1-90 Attack Achieved
1-99 Strength Achieved
1-70 Defense Achieved
1-90 Attack Achieved
1-99 Strength Achieved
1-70 Defense Achieved
Would these work for slayer tasks? IE: I keep the player at the slayer monster, would it work anywhere ?
got every melee related skills to 99 using this script.
I've never manually level my skills.
100% bottted all to 99
currently on my way to 99 range
progression.png
Just got my second 99, defence with this script! Tried to get screenshot but computer messed up. Thanks bonsai!
99 ranged reporting in, works like a charm, thank you. Doing especially well with Charming Imp ;-)
that's the only option?
EDIT: does anyone have working ankou colors they could attach? the one in the OP is outdated and i can't get the autodetection to work.
Does this script use Rejuvenation? I have it setup to use manual abilities and it's the only ultimate attack on my actionbar. I also use food and I have it setup to manually to pick abilities. I think I did it right, but it doesn't use it.
http://gyazo.com/80bf9b0a2875320a002e59facb86d4af
http://gyazo.com/4376ed6f38040a04e583d725ed4c77b4
What could be the problem ? Bot do nothing , just stand ... In another acc , work perfect .
deasd.png
Now i know , My cmbt level was to low ...
Last edited by Audrius462; 01-01-2015 at 05:13 PM.
GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!
<BenLand100> we're just in the transitional phase where society reclassifies guns as Badâ„¢ before everyone gets laser pistols
Trying it out on Trolls right now.
EDIT: Seems to kill one then go back to detecting colors why is that?
Ok i've got an access violation in blCombat here
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Last edited by Snorflake; 01-04-2015 at 06:14 AM. Reason: added picture
Whoops, sorry about that!
More details would help me find the root cause. That's some old code so you hit an edge case the rest of us don't hit.
What were you fighting? Was it the first fight?
Probably too late to get any more output from the simba debug window but there may be a screenshot in SIMBADIR\includes\SRL-6\logs
The name of the color file it made may be of interest too (SIMBADIR\includes\bonsai\colors).
I may show my noob here, or possibly just missed reading, but what is the SGS key for? And for ultimate ability support it needs to be manual = true correct?
Just got 99 attack last night. Also 90 str and 90 def. Thanks so much
Interesting & useful script going to have to test this out tomorrow.![]()
I am a nice shark, not a mindless eating machine. If I am to change this image, I must first change myself. Fish are friends, not food. - Bruce (2003)
Using this for the first time, works like an absolute beast but with two minor annoyances:
- When clicking, it sometimes takes a bit to run to the npc and attack. During this lapse, the script will occasionally time out and go search for another fight. This can get hairy when fighting higher-level monsters like deadly red spiders or hellhounds, as two or more will be attacking you at the same time.
- Not all of the combat detectors work. It doesn't really matter because it detects combat flawlessly, but my indicator only ever looks like this.
Here's a bit of a proggy for you:Progress Report://////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////// Bonsai //////////////////////////////////////// //////////////////////////////////////// Fighter //////////////////////////////////////// //////////////////////////////////////// _______ //////////////////////////////////////// ////////// ////////// ////////// Script runtime: ////////// ////////// 1 hr 33 min 5 sec(Total) 1 hr 33 min 5 sec(Active) 0 sec(Break) ////////// ////////// ////////// //////////////////////////////////////// Kills //////////////////////////////////////// ////////// Total Per Hour /Hour Active ////////// ////////// Deadly red spid 405 261.03 261.03 ////////// ////////// XP 153,819 99,138.02 99,138.02 ////////// ////////// Const XP 51,273 33,046.01 33,046.01 ////////// ////////// ////////// ////////////////////////////////////////////////////////////////////////////////////////////////////
Again, these are only minor hiccups that affect very little. This is an amazing script, I hope to be able to post a longer proggy in the future.
If changing the setup options is the fix to either of these, my apoligies & feel free to ignore this post - I'll figure it out eventually
Thanks a ton!
GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!
<BenLand100> we're just in the transitional phase where society reclassifies guns as Badâ„¢ before everyone gets laser pistols
To increase the fight start 'patience', you can change SIMBADIR/includes/bonsai/blCombat.simba (line 601?):
Simba Code:until found or (tmr.getTime() > randomRange(6500,8000));
It should probably be an option, but there's getting to be too many to manage on the simple form
Re: the detectors: since they changed the way the popups work a month or so back a simple gold lock detector is good enough. You should see those other two on the top row light up during combat, though. They are the health and adrenaline bar over the player. They won't light up if obscured by too much animation but they should kick in and out.
The unlit one on the the bottom is the yellow circle of someone attacking you. I need to rework that function. And the death one is just during the red flash.
As I said, all pretty worthless now except the red target circle, which is working for you there. It's helpful to avoid the last fight and that's how it locates it.
@bonsai If I set this script to manually select abilities and I have rejuvenate as my last ability in my ability bar, will it use it when adrenaline reaches 100%?
This script is just the best! Not a really good proggy, but not bad considering the low levels on the account. Somehow XP doesn't get logged when fighting giant spiders.
Progress Report://////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////// Bonsai //////////////////////////////////////// //////////////////////////////////////// Fighter //////////////////////////////////////// //////////////////////////////////////// _______ //////////////////////////////////////// ////////// ////////// ////////// Script runtime: ////////// ////////// 2 hr 30 min 31 sec(Total) 2 hr 13 min 31 sec(Active) 17 min 0 sec(Break) ////////// ////////// ////////// //////////////////////////////////////// Kills //////////////////////////////////////// ////////// Total Per Hour /Hour Active ////////// ////////// giant-spider 803 320.07 360.82 ////////// ////////// XP 803 320.07 360.82 ////////// ////////// Const XP 267.67 106.69 120.27 ////////// ////////// ////////// ////////////////////////////////////////////////////////////////////////////////////////////////////
I can't see why it wouldn't. The ones it would not work on are where you need to push them, wait, then push them again.
I searched the thread but the only mention was someone implying it was not working
Let me know...
Edit: I just noticed your earlier post on this and it sure looks set up ok. We may need to edit simbadir/includes/bonsai/blCombat.simba and uncomment the writeln around line 457 in _doAbilites(). The SRL function getAbilityCooldown() is a little odd sometimes, maybe it returns 100 on that one instead of the 1 it returns on the others.
Last edited by bonsai; 01-08-2015 at 08:35 PM.
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