is worth the question.

    Is there anything we can do to assist?

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    ^ make my isp fix my internet. lol

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    Quote Originally Posted by Olly View Post
    ^ make my isp fix my internet. lol
    what is the issue? Slow or not working at all? Where do you live? you can come use my interwebs

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    Quote Originally Posted by l6bustank View Post
    Cool down lol, every post you made since the end of august is on this thread.
    I joined it recently but 'I had the pleasure of trying in the past simba script

  9. #134
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    Quote Originally Posted by footballjds View Post
    I'm guessing you'll say no, but it is worth the question.

    Is there anything we can do to assist?
    Not to speed up the release, but you can take a look at the SRL-6 include and familiarize yourself with it if you want a head start for writing scripts.

    PM me if you want more details.

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    Quote Originally Posted by Olly View Post
    ^ make my isp fix my internet. lol
    Have you tried turning it off and on again?

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    Quote Originally Posted by The Killer View Post
    Have you tried turning it off and on again?
    If only, if only...

    its not too bad though (srl6 related) since all I'm waiting for is some new fonts to arrive.

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    Quote Originally Posted by Olly View Post
    If only, if only...

    its not too bad though (srl6 related) since all I'm waiting for is some new fonts to arrive.
    Yeah, if someone knows how to get all the new fonts from the client, and has the time, please help us out!

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    Quote Originally Posted by Coh3n View Post
    Yeah, if someone knows how to get all the new fonts from the client, and has the time, please help us out!
    Don't you just have to make a Bitmap for each char? Tedious work but doesn't exactly require much skill

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    Quote Originally Posted by Itankbots View Post
    Don't you just have to make a Bitmap for each char? Tedious work but doesn't exactly require much skill
    He means grab them using OGL, like this one (pre-rs3):

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    Quote Originally Posted by BMWxi View Post
    He means grab them using OGL, like this one (pre-rs3):
    Oh..I didn't know that was still possible to do. I heard about it, but i thought you had to make fonts manually now.

    If someone knows how to do it and can tell me/Link me to a tut on it, id be willing to do it, I have the spare time

  16. #141
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    :l

    EDIT:

    Solution was to just add a function with no serialization and it takes two parameters:

    Simba Code:
    Procedure GLXSaveTexture(ID: Integer; Rectangle: Boolean);

    EDIT: Added to github: https://github.com/Brandon-T/GLX/blo...tures.cpp#L369

    ID is the Internal Generic Identifier of the texture. This is NOT the Hash IDs that you see on screen.
    Rectangle. In OpenGL, there are two types of textures. 2D and Rectangle. Most fonts are rectangle textures. The difference is that:

    2D textures require width and height to both be powers of 2.
    Rectangle textures can be any width and height including 0.

    There is no harm in guessing which is which.

    Simba Code:
    var
      I: Integer;
      T: TSmart;
      C: glCharArray;
    begin
      ClearDebug;
      SetupGLX(T, 1350, 670);
      T.Graphics().Clear;

      C := glGetChars;          //Get all fonts.. Use glGetChars(IntToBox(.....)); To save specific fonts..
      For I := 0 To High(C) Do  //Save all fonts..
      begin
        GLXSaveTexture(C[I].TextureID, True);
      end;
      TerminateScript();
    end


    This is NOT the colour plugin. These functions were added to the plugin that already contains hooks.
    Link: https://github.com/Brandon-T/GLX/tree/master/bin


    Results (All fonts from login screen):





    It will save to "ScriptLocation/Images/".

    EDIT:

    Images/Fonts/Icons: http://www.mediafire.com/download/20...rmm/Images.zip
    Last edited by Brandon; 09-07-2013 at 06:54 AM.
    I am Ggzz..
    Hackintosher

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    Brandon to the rescue!...Again...Haha

    Glad you got my skype message :P Rep+

    Edit: Aw...Have to spread some rep around first

  18. #143
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    Thanks @Brandon;! That should help us tremendously.

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    Hello all you can have some news Srl6? we can know the% of work done please: (
    thanks for every answer

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    Quote Originally Posted by gaspola View Post
    Hello all you can have some news Srl6? we can know the% of work done please: (
    thanks for every answer
    Sure, it will be done when they say it is .

    Check the github if you want to see the progress, but just check this thread once a day to see if they have posted. They will post when it is done.

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    Quote Originally Posted by Ashaman88 View Post
    Sure, it will be done when they say it is .

    Check the github if you want to see the progress, but just check this thread once a day to see if they have posted. They will post when it is done.
    you can have the exact link to see all the progress?

    ty all dev for your work :P

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    We're still working, but I'm really hoping it won't be too much longer. As for the percentage done -- the percent of SRL-5 that will be in SRL-6 is pretty low, I'd guess around 60%. That being said, a lot of broken code was removed, functions were merged, functions were deleted, and a brand new structure has been introduced. We have provided a really good working base for people to easily create scripts, add code to the include, and convert other aspects of SRL-5 that haven't yet been converted.

    Again, I'm hoping we'll be able to release really soon.

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    Quote Originally Posted by Coh3n View Post
    We're still working, but I'm really hoping it won't be too much longer. As for the percentage done -- the percent of SRL-5 that will be in SRL-6 is pretty low, I'd guess around 60%. That being said, a lot of broken code was removed, functions were merged, functions were deleted, and a brand new structure has been introduced. We have provided a really good working base for people to easily create scripts, add code to the include, and convert other aspects of SRL-5 that haven't yet been converted.

    Again, I'm hoping we'll be able to release really soon.
    ty Coh3n for your job 60 % is very very good :P

  24. #149
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    Quote Originally Posted by gaspola View Post
    ty Coh3n for your job 60 % is very very good :P
    Like I said it's a guess. Also, that's a guess of 60% of the working code in SRL-5. There is a lot of code that doesn't work.

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    Quote Originally Posted by Coh3n View Post
    Like I said it's a guess. Also, that's a guess of 60% of the working code in SRL-5. There is a lot of code that doesn't work.
    you will understand that it is not just 60% but 'while we're on to more' than half is good news

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