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Thread: Justins' Basic Soul Wars Fletcher

  1. #26
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    Anyone got any suggestions for my issue?
    I'm not an idiot but I am still getting used to the way Simba works. :P

  2. #27
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    Quote Originally Posted by Desirousphere View Post
    Anyone got any suggestions for my issue?
    I'm not an idiot but I am still getting used to the way Simba works. :P
    Give this thread a read please: http://villavu.com/forum/showthread.php?t=47714

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  3. #28
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    @Justin
    Love the script, works perfect for my needs.
    I just added a proggy and removed the mouse click of the maple shieldbow (u) icon before it clicks the blue 'Fletch' button, other than that it seems to be perfect.
    If you were wondering, your script averages ~1700 logs p/h and ~100k xp p/h with maples which is also ~100k gp p/h.

    And a request:
    Would it be possible to make a firemaking script? (Bonfire)
    Last edited by slayr288; 10-09-2013 at 11:47 PM.

  4. #29
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    Quote Originally Posted by slayr288 View Post
    @Justin
    Love the script, works perfect for my needs.
    I just added a proggy and removed the mouse click of the maple shieldbow (u) icon before it clicks the blue 'Fletch' button, other than that it seems to be perfect.
    If you were wondering, your script averages ~1700 logs p/h and ~100k xp p/h with maples which is also ~100k gp p/h.

    And a request:
    Would it be possible to make a firemaking script? (Bonfire)
    It should only click that once if it isn't selected. I'll remove that 'feature'.

    Thanks for the progress report

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  5. #30
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    Hmm, I just got back after this whole RS3 and SRL6 stuff happened; it doesn't seem to detect when RS has loaded. This is probably not a script problem but could I get a little help with this?

  6. #31
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    Here's an edited version of your script that adds a paint proggy and changes the mouse movements to more human-like. Tell me what you think, just getting into scripting.

    Simba Code:
    program SWFletcher;
    {$DEFINE SMART}
    {$I SRL-6/SRL.simba}

    var
      resetup = true;
      x, y, amountCut: integer;

    procedure declarePlayers();
    begin
      players.setup([''], '');
      currentPlayer := 0;
    end;

    function waitForInterface: Boolean;
    var
      p: TPoint;
      t: Integer;
    begin
      t := getSystemTime() + 5000;
      repeat
        wait(100);
      until ((countColor(2070783, 465, 279, 497, 293) = 54) or (countColor(10987173, 352, 159, 385, 181) = 3) or (getSystemTime() >= t));
      result := (countColor(2070783, 465, 279, 497, 293) = 54) or (countColor(10987173, 352, 159, 385, 181) = 3);
    end;

    procedure mMouse(XX: integer; YY: integer; XXX: integer; YYY: integer);
    var
      point: TPoint;
    begin
      point.create(randomRange(XX, XXX), randomRange(YY, YYY));
      mouse(point, MOUSE_LEFT, MOUSE_HUMAN);
    end

    function waitForCraftInterface: Boolean;
    var
      p: TPoint;
      t: Integer;
    begin
      t := getSystemTime() + 5000;
      repeat
        wait(100);
      until ((countColor(10987173, 352, 159, 385, 181) = 3) or (getSystemTime() >= t));
      result := (countColor(10987173, 352, 159, 385, 181) = 3);
    end;

    function waitForUnlock: Boolean;
    var
      p: TPoint;
      t: Integer;
    begin
      t := getSystemTime() + 5000;
      repeat
        wait(100);
      until ((countColor(13553357, IntToBox(866, 275, 933, 297)) <> 4) or (getSystemTime() >= t));
      result := (countColor(13553357, IntToBox(866, 275, 933, 297)) <> 4);
      sleep(300 + random(300));
    end;

    function getInterface: string;
    begin
      if countColor(2070783, 465, 279, 497, 293) = 54 then
        result := 'knife';
      if countColor(10987173, 352, 159, 385, 181) = 3 then
        result := 'craft';
    end;

