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Thread: [SRL-6] bonsaiFighter

  1. #451
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    Quote Originally Posted by ayzee5793 View Post
    After running the install, when I open the script, all that comes up is 22 lines of code.
    I took lessons from Joseph!

    Quote Originally Posted by ayzee5793 View Post
    When I press run I get this.
    Exception in Script: Unknown declaration "DrawSystemTextBitmap" at line 472, column 4 in file "C:\Simba\Includes\bonsai\blBitmap.simba"
    Update your simba and SRL, there was a new release.

    Quote Originally Posted by ceh430 View Post
    SGS does not work, it will use food always before SGS heal ability, it works fine only if i place it in food slot :P
    Forgive the questions...

    You put the SGS on the actionbad outside of the revolution ones (i.e. next to the food)?
    You assigned a key to it and used that key in the form for the SGS?

  2. #452
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    Quote Originally Posted by bonsai View Post
    Forgive the questions...

    You put the SGS on the actionbad outside of the revolution ones (i.e. next to the food)?
    You assigned a key to it and used that key in the form for the SGS?

    yes sgs is outside of revolution one, i set food on Z and W for SGS and also used same keys in form when i started script


    and btw here is one of my report was using autodetect to make color file for mobs my hellhound.xml got over 500KB now lol, it still doing lot of click on ground floor around instead on hounds.

    Progress Report:
    ////////////////////////////////////////////////////////////////////////////////////////////////////
    ////////////////////////////////////////       Bonsai       ////////////////////////////////////////
    ////////////////////////////////////////       Fighter      ////////////////////////////////////////
    ////////////////////////////////////////       _______      ////////////////////////////////////////
    //////////                                                                                //////////
    //////////  Script runtime:                                                               //////////
    //////////       2 hr 1 min 34 sec(Total) 2 hr 1 min 34 sec(Active) 0 sec(Break)          //////////
    //////////                                                                                //////////
    ////////////////////////////////////////        Kills       ////////////////////////////////////////
    //////////                             Total        Per Hour    /Hour Active              //////////
    //////////         Hellhound           1,080          533.01          533.01              //////////
    //////////                XP         390,420      192,681.54      192,681.54              //////////
    //////////          Const XP         128,736       63,534.27       63,534.27              //////////
    //////////                                                                                //////////
    ////////////////////////////////////////////////////////////////////////////////////////////////////
    Last edited by ceh430; 10-02-2014 at 07:42 AM.

  3. #453
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    Quote Originally Posted by ceh430 View Post
    yes sgs is outside of revolution one, i set food on Z and W for SGS and also used same keys in form when i started script


    and btw here is one of my report was using autodetect to make color file for mobs my hellhound.xml got over 500KB now lol, it still doing lot of click on ground floor around instead on hounds.
    Thanks for the info. I'll look into it.

    The second part is bad news because I saw it do that too. You might have to get rid of the color file and re-do the next time, let me know. I wouldn't mind a copy of your color file if you could pm me a link.

    I don't know if they're messing with the colors after a while logged in or if I just introduced some logic bug.

    Looks like it was killing them pretty good for a while there.

  4. #454
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    Quote Originally Posted by bonsai View Post
    Thanks for the info. I'll look into it.

    The second part is bad news because I saw it do that too. You might have to get rid of the color file and re-do the next time, let me know. I wouldn't mind a copy of your color file if you could pm me a link.

    I don't know if they're messing with the colors after a while logged in or if I just introduced some logic bug.

    Looks like it was killing them pretty good for a while there.
    ok np im glad i can help, gimme a minute i will pm you link with my old hellhounds, i will try to delete it and make new one later, if i rotate camera little by little while its detecting monsters do you think it will help it to get more precise colors or i should not mess with camera while its detecting colors?

  5. #455
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    Quote Originally Posted by bonsai View Post
    You did it just right and anyone else should do the same until I get an update posted. You removed an unused function.

    Which NPC were you auto-detecting? The initial scan to find them didn't work. Probably needs a little fine tuning.

    The NPC needs to be moving when you start. If they sit still or something else is moving a lot it has a hard time. I know it wouldn't do the butterflies because they were so small and it's not tuned for that.

    I have tricks for things like that but they take time and effort.
    Alright, good to know. I was at the Lesser Demons at the Karamja dungeon .

  6. #456
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    I updated Simba and SRL and I am still getting Exception in Script: Unknown declaration "DrawSystemTextBitmap" at line 472, column 4 in file "C:\Simba\Includes\bonsai\blBitmap.simba"
    99's using SRL bots: Mining, Smithing, Magic, Cooking, Firemaking, Fletching, Hunting, Divination, Fishing, Woodcutting, Defense, Attack, Strenght, Constitution, Contruction, Ranged.
    Thanks to: Ashaman, DannyRS, The Mayor, footballjds, KeepBotting, Press Play, bonsai, Clarity, BANNED ON jonesy259 JASTRALS

  7. #457
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    Progress Report:
    ////////////////////////////////////////////////////////////////////////////////////////////////////
    ////////////////////////////////////////       Bonsai       ////////////////////////////////////////
    ////////////////////////////////////////       Fighter      ////////////////////////////////////////
    ////////////////////////////////////////       _______      ////////////////////////////////////////
    //////////                                                                                //////////
    //////////  Script runtime:                                                               //////////
    //////////       1 hr 2 min 36 sec(Total) 1 hr 2 min 36 sec(Active) 0 sec(Break)          //////////
    //////////                                                                                //////////
    ////////////////////////////////////////        Kills       ////////////////////////////////////////
    //////////                             Total        Per Hour    /Hour Active              //////////
    //////////         hellhound             840          804.93          804.93              //////////
    //////////                XP         303,660      290,983.54      290,983.54              //////////
    //////////          Const XP         100,128        95,948.1        95,948.1              //////////
    //////////                                                                                //////////
    ////////////////////////////////////////////////////////////////////////////////////////////////////


    made new colors for hounds and it's working great, problem here was if you set angle to MAX it will try to pick only brown hide on their backs and thats kinda problem because there is brown floors around walls which have mostly same colors, so if i move camera down it can pick colors of their teeth and eyes



    btw into antiban it would be great to add something like

    Code:
            hoverSkill(Skill_Magic);
            Wait(GaussRangeInt(1249,2349));
    and

    Code:
    randomGameTab(true);
    at least these are things what im normally doing when im grinding combat


    and also it would be great if you could add toogle quick prayer on/off at least after random break or when you have >X prayer points because if you are fighting monsters which drops bones and using bonecrusher and twisted necklace like me, it's waste to NOT have activated it ALL time when you have unlimited prayer points...

  8. #458
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    So I installed the script again again it just came this on the script.

    {_________________________________________________ ____________________}
    {================================================= ====================}
    {¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â ¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯}
    { bonsaiFighter.simba }
    { Written by: bonsai }
    { Date Last Modified: 2014/09 }
    {_________________________________________________ ____________________}
    {================================================= ====================}
    {¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â ¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯}
    program bonsaiFighter;
    {$DEFINE DEBUG_ON}
    {$include_once bonsai/blCombat.simba}
    {$f-}

    begin
    combatMgr.doMain();
    end.
    {_________________________________________________ ____________________}
    {================================================= ====================}
    {¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  9. #459
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    Quote Originally Posted by Assassinranger View Post
    So I installed the script again again it just came this on the script.

    {_________________________________________________ ____________________}
    {================================================= ====================}
    {¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â ¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯}
    { bonsaiFighter.simba }
    { Written by: bonsai }
    { Date Last Modified: 2014/09 }
    {_________________________________________________ ____________________}
    {================================================= ====================}
    {¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â ¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯Â¯}
    program bonsaiFighter;
    {$DEFINE DEBUG_ON}
    {$include_once bonsai/blCombat.simba}
    {$f-}

    begin
    combatMgr.doMain();
    end.
    {_________________________________________________ ____________________}
    {================================================= ====================}
    {¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    And when you push the run button magical things are going to happen.


