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Thread: [SRL-6] bonsaiFighter

  1. #1151
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    The only thing I would wish (any maybe somebody has figured this out already and can inform me) but is there a way to make it use Rejuvenate more often? I switched the place of my ultimate abilities around and that didn't matter. So I am just wondering if anyone has had it work for them and could enlighten me onto how to make it work.

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    Got 99 in all combat stats using this, thanks!

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    The smart client always closes itself a few seconds after the script logged me in. This doesn't happen with any other simba sripts i am using. Any ideas what it could be?
    The Status is still at " Booting up... " and Simba gives me " ****** Logging player in "
    Last edited by peachrs; 07-15-2015 at 10:55 PM.

  4. #1154
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    Quote Originally Posted by sudansaw View Post
    Got 99 in all combat stats using this, thanks!
    That's great! Maybe you could do a little writeup for people on how you managed it.

    Quote Originally Posted by peachrs View Post
    The smart client always closes itself a few seconds after the script logged me in. This doesn't happen with any other simba sripts i am using. Any ideas what it could be?
    The Status is still at " Booting up... " and Simba gives me " ****** Logging player in "
    I don't know what to think about that one. When the script exits smart should stay open. I guess smart is crashing?

    The script is still active when smart closes? It doesn't notice?

  5. #1155
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    Hey Bonsai - I managed to get this working and I'd just like to say you're absolutely awesome for making this - it's truly unlike anything I've seen before

    Things going smoothly but I had 2 questions if I may:

    1. Script would keep saying "in fight too long..." and terminate - so I searched in includes where it checks time and deleted it - that solved the problem. Am I okay to do that?

    More importantly: 2. This might seem a bit weird but EVERYTIME I shut my laptop screen... then script just pauses!!! WHen I open lid again it starts working again! It's a little frustrating as I'd leave it on for 3 hours and only get 10 kills ;/ Do I have to keep the laptop screen on for it to function?


    Thanks Bonsai

  6. #1156
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    Quote Originally Posted by Grimxxdeath223 View Post
    The only thing I would wish (any maybe somebody has figured this out already and can inform me) but is there a way to make it use Rejuvenate more often? I switched the place of my ultimate abilities around and that didn't matter. So I am just wondering if anyone has had it work for them and could enlighten me onto how to make it work.
    How does one use rejuvenate with this script? Do you place it in the food slot?
    Jesus loves you

  7. #1157
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    Quote Originally Posted by Emarian View Post
    How does one use rejuvenate with this script? Do you place it in the food slot?
    I guess that could work but it might start spamming it when you hit the percent that you need to eat and if you don't have 100 percent adrenaline it won't work. I have it in my ultimate abilities, set my SGS to the slot of the spell on the action bar... and I had to edit one of the simba files attached to this to use it when it is above 99 percent adrenaline.... kinda messy work.

  8. #1158
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    Quote Originally Posted by Grimxxdeath223 View Post
    I guess that could work but it might start spamming it when you hit the percent that you need to eat and if you don't have 100 percent adrenaline it won't work. I have it in my ultimate abilities, set my SGS to the slot of the spell on the action bar... and I had to edit one of the simba files attached to this to use it when it is above 99 percent adrenaline.... kinda messy work.
    Would you be willing to share? Waterfiends would work really well for me if it had rejuvenation
    Jesus loves you

  9. #1159
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    Quote Originally Posted by Emarian View Post
    Would you be willing to share? Waterfiends would work really well for me if it had rejuvenation
    You have to go into the includes file, then into bonsai, then into blcombat.simba and find the line that says the following (Where I have 99 bold below, it will say 50, just change it to 99)

    procedure __defaultHealthCheck();
    begin
    if (combatMgr.healthTimer.getTime() < 5000) then
    exit;

    if ((actionbar.getHPPercent() < combatMgr.healthPercentToEatAt) and
    (combatMgr.sgsKey <> '') and (actionbar.getAdrenalinePercent() > 99)) then
    begin
    sendKeys(combatMgr.sgsKey, 250, 40);
    exit;
    end;

    Now this doesn't work every time, but as long as the ability is up and your at half health with 100% adrenaline, it should use it.

  10. #1160
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    This is the current error I'm having. I was recently running the bot on chickens to test the script, and now when I moved on to a different NPC it's not getting any colors.

    Code:
    FindColorsBitmap returned an error
    Ran out of discovered colors

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    Quote Originally Posted by Jankshaw View Post
    This is the current error I'm having. I was recently running the bot on chickens to test the script, and now when I moved on to a different NPC it's not getting any colors.

    Code:
    FindColorsBitmap returned an error
    Ran out of discovered colors
    Delete the (bad) color file for that npc in simbadir\includes\bonsai\colors

    That message means it ran out of colors to test so it cannot continue.

