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Thread: [All logs supported] LumbyBonfire {RS3}{SRL-6}

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    Default [All logs supported] LumbyBonfire {RS3}{SRL-6}

    Hello everyone,

    I've decided that the script is stable enough to post here. This is just a re-post of the topic I made in the 'First scripts' section.


    Features:


    - Regular, Oak, Willow, Maple, Yew, Magic, and Elder logs supported
    - Fire Spirits supported
    - Paint proggy including accurate XP counting. (Does not include bonus XP from other players in Bonfire)
    - Uses Spin Tickets when obtained
    - Will try to find bank if lost, logs out if things go wrong


    Requirements:


    - Fully installed & updated SRL-6


    Set-Up:


    - Set your layout to 'Old-School'
    - Stand in front of Lumbridge's Combat Academy bank
    - Put the log type set in the script in the correct bank slot
    Following is only needed if 'setCamera' is false:
    -- Click compass to set to North
    -- Move camera all the way up
    -- Zoom in to where the bank is visible 4 paces away

    Example:



    Bugs:


    - Fire Spirit collecting hasn't been tested much
    - Different logs other than maple haven't been tested much


    Proggies:


    Reply with your proggies!

    Please report any bugs/issues that occur c:

    Changelog:


    v1.2:
    - Update from v1.1 in First Scripts section
    Attached Files Attached Files
    Last edited by slayr288; 11-25-2013 at 04:31 AM.

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    Nice release!

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    Good work.

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    Tried to run the script, it logged in but just stood at the bank chest doing nothing after it logged in. Any solutions? I can test more if you want

    Here's the debug btw:

    ------ Found lobby screen
    ---- TPlayer.loginToLobby(): True
    ------ TRSLobby.findPlayButton(): result = True
    ---- WARNING: Unknown color count: 1684
    ---- HINT: Please report this issue in the SRL bugs section of the forum
    ------ Saving screenshot: unknown_login_count.png
    ---- Login response: One minute as passed...
    ------ All players inactive...
    -- TPlayer.login(): False
    Warning! You passed a wrong xe to a finder function: 959. The client has a width of 800, thus the xe is out of bounds. Setting the value to 799 (w-1) for now.
    Warning! You passed a wrong ye to a finder function: 610. The client has a height of 600, thus the ye is out of bounds. Setting the value to 599 (h-1) for now.
    ---- TRSGameTab.__initTabs(): Setup gametab properties
    -- TRSGameTabs.openTab(1)
    ---- Opening tab via gametab navigation bar
    -- TRSGameTabs.openTab(1): result = False
    -- TRSGameTabs.openTab(2)
    ---- Opening tab via gametab navigation bar
    -- TRSGameTabs.openTab(2): result = False
    -- TPlayer.login()
    ---- TPlayer.loginToLobby()
    ------ Player xxxxxx is not active...

    Gr, superduperd

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    Quote Originally Posted by superduperd View Post
    Tried to run the script, it logged in but just stood at the bank chest doing nothing after it logged in. Any solutions? I can test more if you want

    Here's the debug btw:

    ------ Found lobby screen
    ---- TPlayer.loginToLobby(): True
    ------ TRSLobby.findPlayButton(): result = True
    ---- WARNING: Unknown color count: 1684
    ---- HINT: Please report this issue in the SRL bugs section of the forum
    ------ Saving screenshot: unknown_login_count.png
    ---- Login response: One minute as passed...
    ------ All players inactive...
    -- TPlayer.login(): False
    Warning! You passed a wrong xe to a finder function: 959. The client has a width of 800, thus the xe is out of bounds. Setting the value to 799 (w-1) for now.
    Warning! You passed a wrong ye to a finder function: 610. The client has a height of 600, thus the ye is out of bounds. Setting the value to 599 (h-1) for now.
    ---- TRSGameTab.__initTabs(): Setup gametab properties
    -- TRSGameTabs.openTab(1)
    ---- Opening tab via gametab navigation bar
    -- TRSGameTabs.openTab(1): result = False
    -- TRSGameTabs.openTab(2)
    ---- Opening tab via gametab navigation bar
    -- TRSGameTabs.openTab(2): result = False
    -- TPlayer.login()
    ---- TPlayer.loginToLobby()
    ------ Player xxxxxx is not active...

    Gr, superduperd
    Update SRL to latest version, there is a bug fix for the backback tab not being recognized.
    Last edited by slayr288; 11-26-2013 at 11:41 PM.

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    The Mayor was here. He has the Powah.
    Last edited by The Mayor; 05-10-2015 at 03:40 PM.

    Creds to DannyRS for this wonderful sig!

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    Quote Originally Posted by slayr288 View Post
    Update SRL to latest version, there is a bug fix for the backback tab not being recognized.
    Firstly, thanks for the fast reply!