    function findBankChest(hover: boolean): boolean;
    var
      arP, arAP: TPointArray;
      arC, arUC: TIntegerArray;
      ararP: T2DPointArray;
      tmpCTS, i, j, arL, arL2: Integer;
      P: TPoint;
      X, Y, Z: Extended;
    begin
      tmpCTS := getToleranceSpeed();
      setColorToleranceSpeed(2);
      settolerancespeed2modifiers(0.43, 0.36);
      if not (FindColorsTolerance(arP, 1449251, mainscreen.getBounds(), 5)) then
      begin
        setColorToleranceSpeed(tmpCTS);
        settolerancespeed2modifiers(0.2, 0.2);
        if (bankScreen.isOpen()) then
          mMouse(600, 35, 613, 48);
        sleep(randomRange(100, 225));
        Exit;
      end;
      arC := GetColors(arP);
      arUC := arC;
      ClearSameIntegers(arUC);
      arL := High(arUC);
      arL2 := High(arC);
      for i := 0 to arL do
      begin
        ColorToXYZ(arC[i], X, Y, Z);
        if (X >= 0.66) and (X <= 2.23) and (Y >= 0.67) and (Y <= 2.26) and (Z >= 0.50) and (Z <= 1.56) then
        begin
          for j := 0 to arL2 do
          begin
            if (arUC[i] = arC[j]) then
            begin
              SetLength(arAP, Length(arAP) + 1);
              arAP[High(arAP)] := arP[j];
            end;
          end;
        end;
      end;
      SortTPAFrom(arAP, Point(423, 248));
      ararP := SplitTPAEx(arAP, 10, 10);
      arL := High(ararP);
      for i := 0 to arL do
      begin
        if (Length(ararP[i]) < 10) then
          Continue;
        P := MiddleTPA(ararP[i]);
        smartImage.drawBox(IntToBox(P.x, P.y, P.x + 35, P.y + 35), false, clLime);
        Mouse(Point(P.x + random(35), P.y + random(35)), mouse_Move, MOUSE_HUMAN);
        smartImage.clearArea(IntToBox(P.x, P.y, P.x + 35, P.y + 35));
        Wait(100 + Random(100));
        if (isMouseOverText(['Bank'], 1000)) then
        begin
          Result := True;
          if not hover then
            fastClick(mouse_Left);
          Break;
        end;
      end;
      setColorToleranceSpeed(tmpCTS);
      settolerancespeed2modifiers(0.2, 0.2);
      if (i = arL + 1) then
      begin
        if (bankScreen.isOpen()) then
          mMouse(600, 35, 613, 48);
        sleep(randomRange(100, 225));
        Exit;
      end;
    end;

    procedure randomGameTabCommon();
    var
      allTabs, commonTabs, t: Integer;
      TIA: TIntegerArray;
    begin
      if not (isLoggedIn()) then
        exit();

      t := gameTabs.getActiveTab();
      TIA := [TAB_STATS, TAB_BACKPACK, TAB_EQUIPMENT, TAB_FRIENDS, TAB_MAGIC];

      repeat
        commonTabs := TIA[random(length(TIA))];
      until(commonTabs <> t);

      gameTabs.openTab(commonTabs);

      wait(randomRange(300, 600));

