You should update the attachment on OP to an updated include, with smart 8.3 your include will not compile and therefore it can't be updated via the autoupdater.
You should update the attachment on OP to an updated include, with smart 8.3 your include will not compile and therefore it can't be updated via the autoupdater.
@hoodz The hooks need updating I think.![]()
@hoodz Think they updated the hooks again. Not sure though. Getting math errors.
how do we get our tile numbers to make a walk path?
Does this work currently?
I seem to get this error:
Exception in Script: Unknown declaration "clWhite" at line 58, column 23 in file "C:\Users\MarcusJR\Simba\Includes\SRL-OSR\SRL\core\globals.simba"
follow me install guide.
OT: added a new function called R_NearTile
example:
Simba Code:If R_NearTile(Point(3000, 2000), 5) then
writeln('we are near the point');
R_NearTile(Tile: TPoint; Distance: integer): Boolean
distance = the amount of tiles you want to be max away from the TPoint.
I have tried searching for this in the forums and couldn't find it. Providing a link to this download or thread would have saved me like hours of searching.Note: You need the Al_functions by flight! (INCLUDE THEM BEFORE THE MINIREFLECTION INCLUDE!)
The Al function include buy flight can be checked for and downloaded from this thread below
http://villavu.com/forum/showthread....t=Al_functions
Following Hoodz install guide for osr should have the include as well.
Last edited by Smoky; 12-06-2013 at 08:33 PM.
where do I download smart version8.2 from??
New Blind Walk change I recommend
http://paste.villavu.com/show/5615/
It handles any sort of teleportation in case a random and/or other event teleports you mid walking.![]()
My Outdated ScriptsEdgeville Log Cutter | Edgeville AIO Jewelry | AIO Pickpocketer | Urn Activator | Slayer Tower | Slaying KuradalMy Working Scripts: Tutorials:Function Pointers and Why You Should Care! | Forms and Saving Settings | The Magic Behind Programming Tutorial | Recursive Recursion![]()
Well walking through reflection doesn't rely on the flag for the tile detection as far as I know, so it wouldn't care? It already has a set number of 20 maximum tries as is, my change is just to remove all those spare attempts that are guaranteed to fail by teleportation (random or other possible trigger).
My Outdated ScriptsEdgeville Log Cutter | Edgeville AIO Jewelry | AIO Pickpocketer | Urn Activator | Slayer Tower | Slaying KuradalMy Working Scripts: Tutorials:Function Pointers and Why You Should Care! | Forms and Saving Settings | The Magic Behind Programming Tutorial | Recursive Recursion![]()
Thanks for the new update, R_NearTile just undid 20 minutes of my scripting but made it look a lot nicer now :P
Old Code:
New Code:Code:if (PosX - 6 <= 3221) and (PosX + 6 >= 3221) and (PosY - 6 <= 3219) and (PosY + 6 >= 3219) then
EDIT: Nevermind, seems to error all the time saying it's expecting closing parenthesis with this exact code:Code:if R_NearTile((3221, 3219), 6) then
The same result if I do this.Code:if R_NearTile((3221, 3219), 6) then Result := True;
Code:Result := R_NearTile((3221, 3219), 6);
@Hoodz The Hooks are outdated
Edit: Nvm, Not Anymore
Last edited by Kyle; 12-17-2013 at 07:08 PM.
“The long-lived and those who will die soonest lose the same thing. The present is all that they can give up, since that is all you have, and what you do not have, you cannot lose.” - Marcus Aurelius
“The long-lived and those who will die soonest lose the same thing. The present is all that they can give up, since that is all you have, and what you do not have, you cannot lose.” - Marcus Aurelius
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