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Thread: [SRL-6] bonsaiFighter

  1. #951
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    Quote Originally Posted by nero_dante View Post
    I love this script so much. It's brilliant. Here is a lovely little proggy I got running. Still running now of course.


    ////////////////////////////////////////////////////////////////////////////////////////////////////
    //////////////////////////////////////// Bonsai ////////////////////////////////////////
    //////////////////////////////////////// Fighter ////////////////////////////////////////
    //////////////////////////////////////// _______ ////////////////////////////////////////
    ////////// //////////
    ////////// Script runtime: //////////
    ////////// 25 hr 53 min 37 sec(Total) 25 hr 19 min 37 sec(Active) 34 min 0 sec(Break)//////////
    ////////// //////////
    //////////////////////////////////////// Kills ////////////////////////////////////////
    ////////// Total Per Hour /Hour Active //////////
    ////////// warped-cockroac 10,200 393.92 402.73 //////////
    ////////// XP 10,200 393.92 402.73 //////////
    ////////// Const XP 3,400 131.31 134.24 //////////
    ////////// //////////
    ////////////////////////////////////////////////////////////////////////////////////////////////////
    Give this man the suicide cup

  2. #952
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    Quote Originally Posted by bonsai View Post
    Give this man the suicide cup

    Here todays one xD .... I do this for all my skills for days on end without breaks... and still no bans. It's actually unreal how good this script is.

    ////////////////////////////////////////////////////////////////////////////////////////////////////
    ////////////////////////////////////////_______Bonsai_______////////////////////////////////////////
    ////////////////////////////////////////_______Fighter______////////////////////////////////////////
    ////////////////////////////////////////____________________////////////////////////////////////////
    //////////__________________________________________________ ______________________________//////////
    //////////__Script runtime:__________________________________________ _____________________//////////
    //////////______21 hr 28 min 15 sec(Total) 20 hr 54 min 14 sec(Active) 34 min 0 sec(Break)//////////
    //////////__________________________________________________ ______________________________//////////
    ////////////////////////////////////////________Kills_______////////////////////////////////////////
    //////////_____________________________Total________Per Hour_____Hour Active______________//////////
    //////////___warped-cockroac___________8,220__________382.85__________ 393.22______________//////////
    //////////________________XP___________8,220__________382.85 __________393.22______________//////////
    //////////__________Const XP___________2,740__________127.62__________131.07 ______________//////////
    //////////__________________________________________________ ______________________________//////////
    ////////////////////////////////////////////////////////////////////////////////////////////////////

  3. #953
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    Quote Originally Posted by ckbbe View Post
    ////////////////////////////////////////////////////////////////////////////////////////////////////
    //////////////////////////////////////// Bonsai ////////////////////////////////////////
    //////////////////////////////////////// Fighter ////////////////////////////////////////
    //////////////////////////////////////// _______ ////////////////////////////////////////
    ////////// //////////
    ////////// Script runtime: //////////
    ////////// 4 hr 13 min 6 sec(Total) 4 hr 13 min 6 sec(Active) 0 sec(Break) //////////
    ////////// //////////
    //////////////////////////////////////// Kills ////////////////////////////////////////
    ////////// Total Per Hour /Hour Active //////////
    ////////// fire giant 904 214.29 214.29 //////////
    ////////// XP 365,306.4 86,595.37 86,595.37 //////////
    ////////// Const XP 121,768.8 28,865.12 28,865.12 //////////
    ////////// //////////
    ////////////////////////////////////////////////////////////////////////////////////////////////////


    Splended!
    ////////////////////////////////////////////////////////////////////////////////////////////////////
    //////////////////////////////////////// Bonsai ////////////////////////////////////////
    //////////////////////////////////////// Fighter ////////////////////////////////////////
    //////////////////////////////////////// _______ ////////////////////////////////////////
    ////////// //////////
    ////////// Script runtime: //////////
    ////////// 6 hr 40 min 37 sec(Total) 6 hr 40 min 37 sec(Active) 0 sec(Break) //////////
    ////////// //////////
    //////////////////////////////////////// Kills ////////////////////////////////////////
    ////////// Total Per Hour /Hour Active //////////
    ////////// fire-giant 1,503 225.1 225.1 //////////
    ////////// XP 1,503 225.1 225.1 //////////
    ////////// Const XP 501 75.03 75.03 //////////
    ////////// //////////
    ////////////////////////////////////////////////////////////////////////////////////////////////////


    Splended x 2 .. altho it sometimes doesnt do SGS ..

