Page 1 of 2 12 LastLast
Results 1 to 25 of 30

Thread: Wilderness Agility Course

  1. #1
    Join Date
    Jun 2013
    Location
    USA
    Posts
    18
    Mentioned
    0 Post(s)
    Quoted
    5 Post(s)

    Default Wilderness Agility Course

    Name - This would be named as the developer see's fit.


    What does the script do? and Where does it do it? This script would continuously complete the wilderness agility course and eat when below a certain hp.



    What does the script achieve? This script would provide people with higher agility levels the opportunity to gain xp much more effectively than the Gnome Agility course. (Props to Ashaman for that) Lvs 60+ get really time consuming otherwise.


    f2p/p2p? any other level / skill / quest requirements? This is a P2P script that requires 52 Agility to complete. Its In the Wild though.




    Do you have an account with these requirements you could lend to a dev? No :/


    Difficulty... (Easy/Medium/Hard) Medium I believe.

    Thanks In Advance

  2. #2
    Join Date
    Mar 2013
    Posts
    16
    Mentioned
    0 Post(s)
    Quoted
    3 Post(s)

    Default

    i would run it aswell really need to get my agility up

  3. #3
    Join Date
    Sep 2012
    Location
    Netherlands
    Posts
    2,752
    Mentioned
    193 Post(s)
    Quoted
    1468 Post(s)

    Default

    i don't get it, you want this script but you don't have the requirements for it?

  4. #4
    Join Date
    Jun 2013
    Location
    USA
    Posts
    18
    Mentioned
    0 Post(s)
    Quoted
    5 Post(s)

    Default

    I have the requirements hoodz. You should read the entire question over again. AKA the part where it sais "...to lend a dev." :P
    Nice AIOfighter btw, used it alot!

  5. #5
    Join Date
    Sep 2012
    Location
    Netherlands
    Posts
    2,752
    Mentioned
    193 Post(s)
    Quoted
    1468 Post(s)

    Default

    Quote Originally Posted by ocmon01 View Post
    I have the requirements hoodz. You should read the entire question over again. AKA the part where it sais "...to lend a dev." :P
    Nice AIOfighter btw, used it alot!
    haha thanks :P expect a Ghoul fighter with banking this week.

    an agility script looks like a nice challenge but i dont have the requirements and time for it.

  6. #6
    Join Date
    Apr 2013
    Location
    Wi
    Posts
    13
    Mentioned
    0 Post(s)
    Quoted
    9 Post(s)

    Default

    I would also like it if this script was made for everyone. I would love to run a wild agility course to gain better experience.

  7. #7
    Join Date
    Jun 2013
    Location
    USA
    Posts
    18
    Mentioned
    0 Post(s)
    Quoted
    5 Post(s)

    Default

    Quote Originally Posted by hoodz View Post
    an agility script looks like a nice challenge but i dont have the requirements and time for it.
    Ahh alright no worries, thanks for the response though!

  8. #8
    Join Date
    Mar 2013
    Posts
    16
    Mentioned
    0 Post(s)
    Quoted
    4 Post(s)

    Default

    Quote Originally Posted by exceedinglife View Post
    I would also like it if this script was made for everyone. I would love to run a wild agility course to gain better experience.
    Great idea, agility is a great skill

  9. #9
    Join Date
    Jun 2013
    Location
    USA
    Posts
    18
    Mentioned
    0 Post(s)
    Quoted
    5 Post(s)

    Default

    useless posts by 99Blitz and exceed lol

  10. #10
    Join Date
    Mar 2013
    Posts
    16
    Mentioned
    0 Post(s)
    Quoted
    4 Post(s)

    Default

    Quote Originally Posted by ocmon01 View Post
    useless posts by 99Blitz and exceed lol
    I would like for this script to be made as well. I'm just supporting your request

  11. #11
    Join Date
    Aug 2013
    Posts
    10
    Mentioned
    0 Post(s)
    Quoted
    5 Post(s)

    Default

    This sounds like a great idea for a script, it'd be nice if we had a ape atoll/barbarian assault course one aswell but i wont get ahead of myself i'd give it a shot myself but i struggle at getting half of them to work

  12. #12
    Join Date
    Aug 2013
    Posts
    10
    Mentioned
    0 Post(s)
    Quoted
    5 Post(s)

    Default

    To add onto my above request, agility has got to be one of the most monotonous skills to train, ive always been a big fan of using bots for it

  13. #13
    Join Date
    May 2011
    Posts
    24
    Mentioned
    0 Post(s)
    Quoted
    11 Post(s)

    Default

    I just bought membership again, and I'll proceed to work on my Ape Atoll script. :-) I might seem like a skid, but I've got the script to run for over 8 hours.

  14. #14
    Join Date
    Aug 2013
    Posts
    10
    Mentioned
    0 Post(s)
    Quoted
    3 Post(s)

    Default

    Quote Originally Posted by zer0hax0r View Post
    I just bought membership again, and I'll proceed to work on my Ape Atoll script. :-) I might seem like a skid, but I've got the script to run for over 8 hours.
    I have just hit 65 on the gnome course using ashaman's agility bot. He says he's slowly been working on one for barbarian assault but I'm not sure he will ever release it. I just want to say that I would be stoked if you made one for ape atoll. I would love to get out of this gnome village. Don't get me wrong this was a great script and a great start but I wouldn't want to do it all the way to 99.

