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Thread: [SRL-6] bonsaiFighter

  1. #401
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    Quote Originally Posted by Nigerlet View Post
    When I installed the new version it turns my script into

    Duplicate entry '2147483647' for key 'PRIMARY'

    It was working fine a couple days ago.
    I have tried reinstalling.
    Yeah, I'm having really poor luck with these sites. Pastebin is returning junk on the raw pages.

    If you edit c:\simba\includes\bonsai\blUpdater.simba and replace isUpdateAvailable it will at least limp through and run.

    It may have renamed something to xxx.bak on you but I think not.

    Simba Code:
    function Tupdater.isUpdateAvailable(localVersion: string; url: string): boolean;

    var
       webVersion, s: string;

    begin
       webVersion := GetPage(url);
       trim(webVersion);

       if (not ExecRegExpr('^([0-9])*\.([0-9])*$', webVersion)) then
       begin
          writeln('***** ERROR: Invalid version read from site [', webVersion, ']');
          result := false;
          exit;
       end;
       
       if (webVersion > localVersion) then
       begin
          self.msg('Version on disk (' + localVersion +
             ') is out of date.  Latest version = ' + webVersion);
          result := true;
       end
       else
       begin
          self.msg('Version is current, no update needed.');
          result := false;
       end;
    end;

    It's aggravating me, I had a decent improvement to upload.

  2. #402
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    Simba Code:
    ////////////////////////////////////////////////////////////////////////////////////////////////////
    ////////////////////////////////////////       Bonsai       ////////////////////////////////////////
    ////////////////////////////////////////       Fighter      ////////////////////////////////////////
    ////////////////////////////////////////       _______      ////////////////////////////////////////
    //////////                                                                                //////////
    //////////  Script runtime:                                                               //////////
    //////////       8 hr 52 min 46 sec(Total) 8 hr 1 min 46 sec(Active) 51 min 0 sec(Break)  //////////
    //////////                                                                                //////////
    ////////////////////////////////////////        Kills       ////////////////////////////////////////
    //////////                             Total        Per Hour    /Hour Active              //////////
    //////////          minotaur           4,875          549.01          607.13              //////////
    //////////                XP         165,750       18,666.42       20,642.44              //////////
    //////////          Const XP          54,600        6,148.94        6,799.86              //////////
    //////////                                                                                //////////
    ////////////////////////////////////////////////////////////////////////////////////////////////////

  3. #403
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    Quote Originally Posted by sf411 View Post
    Simba Code:
    ////////////////////////////////////////////////////////////////////////////////////////////////////
    ////////////////////////////////////////       Bonsai       ////////////////////////////////////////
    ////////////////////////////////////////       Fighter      ////////////////////////////////////////
    ////////////////////////////////////////       _______      ////////////////////////////////////////
    //////////                                                                                //////////
    //////////  Script runtime:                                                               //////////
    //////////       8 hr 52 min 46 sec(Total) 8 hr 1 min 46 sec(Active) 51 min 0 sec(Break)  //////////
    //////////                                                                                //////////
    ////////////////////////////////////////        Kills       ////////////////////////////////////////
    //////////                             Total        Per Hour    /Hour Active              //////////
    //////////          minotaur           4,875          549.01          607.13              //////////
    //////////                XP         165,750       18,666.42       20,642.44              //////////
    //////////          Const XP          54,600        6,148.94        6,799.86              //////////
    //////////                                                                                //////////
    ////////////////////////////////////////////////////////////////////////////////////////////////////
    Whoa, nice one. 8 hours and minotaurs?

    I assume it colored the wolves too and fought both of them? I've been meaning to make some custom color files for the stronghold npcs.

    No big problems? Auto coloring working ok for you? Did you try the motiondetect mode?

    I'm interested in hearing about npcs that work poorly with the current settings. This thing is still a little delicate. A tweak that fixes one area can break another

  4. #404
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    autodetect is not working and the paint is gone :[
    it just bounces the mouse around possible objects then ends.

    when i inspect the drop down menu for the npcs theres no option
    for autodetect/motion detect.

    i tried it with the preset npcs it works
    but its back to the old version? the orange paint on top left?.

  5. #405
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    Quote Originally Posted by bonsai View Post
    Whoa, nice one. 8 hours and minotaurs?

    I assume it colored the wolves too and fought both of them? I've been meaning to make some custom color files for the stronghold npcs.

    No big problems? Auto coloring working ok for you? Did you try the motiondetect mode?