  10. #460
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    Quote Originally Posted by ceh430 View Post

    ...
    and also it would be great if you could add toogle quick prayer on/off at least after random break or when you have >X prayer points because if you are fighting monsters which drops bones and using bonecrusher and twisted necklace like me, it's waste to NOT have activated it ALL time when you have unlimited prayer points...
    Good ideas. I'll try to add the prayer in next time I work on it, it's probably only a few lines of code. Been meaning to do that anyway.

  11. #461
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    Quote Originally Posted by bonsai View Post
    And when you push the run button magical things are going to happen.

    Working great bonsai, thanks so much
    Last edited by Assassinranger; 10-02-2014 at 04:40 PM.

  12. #462
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    will this pick up items, especially those of value? I wouldn't mind getting some champion scrolls with it!

  13. #463
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    Same error as someone else please help.

    Exception in Script: Unknown declaration "DrawSystemTextBitmap" at line 472, column 4 in file "C:\Simba\Includes\bonsai\blBitmap.simba"

  14. #464
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    Quote Originally Posted by rillu View Post
    Same error as someone else please help.

    Exception in Script: Unknown declaration "DrawSystemTextBitmap" at line 472, column 4 in file "C:\Simba\Includes\bonsai\blBitmap.simba"
    Update simba and srl, this needs the newest. The only people reporting this are those who did not update.

    I know the script is a little bit lame, and I will try to get it more usable.

    My focus at the moment is our group project so this will be a secondary concern.

  15. #465
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    ok ty for the reply. I was able to update simba, but srl update and force update give me an error.

    You have a new update available for Plugins!
    Plugins Updater: Local Version - "1" | Remote Version = "26"
    Plugins Updater: Update File - "h t t p://wizzup.org/static/srl/simba_plugins.tar.bz2" // had to space these for post
    Plugins Updater: Downloading...
    Plugins Updater: Decompressing...
    Plugins Updater: Extracting...
    Renamed C:\Simba\Plugins\libsmartjni32.dll to C:\Simba\Plugins\libsmartjni32.dll.bak
    Renamed C:\Simba\Plugins\libsmartjni64.dll to C:\Simba\Plugins\libsmartjni64.dll.bak
    Renamed C:\Simba\Plugins\libsmartremote32.dll to C:\Simba\Plugins\libsmartremote32.dll.bak
    Renamed C:\Simba\Plugins\libsmartremote64.dll to C:\Simba\Plugins\libsmartremote64.dll.bak
    Renamed C:\Simba\Plugins\libTesseract.dll to C:\Simba\Plugins\libTesseract.dll.bak
    Renamed C:\Simba\Plugins\OpenGL32.dll to C:\Simba\Plugins\OpenGL32.dll.bak
    Renamed C:\Simba\Plugins\sps32.dll to C:\Simba\Plugins\sps32.dll.bak
    Renamed C:\Simba\Plugins\sps64.dll to C:\Simba\Plugins\sps64.dll.bak
    Plugins Update ERROR: Kill recieved from Updater.
    No SRL update available.



    Edit - Fixed it finally updated correctly and is working.
    Last edited by rillu; 10-04-2014 at 09:08 PM.

  16. #466
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    Error: Plugin(libtesseract2_32) has not been found
    Compiling failed.

    How could I fix this? I've tried updating plugins, redownloading the installer, etc.

  17. #467
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    Hey bonsai so when a select auto-detect when I come back and I am going to select a npc there is for example:

    corpse-archer-.'-.',e!--18)
    corpse-archer
    skeleton
    skeleton-vel--15)

    which one do i pick? Just the name or with the random symbols next to it?

  18. #468
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    Quote Originally Posted by Assassinranger View Post
    Hey bonsai so when a select auto-detect when I come back and I am going to select a npc there is for example:

    corpse-archer-.'-.',e!--18)
    corpse-archer
    skeleton
    skeleton-vel--15)

    which one do i pick? Just the name or with the random symbols next to it?
    That's an artifact of it not being able to read the mouseover text. I try to clean up the name but there's only so much I can do.

    I wouldn't pick autodetect when returning. Choose the one you want from the drop-down. Then there's no guesswork.

    Because of the mousetext problem, you colored the same npc twice.

    The color files are in SIMBADIR\includes\bonsai\colors and you can rename/delete them as needed.