      gameTabs.openTab(t);
    end

    procedure Proggy;
    var
      T1, T2, T3: Integer;
      XPPerHour, XPGain, TimeGone, LogsPerHour: Extended
    begin
      ClearDebug;
      TimeGone := (GetTimeRunning/1000);
      XPGain := 58.3 * amountCut;
      XPPerhour := (3600*(XPGain))/((TimeGone));
      LogsPerHour := (3600*(amountCut))/((TimeGone));
      ConvertTime(GetTimeRunning, T1, T2, T3);
      begin
        smartImage.clear();
        smartImage.DrawText('///*Justins Fletcher*\\\', Point(577, 440), upchars, false, clRed);
        smartImage.DrawText('Time Ran: ' + IntToStr(T1) + ':' + IntToStr(T2) + ':' + IntToStr(T3), Point(577, 450), upchars, false, clRed);
        smartImage.DrawText('Logs cut: ' + IntToStr(amountCut), Point(577, 460), upchars, false, clRed);
        smartImage.DrawText('Logs cut p/h: ' + IntToStr(Round(LogsPerHour)), Point(577, 470), upchars, false, clRed);
        smartImage.DrawText('XP Gained: ' + IntToStr(Round(XPGain)), Point(577, 480), upchars, false, clRed);
        smartImage.DrawText('XP p/h: ' + IntToStr(Round(XPPerhour)), Point(577, 490), upchars, false, clRed);
      end;
    end;

    procedure mainLoop()
    var
      p: TPointArray;
      b: TBox;
      t, a: integer;
      k: boolean;
    begin
      if resetup then
      begin
        MouseBox(mainscreen.getBounds(), mouse_move);
        getMousePos(x, y);
        if (countColor(1613523, IntToBox(945, 591, 959, 610)) = 9) then
          typeSend('l', false);
        mouseScroll(Point(x, y), randomRange(20, 55), false);
        typeByteWait(vk_up, 800 + random(200));
        resetup := false;
      end;
      repeat
        if not IsLoggedIn then
        begin
          players[currentPlayer].login();
          sleep(3000 + random(1400));
          resetup := true;
          exit;
        end;
        if (tabBackpack.count() = 28) then
        begin
          if(bankScreen.isOpen()) then
            mMouse(600, 35, 613, 48);
          sleep(randomRange(100, 225));
          tabBackpack.mouseSlot(1, MOUSE_MOVE);
          if (isMouseOverText(['logs'], 1000)) then
          begin
            fastClick(mouse_Left);
            if waitForInterface then
              if getInterface = 'knife' then
              begin
                mMouse(460, 309, 503, 354);
                waitForCraftInterface;
              end;
            if getInterface = 'craft' then
            begin
              if (countColor(1356525, IntToBox(343, 229, 383, 269)) <> 154) then
                mMouse(482, 454, 702, 477);
              sleep(randomRange(100, 225));
              t := getSystemTime() + 51000;
              k := false;
              a := randomRange(24, 27);
              repeat
                wait(100 + random(350));
                Proggy;
                case random(1000) of
                  0:
                    begin
                      smartImage.drawBox(tabStats.getSkillBox(SKILL_FLETCHING), false, clLime);
                      MouseBox(tabStats.getSkillBox(SKILL_FLETCHING), mouse_Move);
                      smartImage.clearArea(tabStats.getSkillBox(SKILL_FLETCHING));
                    end;
                  14: tabBackpack.open();
                  60: randomRClickItem();
                  90: sleepAndMoveMouse(1000 + random(2000));
                  150: pickUpMouse();
                  180: mouseOffClient(4);
                  220: smallRandomMouse();
                  280: randomCameraAngle(MS_ANGLE_HIGH);
                  350: randomCompass(10, 30, true);
                  400: randomGameTabCommon();
                end;
                if (countColor(131072, tabBackPack.getSlotBox(a)) = 75) then
                begin
                  if not k then
                    findBankChest(true);
                  k := true;
                end;
              until (countColor(131072, tabBackPack.getSlotBox(28)) = 75) or (getSystemTime() >= t);
              sleep(600 + random(200));
              amountCut := amountCut + 28;
            end;
          end;
        end;
        if findBankChest(false) then
        begin
          if (BankScreen.isOpen(5000)) then
          begin
            sleep(randomRange(100, 225));
            bankScreen.quickDeposit(QUICK_DEPOSIT_INVENTORY);
            sleep(randomRange(100, 225));
            MouseBox(IntToBox(521, 120, 542, 136), mouse_move);
            if (isMouseOverText(['logs'], 1000)) then
            begin
              fastClick(MOUSE_RIGHT);
              sleep(randomRange(100, 225));
              chooseOption.select(['All']);
              sleep(randomRange(100, 225));
              mMouse(600, 35, 613, 48);
              sleep(randomRange(100, 225));
              if bankScreen.isOpen() then
                mMouse(600, 35, 613, 48);
                sleep(randomRange(100, 225));
              tabBackpack.mouseSlot(1, MOUSE_MOVE);
              waitForUnlock;
            end else
            begin
              players[currentPlayer].isActive = false;
              mMouse(600, 35, 613, 48);
              sleep(randomRange(100, 225));
              players[currentPlayer].logout();
              FreeBitMap(0);
              TerminateScript();
            end;
          end else
          begin
            mMouse(600, 35, 613, 48);
            sleep(randomRange(100, 225));
          end;
        end;
        if resetup then
          exit;
      until not (IsLoggedIn);
      mainLoop();
    end;

    begin
      declarePlayers();
      smartEnableDrawing := true;
      SetupSRL;
      MouseSpeed := randomRange(19, 25);
      players[currentPlayer].login();
      Proggy;
      mainLoop();
    end.

    Example proggy:
    Last edited by slayr288; 10-10-2013 at 11:06 AM.

  7. #32
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    Quote Originally Posted by slayr288 View Post
    Here's an edited version of your script that adds a paint proggy and changes the mouse movements to more human-like. Tell me what you think, just getting into scripting.

    Simba Code:
    program SWFletcher;
    {$DEFINE SMART}
    {$I SRL-6/SRL.simba}

    var
      resetup = true;
      x, y, amountCut: integer;

    procedure declarePlayers();
    begin
      players.setup([''], '');
      currentPlayer := 0;
    end;

    function waitForInterface: Boolean;
    var
      p: TPoint;
      t: Integer;
    begin
      t := getSystemTime() + 5000;
      repeat
        wait(100);
      until ((countColor(2070783, 465, 279, 497, 293) = 54) or (countColor(10987173, 352, 159, 385, 181) = 3) or (getSystemTime() >= t));
      result := (countColor(2070783, 465, 279, 497, 293) = 54) or (countColor(10987173, 352, 159, 385, 181) = 3);
    end;

    procedure mMouse(XX: integer; YY: integer; XXX: integer; YYY: integer);
    var
      point: TPoint;
    begin
      point.create(randomRange(XX, XXX), randomRange(YY, YYY));
      mouse(point, MOUSE_LEFT, MOUSE_HUMAN);
    end

    function waitForCraftInterface: Boolean;
    var
      p: TPoint;
      t: Integer;
    begin
      t := getSystemTime() + 5000;
      repeat
        wait(100);
      until ((countColor(10987173, 352, 159, 385, 181) = 3) or (getSystemTime() >= t));
      result := (countColor(10987173, 352, 159, 385, 181) = 3);
    end;

    function waitForUnlock: Boolean;
    var
      p: TPoint;
      t: Integer;
    begin
      t := getSystemTime() + 5000;
      repeat
        wait(100);
      until ((countColor(13553357, IntToBox(866, 275, 933, 297)) <> 4) or (getSystemTime() >= t));
      result := (countColor(13553357, IntToBox(866, 275, 933, 297)) <> 4);
      sleep(300 + random(300));
    end;

    function getInterface: string;
    begin
      if countColor(2070783, 465, 279, 497, 293) = 54 then
        result := 'knife';
      if countColor(10987173, 352, 159, 385, 181) = 3 then
        result := 'craft';
    end;

    function findBankChest(hover: boolean): boolean;
    var
      arP, arAP: TPointArray;
      arC, arUC: TIntegerArray;
      ararP: T2DPointArray;
      tmpCTS, i, j, arL, arL2: Integer;
      P: TPoint;
      X, Y, Z: Extended;
    begin
      tmpCTS := getToleranceSpeed();
      setColorToleranceSpeed(2);
      settolerancespeed2modifiers(0.43, 0.36);
      if not (FindColorsTolerance(arP, 1449251, mainscreen.getBounds(), 5)) then
      begin
        setColorToleranceSpeed(tmpCTS);
        settolerancespeed2modifiers(0.2, 0.2);
        if (bankScreen.isOpen()) then
          mMouse(600, 35, 613, 48);
        sleep(randomRange(100, 225));
        Exit;
      end;
      arC := GetColors(arP);
      arUC := arC;
      ClearSameIntegers(arUC);
      arL := High(arUC);
      arL2 := High(arC);
      for i := 0 to arL do
      begin
        ColorToXYZ(arC[i], X, Y, Z);
        if (X >= 0.66) and (X <= 2.23) and (Y >= 0.67) and (Y <= 2.26) and (Z >= 0.50) and (Z <= 1.56) then
        begin
          for j := 0 to arL2 do
          begin
            if (arUC[i] = arC[j]) then
            begin
              SetLength(arAP, Length(arAP) + 1);
              arAP[High(arAP)] := arP[j];
            end;
          end;
        end;
      end;
      SortTPAFrom(arAP, Point(423, 248));
      ararP := SplitTPAEx(arAP, 10, 10);
      arL := High(ararP);
      for i := 0 to arL do
      begin
        if (Length(ararP[i]) < 10) then
          Continue;
        P := MiddleTPA(ararP[i]);
        smartImage.drawBox(IntToBox(P.x, P.y, P.x + 35, P.y + 35), false, clLime);
        Mouse(Point(P.x + random(35), P.y + random(35)), mouse_Move, MOUSE_HUMAN);
        smartImage.clearArea(IntToBox(P.x, P.y, P.x + 35, P.y + 35));
        Wait(100 + Random(100));
        if (isMouseOverText(['Bank'], 1000)) then
        begin
          Result := True;
          if not hover then
            fastClick(mouse_Left);
          Break;
        end;
      end;
      setColorToleranceSpeed(tmpCTS);
      settolerancespeed2modifiers(0.2, 0.2);
      if (i = arL + 1) then
      begin
        if (bankScreen.isOpen()) then
          mMouse(600, 35, 613, 48);
        sleep(randomRange(100, 225));
        Exit;
      end;
    end;

    procedure randomGameTabCommon();
    var
      allTabs, commonTabs, t: Integer;
      TIA: TIntegerArray;
    begin
      if not (isLoggedIn()) then
        exit();

      t := gameTabs.getActiveTab();
      TIA := [TAB_STATS, TAB_BACKPACK, TAB_EQUIPMENT, TAB_FRIENDS, TAB_MAGIC];

      repeat
        commonTabs := TIA[random(length(TIA))];
      until(commonTabs <> t);

      gameTabs.openTab(commonTabs);

      wait(randomRange(300, 600));

      gameTabs.openTab(t);
    end

    procedure Proggy;
    var
      T1, T2, T3: Integer;
      OriginalXP, XPPerHour, XPGain, TimeGone, LogsPerHour: Extended
    begin
      ClearDebug;
      TimeGone := (GetTimeRunning/1000);
      XPGain := 58.3 * amountCut;
      XPPerhour := (3600*(XPGain))/((TimeGone));
      LogsPerHour := (3600*(amountCut))/((TimeGone));
      ConvertTime(GetTimeRunning, T1, T2, T3);
      begin
        smartImage.clear();
        smartImage.DrawText('///*Justins Fletcher*\\\', Point(577, 440), upchars, false, clRed);
        smartImage.DrawText('Time Ran: ' + IntToStr(T1) + ':' + IntToStr(T2) + ':' + IntToStr(T3), Point(577, 450), upchars, false, clRed);
        smartImage.DrawText('Logs cut: ' + IntToStr(amountCut), Point(577, 460), upchars, false, clRed);
        smartImage.DrawText('Logs cut p/h: ' + IntToStr(Round(LogsPerHour)), Point(577, 470), upchars, false, clRed);
        smartImage.DrawText('XP Gained: ' + IntToStr(Round(XPGain)), Point(577, 480), upchars, false, clRed);
        smartImage.DrawText('XP p/h: ' + IntToStr(Round(XPPerhour)), Point(577, 490), upchars, false, clRed);
      end;
    end;

    procedure mainLoop()
    var
      p: TPointArray;
      b: TBox;
      t, a: integer;
      k: boolean;
    begin
      if resetup then
      begin
        MouseBox(mainscreen.getBounds(), mouse_move);
        getMousePos(x, y);
        if (countColor(1613523, IntToBox(945, 591, 959, 610)) = 9) then
          typeSend('l', false);
        mouseScroll(Point(x, y), randomRange(20, 55), false);
        typeByteWait(vk_up, 800 + random(200));
        resetup := false;
      end;
      repeat
        if not IsLoggedIn then
        begin
          players[currentPlayer].login();
          sleep(3000 + random(1400));
          resetup := true;
          exit;
        end;
        if (tabBackpack.count() = 28) then
        begin
          if(bankScreen.isOpen()) then
            mMouse(600, 35, 613, 48);
          sleep(randomRange(100, 225));
          tabBackpack.mouseSlot(1, MOUSE_MOVE);
          if (isMouseOverText(['logs'], 1000)) then
          begin
            fastClick(mouse_Left);
            if waitForInterface then
              if getInterface = 'knife' then
              begin
                mMouse(460, 309, 503, 354);
                waitForCraftInterface;
              end;
            if getInterface = 'craft' then
            begin
              if (countColor(1356525, IntToBox(343, 229, 383, 269)) <> 154) then
                mMouse(482, 454, 702, 477);
              sleep(randomRange(100, 225));
              t := getSystemTime() + 51000;
              k := false;
              a := randomRange(24, 27);
              repeat
                wait(100 + random(350));
                Proggy;
                case random(1000) of
                  0:
                    begin
                      smartImage.drawBox(tabStats.getSkillBox(SKILL_FLETCHING), false, clLime);
                      MouseBox(tabStats.getSkillBox(SKILL_FLETCHING), mouse_Move);
                      smartImage.clearArea(tabStats.getSkillBox(SKILL_FLETCHING));
                    end;
                  14: tabBackpack.open();
                  60: randomRClickItem();
                  90: sleepAndMoveMouse(1000 + random(2000));
                  150: pickUpMouse();
                  180: mouseOffClient(4);
                  220: smallRandomMouse();
                  280: randomCameraAngle(MS_ANGLE_HIGH);
                  350: randomCompass(10, 30, true);
                  400: randomGameTabCommon();
                end;
                if (countColor(131072, tabBackPack.getSlotBox(a)) = 75) then
                begin
                  if not k then
                    findBankChest(true);
                  k := true;
                end;
              until (countColor(131072, tabBackPack.getSlotBox(28)) = 75) or (getSystemTime() >= t);
              sleep(600 + random(200));
              amountCut := amountCut + 28;
            end;
          end;
        end;
        if findBankChest(false) then
        begin
          if (BankScreen.isOpen(5000)) then
          begin
            sleep(randomRange(100, 225));
            bankScreen.quickDeposit(QUICK_DEPOSIT_INVENTORY);
            sleep(randomRange(100, 225));
            MouseBox(IntToBox(521, 120, 542, 136), mouse_move);
            if (isMouseOverText(['logs'], 1000)) then
            begin
              fastClick(MOUSE_RIGHT);
              sleep(randomRange(100, 225));
              chooseOption.select(['All']);
              sleep(randomRange(100, 225));
              mMouse(600, 35, 613, 48);
              sleep(randomRange(100, 225));
              if bankScreen.isOpen() then
                mMouse(600, 35, 613, 48);
                sleep(randomRange(100, 225));
              tabBackpack.mouseSlot(1, MOUSE_MOVE);
              waitForUnlock;
            end else
            begin
              players[currentPlayer].isActive = false;
              mMouse(600, 35, 613, 48);
              sleep(randomRange(100, 225));
              players[currentPlayer].logout();
              FreeBitMap(0);
              TerminateScript();
            end;
          end else
          begin
            mMouse(600, 35, 613, 48);
            sleep(randomRange(100, 225));
          end;
        end;
        if resetup then
          exit;
      until not (IsLoggedIn);
      mainLoop();
    end;

    begin
      declarePlayers();
      smartEnableDrawing := true;
      SetupSRL;
      MouseSpeed := randomRange(19, 25);
      players[currentPlayer].login();
      Proggy;
      mainLoop();
    end.

    Example proggy:
    Simba Code:
    procedure mouse(pnt: TPoint; button: integer; mmType: integer = MOUSE_HUMAN); overload;

    From my understanding, the default mouse procedure will use MOUSE_HUMAN.

    Nice work with the progress report, Do you mind if I add it into the live script? (Credits will be given given of course)

    Justin.

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    Yeh sure, go ahead. And I didn't know mouse_human was default :P, was just being safe. Oh well.

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    Quote Originally Posted by slayr288 View Post
    Yeh sure, go ahead. And I didn't know mouse_human was default :P, was just being safe. Oh well.
    Cheers mate. No stress, you learn something new everyday

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    Updated version, fixed a few bugs and added Progress Report (Thanks @slayr288;!)

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    Sweet update and sweet progress report aswell, prepare for a long proggy

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    Quote Originally Posted by Nubzor View Post
    Sweet update and sweet progress report aswell, prepare for a long proggy
    Goodluck with the long progress report. SRL-6 always bugs out when it reloads for the 6 hour session

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    Quote Originally Posted by Justin View Post
    Goodluck with the long progress report. SRL-6 always bugs out when it reloads for the 6 hour session
    still?!?!

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    Quote Originally Posted by Olly View Post
    still?!?!
    Code:
    -------- Saving screenshot: IP_address.png
    ------ Found lobby screen
    ---- TPlayer.loginToLobby(): True
    ------ minimap.__createMask(): Creating the bitmap mask
    Exception in Script: Runtime error: "Out of memory" at line 370, column 35 in file "C:\Simba\Includes\SRL-6\lib\interfaces\minimap.simba"
    The following bitmaps were not freed: [0, SMART Debug Image]
    As of 1 minute ago. I've been forcing the session expire reload.

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    Here's a 6 hour proggy since it glitched on 6 hours.
    Last edited by slayr288; 10-13-2013 at 01:27 PM.

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    Quote Originally Posted by slayr288 View Post
    Here's a 6 hour proggy since it glitched on 6 hours.
    what was the error?

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    I know I'm being stupid, this looks great and it's a great help as a reference when I'm building scripts. How do I get new fonts v15?

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    Quote Originally Posted by purerange86 View Post
    I know I'm being stupid, this looks great and it's a great help as a reference when I'm building scripts. How do I get new fonts v15?
    Simba will automatically download and 'install' them for you.

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    Quote Originally Posted by Justin View Post
    Simba will automatically download and 'install' them for you.
    Ah, it has not done so for me, should I have some option selected?

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    Thanks Justin, I'm going to look over this to get up to speed with SRL-6.

    kudos

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    any bans? im planning to start scripting again sometime this month.

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    Quote Originally Posted by l6bustank View Post
    any bans? im planning to start scripting again sometime this month.
    I've done 71-80 fm, 71-93 fletching, 87-90 wc, and 66-76 crafting with no bans yet.

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    Quote Originally Posted by slayr288 View Post
    I've done 71-80 fm, 71-93 fletching, 87-90 wc, and 66-76 crafting with no bans yet.
    with simba only?

    E: and what routines or principles have you followed? (OpenGL/safemode, breaks, total time botted/day etc. )

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    Quote Originally Posted by l6bustank View Post
    any bans? im planning to start scripting again sometime this month.
    I've done 1->75 smithing without a ban but I wasn't botting 24 hours straight or anything.

    E: That's since the NIS, not since SRL6.

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