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Thread: [SRL-6] bonsaiFighter

  1. #101
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    Quote Originally Posted by freeplay View Post
    I have a question about the color detection.

    If you set two colors in the xml file, is it:
    monster with color 1 and color 2
    monster with color 1 or color 2
    or something else?
    It will find both colors on the mainscreen. It filters these by clusting all pixels within a certain distance (<dist> in the XML file). So if you have a great color match you can use small dist like 2-3. If your color match gets holes, you could use higher numbers.

    Then it fiters again keeping the areas where BOTH colors esist within a certain distance. That distance is in the XML file named <inclDist>. So if you use 35 it will only keep items where both of those colors are with 35 of each other.

    The filtering also drops out small or large objects to minimize finding the wrong thing. Those are <minPixels> and <maxPixels>).

  2. #102
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    I changed the second post in this thread to have the information on how to add your own NPC entry. Please let me know if it is unclear.

  3. #103
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    Wow, that's a nice guide!

    Thanks for the information

  4. #104
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    Word of warning...

    Got a clean account permabanned at a time when I was only running this script (for short periods with plenty of breaks).

    Too many bad mouseovers? Not sure.

    It said macro goldfarm which makes no sense. The account has no money and super minimal trading history.

  5. #105
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    Quote Originally Posted by bonsai View Post
    Word of warning...

    Got a clean account permabanned at a time when I was only running this script (for short periods with plenty of breaks).

    Too many bad mouseovers? Not sure.

    It said macro goldfarm which makes no sense. The account has no money and super minimal trading history.
    What monsters where you fighting? I think they do macro goldfarm bans for things like cows/chickens because they're popular for training combat goldfarming bots, as well as monsters that are commonly botted for money.

  6. #106
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    Progress Report:
    ////////////////////////////////////////////////////////////////////////////////////////////////////
    //////////       (                              )\ )                )     )               //////////
    //////////     ( )\                     )  (   (()/(  (   (  (   ( /(  ( /(   (   (       //////////
    //////////     )((_)  (    (     (   ( /(  )\   /(_)) )\  )\))(  )\()) )\()) ))\  )(      //////////
    //////////    ((_)_   )\   )\ )  )\  )(_))((_) (_))_|((_)((_))\ ((_)\ (_))/ /((_)(()\     //////////
    //////////     | _ ) ((_) _(_/( ((_)((_)_  (_) | |_   (_) (()(_)| |(_)| |_ (_))   ((_)    //////////
    //////////     | _ \/ _ \| ' \))(_-</ _` | | | | __|  | |/ _` | | ' \ |  _|/ -_) | '_|    //////////
    //////////     |___/\___/|_||_| /__/\__,_| |_| |_|    |_|\__, | |_||_| \__|\___| |_|      //////////
    //////////                                               |___/                            //////////
    //////////                                                                                //////////
    //////////  Script runtime:                                                               //////////
    //////////       10 hr 36 min 22 sec(Total) 9 hr 13 min 40 sec(Active) 1 hr 22 min 42 sec(Break)//////////
    //////////                                                                                //////////
    ////////////////////////////////////////        KILLS       ////////////////////////////////////////
    ////////// Catablepon                                                                     //////////
    //////////       1717(Killed) 162(per hour run) 186(per hour active)                      //////////
    //////////       226644(xp) 21369(per hour run) 24561(per hour active)                    //////////
    //////////       74690(const xp) 7042(per hour run) 8094(per hour active)                 //////////
    //////////                                                                                //////////
    ////////////////////////////////////////////////////////////////////////////////////////////////////


    Got me from 66 to 69 attack.

  7. #107
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    Nice script, been getting a few levels on one of my accounts. Couple of things I noticed/suggestions

    -When using the left click only option, it still clicks on monsters that have already been attacked (*). I think you have it excluded for the right click option, but I had to change a couple things to exclude the mouseovertext *. (This was with giant spiders) - I also changed the left click to a multi click, but that's just personal pref
    -Why not add detection for when the monster has 0 hp and then immediately go to next one instead of waiting for the overhead dealio to go away? (Went ahead and added this in me local version)
    -I was having trouble getting it to eat, so I ended up just putting the food in slot 1 of the action bar, and removing that bar from the ability checker since I don't use all of the ability slots.
    -Another suggestion would be to add reguvinate or however you spell capability to help limit food usage
    -Also you may want to put in OP that you need to have the target popup dealio turned on for it to work (You may have mentioned and I missed it - I had it turned off at LRC b/c it takes up a lot of room

    Hope I didn't come across as raggin on your script, it is definitely really good!