    Some NPCs are too close to the background or other colors and will never work all that well.

  12. #1162
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    Quote Originally Posted by bonsai View Post
    Delete the (bad) color file for that npc in simbadir\includes\bonsai\colors

    That message means it ran out of colors to test so it cannot continue.

    Some NPCs are too close to the background or other colors and will never work all that well.
    I didn't have a color file developed at all to delete. It was doing it on autodetect for a new NPC. However, I did find the fix. It was an interface and graphical error - for those having this issue make sure your action bar is minimized and completely out of the game's space in the client and make sure your brightness is all the way up.

    Thanks, Bonsai! :P

    Edit: Bonsai, also, how do you know which file is the collection of bad color files?

    Edit 2: More bugs I need assistance with.

    1. The Food Key/Eat command is not working when dropping below the health threshold set. The key is properly assigned as is the health threshold, and the food in the inventory. Fix?

    2. The script will sometimes begin to attack another NPC before killing the one it's currently fighting.
    Last edited by Jankshaw; 07-18-2015 at 07:28 PM.

  13. #1163
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    Quote Originally Posted by Jankshaw View Post
    I didn't have a color file developed at all to delete. It was doing it on autodetect for a new NPC. However, I did find the fix. It was an interface and graphical error - for those having this issue make sure your action bar is minimized and completely out of the game's space in the client and make sure your brightness is all the way up.
    Don't move the actionbar offscreen. The layout as shown in the OP is standard to all SRL6 scripts. The library will probably break in numerous ways.

    Edit: Bonsai, also, how do you know which file is the collection of bad color files?
    There's one file for each NPC with the NPC name in the file name. So if one if giving you trouble you can delete it and start fresh.

    1. The Food Key/Eat command is not working when dropping below the health threshold set. The key is properly assigned as is the health threshold, and the food in the inventory. Fix?
    Not sure, perhaps because of the interfaces? If you log in manually and push that food key, does it eat? The food needs to be one one of the righthand actionbar slots and that slot needs the hotkey you put as the food key in the form.

    2. The script will sometimes begin to attack another NPC before killing the one it's currently fighting.
    That's an indicator that it wasn't detecting the fight. Is your "always show target information" set in the runescape interface settings? Is the popup on the main screen (I recommend top left)?

  14. #1164
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    The food key is on the = key, and is working as intended in the game, however it isn't working via the script.

    I changed the location of the popup to the top left as you recommended, we'll see if that fixes bug 2.

  15. #1165
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    Quote Originally Posted by Jankshaw View Post
    The food key is on the = key, and is working as intended in the game, however it isn't working via the script.

    I changed the location of the popup to the top left as you recommended, we'll see if that fixes bug 2.
    Thought about it some more. It wasn't eating because the actionbar was hidden and it couldn't figure out your health level.

  16. #1166
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    Quote Originally Posted by bonsai View Post
    Thought about it some more. It wasn't eating because the actionbar was hidden and it couldn't figure out your health level.
    That's kind of contradictory; with your action bar unhidden it can't use autodetect for new NPCs, but with it hidden you can use the can't use eat function - both are necessary for the script to run. Is there a fix? Why does the script need to see the action bar if we give it the key to instantiate upon reaching a certain parameter?
    Last edited by Jankshaw; 07-19-2015 at 04:36 AM.

  17. #1167
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    Quote Originally Posted by Jankshaw View Post
    That's kind of contradictory; with your action bar unhidden it can't use autodetect for new NPCs, but with it hidden you can use the can't use eat function - both are necessary for the script to run. Is there a fix? Why does the script need to see the action bar if we give it the key to instantiate upon reaching a certain parameter?
    This is what your screen should look like for all SRL6 scripts.

    The actionbar is the thing with the heart and the hotkeys, right? I never said to hide it.

    SRL6 needs to see it to determine things like health and adrenaline.

    Please do note the chat box is shrunk as small as it can on the bottom so there is more mainsceen.


  18. #1168
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    Ah, okay, I get it now. Thank you!

  19. #1169
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    my problem is that it keeps saying internal color disabled and status attempting to motion detect nothing happens after that

  20. #1170
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    Quote Originally Posted by instagib2001 View Post
    my problem is that it keeps saying internal color disabled and status attempting to motion detect nothing happens after that
    Screenshot, please?

    There may be one in simbadir\includes\srl-6\logs

  21. #1171
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    When go into declare player when the script starts theres npc tab to motion detect or auto detect it seems like if i choose motion detect it logs me in and moves my player around but than it still dosnt find that color it keeps saying internal color disabled

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    I had this script working great but now its not working for me at all im useing this script on cows

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    Untitled2.jpg


    picture of me running the script and than it shuts off on its own

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