    I'm interested in hearing about npcs that work poorly with the current settings. This thing is still a little delicate. A tweak that fixes one area can break another

    Nope only Minotaurs, there is a room with no wolves. I did zoom the camera in a little bit to keep it from seeing Minotaurs in the other room, but no real problems. Now if only I could loot...

    I did not use motion-detect, autodetected.

  6. #406
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    ////////////////////////////////////////////////////////////////////////////////////////////////////
    //////////////////////////////////////// Bonsai ////////////////////////////////////////
    //////////////////////////////////////// Fighter ////////////////////////////////////////
    //////////////////////////////////////// _______ ////////////////////////////////////////
    ////////// //////////
    ////////// Script runtime: //////////
    ////////// 5 hr 6 min 7 sec(Total) 4 hr 32 min 7 sec(Active) 34 min 0 sec(Break) //////////
    ////////// //////////
    //////////////////////////////////////// Kills ////////////////////////////////////////
    ////////// Total Per Hour /Hour Active //////////
    ////////// Hellhound 2,565 502.74 565.55 //////////
    ////////// XP 927,247.5 181,738.84 204,445.93 //////////
    ////////// Const XP 305,748 59,926.06 67,413.43 //////////
    ////////// //////////
    ////////////////////////////////////////////////////////////////////////////////////////////////////

    So sexy.

  7. #407
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    Hey i need help when i try start the script the red mouse thing just bounces around and it says cant find ankou or whatever im trying to kill
    any help please?
    thanks

  8. #408
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    Did you setup grapchis correctly? opengl or direct x?.

  9. #409
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    Quote Originally Posted by sf411 View Post
    Nope only Minotaurs, there is a room with no wolves. I did zoom the camera in a little bit to keep it from seeing Minotaurs in the other room, but no real problems.
    That's a nice trick. I do that too.

    Now if only I could loot...
    When this is ready you'll be able to use the fighter as an include. I need to do a little work on disabling the on screen antics.

    So you could write a 'mayor tut' script for whatever you want. When it's time to fight, you do something like this:

    Simba Code:
    var
      roach: TNpc

    begin
      roach.init('giant-cockroach');
      combatMgr.attack(roach);
    end;

    I'm not going to be working on a generic looter. I'll try to make it easy for others who want to play there. bg5 posted a nice looting function a couple of years ago. I'm sure a motivated person could get it up to date.

    It's a bit of a rathole problem that I don't want to get sucked into right now. If I did write something that looted and banked I would post it to jr or members sections.

  10. #410
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    Quote Originally Posted by LicketySplit View Post
    Hey i need help when i try start the script the red mouse thing just bounces around and it says cant find ankou or whatever im trying to kill
    any help please?
    thanks
    First question... old script or new one?

    If the new one, did you pick autodetect? I don't know if the dropdown allows you to type unknown things in.

    It does take up to several minutes to color a new npc but there's a fair amount of on screen status now so you should see that it's doing things.

  11. #411
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    Does manual abilities works? Cause i'm now using revolution mode, but i want that the bot do the ultimates or saradomin godsword passive. (they are standing on the first 3 numbers of the action bar.
    Edit:

    I've watched a bit the bot and i saw he usually queued slot number 7&8 in the action bar, so i put my ult in those slots, problem fixed
    Last edited by zircon; 09-20-2014 at 04:11 PM.

  12. #412
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    whats going on? im gettin'

    Exception in Script: Unknown declaration "DrawSystemTextBitmap" at line 472, column 4 in file "C:\Simba\Includes\bonsai\blBitmap.simba"

    was using the auto colour detector beta script thangggg

  13. #413
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    Quote Originally Posted by nutta124 View Post
    whats going on? im gettin'

    Exception in Script: Unknown declaration "DrawSystemTextBitmap" at line 472, column 4 in file "C:\Simba\Includes\bonsai\blBitmap.simba"

    was using the auto colour detector beta script thangggg
    Are you using old simba/srl? I started using the new one and some changes were needed.

    If you haven't, set up the RC code and rerun the installer from OP. Make a backup of your simba folder before playing with it.

    Sorry, it's been a little flaky with so many things going on but I think it's all stabilized for now.

    Quote Originally Posted by The Mayor View Post
    Yea that's the old simba/srl.

    Get the Simba.i386-win32.exe from below link and rename it 'Simba', put it in C:/simba

    http://nala.villavu.com/downloads/ma...0ac189ae81f17/

    Replace the files in C:/Simba with the latest ones here ('Download Zip'):

    https://github.com/SRL/SRL-6/tree/New_Simba

  14. #414
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    Quote Originally Posted by zircon View Post
    Does manual abilities works? Cause i'm now using revolution mode, but i want that the bot do the ultimates or saradomin godsword passive. (they are standing on the first 3 numbers of the action bar.
    Edit:

    I've watched a bit the bot and i saw he usually queued slot number 7&8 in the action bar, so i put my ult in those slots, problem fixed
    If you check manual abilities it uses the abilities from right to left if they are ready and available. It uses slots 1-9 like the revolution. So, yes, put your ultimate to the right, basic to the left. It does not do abilities where you need to wait X seconds to fire them. I haven't tested it for a while.