    Progress Report:
    ////////////////////////////////////////////////////////////////////////////////////////////////////
    //////////       (                              )\ )                )     )               //////////
    //////////     ( )\                     )  (   (()/(  (   (  (   ( /(  ( /(   (   (       //////////
    //////////     )((_)  (    (     (   ( /(  )\   /(_)) )\  )\))(  )\()) )\()) ))\  )(      //////////
    //////////    ((_)_   )\   )\ )  )\  )(_))((_) (_))_|((_)((_))\ ((_)\ (_))/ /((_)(()\     //////////
    //////////     | _ ) ((_) _(_/( ((_)((_)_  (_) | |_   (_) (()(_)| |(_)| |_ (_))   ((_)    //////////
    //////////     | _ \/ _ \| ' \))(_-</ _` | | | | __|  | |/ _` | | ' \ |  _|/ -_) | '_|    //////////
    //////////     |___/\___/|_||_| /__/\__,_| |_| |_|    |_|\__, | |_||_| \__|\___| |_|      //////////
    //////////                                               |___/                            //////////
    //////////                                                                                //////////
    //////////  Script runtime:                                                               //////////
    //////////       1 hr 22 min 30 sec(Total) 1 hr 22 min 30 sec(Active) 0 sec(Break)        //////////
    //////////                                                                                //////////
    ////////////////////////////////////////        KILLS       ////////////////////////////////////////
    ////////// Giant Spider                                                                   //////////
    //////////       570(Killed) 415(per hour run) 415(per hour active)                       //////////
    //////////       48450(xp) 35235(per hour run) 35235(per hour active)                     //////////
    //////////       15960(const xp) 11607(per hour run) 11607(per hour active)               //////////
    //////////                                                                                //////////
    ////////////////////////////////////////////////////////////////////////////////////////////////////

  8. #108
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    Amazing script! Im learning a little bit from your scripts man! Keep doing this good work i really appreciate it and im sure more do

  9. #109
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    Script runtime: 5 hr 38 min 1 sec(Total) 5 hr 1 min 39 sec(Active) 36 min 22 sec(Break)
    KILLS
    Minotaur
    1595(Killed) 283(per hour run) 317(per hour active)
    54230(xp) 9626(per hour run) 10787(per hour active)
    17864(const xp) 3171(per hour run) 3553(per hour active)

    Best one yet!

  10. #110
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    hmm was trying at warped cockroach, it does a lot of mouse hovering

    I get 1 kill per minute roflol

    edit: fixed, had to add a little wait before TObjFind.choose

    edit2: superb script mate, this performs great!
    Last edited by Sjoe; 01-06-2014 at 07:27 AM.

    Creds to DannyRS for this wonderful sig!

  11. #111
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    Edit: Nope, disregard this again, I'm still an idiot! xD
    Last edited by Ponyrokkusu; 01-08-2014 at 12:13 PM.

  12. #112
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    hey i got a lil prob when i run the script it asks for something called an army password for decryption when runscape login screen comes up i dont know what to type and if i just click enter it says sucessfully executedor if i cancel it it says


    Exception in Script: Runtime error: "Access violation" at line 421, column 33
    The following DTMs were not freed: [0]
    The following bitmaps were not freed: [Minimap Mask, SMART Debug Image]
    File[C:\Simba\Includes\SRL-6/logs/SRL log (08-01-14 at 03.45.25 PM).txt] has not been freed in the script, freeing it now.
    Last edited by preetham96; 01-08-2014 at 12:46 PM.

  13. #113
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    That would imply you set encryption and a password on your player file when you set it up.

    I never tried that so I'm not sure off the top of my head what may need to be done in the script (if anything).

    If you want to get going immediately, set up another player file without the encryption and use that.

  14. #114
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    Hi Bonsai - thanks for the great script. I'm new to the community and whilst I have used the search button I can't find a solution to my problem... I am sure it's simple.