    I've never subscribed to anyone on these forums yet but im going to subscribe to you in hopes to hearing more on this course.

  15. #15
    Join Date
    Jun 2013
    Location
    USA
    Posts
    18
    Mentioned
    0 Post(s)
    Quoted
    5 Post(s)

    Default

    Quote Originally Posted by zer0hax0r View Post
    I just bought membership again, and I'll proceed to work on my Ape Atoll script. :-) I might seem like a skid, but I've got the script to run for over 8 hours.
    Word that would be great! I haven't been skilling lately but a good script for any advanced course would be very helpfull.

  16. #16
    Join Date
    Feb 2013
    Posts
    47
    Mentioned
    0 Post(s)
    Quoted
    17 Post(s)

    Default

    YEs support for agility script --> i am willing to donate rs 07 gp's for maker :P

    Needs to be this week end tho

  17. #17
    Join Date
    Sep 2013
    Posts
    3
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    would love to see either ape atoll or wilderness agility script!

  18. #18
    Join Date
    Feb 2013
    Posts
    47
    Mentioned
    0 Post(s)
    Quoted
    17 Post(s)

    Default

    cmon u scripters this will keep getting bumped --> agility can't be that hard

    I am trying to ajust based on other scripts but not easy

  19. #19
    Join Date
    Sep 2010
    Posts
    5,762
    Mentioned
    136 Post(s)
    Quoted
    2739 Post(s)

    Default

    Quote Originally Posted by wimpie2001 View Post
    cmon u scripters this will keep getting bumped --> agility can't be that hard

    I am trying to ajust based on other scripts but not easy
    Well now that we have reflection it won't be :d

  20. #20
    Join Date
    Apr 2013
    Posts
    74
    Mentioned
    2 Post(s)
    Quoted
    44 Post(s)

    Default

    To be honest an ape atoll script would be sweet because there are no randoms! (so you could end up with long proggies - if u use the pineapple that spawns nearby as food) but not that many people have the requirements so therefore a wildy script is more appropriate.

  21. #21
    Join Date
    Aug 2007
    Location
    Colorado
    Posts
    7,421
    Mentioned
    268 Post(s)
    Quoted
    1442 Post(s)

    Default

    Quote Originally Posted by subsidel View Post
    To be honest an ape atoll script would be sweet because there are no randoms! (so you could end up with long proggies - if u use the pineapple that spawns nearby as food) but not that many people have the requirements so therefore a wildy script is more appropriate.
    I just want to let you know I've begun working on this a couple of hours ago. It's slow-going because, unlike my previous scripts, this one is written from the ground up to be adapted to meet the current scripting standards for Lape.

    I hope the demand is high for this...

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

    "I won't fall in your gravity. Open your eyes,
    you're the Earth and I'm the sky..."


  22. #22
    Join Date
    Sep 2012
    Location
    Netherlands
    Posts
    2,752
    Mentioned
    193 Post(s)
    Quoted
    1468 Post(s)

    Default

    Quote Originally Posted by Flight View Post
    I just want to let you know I've begun working on this a couple of hours ago. It's slow-going because, unlike my previous scripts, this one is written from the ground up to be adapted to meet the current scripting standards for Lape.

    I hope the demand is high for this...
    Is it hard to convert a lape script to a Pascalscript script?

  23. #23
    Join Date
    Aug 2007
    Location
    Colorado
    Posts
    7,421
    Mentioned
    268 Post(s)
    Quoted
    1442 Post(s)

    Default

    Quote Originally Posted by hoodz View Post
    Is it hard to convert a lape script to a Pascalscript script?
    That's an odd question to ask, why would anyone downgrade from Lape to PascalScript?

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

    "I won't fall in your gravity. Open your eyes,
    you're the Earth and I'm the sky..."


  24. #24
    Join Date
    Sep 2012
    Location
    Netherlands
    Posts
    2,752
    Mentioned
    193 Post(s)
    Quoted
    1468 Post(s)

    Default

    Quote Originally Posted by Flight View Post
    That's an odd question to ask, why would anyone downgrade from Lape to PascalScript?
    i feel like that most people are still using pascalscript. and i dont get it: why is lape better? whats wrong with pascalscript?

  25. #25
    Join Date
    Aug 2007
    Location
    Colorado
    Posts
    7,421
    Mentioned
    268 Post(s)
    Quoted
    1442 Post(s)

    Default

    Quote Originally Posted by hoodz View Post
    i feel like that most people are still using pascalscript. and i dont get it: why is lape better? whats wrong with pascalscript?
    It's much more efficient, it's faster, it's more flexible (much more we can utilize), and it's the current standard of SRL. Such a comparison could be made to SRL-5 and SRL-6; why stick with the old SRL-5 when SRL-6 is here now, available, with much more to offer?

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

    "I won't fall in your gravity. Open your eyes,
    you're the Earth and I'm the sky..."


Page 1 of 2 12 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •