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Thread: [C]Agile Ape (Agility pro)

  1. #76
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    Quote Originally Posted by Flight View Post
    Ok well, this script wasn't on my priority to complete as I'm currently test-running Monkfishies 2.0, but I suppose while it's running I can begin converting this script to run in AL and by the time Monkfishies is ready to roll out I'll have this script at the testing stage. I'll start working on it today.

    THanks for the support!

  2. #77
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    Ok just a quick update I've been working on this script some recently but it's taking a long time because I've written this from scratch. Some of the old code I can salvage to use in the new, updated version but this excludes the majority of the script, including everything complex. Now, I have finished the location system, the obstacle-finding system and the walking system (from end to beginning and skull slope to swing); next is handling interacting with the obstacles and how the script will know if it was a successful attempt. I'm hoping I can borrow code here from the old version.

    A problem I'll run into here is detecting if the player has failed an obstacle. I can probably write this up accurately but I've no real way to test it seeing as my own Agility level is higher than 75 so I don't fail on this course.

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

    "I won't fall in your gravity. Open your eyes,
    you're the Earth and I'm the sky..."


  3. #78
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    Quote Originally Posted by Flight View Post
    Ok just a quick update I've been working on this script some recently but it's taking a long time because I've written this from scratch. Some of the old code I can salvage to use in the new, updated version but this excludes the majority of the script, including everything complex. Now, I have finished the location system, the obstacle-finding system and the walking system (from end to beginning and skull slope to swing); next is handling interacting with the obstacles and how the script will know if it was a successful attempt. I'm hoping I can borrow code here from the old version.

    A problem I'll run into here is detecting if the player has failed an obstacle. I can probably write this up accurately but I've no real way to test it seeing as my own Agility level is higher than 75 so I don't fail on this course.
    Might be able to check on my account if you like. I'll have a look and see what agility level I am and which quests I have completed, then think about letting you have the account info so that you can test for failing.
    Solar from RiD.

  4. #79
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    Quote Originally Posted by Solar View Post
    Might be able to check on my account if you like. I'll have a look and see what agility level I am and which quests I have completed, then think about letting you have the account info so that you can test for failing.
    That's a very kind offer my friend. If you'd like I could just pass the beta version of this script along to you and just send some feedback my way. This is assuming you already have AeroLib setup and ready to go.

    Also, the script is already to a solid running point, fail safes and all. I just need to implement health-checking and food eating.

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

    "I won't fall in your gravity. Open your eyes,
    you're the Earth and I'm the sky..."


  5. #80
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    Quote Originally Posted by Flight View Post
    That's a very kind offer my friend. If you'd like I could just pass the beta version of this script along to you and just send some feedback my way. This is assuming you already have AeroLib setup and ready to go.

    Also, the script is already to a solid running point, fail safes and all. I just need to implement health-checking and food eating.
    I have monkey madness completed but not the recipe for disaster miniquest part to save the monkey and get the teleport. I also have level 60 agility.
    I assume I can trust you not to take/lose any items, and just use what you need, replacing anything if you do lose it, but do you have any vouches or something like that?
    Solar from RiD.

  6. #81
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  7. #82
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    Quote Originally Posted by The Mayor View Post
    I'd trust flight with my bank.
    What's your bank worth though?
    Solar from RiD.

  8. #83
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    Flight, dont you lose hp if you fail an obstacle? If so check your hp before doing an obstacle, and if its lower after interacting it will be failed. Right?

  9. #84
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    Quote Originally Posted by hoodz View Post
    Flight, dont you lose hp if you fail an obstacle? If so check your hp before doing an obstacle, and if its lower after interacting it will be failed. Right?
    But if you only have a small number of hitpoints and fail, then you only lose a small amount of hitpoints, which might be 1. If you then heal that 1 hitpoint almost immediately, wouldn't this give a false positive? (This is assuming that health heals according to the game time, not time since you last healed or something similar.)
    Solar from RiD.

  10. #85
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    Quote Originally Posted by hoodz View Post
    Flight, dont you lose hp if you fail an obstacle? If so check your hp before doing an obstacle, and if its lower after interacting it will be failed. Right?
    I'll be detecting it through AL's default combat checker.

    Solar it's probably better for everyone if I just send you a copy. Do you already have AL? And thanks The Mayor.

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

    "I won't fall in your gravity. Open your eyes,
    you're the Earth and I'm the sky..."


  11. #86
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    Quote Originally Posted by Flight View Post
    I'll be detecting it through AL's default combat checker.

    Solar it's probably better for everyone if I just send you a copy. Do you already have AL? And thanks The Mayor.
    I'll PM you my details and be in contact soon, off out in a few mins.
    I don't have AL setup and not sure if it would mess up with the SRL_OSR stuff or SRL_6 stuff.
    Solar from RiD.

  12. #87
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    Quote Originally Posted by Solar View Post
    I'll PM you my details and be in contact soon, off out in a few mins.
    I don't have AL setup and not sure if it would mess up with the SRL_OSR stuff or SRL_6 stuff.
    It's really simple mate, I have a short tutorial on how to set it up. You can get the link from my signature logo.