  19. #469
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    Keep using the npc that you already detected in the drop down rather than auto detect.
    2 weeks later colors still work for me

  20. #470
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    Okay I´ll delete one, but I didn´t keep using autodetect, I used it once, then when I came back there were 2 npcs.

  21. #471
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    The script doesnt recognise me being logged into RS3 on SMART?
    The simba debug shows it's still trying to login my character, while I'm already ingame on SMART. (Status there is: booting up or something similar, while I'm already at hellhounds)

  22. #472
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    Quote Originally Posted by lovebotter View Post
    The script doesnt recognise me being logged into RS3 on SMART?
    The simba debug shows it's still trying to login my character, while I'm already ingame on SMART. (Status there is: booting up or something similar, while I'm already at hellhounds)
    Check your interface settings per the simba install thread. Also, reset your old school layout.

    Sometimes things get out of whack in the game and this fixes it up.

    Make sure if you use directx you pick directx in the form. If those settings mismatch nothing works right.

    Not sure if there is any SRL6 login issue at the moment or if anything changed I need to catch up with.

  23. #473
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    Quote Originally Posted by Assassinranger View Post
    Okay I´ll delete one, but I didn´t keep using autodetect, I used it once, then when I came back there were 2 npcs.
    It's a bug then, it must grab the name twice during the process and it got different ones. Next time I'm updating I'll look for it.

  24. #474
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    The script won't start up for me, no matter what I do.
    Direct-X or Open-GL doesn't make a difference.
    My screen is set up right (works for other scripts).
    What am I doing wrong?

    "Unable to log player in, exiting the script" except I'm already logged in.

    Compiled successfully in 1794 ms.
    -------------------------------------------------------
    -- Checking blUpdater.simba for updates.
    -- Version is current, no update needed.
    -------------------------------------------------------
    -- Checking blBitmap.simba for updates.
    -- Version is current, no update needed.
    -------------------------------------------------------
    -- Checking blMisc.simba for updates.
    -- Version is current, no update needed.
    -------------------------------------------------------
    -- Checking blColorizer.simba for updates.
    -- Version is current, no update needed.
    -------------------------------------------------------
    -- Checking blNpc.simba for updates.
    -- Version is current, no update needed.
    -------------------------------------------------------
    -- Checking blTracker.simba for updates.
    -- Version is current, no update needed.
    -------------------------------------------------------
    -- Checking blBreak.simba for updates.
    -- Version is current, no update needed.
    -------------------------------------------------------
    -- Checking blCombat.simba for updates.
    -- Version is current, no update needed.
    ***** TBreakTimer: Next break time calculated, [03:25:58] from now
    SRL: Logfile = C:\Simba\Includes\SRL-6/logs/SRL log (06-10-14 at 03.15.26 PM).txt
    -- setupSRL()
    ---- Setting up SRL...
    ---- initSmart():
    ------ Attempting to pair to a previously spawned client
    ------ smartPairToExistingClient():
    -------- Found 1 free client(s), attempting to pair to one...
    -------- Failed to pair to SMART[4804]
    ------ smartPairToExistingClient(): result = false
    ------ Attempting to spawn a new client..
    ------ smartCreateClient():
    ---------- smartGetParameters(): Succesfully grabbed paramters
    -------- getJavaPath():
    ---------- Attempting to search for your Java path
    ---------- Found your java path @ C:\Program Files (x86)\Java\jre7\bin\java.exe
    -------- getJavaPath()
    -------- Using parameters [http://world8.runescape.com/, f2928973790127254884]
    -------- Using plugins "d3d9.dll"
    -------- Succesfully spawned a client, attempting to target
    ---------- smartSetAsTarget(): Succesfully set SMART[2956] as Simba's target
    ------ smartCreateClient(): result = true
    ------ Succesfully initialized via spawning a new client
    ---- initSmart()
    ------ smartSetupDrawing(): Succesfully setup SMART drawing
    ---- Waiting up to 5 minutes for RS to load...
    ------ __setInputBoxes(): Set username and password boxes
    ---- Client is ready.
    ---- Setup SRL in 16 Seconds
    -- setupSRL(): True
    ***** Logging player in
    ***** bonsaiFighter: Script shutting down
    ////////////////////////////////////////////////////////////////////////////////////////////////////
    //////////////////////////////////////// No Header Set ////////////////////////////////////////
    ////////// //////////
    ////////// Script runtime: //////////
    ////////// 3 min 31 sec(Total) 3 min 31 sec(Active) 0 sec(Break) //////////
    ////////// //////////
    ////////////////////////////////////////////////////////////////////////////////////////////////////


    Successfully executed.


