No, i was using the script's giant spider.
No, i was using the script's giant spider.
can someone add waterfiends?
I've been working on automatic detection. It's about half baked.
It finds NPCs based on screen movement, grabs colors around the mouse area, and tests them to find usable ones.
It's pretty sweet. No more coloring!! I have it working, just refining some ideas like balancing accuracy / speed.
Whoa, but what if theres 2 different monsters in an area? O.o
Yes, that can be a problem. I can keep an NPC name in the form and reject incorrect matches on the motion detection.
Can't do much about a color matching both unless you want to right click, decide it's the wrong one, and move one. Might as well just kill the dang thing ehehe
It runs the mouse around like a madman for a couple of minutes right now. Looking to smooth that out so it learns over time but still gets killing asap.
Hitting background colors is a problem, the findcolors hangs for a long time collecting them.
cool +1
I'm not sure I understand. When you hit run on the form a SMART window should come up and start loading runescape.
Are you saying you get more than one of these?
What shows up in the simba console at the bottom of the window?
it doesnt use my weapon's special -.- i have the special icon in the action bar but it never been activate
HELPPP!@ D:
Why does it only attack 1 monster then it just stays there??
the giant spider's colors are pretty old(i think O.o). you should try using the ACA tool to get a better color
if you want i can give you my Fire Giant(Chaos tunnel)'s color if you're interested, its not prefect but i could run it for 2/3 hours before running out of food supply
you're welcome~
<npc>
<name>Fire giant</name>
<xp>424</xp>
<constXp>140</constXp>
<color1>2900866</color1>
<tolerance1>26</tolerance1>
<hue1>0.14</hue1>
<sat1>1.10</sat1>
<color2>-1</color2>
<tolerance2>0</tolerance2>
<hue2>0.0</hue2>
<sat2>0.0</sat2>
<dist>4</dist>
<inclDist>0</inclDist>
<minPixels>450</minPixels>
<maxPixels>1500</maxPixels>
<maxFightSeconds>180</maxFightSeconds>
<uptext>iant</uptext>
</npc>
yeah, add it to ''libnpcStandard.xml''
Then, in the start up menu there should be ''Fire Giant'' in the monster list
bonsai!!~~ the manualAbilities wouldnt click on the ''Special Attack'' icon -.- its a threshold ability so Revolution would not activate it. FIX?! T-T
i really need it for my saradomin gs's healing ability~~ thank you :3
I don't know what could cause that. I assume it happens with any script?
Did you try something simple like:
Simba Code:program new;
{$DEFINE SMART}
{$i srl-6/srl.simba}
begin
clearDebug();
setupSRL();
end.
If it still happens, post in one of the general help areas, it's not a script issue.
The debug window should tell you what it's thinking. If you didn't enable it:
Around line 7 there is a line of code: "{$DEFINE DEBUG_ON}". Comment this out to reduce the printed output to a minimum. Uncomment it to get detailed logging for reporting problems and troubleshooting.
To enable SRL level debugging, search for disableSRLDebug and make sure it is set to 'False'.
Yeah, im using manual abilities. revolution cant active threshold ability nor ultimate ability :/
Check out includes/bonsai/libnpc.simba
Uncomment the writeln near the top of Tnpc._doAbilities
Then run it and you will see what actionbar.getBilityCooldown() is telling us.
If that's a consistent number when ready, let's say '99', add 99 to the if statement there
"if (pct = 1) or (pct = 99) then"
I'm hoping to publish a revamped version in a week or two. The color detect stuff is close to complete.
I think the colors changed on the popup box. That can lead to you starting new fights before done and swarming yourself.
People might want to try this DTM at the top of includes/bonsai/libnpc.simba:
Simba Code:_npcInfightDTM = 'mlwAAAHicY2eAAEYgZgViTiTMBpWTgGIxIOaDqgMBbkERnJgLKM+CAzPiwVAAAKx0AgE=';
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