    I added a key for the godsword on the form. It's supposed to push that key when it's low on health. I don't have such so have not tested this. Feedback would be appreciated. I heard it doesn't work on revolution.

  15. #415
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    -- Checking for bonsai\colors include folder:
    -- created include folder D:\game\Simba\Includes\bonsai\colors
    -------------------------------------------------------
    -- Installing latest blBitmap.simba
    ************************************************** *****
    ***** FATAL ERROR: Could not load new script contents from pastebin.com/raw.php?i=RwkfJn1C
    ************************************************** *****
    Successfully executed.
    cant link to pastebin.com/raw.php?i=RwkfJn1C

  16. #416
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    Quote Originally Posted by herolym View Post
    -- Checking for bonsai\colors include folder:
    -- created include folder D:\game\Simba\Includes\bonsai\colors
    -------------------------------------------------------
    -- Installing latest blBitmap.simba
    ************************************************** *****
    ***** FATAL ERROR: Could not load new script contents from pastebin.com/raw.php?i=RwkfJn1C
    ************************************************** *****
    Successfully executed.
    cant link to pastebin.com/raw.php?i=RwkfJn1C
    I'm thinking just retry. Pastebin may have had a hiccup. That URL opens now for me.

  17. #417
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    I set up the player manager in srl and mentioned everything that needed to be mentioned, pop ups always open gl fixed min old school all that but it wont instant log in for me and afterwords it just points at yellow and red, never clicked, then shuts down.

    I read that I was perhaps using the old Simba, so I uninstalled and reinstalled with the new exe but I get this:

    Loaded Font UpChars_s
    Opening Rafiki
    Player Manager: Saved player information
    Player Manager: Saved player list
    Player Manager: Saved player list
    Closing Rafiki
    Error: Duplicate declaration "drawText" at line 562
    Compiling failed.

    the line is : procedure TMufasaBitmap.drawText(txt: string; pnt: TPoint; font: string; shadow: boolean; color: TColor);

    I obviously suck at this.
    Last edited by Thisaintmeyo; 09-22-2014 at 10:11 PM.

  18. #418
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    I got it to work after reinstalling a third time however now I am getting this:

    TObjFind.choose: examining mouseText=
    ****** Didnt find a Goblin to fight. timesFailed = 34
    TObjFind.choose: found 7 possible objects
    TObjFind.choose: mouse moved to object 0
    TObjFind.choose: examining mouseText=
    TObjFind.choose: mouse moved to object 1
    TObjFind.choose: examining mouseText=
    TObjFind.choose: mouse moved to object 2
    TObjFind.choose: examining mouseText=
    TObjFind.choose: mouse moved to object 3
    TObjFind.choose: examining mouseText=
    TObjFind.choose: mouse moved to object 4
    TObjFind.choose: examining mouseText=
    TObjFind.choose: mouse moved to object 5
    TObjFind.choose: examining mouseText=
    TObjFind.choose: mouse moved to object 6
    TObjFind.choose: examining mouseText=
    ****** Didnt find a Goblin to fight. timesFailed = 35
    TObjFind.choose: found 6 possible objects
    TObjFind.choose: mouse moved to object 0
    TObjFind.choose: examining mouseText=
    TObjFind.choose: mouse moved to object 1
    TObjFind.choose: examining mouseText=
    TObjFind.choose: mouse moved to object 2
    TObjFind.choose: examining mouseText=
    TObjFind.choose: mouse moved to object 3
    TObjFind.choose: examining mouseText=
    TObjFind.choose: mouse moved to object 4
    TObjFind.choose: examining mouseText=
    TObjFind.choose: mouse moved to object 5
    TObjFind.choose: examining mouseText=
    ****** Didnt find a Goblin to fight. timesFailed = 36
    ***** Health check returning 100 percent
    TObjFind.choose: found 6 possible objects
    TObjFind.choose: mouse moved to object 0
    TObjFind.choose: examining mouseText=
    TObjFind.choose: mouse moved to object 1
    TObjFind.choose: examining mouseText=
    TObjFind.choose: mouse moved to object 2
    TObjFind.choose: examining mouseText=
    TObjFind.choose: mouse moved to object 3
    TObjFind.choose: examining mouseText=
    TObjFind.choose: mouse moved to object 4
    TObjFind.choose: examining mouseText=
    TObjFind.choose: mouse moved to object 5
    TObjFind.choose: examining mouseText=
    ****** Didnt find a Goblin to fight. timesFailed = 37
    TObjFind.choose: found 6 possible objects
    TObjFind.choose: mouse moved to object 0
    TObjFind.choose: examining mouseText=
    TObjFind.choose: mouse moved to object 1
    TObjFind.choose: examining mouseText=
    ****** bonsaiFighter: Script shutting down
    ////////////////////////////////////////////////////////////////////////////////////////////////////
    ////////// ( )\ ) ) ) //////////
    ////////// ( )\ ) ( (()/( ( ( ( ( /( ( /( ( ( //////////
    ////////// )((_) ( ( ( ( /( )\ /(_)) )\ )\))( )\()) )\()) ))\ )( //////////
    ////////// ((_)_ )\ )\ ) )\ )(_))((_) (_))_|((_)((_))\ ((_)\ (_))/ /((_)(()\ //////////
    ////////// | _ ) ((_) _(_/( ((_)((_)_ (_) | |_ (_) (()(_)| |(_)| |_ (_)) ((_) //////////
    ////////// | _ \/ _ \| ' \))(_-</ _` | | | | __| | |/ _` | | ' \ | _|/ -_) | '_| //////////
    ////////// |___/\___/|_||_| /__/\__,_| |_| |_| |_|\__, | |_||_| \__|\___| |_| //////////
    ////////// |___/ //////////
    ////////// //////////
    ////////// Script runtime: //////////
    ////////// 2 min 52 sec(Total) 2 min 52 sec(Active) 0 sec(Break) //////////
    ////////// //////////
    ////////////////////////////////////////////////////////////////////////////////////////////////////
    Successfully executed.

