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Thread: You NEED the new OpenGL.dll plugin for SRL-6 to work

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    Default You NEED the new OpenGL.dll plugin for SRL-6 to work

    E: This plugin is now in the updaters, so just update via SRL > Check for Update. If there is no update available, you already have the plugin.

    Hi all,

    Sorry about this, but somehow the wrong OpenGL plugin got into the updater. Right now, none of you will be able to read colors from the client, making SRL-6 useless. Until @Wizzup?; can add the right plugin to the updater, please replace your Simba/Plugins/OpenGL32.dll with the version here: https://github.com/Brandon-T/GLX-Colour/releases.

    Thanks, and sorry for the inconvenience,
    The SRL Development Team
    Last edited by Coh3n; 10-04-2013 at 02:36 AM.

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    Thanks for letting us know this.
    Umm, does this ONLY affect you if you're doing anything OGL related, or do we NEED this for ANY scrip to work properly?

    Was it like this upon release, or did this problem just arise recently?

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    Quote Originally Posted by YoHoJo View Post
    Thanks for letting us know this.
    Umm, does this ONLY affect you if you're doing anything OGL related, or do we NEED this for ANY scrip to work properly?

    Was it like this upon release, or did this problem just arise recently?
    ANY script as it is stopping you from being able to grab colours. It would of happened with release?

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    Okay thanks.
    What I'm wondering is when SRL6Beta was first released, I assume this was not a problem/issue and everything worked.
    So what changed recently that requires us to get this new OGL Plugin?

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    Quote Originally Posted by YoHoJo View Post
    Okay thanks.
    What I'm wondering is when SRL6Beta was first released, I assume this was not a problem/issue and everything worked.
    So what changed recently that requires us to get this new OGL Plugin?
    the latest simba didn't come shipped with it

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    This only effects scripts that use SRL-6 or run in OGL mode. And it worked upon release; no one knows how the old plugin got into the updater (it was obviously by accident).

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    Quote Originally Posted by Coh3n View Post
    This only effects scripts that use SRL-6 or run in OGL mode. And it worked upon release; no one knows how the old plugin got into the updater (it was obviously by accident).
    What about script users who use SRL6Beta or run in OGL mode, don't they need this too? (Yeah duh right)?
    Any ETA on when @wizzup; will add this to the updater?

    You might want to add this thread to the install guide for now?
    http://villavu.com/forum/showthread.php?t=47714

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    Quote Originally Posted by YoHoJo View Post
    What about script users who use SRL6Beta or run in OGL mode, don't they need this too? (Yeah duh right)?
    Any ETA on when @wizzup; will add this to the updater?

    You might want to add this thread to the install guide for now?
    http://villavu.com/forum/showthread.php?t=47714
    It is going to be added when Simba 1.0.3 is added to the updater (which is supposed to be this afternoon).

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    Simba 1.0.3 has been released, you can update it and update the plugins (by updating srl) to get the plugin!

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    Quote Originally Posted by Olly View Post
    Simba 1.0.3 has been released, you can update it and update the plugins (by updating srl) to get the plugin!
    Thanks Olly

    Forum account issues? Please send me a PM

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    Quote Originally Posted by Olly View Post
    Simba 1.0.3 has been released, you can update it and update the plugins (by updating srl) to get the plugin!
    Thanks Olly, so this can be closed I assume since it's no longer needed (already in the updater) right?

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    Quote Originally Posted by YoHoJo View Post
    Thanks Olly, so this can be closed I assume since it's no longer needed (already in the updater) right?
    I updated the OP; no need to close in case someone has a question.

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    Any ETA on a SRL-6 lowdown tutorial?
    You have permission to steal anything I've ever made...

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    Quote Originally Posted by Wu-Tang Clan View Post
    Any ETA on a SRL-6 lowdown tutorial?
    I am currently unaware of anyone working on one. One was started by @masterBB; but was never finished.

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    Thank you so much. Was working on trying to get SRL 6 working for 10 hours... great, thanks.
    Now I've been looking around at how to get Smart in OpenGL mode and found something about java pathing, I did that. Still won't do it though, colors don't seem to work.
    Can anyone help/link me?

    EDIT we're good needed a driver
    Last edited by purerange86; 10-12-2013 at 07:39 PM.

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    Are colors, specifically using CTS2, acting up for anyone else?

    I'll merge a few TPA's of different colors on my NPC/target, and it will find him on-screen like 90% of the time, but other times it will show a length of 0 (and when i check the color onscreen, it's dead-on and should be picked up). Other times it will mouse over unrelated colors (i use move mouse to the color).

    I use say a blue and gold with suggested tolerances and hue/sat from ACA (5-8), and the 10% it will be mousing over red, gray, etc, when it can't find blue/gold.
    I'm back

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    Quote Originally Posted by smurg View Post
    Are colors, specifically using CTS2, acting up for anyone else?

    I'll merge a few TPA's of different colors on my NPC/target, and it will find him on-screen like 90% of the time, but other times it will show a length of 0 (and when i check the color onscreen, it's dead-on and should be picked up). Other times it will mouse over unrelated colors (i use move mouse to the color).

    I use say a blue and gold with suggested tolerances and hue/sat from ACA (5-8), and the 10% it will be mousing over red, gray, etc, when it can't find blue/gold.
    Can you do something like...

    Simba Code:
    bmp := BitmapFromClient(0, 0, clientw, clienth)
           FindColor tpa stuff
           
           if (not foundWhatever) then
             saveBitmap(bmp, 'fail.png')
           else
             freeBitmap(bmp);

    So we can see what Simba is seeing at that current time?

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