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Thread: [SRL-6] bonsaiFighter

  1. #551
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    Red face

    Just ran this training at low levels getting 18k xp an hour in the skill i was training plus roughly 7k in constitution.

    Runs flawlessly! Thanks

  2. #552
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    Quote Originally Posted by liam1997 View Post
    this script is awesome, but just a question, i know the paint flickers a fair bit and that's all good but i am wondering if im going to get banned because it seems really twitchy and seems to spam all the buttons for abilities? Is there a way to turn ability use off or is this just the way the script runs? (running great btw)
    If you want, you can stop it from painting by removing the {$DEFINE ONSCREENGRAPHICS} line from bonsaiFighter.simba

    I know why it flickers; it's just more of a pain to fix at the moment than it's worth. But it's just paint, it has nothing to do with your next question.

    For abilities, I use the revolution setting in-game. On the fighter form do not use manual abilities. The game is choosing the abilities, not the script. Hard to ban you for what they did.

    I would consider this script a reasonable ban risk. It doesn't perform too much antiban, it kills NPCs faster than people do, and when it's coloring it moves the mouse around like a monkey. Having said that, myself, Cyanempire, and a couple of others have put a lot of hours on it, and we haven't had any issues.

    Combat is prone to reports, so I recommend babysitting while watching TV.

    As always, do not bot on a character unless you would be ok losing it. If it means a lot to you, save it for legit time.

  3. #553
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    Quote Originally Posted by lovebotter View Post
    Suggestion for those using right click NPC attacking; since it already searches for the next NPC, can't you make it rightclick it once found while hovering over the attack and clicking the attack once the current NPC is dead?

    Small bug; the pauze interval isn't random for me, it's always taking the same break durations.
    Have it set up as 17 and delta of 6 min, but it always is a 17m break?
    That's a great suggestion, and I do that when I legit, too. It might be tricky to get the program to do it, though.

    Re: the pause, let me know if you keep seeing it. How many 17min breaks did you see? Two or three could really be random chance. The code looks basic and unchanged for a long time.

    Session runtime should fall in averageSession +- sessionVariance and break time within averageBreak +- breakVariance

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    I'm new to this site and this is the first script I've used and I'm very impressed. I didn't want to just be a leecher and just use it without saying thank you, so thank you Bonsai!

  5. #555
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    Using this i actually prefer the fact it only targets the monsters in my current angle ie ) it doesnt go running around searching and rotating the camera , this is because it lets me place my character in a fixed area, so it doesnt wander off to places where other monsters can aggro.

    Also, ive died using this, nbd to me, i was semi afk came back was dead not sure exactly what so sorry cant help much further there, if it helps i did notice that i was getting to around 35% , even though i set it to heal at 50% and i still had food.

  6. #556
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    Quote Originally Posted by victordono View Post
    Using this i actually prefer the fact it only targets the monsters in my current angle ie ) it doesnt go running around searching and rotating the camera , this is because it lets me place my character in a fixed area, so it doesnt wander off to places where other monsters can aggro.

    Also, ive died using this, nbd to me, i was semi afk came back was dead not sure exactly what so sorry cant help much further there, if it helps i did notice that i was getting to around 35% , even though i set it to heal at 50% and i still had food.
    Good feedback. That logic got pulled due to some srl issues and I was ready to add them back in. Maybe it should be optional.

    The main cause of dying is the script being buggy and swarming you. I'm working on the detectors to improve that.

    Make sure you use "logout when exiting". Otherwise it doesn't even try to log you out, you will idle out of runescape. I know, if you're in a fight still it won't let you logout.

    BUT, it shouldn't get to 35% like that. Are you sure you have your food bound to one of the actionbar slots and the key is the aame as entered on the form? Not one of those quick inventory slots; those are super buggy.

  7. #557
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    Sometimes when you press enter and activate chatbox and even if you entered again
    hotkeys dont work so you better double check. experienced it so many times

  8. #558
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    Quote Originally Posted by bonsai View Post
    Good feedback. That logic got pulled due to some srl issues and I was ready to add them back in. Maybe it should be optional.

    The main cause of dying is the script being buggy and swarming you. I'm working on the detectors to improve that.

    Make sure you use "logout when exiting". Otherwise it doesn't even try to log you out, you will idle out of runescape. I know, if you're in a fight still it won't let you logout.

