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Thread: [SRL-6] bonsaiFighter

  1. #901
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    ////////// //////////
    //////////////////////////////////////// Kills ////////////////////////////////////////
    ////////// Total Per Hour /Hour Active //////////
    ////////// deadly-red-spid 1,575 255.47 269.31 //////////
    ////////// XP 1,575 255.47 269.31 //////////
    ////////// Const XP 525 85.16 89.77 //////////
    ////////// //////////
    ////////////////////////////////////////////////////////////////////////////////////////////////////

    Anyone have a link to a thread that explains looting procedures, or a script with a good example of one. I tried a few different methods but could never get it to compile :/

    Having trouble posting replies to this thread as well, perhaps my internet connection :P

  2. #902
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    Quote Originally Posted by SlipperyPickle View Post
    You can change it yourself. If you navigate to Simba/Includes/bonsai open "blCombat.simba". Now go to line 482 to 490. Here you can change the percentage when you eat and use sgs.

    Simba Code:
    if ((actionbar.getHPPercent() < 95) and
          (combatMgr.sgsKey <> '') and (actionbar.getAdrenalinePercent() > 50)) then
       begin
          sendKeys(combatMgr.sgsKey, 250, 40);
          exit;
       end;

       if (actionbar.getHPPercent() < 60) then
          sendKeys(combatMgr.foodKey, 250, 40);

    This changes it to using the SGS when health is 95% and eats when you get below 60%.
    One can add the use of berserk ability and prayer this way.
    I know how to add berserk by using the food key for that, but how would I code activering pray if enough pray points? And if pray isn't active? What is the command for that? Or how could I find that?

  3. #903
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    Added berserk ability
    But Break variance seems to be broken Again, but ill have to confirm that later.
    Seems that it lowers it with 1sec, so milisec multiplier is probably messed up.

    *edit*

    Found the fix again somewhere back on p22.
    I assumed the update got pushed but suppose it wasnt.

    Either way its still a solid script, got me about 60m melee xp so far on various accounts.
    Always at firegiants, but might try the script elsewere.
    Banshee or waterfiends perhaps
    Last edited by Thomas; 02-13-2015 at 05:36 PM.

  4. #904
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    Progress Report:
    ////////////////////////////////////////////////////////////////////////////////////////////////////
    ////////////////////////////////////////       Bonsai       ////////////////////////////////////////
    ////////////////////////////////////////       Fighter      ////////////////////////////////////////
    ////////////////////////////////////////       _______      ////////////////////////////////////////
    //////////                                                                                //////////
    //////////  Script runtime:                                                               //////////
    //////////       16 hr 33 min 22 sec(Total) 16 hr 13 min 22 sec(Active) 20 min 0 sec(Break)//////////
    //////////                                                                                //////////
    ////////////////////////////////////////        Kills       ////////////////////////////////////////
    //////////                             Total        Per Hour    /Hour Active              //////////
    //////////   deadly-red-spid           6,720          405.89          414.23              //////////
    //////////                XP           6,720          405.89          414.23              //////////
    //////////          Const XP           2,240           135.3          138.08              //////////
    //////////                                                                                //////////
    ////////////////////////////////////////////////////////////////////////////////////////////////////

  5. #905
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    Here's a proggy for the day.

    Still trying to figure out support for pickng up charms.

    ////////////////////////////////////////////////////////////////////////////////////////////////////
    //////////////////////////////////////// Bonsai ////////////////////////////////////////
    //////////////////////////////////////// Fighter ////////////////////////////////////////
    //////////////////////////////////////// _______ ////////////////////////////////////////
    ////////// //////////
    ////////// Script runtime: //////////
    ////////// 5 hr 12 min 6 sec(Total) 4 hr 34 min 6 sec(Active) 38 min 0 sec(Break) //////////
    ////////// //////////
    //////////////////////////////////////// Kills ////////////////////////////////////////
    ////////// Total Per Hour /Hour Active //////////
    ////////// deadly-red-spid 1,435 275.87 314.12 //////////
    ////////// XP 1,435 275.87 314.12 //////////
    ////////// Const XP 478.33 91.96 104.71 //////////
    ////////// //////////
    ////////////////////////////////////////////////////////////////////////////////////////////////////

  6. #906
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    great success with greater demons. running a shield w/ rejuvenate hotkeyed to SGS. uses food rarely and can run 24+ hours no problem. i have 80+ def and 80+ range

  7. #907
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    What location do others use for deadly red spiders?
    None of them seem optimal?

  8. #908
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    Quote Originally Posted by lovebotter View Post
    What location do others use for deadly red spiders?
    None of them seem optimal?
    Varrock Sewers worked pretty good for me!

  9. #909
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    99 Magic and ranged reporting in. Worked well at shadow warriors.