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

    "I won't fall in your gravity. Open your eyes,
    you're the Earth and I'm the sky..."


  13. #88
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    Installed AL and it didn't mess up OSR with pascal so I'm happy about that.
    PM the beta and I'll see if I can give some feedback.
    @Flight; Did you want my acc. details or just to send over the beta?
    Last edited by Solar; 06-24-2014 at 09:09 AM.
    Solar from RiD.

  14. #89
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    Quote Originally Posted by Solar View Post
    Installed AL and it didn't mess up OSR with pascal so I'm happy about that.
    PM the beta and I'll see if I can give some feedback.
    @Flight; Did you want my acc. details or just to send over the beta?
    No need to yet as I'm still working out kinks and adjusting very often. I'll surely let you know when it's ready for a test run on a low-level Agility account.

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

    "I won't fall in your gravity. Open your eyes,
    you're the Earth and I'm the sky..."


  15. #90
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    Hey flight, I downloaded v1.0 and made some edits to get it working again. Just wanted to say great job on the script
    I went from 50 -> 75 agility in a few days, very impressed that most of it was still working well and only some minor co-ords needed to be changed as well as some gametab/run-energy/hp stuff from your old lape include.
    Looking forward to the AeroLib version!

  16. #91
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    Quote Originally Posted by Krazy_Meerkat View Post
    Hey flight, I downloaded v1.0 and made some edits to get it working again. Just wanted to say great job on the script
    I went from 50 -> 75 agility in a few days, very impressed that most of it was still working well and only some minor co-ords needed to be changed as well as some gametab/run-energy/hp stuff from your old lape include.
    Looking forward to the AeroLib version!
    Well thank you very much for the kind words.

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

    "I won't fall in your gravity. Open your eyes,
    you're the Earth and I'm the sky..."


  17. #92
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    Anybody help me out? getting this error message. I'm a nooby to this stuff..

    Exception in Script: Unable to find file 'SRL-OSR/SRL/misc/AL_Functions.simba' used from 'C:\Simba\Scripts\ApetollAGIL.simba'

    EDIT: nevermind, new problem, made a new reply.
    Last edited by ohegabe; 06-24-2014 at 10:29 PM.

  18. #93
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    So, i'm very new to scripting, and not sure what i'm talking about, but might there be an error in code?
    I downloaded Your script, and put in my information (username, password etc..) and when i try to start
    the script i get this error message;

    [Error] C:\Simba\Scripts\AgileApe(V1.0).simba(44:22): Semicolon (';') expected at line 45
    Compiling failed.

    Here's a screenshot of what it looks like: http://gyazo.com/2fc3783f96b55458638833faa3fcd82e

    any help i could get in getting this baby working would be cool man.

    So, when i try to run the scrip i get this error; http://gyazo.com/959daccb9310f6b4cd2215ec46ab0e5b

    sorry if im reposting, it isn't saying that i posted a reply yet, when i tried to.

    If you could help me fix this, that would be pretty rad.
    Last edited by Flight; 06-25-2014 at 12:40 AM.

  19. #94
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    Quote Originally Posted by ohegabe View Post
    Anybody help me out? getting this error message. I'm a nooby to this stuff..

    Exception in Script: Unable to find file 'SRL-OSR/SRL/misc/AL_Functions.simba' used from 'C:\Simba\Scripts\ApetollAGIL.simba'

    EDIT: nevermind, new problem, made a new reply.
    This version of the script may be a bit outdated, especially since it uses my Lape version of SRL-OSR which is very far outdated. I'm currently working on the next version of this script which will run on AeroLib but I still need some more time put into it to to make sure it will work correctly and quickly. If you'd like to just wait for that version I'll make a post on this thread when it's already released. I apologize to make you wait but it'll be worth it in the end.

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

    "I won't fall in your gravity. Open your eyes,
    you're the Earth and I'm the sky..."


  20. #95
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    Quote Originally Posted by Flight View Post
    This version of the script may be a bit outdated, especially since it uses my Lape version of SRL-OSR which is very far outdated. I'm currently working on the next version of this script which will run on AeroLib but I still need some more time put into it to to make sure it will work correctly and quickly. If you'd like to just wait for that version I'll make a post on this thread when it's already released. I apologize to make you wait but it'll be worth it in the end.
    Really excited for this, thanks a bunch!

  21. #96
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    cant wait to try this out. May or may not get grace marks while I wait...

  22. #97
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    Can't wait! Looking forward to this Meanwhile getting my 99 cape on EOC. :P

  23. #98
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    good script but only has one problem. when you fall down from the rope and you get flushed down the river the bot gets stuck. everything else works fine.

  24. #99
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    hey if you are still updating the script. i acutally know whats the problem now. when the bot marks the flag where he wants to walk and the flag get stuck on the minimap but you actually don't walk anywhere, then the bot get stuck.

  25. #100
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    hello

    i'm getting SMART Disabled message, along with internal color data capture disabled

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