    BUT, it shouldn't get to 35% like that. Are you sure you have your food bound to one of the actionbar slots and the key is the aame as entered on the form? Not one of those quick inventory slots; those are super buggy.
    Its on the same line as the one shown in your picture

  9. #559
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    Progress Report:
    ////////////////////////////////////////////////////////////////////////////////////////////////////
    ////////////////////////////////////////       Bonsai       ////////////////////////////////////////
    ////////////////////////////////////////       Fighter      ////////////////////////////////////////
    ////////////////////////////////////////       _______      ////////////////////////////////////////
    //////////                                                                                //////////
    //////////  Script runtime:                                                               //////////
    //////////       11 hr 10 min 28 sec(Total) 11 hr 10 min 28 sec(Active) 0 sec(Break)      //////////
    //////////                                                                                //////////
    ////////////////////////////////////////        Kills       ////////////////////////////////////////
    //////////                             Total        Per Hour    /Hour Active              //////////
    //////////             ankou           7,200          644.32          644.32              //////////
    //////////                XP         864,000       77,318.92       77,318.92              //////////
    //////////          Const XP         285,120       25,515.24       25,515.24              //////////
    //////////                                                                                //////////
    ////////////////////////////////////////////////////////////////////////////////////////////////////

  10. #560
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    Quote Originally Posted by GodBot View Post
    Nice script. Can we expect charms support? Thanks
    get the charming imp. go to rune wiki if you do not know what it is. Bonecrusher is also a cool thing to pick up for some extra prayer xp.

    On the side note, having a ring of life on you will prevent you from losing any items even in the rare occasion you'll die. Btw couldnt this script be considered a slayer one? Is there some mobs it couldnt support with auto-detect?
    99's using SRL bots: Mining, Smithing, Magic, Cooking, Firemaking, Fletching, Hunting, Divination, Fishing, Woodcutting, Defense, Attack, Strenght, Constitution, Contruction, Ranged.
    Thanks to: Ashaman, DannyRS, The Mayor, footballjds, KeepBotting, Press Play, bonsai, Clarity, BANNED ON jonesy259 JASTRALS

  11. #561
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    At waterfiends, it sometimes think its done a fight and clicks on another, this is what results in you dying if you dont use the logout when low HP, also this problem is still a problem cause it makes you waste more food :P

  12. #562
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    Quote Originally Posted by victordono View Post
    At waterfiends, it sometimes think its done a fight and clicks on another, this is what results in you dying if you dont use the logout when low HP, also this problem is still a problem cause it makes you waste more food :P
    In case it's basics, make sure "Always show target information" is enabled in-game and move that popup to the top left corner to get it away from most other things. Standard simba settings stuff, brightness, etc.

    If you're getting swarmed, is it flashing red when it should not, or is it never flashing red?

    Near the top of SIMBADIR\includes\bonsai\blCombat.simba, there are tolerances that you can try bumping up or down (gently). These are for the '0' in the enemy health on the popup window. If never red, add to them. If it flashes too soon, remove from them. Let me know if this works and what values.

    REDDISHTOL = 7;
    GOLDISHTOL = 3;

  13. #563
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    What do you mean by never red? How long the HP bar stays at 0 before it disappears?

    Woops nevermind didn't understand till now, will post updates if any

    Okay double edit;
    Now assuming the "flashing red" is that pentagram thing underneath them, yeah it sometimes cuts off for a bit, some kills it flashes till the monster is dead, when the monster is dead it flashes once more, then moves on, sometimes though it stops flashing for a short interval then resumes flashing again.

    TRIPLE EDIT;
    okay it seems this might be the issue, sometimes when its mousing over another monster, and that monsters info box covers the current monster, the flashing at the bottom doesn't occur ( of course this is still assuming this is what you meant by flashing red )
    Last edited by victordono; 10-20-2014 at 07:59 AM.

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    Quote Originally Posted by victordono View Post
    What do you mean by never red? How long the HP bar stays at 0 before it disappears?

    Woops nevermind didn't understand till now, will post updates if any

    Okay double edit;
    Now assuming the "flashing red" is that pentagram thing underneath them, yeah it sometimes cuts off for a bit, some kills it flashes till the monster is dead, when the monster is dead it flashes once more, then moves on, sometimes though it stops flashing for a short interval then resumes flashing again.

    TRIPLE EDIT;
    okay it seems this might be the issue, sometimes when its mousing over another monster, and that monsters info box covers the current monster, the flashing at the bottom doesn't occur ( of course this is still assuming this is what you meant by flashing red )
    Sorry, I meant the fight detectors on the right. They flash red color at the end of fight (if it detects it properly).

  15. #565
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    I bumped it to 8, for an hour, its slower ( by a little bit ) before it clicks on the next waterfiend but its more smooth now

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    Why won't this script kill Deadly Red Spiders?
    It fails to identify them, and then says "Ran out of discovered colours" over and over again.

    Seems to work great with everything else that I've tried.

  17. #567
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    Hello everyone @ThisThread

    I'll be testing this script out , I did it for 7hours last night with motion detect seemed alright but takes a bit for it to detect a NPC. I was at ankous? however you spell them.
    How would i go on about speeding up this procedure?

    Testing out Auto detect at the moment. It' says it needs 10 good colors? the script has been moving the red dot all over the screen for the past 5minutes and only found 1 good xD
    am i doing something wrong?

    Any advice would be great & yes i believe i have all the basic requirements and read through the Op thoroughly
    Current Rank Supreme Master First Class

  18. #568
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    Quote Originally Posted by bonsai View Post
    Sorry, I meant the fight detectors on the right. They flash red color at the end of fight (if it detects it properly).
    Okay, so bumped up to 8 seems stable, i think i see the problem, so the cursor hovers over these monsters while waiting for the fight to finish, sometimes itll click to fight the next monster, and that monster will run off screen, this makes the character hit the monster, but the script no longer sees this monster and thinks the fight finished

  19. #569
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    Quote Originally Posted by bonsai View Post
    That's a great suggestion, and I do that when I legit, too. It might be tricky to get the program to do it, though.