  25. #475
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    Quote Originally Posted by Sinix View Post
    The script won't start up for me, no matter what I do.
    Direct-X or Open-GL doesn't make a difference.
    My screen is set up right (works for other scripts).
    What am I doing wrong?

    "Unable to log player in, exiting the script" except I'm already logged in.

    Compiled successfully in 1794 ms.
    -------------------------------------------------------
    -- Checking blUpdater.simba for updates.
    -- Version is current, no update needed.
    -------------------------------------------------------
    -- Checking blBitmap.simba for updates.
    -- Version is current, no update needed.
    -------------------------------------------------------
    -- Checking blMisc.simba for updates.
    -- Version is current, no update needed.
    -------------------------------------------------------
    -- Checking blColorizer.simba for updates.
    -- Version is current, no update needed.
    -------------------------------------------------------
    -- Checking blNpc.simba for updates.
    -- Version is current, no update needed.
    -------------------------------------------------------
    -- Checking blTracker.simba for updates.
    -- Version is current, no update needed.
    -------------------------------------------------------
    -- Checking blBreak.simba for updates.
    -- Version is current, no update needed.
    -------------------------------------------------------
    -- Checking blCombat.simba for updates.
    -- Version is current, no update needed.
    ***** TBreakTimer: Next break time calculated, [03:25:58] from now
    SRL: Logfile = C:\Simba\Includes\SRL-6/logs/SRL log (06-10-14 at 03.15.26 PM).txt
    -- setupSRL()
    ---- Setting up SRL...
    ---- initSmart():
    ------ Attempting to pair to a previously spawned client
    ------ smartPairToExistingClient():
    -------- Found 1 free client(s), attempting to pair to one...
    -------- Failed to pair to SMART[4804]
    ------ smartPairToExistingClient(): result = false
    ------ Attempting to spawn a new client..
    ------ smartCreateClient():
    ---------- smartGetParameters(): Succesfully grabbed paramters
    -------- getJavaPath():
    ---------- Attempting to search for your Java path
    ---------- Found your java path @ C:\Program Files (x86)\Java\jre7\bin\java.exe
    -------- getJavaPath()
    -------- Using parameters [http://world8.runescape.com/, f2928973790127254884]
    -------- Using plugins "d3d9.dll"
    -------- Succesfully spawned a client, attempting to target
    ---------- smartSetAsTarget(): Succesfully set SMART[2956] as Simba's target
    ------ smartCreateClient(): result = true
    ------ Succesfully initialized via spawning a new client
    ---- initSmart()
    ------ smartSetupDrawing(): Succesfully setup SMART drawing
    ---- Waiting up to 5 minutes for RS to load...
    ------ __setInputBoxes(): Set username and password boxes
    ---- Client is ready.
    ---- Setup SRL in 16 Seconds
    -- setupSRL(): True
    ***** Logging player in
    ***** bonsaiFighter: Script shutting down
    ////////////////////////////////////////////////////////////////////////////////////////////////////
    //////////////////////////////////////// No Header Set ////////////////////////////////////////
    ////////// //////////
    ////////// Script runtime: //////////
    ////////// 3 min 31 sec(Total) 3 min 31 sec(Active) 0 sec(Break) //////////
    ////////// //////////
    ////////////////////////////////////////////////////////////////////////////////////////////////////


    Successfully executed.

    Your screen headings for minimap and backpack do not look like everyone elses. You must have misses setup steps from the install doc.

    I think it's probably something called 'slim headers' but you should recheck all the settings if you missed this one maybe you missed more.

    Make sure the 'always display targets' option is on too, this script needs it.

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