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Thread: [C]Agile Ape (Agility pro)

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    Default [C]Agile Ape (Agility pro)




    Current version: 1.0
    Current revision: 0

    Core features:
    • Runs the Ape Atoll agility course
    • XP rates up to 40k Agility XP/Hour
    • Eats player-defined fish if low health (70% <)
    • Intelligent location-based stage system
    • On-screen obstacle listing (display the next obstacle)
    • Ability to hop worlds if another player is detected nearby (optional)
    • Updated to run with Simba 1.0, SMART 8.3, and Lape
    • Solid break system (By Echo_)
    • 100% color


    Requirements to run:


    In-game requirements to run:
    • 48+ Agility
    • Start already anywhere within the Agility course
    • If under 75 Agility have cooked fish in your inventory!


    Progress Report by Flight:
    [======================================]
    [ Agile Ape V 1 Rev 0                  ]
    [               by Flight              ]
    [======================================]
    [ Total Run Time : 8 Hr 29 Min 24 Sec  ]
    [ Agility XP     : 272,960 (32,150/Hr) ]
    [ Breaks         : 2                   ]
    [ Hopped         : 3                   ]
    [======================================]
    [         Agile Ape V 1 Rev 0          ]
    [======================================]
    Time until break: 03:00:01


    [End Note]:
    First off I'd like to apologize for having taken so long to complete this script. It was slow to create due to fabricating an accurate location system. Even to this day of the release I've been making little tweaks here and there, so don't be surprised if something goes wrong! Just report it here if it does and I'll get on it ASAP. The coolest thing about this script is the theoretical ability to run for days and days because this is a no-randoms zone. It's also quite safe for the player as the optional world-hopping (upon player detection) will keep you from getting reported. This feature is also implanted in Monkfishies.
    Attached Files Attached Files
    Last edited by Flight; 10-26-2013 at 05:12 PM.

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

    "I won't fall in your gravity. Open your eyes,
    you're the Earth and I'm the sky..."


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    this looks really great, thanks flight!

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    cool release

    Creds to DannyRS for this wonderful sig!

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    Amazing script release, congrats Flight!
    One thing though, no need to apologize for taking your time making it.

    Might try it out soon, will download and report if I do use it. Thanks.
    Solar from RiD.

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    Looks nice, I might try it out later.
    Good job Flight.

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    Nice work Flight!

    Forum account issues? Please send me a PM

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    hey flight is it okay if i make a preview video of this script?

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    Trying this now, and it seems to be running great but one thing I noticed is that I think it eats as soon as you get to 70% or less HP.
    IIRC you take less damage the lower current HP you have, so it would be more beneficial to eat at a lower percentage.
    Another thing, that might just be me being slightly paranoid, is that the mouse seems to move very quickly after the script clicks the obstacle to proceed. Watching it makes it seem robotic.
    Solar from RiD.

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    Quote Originally Posted by hoodz View Post
    hey flight is it okay if i make a preview video of this script?
    Absolutely mate, go for it.

    Quote Originally Posted by Solar View Post
    Trying this now, and it seems to be running great but one thing I noticed is that I think it eats as soon as you get to 70% or less HP.
    IIRC you take less damage the lower current HP you have, so it would be more beneficial to eat at a lower percentage.
    Another thing, that might just be me being slightly paranoid, is that the mouse seems to move very quickly after the script clicks the obstacle to proceed. Watching it makes it seem robotic.
    Yes you are indeed correct about the 70% health part. If you'd like you may change this at (I believe) line 368.

    The faster mouse movement is actually not any faster than the normal speed. After completing some obstacles the script will move the mouse to the general position assumed to be the location of the next obstacle. For example, after clicking on the map point where the Rope Swing is located the mouse will be moved to the right of your character, as this will be the general area where the rope will be on-screen when you've already arrived at the Rope Swing. So the speed remains the same, it just acts human to anticipate where the next mouse movement will be; this is also a small speed optimization.

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

    "I won't fall in your gravity. Open your eyes,
    you're the Earth and I'm the sky..."


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    I understand it moves the cursor to a position close to the next obstacle, but, I can't really explain it, it just looked robotic to me.
    Maybe I just used to play in a non-human way. lol
    I'm not in doubt that it is safe though, just thought I'd give my opinion.