    Re: the pause, let me know if you keep seeing it. How many 17min breaks did you see? Two or three could really be random chance. The code looks basic and unchanged for a long time.


    Session runtime should fall in averageSession +- sessionVariance and break time within averageBreak +- breakVariance
    Nope, its always the same Break duration

  20. #570
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    Quote Originally Posted by lovebotter View Post
    Nope, its always the same Break duration
    I believe I found it. Change line 179 in SIMBADIR\includes\bonsai\blBreak.simba:
    Simba Code:
    breakMs := minToMsec(self.averageBreak) + randomVary(self.breakVariance * 60000);

    I didn't multiply it up so it was only subtracting ms from the break time. Will add to next upload if it tests out ok.

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    I was thinking of buying a SGS though how do i go on about assigning it a key? i don't understand this bit in the player form popup please advice

    edit proggy:

    Code:
    ////////////////////////////////////////////////////////////////////////////////////////////////////
    ////////////////////////////////////////       Bonsai       ////////////////////////////////////////
    ////////////////////////////////////////       Fighter      ////////////////////////////////////////
    ////////////////////////////////////////       _______      ////////////////////////////////////////
    //////////                                                                                //////////
    //////////  Script runtime:                                                               //////////
    //////////       7 hr 49 min 11 sec(Total) 7 hr 34 min 11 sec(Active) 15 min 0 sec(Break) //////////
    //////////                                                                                //////////
    ////////////////////////////////////////        Kills       ////////////////////////////////////////
    //////////                             Total        Per Hour    /Hour Active              //////////
    //////////             Ankou           5,193          664.07          686.01              //////////
    //////////                XP         623,160       79,688.77       82,320.63              //////////
    //////////          Const XP       205,642.8        26,297.3       27,165.81              //////////
    //////////                                                                                //////////
    ////////////////////////////////////////////////////////////////////////////////////////////////////
    Current Rank Supreme Master First Class

  22. #572
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    Quote Originally Posted by Note View Post
    Hello everyone @ThisThread

    I'll be testing this script out , I did it for 7hours last night with motion detect seemed alright but takes a bit for it to detect a NPC. I was at ankous? however you spell them.
    How would i go on about speeding up this procedure?

    Testing out Auto detect at the moment. It' says it needs 10 good colors? the script has been moving the red dot all over the screen for the past 5minutes and only found 1 good xD
    am i doing something wrong?

    Any advice would be great & yes i believe i have all the basic requirements and read through the Op thoroughly
    Ankous are super tricky since their colors match the screen so well. I see from your later progress report that you got them. One of you guys might want to post a link to a paste of your color file so someone else doesn't have to suffer the coloring.

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    Quote Originally Posted by bonsai View Post
    Ankous are super tricky since their colors match the screen so well. I see from your later progress report that you got them. One of you guys might want to post a link to a paste of your color file so someone else doesn't have to suffer the coloring.
    My Color files for:

    Ankou: http://www.filedropper.com/ankou

    Fire-giant: http://www.filedropper.com/fire-giant

    I tried uploading it to Villavu but it wouldn't let me :s If anyone has a better Fire giant color file id highly appreciate it . though with mine im able to get 120-130k exp/h
    Current Rank Supreme Master First Class

  24. #574
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    Quote Originally Posted by bonsai View Post
    I believe I found it. Change line 179 in SIMBADIR\includes\bonsai\blBreak.simba:
    Simba Code:
    breakMs := minToMsec(self.averageBreak) + randomVary(self.breakVariance * 60000);

    I didn't multiply it up so it was only subtracting ms from the break time. Will add to next upload if it tests out ok.
    That fixed it great!

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    Code:
    ////////////////////////////////////////////////////////////////////////////////////////////////////
    ////////////////////////////////////////       Bonsai       ////////////////////////////////////////
    ////////////////////////////////////////       Fighter      ////////////////////////////////////////
    ////////////////////////////////////////       _______      ////////////////////////////////////////
    //////////                                                                                //////////
    //////////  Script runtime:                                                               //////////
    //////////       5 hr 1 min 26 sec(Total) 5 hr 1 min 26 sec(Active) 0 sec(Break)          //////////
    //////////                                                                                //////////
    ////////////////////////////////////////        Kills       ////////////////////////////////////////
    //////////                             Total        Per Hour    /Hour Active              //////////
    //////////        Fire giant           1,565          311.51          311.51              //////////
    //////////                XP         664,812      132,328.62      132,328.62              //////////
    //////////          Const XP       219,256.5       43,642.28       43,642.28              //////////
    //////////                                                                                //////////
    ////////////////////////////////////////////////////////////////////////////////////////////////////
    Could have beaten OP Proggy but my overall exp per hour is better ^^
    Current Rank Supreme Master First Class

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