  4. #954
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    How do I let it look for a little more colors? And how do I make it remove bad colors more often?

  5. #955
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    Quote Originally Posted by bonsai View Post
    I believe I found it. Change line 179 in SIMBADIR\includes\bonsai\blBreak.simba:
    Simba Code:
    breakMs := minToMsec(self.averageBreak) + randomVary(self.breakVariance * 60000);

    I didn't multiply it up so it was only subtracting ms from the break time. Will add to next upload if it tests out ok.
    You shouldn't push this for next update.

    Also you have any plans so far on an antiban?

  6. #956
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    Quote Originally Posted by lovebotter View Post
    1. You shouldn't push this for next update.

    2. Also you have any plans so far on an antiban?

    3. How do I let it look for a little more colors? And how do I make it remove bad colors more often?
    1. I hope you meant should, because I just did! Thanks for the reminder.

    2. Not really, except I wanted to make the pre-targeting an option. cosmasjdz told me he thinks it makes it more bannable in some places.

    The antiban is called after each kill but it is set towards very low frequency of doing anything. The functions are in SIMBADIR\bonsai\blMisc.simba if you want to edit it.

    3. I was working on a tool to play with the color files but I got sidetracked. It did show me how lousy they end up being

    You can edit the color file and remove all the data from the discovered, active, blacklist, and runty sections. That would make it pick up and retest a lot of things it had discarded in the past.

    If you edit the case statement around line 897 of SIMBADIR\includes\bonsai\blCombat.simba you could make it do more coloring.

    Simba Code:
    01..10: __npc.colorize(8000, 11);

    ^^^ This is saying, if we have 0-10 successful colors, look for more for 8 seconds (8 * 1000) or until we have 11 good colors.

  7. #957
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    Script is good,but if it is ment to be press threshold abilitys then why does it goes all 1 to 9 .. i use sgs and i have and sgs special on nr 9 and it literally presses anything 1 to 8 and sometimes ,only sometimes does nr 9 .. eats my food and then presses 9 .. it doesnt rly matter if i put it to nr 9 .. still .. it should use sgs spec ASAP.

  8. #958
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    Can you add a small failsafe that if mouseover text matches the NPC it should fight, it engages the NPC? Currently at firegiants it sometimes tries to attack zamorak mages in another room @chaos tunnels.

  9. #959
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    Just wanna give another proggy to show how much of a beast this script is

    ////////////////////////////////////////////////////////////////////////////////////////////////////
    //////////////////////////////////////// Bonsai ////////////////////////////////////////
    //////////////////////////////////////// Fighter ////////////////////////////////////////
    //////////////////////////////////////// _______ ////////////////////////////////////////
    ////////// //////////
    ////////// Script runtime: //////////
    ////////// 28 hr 32 min 47 sec(Total) 27 hr 58 min 47 sec(Active) 34 min 0 sec(Break)//////////
    ////////// //////////
    //////////////////////////////////////// Kills ////////////////////////////////////////
    ////////// Total Per Hour /Hour Active //////////
    ////////// warped-cockroac 9,120 319.48 325.95 //////////
    ////////// XP 9,120 319.48 325.95 //////////
    ////////// Const XP 3,040 106.49 108.65 //////////
    ////////// //////////
    ////////////////////////////////////////////////////////////////////////////////////////////////////

