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Thread: [SRL-6] bonsaiFighter

  1. #201
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    Quote Originally Posted by Reliquin95726 View Post
    Having some issues with it attacking 5-6 spiders at a time, i end up surviving but it uses 7-8 lobsters due to continuously engaging more instead of finishing off the ones that are attacking it.
    Haha, I love when that happens!!

    Do you have the pop ups enabled? The script isn't detecting that you got into a fight so it's attacking another NPC.

    More of the debug output would be helpful to see the problem.

  2. #202
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    Quote Originally Posted by shazs View Post
    And about the colors.. every once in a while it will attack a rat.. idk why.. maybe its just antiban or maybe its the colors, but its not really a problem. I just wanted to mention that it does this.
    The rat should be due to a color match in common with the minotaur. Harmless enough imo although it will be a little bit off on XP tracking.

    Thanks for sharing the entry back! Anyone else who can please do the same. 20-63 looks pretty tight on the size match.

    I'm planning on working on the script in a few weeks when I'm settled down. I have some new logic for the fight detection so maybe fix some of those false alarms.

  3. #203
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    20-63 is the original size match that you had listed I'll see if I can help you out and get some more colors for you. Is there any potential for banking being added to the bot?

  4. #204
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    Quote Originally Posted by shazs View Post
    20-63 is the original size match that you had listed I'll see if I can help you out and get some more colors for you. Is there any potential for banking being added to the bot?
    Oh, that's because I was matching on the tiny white horns. Run the test program in post 2 against your screenshot and it should show you how big your current matches are returning. If they're larger than 63 you'll be missing them with that entry.

    Adding banking would mean making a branch script just for a specific NPC. I've thought about doing it for DRS since so many people like them. It's not a huge chore, the main script logic is simple. It just needs SPS maps and a little logic to use them.

  5. #205
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    Quote Originally Posted by bonsai View Post
    Haha, I love when that happens!!

    Do you have the pop ups enabled? The script isn't detecting that you got into a fight so it's attacking another NPC.

    More of the debug output would be helpful to see the problem.
    next time i run it ill run the debug with it. also ill check out to see if i had that running, im pretty sure i do but you never know :-P ill give ya an update tomorrow probably.

  6. #206
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    I have a suggestion;

    It would be awesome if the script could use regenerate (which only works out of combat) when below a certain HP threshold, that way the script could run indefinitely, and I could use a 2H weapon! =]

    But the script runs pretty good on Giant Spiders and Ankous for me on OpenGL, thanks a bunch for your work!

  7. #207
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    for some reason it doesn't attack anything. having problem finding npc

  8. #208
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    What npc are you attempting to attack? The colors may not have been updated for the specific npc yet.

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    Quote Originally Posted by rewopelet View Post
    for some reason it doesn't attack anything. having problem finding npc
    Like Rewopelet said what npc's are you trying to attack ?

    I encountered this problem when i first started using the script , you should check and make sure you set up your interface and graphics correctly, are you running in OpenGL or Direct-x ?
    People will match their shoes with their hats but won’t match their actions with their words.

  10. #210
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    I'm actually testing the script, been running it for a good 10 hours on two accounts. Works fairly decent, love how you can adjust things so easily.
    Tsunami

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    did DRS got a colour change?

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    only one way to find out

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    Quote Originally Posted by xevo1 View Post
    I'm actually testing the script, been running it for a good 10 hours on two accounts. Works fairly decent, love how you can adjust things so easily.
    Would you mind sharing your settings/monsters?

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    Well, I'm using the default NPC's that came with it - I haven't tried adding my own!
    Tsunami

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    But which npc's are you attacking? Some of the colors haven't changed such as catablepons, but others such as corpse mages need to be updated. It would just help to know which ones dont need to be updated.

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    there should be a page where players post their monster's colour number and such ~.~ thought it was a great idea.