    I am getting the 'socket disconnected; unpairing' error.

    Could you please help me?

  15. #115
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    Quote Originally Posted by badezy View Post
    Hi Bonsai - thanks for the great script. I'm new to the community and whilst I have used the search button I can't find a solution to my problem... I am sure it's simple.

    I am getting the 'socket disconnected; unpairing' error.

    Could you please help me?
    That message always comes up when a script exits. The question is, why is the script exiting.

    The info to solve your problem is most likely in the simba log. check SIMBADIR/includes/srl-6/logs

    To get more logging in the simba window itself, make sure around line 7 that "{$DEFINE DEBUG_ON}" is not commented out. Also change around line 418 "disableSRLDebug := true" to "disableSRLDebug := false".

    I did a test login this morning and had a problem with the login being recognized. It logged me in fine but the login() function didn't return it just sat waiting. Not sure if a recent update has messed up the SRL library a little.

  16. #116
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    Thanks so much for replying.

    This is the log....

    -- TPlayer.login(): False
    *************************************************
    ***** ERROR GETTING PLAYER LOGGED IN, EXITING!!!
    *************************************************
    -- Freeing the minimap mask
    ****** bonsaiFighter: Script shutting down
    ---- Saving screenshot: bonsaiFighter.png




    But I don't understand because it appears to log in just fine. Then once it logs in it just waits then eventually brings up the menu and then stops.

  17. #117
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    Quote Originally Posted by badezy View Post
    Thanks so much for replying.

    This is the log....

    -- TPlayer.login(): False
    *************************************************
    ***** ERROR GETTING PLAYER LOGGED IN, EXITING!!!
    *************************************************
    -- Freeing the minimap mask
    ****** bonsaiFighter: Script shutting down
    ---- Saving screenshot: bonsaiFighter.png




    But I don't understand because it appears to log in just fine. Then once it logs in it just waits then eventually brings up the menu and then stops.
    Yeah, assuming you have your graphics all set correctly, it looks like an SRL issue with the new RS update. It did it to me on a system that definitely worked well in the past.

    It doesn't look like anyone has reported a bug yet. I'm at work so I can't test and gather info to write up a bug report.

    It might work if you stop/start the script after you get logged in. Depends on whether the isloggedin() function is also wonky.

  18. #118
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    Quote Originally Posted by bonsai View Post
    Yeah, assuming you have your graphics all set correctly, it looks like an SRL issue with the new RS update. It did it to me on a system that definitely worked well in the past.

    It doesn't look like anyone has reported a bug yet. I'm at work so I can't test and gather info to write up a bug report.

    It might work if you stop/start the script after you get logged in. Depends on whether the isloggedin() function is also wonky.
    Understand, thanks very much.

    Could I delete the 'isloggedin()' and then perhaps it will work?

  19. #119
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    Quote Originally Posted by badezy View Post
    Understand, thanks very much.

    Could I delete the 'isloggedin()' and then perhaps it will work?
    Yes, that would probably work around it temporarily.

  20. #120
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    Didn't work I am afraid

  21. #121
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    Quote Originally Posted by badezy View Post
    Didn't work I am afraid
    go to lin 418-420: fill your rafiki data there:
    Code:
       players.setup(['bot'], 'much');
       currentPlayer := 0;
       players[currentPlayer].world := 120;
    works for me

    Creds to DannyRS for this wonderful sig!

  22. #122
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    Hey, I tried that - same thing, can I maybe add you to Skype to show you what I am doing on my screen?

  23. #123
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    Quote Originally Posted by badezy View Post
    Hey, I tried that - same thing, can I maybe add you to Skype to show you what I am doing on my screen?
    euh sure, gimme your skype

    Creds to DannyRS for this wonderful sig!

  24. #124
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    Hey I just wanna thank you both for your help - I've resolved the issue. It was me fucking up the setup. I apologise for jerking you both around.

  25. #125
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    Hi Bonsai, I've been using your script alot - with no issues. But all of a sudden I am getting this quite alot:

    Code:
    TObjFind.choose: found 1 possible objects
    TObjFind.choose: mouse moved to object 0
    TObjFind.choose: examining mouseText=
    ****** Didnt find a Flesh Crawler to fight.  timesFailed = 29
    Any fixes?

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