    Thanks for the tip about changing the HP percentage too.

    Edit:
    Sorry that I forgot to submit a proggy on my first run. This is the second run proggy though:
    Progress Report:
    [SHUTDOWN] Failed to find obstacles
    Location: 
    [=====================================]
    [ Agile Ape V 1 Rev 0                 ]
    [              by Flight              ]
    [=====================================]
    [ Total Run Time : 1 Hr 50 Min 2 Sec  ]
    [ Agility XP     : 27,640 (15,071/Hr) ]
    [ Breaks         : 0                  ]
    [ Hopped         : 1                  ]
    [=====================================]
    [         Agile Ape V 1 Rev 0         ]
    [=====================================]
    Time until break: 01:34:10
    Successfully executed.

    This was at the skull ramp.
    Last edited by Solar; 10-29-2013 at 11:28 AM.
    Solar from RiD.

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    Hi. I've updated Simba, installed your updates SRL-OSR into the includes folder and it's not working for me.

    I keep getting this error:

    Exception in Script: Unknown declaration "SmartGetClientPID" at line 82, column 21 in file "C:\Simba\Includes\SRL-OSR\SRL\misc\Smart.Simba"

    Not sure what I'm doing wrong...
    Last edited by Seek; 10-29-2013 at 07:01 PM.

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    Quote Originally Posted by skree View Post
    Hi. I've updated Simba, installed your updates SRL-OSR into the includes folder and it's not working for me.

    I keep getting this error:

    Exception in Script: Unknown declaration "SmartGetClientPID" at line 82, column 21 in file "C:\Simba\Includes\SRL-OSR\SRL\misc\Smart.Simba"

    Not sure what I'm doing wrong...
    I think I was getting this error when I wrongly thought that the newest version of SMART was included in the Simba or SRL update. Try getting SMARTv8.3.
    Solar from RiD.

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    Quote Originally Posted by Solar View Post
    Edit:
    Sorry that I forgot to submit a proggy on my first run. This is the second run proggy though:
    Progress Report:
    [SHUTDOWN] Failed to find obstacles
    Location: 
    [=====================================]
    [ Agile Ape V 1 Rev 0                 ]
    [              by Flight              ]
    [=====================================]
    [ Total Run Time : 1 Hr 50 Min 2 Sec  ]
    [ Agility XP     : 27,640 (15,071/Hr) ]
    [ Breaks         : 0                  ]
    [ Hopped         : 1                  ]
    [=====================================]
    [         Agile Ape V 1 Rev 0         ]
    [=====================================]
    Time until break: 01:34:10
    Successfully executed.

    This was at the skull ramp.
    Hm hm... sometimes the colors in the client are so radical all of my DTMs and on-screen objects are broken and if this happens you just need to close out that SMART and re-load. But my gosh, 15k XP/Hr?... Was your player failing multiple times per object? I started developing the script at level 64 Agility and I don't think I ever dropped below 20k/Hr.

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

    "I won't fall in your gravity. Open your eyes,
    you're the Earth and I'm the sky..."


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    Quote Originally Posted by Flight View Post
    Hm hm... sometimes the colors in the client are so radical all of my DTMs and on-screen objects are broken and if this happens you just need to close out that SMART and re-load. But my gosh, 15k XP/Hr?... Was your player failing multiple times per object? I started developing the script at level 64 Agility and I don't think I ever dropped below 20k/Hr.
    what about the laggy servers? i keep dcing every 5 minutes.

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    Quote Originally Posted by Flight View Post
    Hm hm... sometimes the colors in the client are so radical all of my DTMs and on-screen objects are broken and if this happens you just need to close out that SMART and re-load. But my gosh, 15k XP/Hr?... Was your player failing multiple times per object? I started developing the script at level 64 Agility and I don't think I ever dropped below 20k/Hr.
    TBH I wasn't watching it that much although I did see that at the skull ramp the mouse was jumping from skull to skull, the ones up the ramp that you can't click on.
    I'm above 65 agility, so I don't fail that often, and I don't think I was DC'ing much either.
    I've just changed the script settings to change world after breaks instead of when another player is seen because I thought it was hopping too much.
    Will try running today and see what happens.