  10. #960
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    Quote Originally Posted by ckbbe View Post
    ////////////////////////////////////////////////////////////////////////////////////////////////////
    //////////////////////////////////////// Bonsai ////////////////////////////////////////
    //////////////////////////////////////// Fighter ////////////////////////////////////////
    //////////////////////////////////////// _______ ////////////////////////////////////////
    ////////// //////////
    ////////// Script runtime: //////////
    ////////// 6 hr 40 min 37 sec(Total) 6 hr 40 min 37 sec(Active) 0 sec(Break) //////////
    ////////// //////////
    //////////////////////////////////////// Kills ////////////////////////////////////////
    ////////// Total Per Hour /Hour Active //////////
    ////////// fire-giant 1,503 225.1 225.1 //////////
    ////////// XP 1,503 225.1 225.1 //////////
    ////////// Const XP 501 75.03 75.03 //////////
    ////////// //////////
    ////////////////////////////////////////////////////////////////////////////////////////////////////


    Splended x 2 .. altho it sometimes doesnt do SGS ..
    10h24m.Bonsaifighter.firegiants.JPG
    Well,as mentioned before,it should do sgs alot more frequently,i recovered macro over the script what soul purpouse was doing sgs.. within 10h not a single food was touched.. and as always Splended work!

  11. #961
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    Quote Originally Posted by ckbbe View Post
    Script is good,but if it is ment to be press threshold abilitys then why does it goes all 1 to 9 .. i use sgs and i have and sgs special on nr 9 and it literally presses anything 1 to 8 and sometimes ,only sometimes does nr 9 .. eats my food and then presses 9 .. it doesnt rly matter if i put it to nr 9 .. still .. it should use sgs spec ASAP.
    The SGS should be on 10/11/12 like the food

    I recommend using the automatic runescape settings (revolution?) over manual abilities. It's less bannable.

    This is the code for using the SGS (in SIMBADIR\includes\bonsai\blCombat.simba):
    Simba Code:
    if ((actionbar.getHPPercent() < combatMgr.healthPercentToEatAt) and
       (combatMgr.sgsKey <> '') and (actionbar.getAdrenalinePercent() > 50)) then
    begin
       sendKeys(combatMgr.sgsKey, 250, 40);
       exit;
    end;

    Maybe you need to up the 250 and 40 a little for lag?

    Basically, if it is time to eat, and you set an SGS key, and the adrenaline is greater than 50 - it will push the key.

    I don't have an SGS or a character with it, I just added some button pushing in there

  12. #962
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    This is what I use, I added berserker ability, and made all the keys fixed, so no playerform needed.
    (S -> SGS Spec, B -> Berserk, H -> Rocktail)
    Simba Code:
    procedure __defaultHealthCheck();
    begin
       if (combatMgr.healthTimer.getTime() < 6410) then exit;

       if ((actionbar.getHPPercent() > 80) and (actionbar.getAdrenalinePercent() = 100)) then
       begin
          sendKeys('b', 250, 40);
          exit;
       end;

       if ((actionbar.getHPPercent() < 80) and (actionbar.getAdrenalinePercent() > 50)) then
       begin
          sendKeys('s', 250, 40);
          exit;
       end;

       if (actionbar.getHPPercent() < 40) then
          sendKeys('h', 250, 40);

       if (actionbar.getHPPercent() < 20) then
       begin
          writeln('***** Terminating script due to low health');
          terminateScript();
       end;

       combatMgr.healthTimer.start();
    end;


    Also this '9999' doesn't make any sense?
    Simba Code:
    case __npc.colorCount() of
                01..10: __npc.colorize(8000, 11);
                11..20: __npc.colorize(5000, 21);
                21..50:
                   begin
                      case random(25) of
                         0..4: __npc.colorize(1500, 9999);
                      end;
                   end;            
                else
    Shouldn't that just be 51?


    I tried making a new color file after I toyed a little with the npc colorize settings and the colorize include constants (mainly the tresholds for good color/bad collor and attempts) and then I got this error;


    Any idea how to resolve this? (At fire Giants in chaos tunnels as usual)

  13. #963
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    can anyone recommend a good spot to use this script at lower levels? i'm trying to use it on the hill giants in the cave south of GE and it's not finding any colors.

  14. #964
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    Quote Originally Posted by klamor View Post
    can anyone recommend a good spot to use this script at lower levels? i'm trying to use it on the hill giants in the cave south of GE and it's not finding any colors.
    That's weird, I've tried hill giants with this script in the past and they worked fine. Maybe hill giants have a higher combat level than you? This script will not attack monsters of a higher combat level than the player.