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    Quote Originally Posted by nutta124 View Post
    there should be a page where players post their monster's colour number and such ~.~ thought it was a great idea.
    Try to make it a forum that's a great idea in my opinion
    People will match their shoes with their hats but won’t match their actions with their words.

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    i looked at the libnpcStandard.xml.txt

    and just informing you that the deadly red spider information on their is false
    People will match their shoes with their hats but won’t match their actions with their words.

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    Just letting you know , i don't know why but the script will be running fine then it will attack a npc not fully kill and hop to another and continue like its not being attacked other times it will attack the ones it didn't finish but ive died numerous times now and it's just getting so frustrating cause i will think to my self that i can go do something else other than babysitting and come back dead ( the script is great don't get me wrong dude, just it's something to look into i'm not sure if this is happening/happened to other individuals running this script)
    Last edited by TimeRiders; 07-04-2014 at 10:40 AM.
    People will match their shoes with their hats but won’t match their actions with their words.

  20. #220
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    where do i add my own npc? in the script it siad in ''libnpcUser.xml'' but theres only libpcStandard.xml?!?

  21. #221
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    Quote Originally Posted by nutta124 View Post
    where do i add my own npc? in the script it siad in ''libnpcUser.xml'' but theres only libpcStandard.xml?!?
    Someone correct me if im wrong but you download the second file it should say "libnpcStandard.xml.txt" then you just add the npc like the rest
    People will match their shoes with their hats but won’t match their actions with their words.

  22. #222
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    Quote Originally Posted by TimeRiders View Post
    Someone correct me if im wrong but you download the second file it should say "libnpcStandard.xml.txt" then you just add the npc like the rest
    libnpcStandard.xml is the file automatically installed by the script. You make libnpcUser.xml yourself, just follow the same structure as the other one.

    If the script updates it will only change libnpcStandard.xml and you won't lose your manual entries in libnpcUser.xml.

    You can also add entries to libnpcStandard.xml. You just carry the risk that the script will overwrite them.

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    Quote Originally Posted by TimeRiders View Post
    Just letting you know , i don't know why but the script will be running fine then it will attack a npc not fully kill and hop to another and continue like its not being attacked other times it will attack the ones it didn't finish but ive died numerous times now and it's just getting so frustrating cause i will think to my self that i can go do something else other than babysitting and come back dead ( the script is great don't get me wrong dude, just it's something to look into i'm not sure if this is happening/happened to other individuals running this script)
    If it moves on to another NPC that means it thought the fight was over (did not detect the in-fight popup).

    I need to rework some of that logic. I'm thinking to use the red targeting circle as a primary indicator and the popup as a secondary.

    It's disappointing it didn't recognize your low health and let it die.

  24. #224
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    The script ran for 4 hours but it self shutdown
    Exception in Script: Runtime error: "Out of memory" at line 145, column 23 in file "C:\Simba\Includes\srl-6\lib\utilities\wrappers.simba"
    The following DTMs were not freed: [0]
    The following bitmaps were not freed: [Minimap Mask, SMART Debug Image, Gametab Bitmap[13], Gametab Bitmap[12], Gametab Bitmap[11], Gametab Bitmap[10], Gametab Bitmap[9], Gametab Bitmap[8], Gametab Bitmap[7], Gametab Bitmap[6], Gametab Bitmap[5], Gametab Bitmap[4], Gametab Bitmap[3], Gametab Bitmap[2], Gametab Bitmap[0], Gametab Bitmap[1]]
    File[C:\Simba\Includes\SRL-6/logs/SRL log (10-07-14 at 10.31.50 PM).txt] has not been freed in the script, freeing it now.

  25. #225
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    Quote Originally Posted by nutta124 View Post
    The script ran for 4 hours but it self shutdown
    Yuck I don't like the looks of that one at all. No clue how to debug a memory leak in a script lol.

    It's probably some slop in libobjfind.simba.

    You doing anything unusual like a two color npc?

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