    Edit: Forgot to say, it sometimes doesn't walk to the rope swing, or tried to do so too quickly, after climbing the skull ramp. This makes it keep checking for the rope swing by changing camera angle and mouse movement when in the wrong position.
    Last edited by Solar; 10-30-2013 at 09:04 AM.
    Solar from RiD.

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    Quote Originally Posted by Solar View Post
    TBH I wasn't watching it that much although I did see that at the skull ramp the mouse was jumping from skull to skull, the ones up the ramp that you can't click on.
    I'm above 65 agility, so I don't fail that often, and I don't think I was DC'ing much either.
    I've just changed the script settings to change world after breaks instead of when another player is seen because I thought it was hopping too much.
    Will try running today and see what happens.

    Edit: Forgot to say, it sometimes doesn't walk to the rope swing, or tried to do so too quickly, after climbing the skull ramp. This makes it keep checking for the rope swing by changing camera angle and mouse movement when in the wrong position.
    Ok so it tries looking for the Rope Swing while your player is still above the Skull Slope?

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

    "I won't fall in your gravity. Open your eyes,
    you're the Earth and I'm the sky..."


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    Quote Originally Posted by Flight View Post
    Ok so it tries looking for the Rope Swing while your player is still above the Skull Slope?
    Correct. Maybe it uses the colours from the two trees that are visible to the north on the lower level terrain, and identifies one of those as the tree that has the swing rope? I haven't looked at that part of the script yet, sorry if I'm mistaken.

    Good news though, I went to the gym and came back to it still running. Almost at 3 and half hours with 35k+ xp/hr.
    I will edit or post again with a proggy when either the script ends for some reason (probably will be out of food), or if I end it to turn my laptop off.

    Edit: Or at least I would post a proggy if there was one.
    This happened:
    Progress Report:
    Breaktime left: 0:0:-18
    Logging in...
    Exception in Script: Runtime error: "ActivateClient not available for this target" at line 302, column 3 in file "C:\Simba\Includes\SRL-OSR\SRL\core\login.simba"
    The following DTMs were not freed: [SRL - Lamp bitmap, SRL - Book of Knowledge, 2, 3, 4, 5, 6, 7, 8]
    The following bitmaps were not freed: [SRL - Mod bitmap, SRL - Admin bitmap, SRL - Minimap Mask bitmap, 3]
    Last edited by Solar; 10-30-2013 at 01:39 PM.
    Solar from RiD.

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    Sorry to sound like an uninformed lazy kid, but I can't seem to find a link/thread to update to SMARTv8.3 - would you happen to know where I can find this?

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    Quote Originally Posted by skree View Post
    Sorry to sound like an uninformed lazy kid, but I can't seem to find a link/thread to update to SMARTv8.3 - would you happen to know where I can find this?
    Here; http://villavu.com/forum/showthread.php?t=105548
    I sometimes have trouble finding things too.
    Solar from RiD.

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    Quote Originally Posted by Solar View Post
    Here; http://villavu.com/forum/showthread.php?t=105548
    I sometimes have trouble finding things too.
    just go to the smart section, thats what i remember

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    Quote Originally Posted by hoodz View Post
    just go to the smart section, thats what i remember
    I mean other things. Like just now it took me a few mins to find Olly's thread on SRL-OSR.
    Solar from RiD.

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    Thanks! Really appreciate it.

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    Unfortunately I haven't been able to use this script yet... mostly because of installation issues with SMART, but now Hoodz was awesome enough to post a recent install guide, and Simba is working properly, but I'm getting this error:

    Code:
     [Error] C:\Users\JM\Downloads\AgileApe(V1.0) (2).simba(44:22): Semicolon (';') expected at line 44
    Compiling failed.

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    Quote Originally Posted by skree View Post
    Unfortunately I haven't been able to use this script yet... mostly because of installation issues with SMART, but now Hoodz was awesome enough to post a recent install guide, and Simba is working properly, but I'm getting this error:

    Code:
     [Error] C:\Users\JM\Downloads\AgileApe(V1.0) (2).simba(44:22): Semicolon (';') expected at line 44
    Compiling failed.
    This script, as well as the custom SRL-OSR, requires Lape. Don't forget to set your Simba interpreter to Lape.

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

    "I won't fall in your gravity. Open your eyes,
    you're the Earth and I'm the sky..."


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