    Anyway back on topic, I found minotaurs in the Stronghold of Security to be fast exp for low level f2p training. Plus, there is almost never anyone there, so the risk of being reported is far less than in other spots such as Burthrope Troll Caves.

  15. #965
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    Quote Originally Posted by meep152 View Post
    That's weird, I've tried hill giants with this script in the past and they worked fine. Maybe hill giants have a higher combat level than you? This script will not attack monsters of a higher combat level than the player.

    Anyway back on topic, I found minotaurs in the Stronghold of Security to be fast exp for low level f2p training. Plus, there is almost never anyone there, so the risk of being reported is far less than in other spots such as Burthrope Troll Caves.
    i'm lvl 68 combat with 38/33/33 str/att/def. the hill giants are aggressive towards me and the script just says finding npc and never fights back. maybe i have some settings wrong?

  16. #966
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    Looks amazing, Thanks bonsai!

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    I have used this script without any problems to fight armoured zombies before. However, I deleted my armoured zombies color file because it was going a little slower than usual, and now I get the following debug.

    Code:
    ***** Tnpc.init: Starting auto detect process
    ***** Tnpc.motionDetect: Starting ... 
    ***** Tnpc.init: Detected Armoured zombie
    ***** Tcolorizer.load: Requested file does not exist [C:\Simba\Includes\bonsai\colors\armoured-zombie.xml]
    Gathering colors from motion ... pass [1] of [5]
    Gathering colors from motion ... pass [2] of [5]
    Gathering colors from motion ... pass [3] of [5]
    Gathering colors from motion ... pass [4] of [5]
    Gathering colors from motion ... pass [5] of [5]
    ***** Tnpc.init: Trying to identify more colors
    Ran out of discovered colors
    ***** Tcolorizer.multiBox: ERROR - NO SUCCESSFUL COLORS
    ***** Tcolorizer.multiBox: ERROR - NO SUCCESSFUL COLORS
    ***** Tcolorizer.multiBox: ERROR - NO SUCCESSFUL COLORS
    ***** Tcolorizer.multiBox: ERROR - NO SUCCESSFUL COLORS
    ***** Tcolorizer.multiBox: ERROR - NO SUCCESSFUL COLORS
    ***** Tcolorizer.multiBox: ERROR - NO SUCCESSFUL COLORS
    Ran out of discovered colors
    ***** TcombatMgr.attack: Fight initiated
    ***** Tcolorizer.multiBox: ERROR - NO SUCCESSFUL COLORS
    ***** Tcolorizer.multiBox: ERROR - NO SUCCESSFUL COLORS
    ***** Tcolorizer.multiBox: ERROR - NO SUCCESSFUL COLORS
    ***** Tcolorizer.multiBox: ERROR - NO SUCCESSFUL COLORS
    ***** Tcolorizer.multiBox: ERROR - NO SUCCESSFUL COLORS
    ***** Tcolorizer.multiBox: ERROR - NO SUCCESSFUL COLORS
    ***** Tcolorizer.multiBox: ERROR - NO SUCCESSFUL COLORS
    I tried deleting and re-running the installer but I have the same issue. I didn't change any settings from the last time that I successfully created a color file for the armoured zombie. Any ideas?

  18. #968
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    Quote Originally Posted by jareddlee View Post
    I have used this script without any problems to fight armoured zombies before. However, I deleted my armoured zombies color file because it was going a little slower than usual, and now I get the following debug.