    Same with all the monsters on the list, I don't understand what I'm doing wrong here.

  19. #419
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    Won't start up for me.
    I get the following error message:

    Exception in Script: Unknown declaration "DrawSystemTextBitmap" at line 472, column 4 in file "C:\Simba\Includes\bonsai\blBitmap.simba"

  20. #420
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    Quote Originally Posted by Sinix View Post
    Won't start up for me.
    I get the following error message:

    Exception in Script: Unknown declaration "DrawSystemTextBitmap" at line 472, column 4 in file "C:\Simba\Includes\bonsai\blBitmap.simba"
    Sounds like you're using the beta fighter without the beta simba. Please read the previous handful of posts for some links if you want to play with it, or just wait a week or two until the new simba comes out official and it will be easier.

    If you're new to simba and just poking about, this script is not currently the best candidate. It takes a little manual messing around to get up and running at the moment.

  21. #421
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    Thank you for the advice.

    Yes, I am new to Simba.
    Do you recommend a particular alternative to this script?

  22. #422
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    Quote Originally Posted by Sinix View Post
    Thank you for the advice.

    Yes, I am new to Simba.
    Do you recommend a particular alternative to this script?
    You're going to laugh but...

    Any thread where the last bunch of posts are full of progress reports, thank yous, and other lala.

    Avoid threads where all the recent activity is people having problems.

    You're going to have to do some reading though. We're waiting on a new release of simba and srl so updates have been on hold. A lot of scripts are probably requiring you to do a little work to fix something or another.

    It's a good time to just poke about and do some learning while we wait, too.

  23. #423
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    Great advice! I'll keep your suggestions in mind.

    Can't wait to get your script going!

  24. #424
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    Quote Originally Posted by bonsai View Post
    If you check manual abilities it uses the abilities from right to left if they are ready and available. It uses slots 1-9 like the revolution. So, yes, put your ultimate to the right, basic to the left. It does not do abilities where you need to wait X seconds to fire them. I haven't tested it for a while.

    I added a key for the godsword on the form. It's supposed to push that key when it's low on health. I don't have such so have not tested this. Feedback would be appreciated. I heard it doesn't work on revolution.
    I will test it out and i'll.give feedback asap.
    I also notice the bot won't detect mobs who are higher level than u. I tried at jungle spiders who are 2levels higher than me, and he always fail to identify them.

  25. #425
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    Quote Originally Posted by zircon View Post
    I will test it out and i'll.give feedback asap.
    I also notice the bot won't detect mobs who are higher level than u. I tried at jungle spiders who are 2levels higher than me, and he always fail to identify them.
    It needs 'Attack', that's why it won't do anything.

    What uptext do you get if you hover over one?

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