  10. #910
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    Awesome script I'm trying out different places for melee
    ------------------------------------------------------------------------------------------------------------------
    Fimmy Jallon is here ! Lets get Fimmy!

  11. #911
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    Quote Originally Posted by SlipperyPickle View Post
    Varrock Sewers worked pretty good for me!
    Chaos tunnels is also good. Only problems is when it clicks the spiders a little to slow and hits the teleport pad my accident. Other then that, pretty great and high density location.

  12. #912
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    Very nice script I tried it, was confusing at first not going to lie but I got the hang of it very nice script!

  13. #913
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    Quote Originally Posted by Vanish View Post
    Very nice script I tried it, was confusing at first not going to lie but I got the hang of it very nice script!
    That's great feedback. I could use some details to try to improve it for the next guy.

    Were there specific things that were unclear?

    Thanks!

  14. #914
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    Quote Originally Posted by bonsai View Post
    That's great feedback. I could use some details to try to improve it for the next guy.

    Were there specific things that were unclear?

    Thanks!

    Nothing really specific just me being dumb and not understanding it at first... I would just make sure they understand to just go to the spot where they want it to train also, I think making it loot and bank would make it x100 times better it's already a great script... Just a suggestion

  15. #915
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    Quote Originally Posted by Vanish View Post
    Nothing really specific just me being dumb and not understanding it at first... I would just make sure they understand to just go to the spot where they want it to train also, I think making it loot and bank would make it x100 times better it's already a great script... Just a suggestion
    I'm pretty sure that he has no desire to add looting/banking so that people will be forced to learn how to do it themselves.

    Figure out a way to create an interface for individual users to add their own itemlists to pick up, add the fighter as an include and setup a modular SPS system and you then have an AIO fighter/looter/banker.

  16. #916
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    I have a problem, it logs me in but after a while (ingame) it's stuck at Booting up and after a minute or two i get an error that says "Unable to log player in, exiting script", take notice that i'm already logged in

  17. #917
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    In the end of the script post you have a link that brings to some files with the name of certain monsters. I assume that is used to avoid using the auto-detect mode of the script but how can you add those files to the script? Because i want to fight corpse spiders, i downloaded the file but know i don't know where to put that. Can you help me?

  18. #918
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    Quote Originally Posted by srpronto View Post
    In the end of the script post you have a link that brings to some files with the name of certain monsters. I assume that is used to avoid using the auto-detect mode of the script but how can you add those files to the script? Because i want to fight corpse spiders, i downloaded the file but know i don't know where to put that. Can you help me?
    Add them here:
    \Simba\Includes\bonsai\colors

  19. #919
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    Quote Originally Posted by SlipperyPickle View Post
    Add them here:
    \Simba\Includes\bonsai\colors
    Thanks, Does anybody have a troll chuckers, troll shamans or troll brutes file?

  20. #920
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    got me 99 defence over bxp, thanks Bonsai

  21. #921
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    There any places where this doesnt run well or does it work pretty much everywhere?

  22. #922
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    Quote Originally Posted by SirPrize View Post
    There any places where this doesnt run well or does it work pretty much everywhere?
    Areas where monsters are very similiar to their surroundings can present problems. Flesh crawlers would be an example of a location I've had some issues with, in such a situation the script will give up two or three times before it can compile a working color profile.

    But yeah, it works everywhere.
    GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!

    <BenLand100> we're just in the transitional phase where society reclassifies guns as Badâ„¢ before everyone gets laser pistols

  23. #923
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    Quote Originally Posted by KeepBotting View Post
    Areas where monsters are very similiar to their surroundings can present problems. Flesh crawlers would be an example of a location I've had some issues with, in such a situation the script will give up two or three times before it can compile a working color profile.

    But yeah, it works everywhere.
    okay thanks

  24. #924
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    Code:
    ////////////////////////////////////////////////////////////////////////////////////////////////////
    ////////////////////////////////////////       Bonsai       ////////////////////////////////////////
    ////////////////////////////////////////       Fighter      ////////////////////////////////////////
    ////////////////////////////////////////       _______      ////////////////////////////////////////
    //////////                                                                                //////////
    //////////  Script runtime:                                                               //////////
    //////////       14 hr 28 min 14 sec(Total) 14 hr 8 min 14 sec(Active) 20 min 0 sec(Break)//////////
    //////////                                                                                //////////
    ////////////////////////////////////////        Kills       ////////////////////////////////////////
    //////////                             Total        Per Hour    /Hour Active              //////////
    //////////        waterfiend           2,910           201.1          205.84              //////////
    //////////                XP       2,587,572      178,816.39      183,032.67              //////////
    //////////          Const XP         862,524       59,605.46       61,010.89              //////////
    //////////                                                                                //////////
    ////////////////////////////////////////////////////////////////////////////////////////////////////

  25. #925
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    Great Script!! Thanks! Will get around to a proggy soon :P

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