Hey there! I currently using blindwalk from the minireflection include. How do I go about making my character walk to the next flag before he reaches the current so my walking looks more human and less robotic? Thanks!
This is what I currently have.
Simba Code:
procedure Walking;
begin
Writeln('Point' + ToStr(R_GetTileGlobal));
blindwalk(Point(2776 + random(1), 3128 + random(1)));
sleep(100 + random(200));
FindNormalRandoms();
blindwalk(Point(2787 + random(1), 3125 + random(1)));
sleep(100 + random(200));
FindNormalRandoms();
blindwalk(Point(2797 + random(1), 3120 + random(1)));
sleep(100 + random(200));
FindNormalRandoms();
blindwalk(Point(2810 + random(1), 3121 + random(1)));
sleep(100 + random(200));
FindNormalRandoms();
blindwalk(Point(2818 + random(1), 3114 + random(1)));
sleep(100 + random(200));
FindNormalRandoms();
blindwalk(Point(2819 + random(1), 3104 + random(1)));
sleep(100 + random(200));
FindNormalRandoms();
blindwalk(Point(2828 + random(1), 3098 + random(1)));
sleep(100 + random(200));
FindNormalRandoms();
blindwalk(Point(2835 + random(1), 3089 + random(1)));
sleep(100 + random(200));
FindNormalRandoms();
blindwalk(Point(2843 + random(1), 3081 + random(1)));
sleep(100 + random(200));
FindNormalRandoms();
blindwalk(Point(2849 + random(1), 3072 + random(1)));
sleep(100 + random(200));
FindNormalRandoms();
blindwalk(Point(2851 + random(1), 3059 + random(1)));
sleep(100 + random(200));
FindNormalRandoms();
blindwalk(Point(2852 + random(1), 3044 + random(1)));
sleep(100 + random(200));
FindNormalRandoms();
blindwalk(Point(2861 + random(1), 3039 + random(1)));
sleep(100 + random(200));
FindNormalRandoms();
blindwalk(Point(2865 + random(1), 3029 + random(1)));
sleep(100 + random(200));
FindNormalRandoms();
blindwalk(Point(2867 + random(1), 3021 + random(1)));
sleep(100 + random(200));
FindNormalRandoms();
end;