    Code:
    ***** Tnpc.init: Starting auto detect process
    ***** Tnpc.motionDetect: Starting ... 
    ***** Tnpc.init: Detected Armoured zombie
    ***** Tcolorizer.load: Requested file does not exist [C:\Simba\Includes\bonsai\colors\armoured-zombie.xml]
    Gathering colors from motion ... pass [1] of [5]
    Gathering colors from motion ... pass [2] of [5]
    Gathering colors from motion ... pass [3] of [5]
    Gathering colors from motion ... pass [4] of [5]
    Gathering colors from motion ... pass [5] of [5]
    ***** Tnpc.init: Trying to identify more colors
    Ran out of discovered colors
    ***** Tcolorizer.multiBox: ERROR - NO SUCCESSFUL COLORS
    ***** Tcolorizer.multiBox: ERROR - NO SUCCESSFUL COLORS
    ***** Tcolorizer.multiBox: ERROR - NO SUCCESSFUL COLORS
    ***** Tcolorizer.multiBox: ERROR - NO SUCCESSFUL COLORS
    ***** Tcolorizer.multiBox: ERROR - NO SUCCESSFUL COLORS
    ***** Tcolorizer.multiBox: ERROR - NO SUCCESSFUL COLORS
    Ran out of discovered colors
    ***** TcombatMgr.attack: Fight initiated
    ***** Tcolorizer.multiBox: ERROR - NO SUCCESSFUL COLORS
    ***** Tcolorizer.multiBox: ERROR - NO SUCCESSFUL COLORS
    ***** Tcolorizer.multiBox: ERROR - NO SUCCESSFUL COLORS
    ***** Tcolorizer.multiBox: ERROR - NO SUCCESSFUL COLORS
    ***** Tcolorizer.multiBox: ERROR - NO SUCCESSFUL COLORS
    ***** Tcolorizer.multiBox: ERROR - NO SUCCESSFUL COLORS
    ***** Tcolorizer.multiBox: ERROR - NO SUCCESSFUL COLORS
    I tried deleting and re-running the installer but I have the same issue. I didn't change any settings from the last time that I successfully created a color file for the armoured zombie. Any ideas?
    Well, it failed to color for one reason or another.

    You need to delete the bad color file it made in SIMBADIR\includes\bonsai\colors

    Try to make sure they are moving around when the script kicks in. I know, it's not fully controllable

    If needed, zoom in some to get a little more detail.

  19. #969
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    I'm getting the same error. For some reason it's not even creating a color file in bonsai\colors. I'm standing right in the middle of a swarm of NPC's while they're moving around. Tried zooming all the way in and all the way out, standing right next to the npc, deleting the entire script and re-installing it... and still the same thing going on. It will detect one of the npc's I'm trying to bot, scan it, kill the one it scanned, then give the above error.

  20. #970
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    Quote Originally Posted by Nythirius View Post
    I'm getting the same error. For some reason it's not even creating a color file in bonsai\colors.
    Me as well... I can see a few different color files for different monsters that i've used the script with but none for the current monster.

  21. #971
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    Yes, the bot doesnt seem to create new color files. It might not even update them anymore.

  22. #972
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    Quote Originally Posted by lovebotter View Post
    Yes, the bot doesnt seem to create new color files. It might not even update them anymore.
    It's been tracked down to an issue with the SRL library array functions.

    Don't thrash around. I'll post back when a fix is known.

  23. #973
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    Quote Originally Posted by lovebotter View Post
    Can you add a small failsafe that if mouseover text matches the NPC it should fight, it engages the NPC? Currently at firegiants it sometimes tries to attack zamorak mages in another room @chaos tunnels.
    Could you add this? I Think it currently only looks for mouseover text 'attack'

    Quote Originally Posted by bonsai View Post
    It's been tracked down to an issue with the SRL library array functions.

    Don't thrash around. I'll post back when a fix is known.
    Allright I have seen someone has edited those some time ago..

  24. #974
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    Quote Originally Posted by lovebotter View Post
    Could you add this? I Think it currently only looks for mouseover text 'attack'



    Allright I have seen someone has edited those some time ago..
    The fighter seems to be working ok with the newest SRL update.

    You can edit a color file and change the uptext.

    The uptext varies, that's why I had to stick with 'Attack'. Sometimes it displays 'Attack Npcname', sometimes it's simply 'Attack'.

  25. #975
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    Uptext only seems to work when locating NPC's, how about a failsave for the users using rightclick, to select the option with the NPC name instead of the attack option?

    Also this line:
    FAILURE_THRESHOLD = 0.13; // what is bad enough (percent) to call a failure


    Does a higher % mean it will be more or less likely to blacklist colors?

    @bonsai

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