    Did that, still got the same problem, it logs in, stands there doing nothing. Then at one point, it opens the esc menu and wants to go back to the lobby. However, it doesnt click the 'exit to lobby' button but still thinks it does do that. I think that the problem is at the point where it logs in and the script does not recognise that. I'll also try some other script to ensure that it is not a problem with my settings (max brightness/Opengl mode/ fixed/old school, something i forgot here maybe?).

    Here's the debug:
    ---- Waiting for lobby screen...
    ------ TRSLobby.findPlayButton(): result = True
    ---- WARNING: Unknown color count: 716
    ---- HINT: Please report this issue in the SRL bugs section of the forum
    ------ Saving screenshot: unknown_login_count.png
    ---- Login response: One minute as passed...
    ------ All players inactive...
    -- TPlayer.login(): False
    Warning! You passed a wrong xe to a finder function: 959. The client has a width of 800, thus the xe is out of bounds. Setting the value to 799 (w-1) for now.
    Warning! You passed a wrong ye to a finder function: 610. The client has a height of 600, thus the ye is out of bounds. Setting the value to 599 (h-1) for now.
    ---- TRSGameTab.__initTabs(): Setup gametab properties
    -- TRSGameTabs.openTab(1)
    ---- Opening tab via gametab navigation bar
    -- TRSGameTabs.openTab(1): result = False
    -- TRSGameTabs.openTab(2)
    ---- Opening tab via gametab navigation bar
    -- TRSGameTabs.openTab(2): result = False
    -- TPlayer.login()
    ---- ERROR: TPlayer.loginToLobby(): Failed to find username and/or password box
    ---- ERROR: TPlayer.loginToLobby(): Failed to find username and/or password box
    ---- ERROR: TPlayer.loginToLobby(): Failed to find username and/or password box
    ---- ERROR: TPlayer.loginToLobby(): Failed to find username and/or password box
    ---- ERROR: TPlayer.loginToLobby(): Failed to find username and/or password box
    ---- ERROR: TPlayer.loginToLobby(): Failed to find username and/or password box
    ---- ERROR: TPlayer.loginToLobby(): Failed to find username and/or password box
    ---- ERROR: TPlayer.loginToLobby(): Failed to find username and/or password box
    ---- Waiting for lobby screen...
    ------ TRSLobby.findPlayButton(): result = True

    Gr, super

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    @superduperd

    Are you sure your graphic settings are the following?

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    I keep getting this error
    ---- Setup SRL in 21263ms.
    -- setupSRL(): True
    -- TPlayer.login()
    ---- TPlayer.loginToLobby()
    Exception in Script: Runtime error: "Access violation" at line 1131, column 7 in file "C:\Simba\Includes\SRL-6\lib\core\players.simba"
    The following bitmaps were not freed: [Minimap Mask, SMART Debug Image]
    File[C:\Simba\Includes\SRL-6/logs/SRL log (28-11-13 at 12.47.37 AM).txt] has not been freed in the script, freeing it now.
    any help would be appreciated

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    Quote Originally Posted by slayr288 View Post
    @superduperd

    Are you sure your graphic settings are the following?
    Yup, i check check doublechecked it. Just tried again, the script still seems to notice that it isnt logged in. After the bold line in the debug it keeps waiting for about a minute and then most of the time it goes looking for the 'play' button in lobby again (at which point i manually enter lobby to let the script find the button), it hits the play button again but just keeps waiting when i logged in.

    debug:

    ---- Waiting for lobby screen...
    ------ TRSLobby.findPlayButton(): result = True
    ---- WARNING: Unknown color count: 1488
    ---- HINT: Please report this issue in the SRL bugs section of the forum
    ------ Saving screenshot: unknown_login_count.png
    ---- FATAL ERROR: No other players left, terminating
    ---- Freeing the minimap mask
    ---- Succesfully freed SMART[4316]
    ---- Freeing gametabs bitmaps...
    Successfully executed.


    Gr, super

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    Quote Originally Posted by almost1monkey View Post
    I keep getting this error
    ---- Setup SRL in 21263ms.
    -- setupSRL(): True
    -- TPlayer.login()
    ---- TPlayer.loginToLobby()
    Exception in Script: Runtime error: "Access violation" at line 1131, column 7 in file "C:\Simba\Includes\SRL-6\lib\core\players.simba"
    The following bitmaps were not freed: [Minimap Mask, SMART Debug Image]
    File[C:\Simba\Includes\SRL-6/logs/SRL log (28-11-13 at 12.47.37 AM).txt] has not been freed in the script, freeing it now.
    any help would be appreciated
    Do you have the latest SMART and SRL?

    @superduperd

    Well, that's odd because that is a SRL error and not a script error.
    Do you have SMART v8.3?

    If you do, try re-installing SRL according to the tutorial.
    If you don't, install v8.3 and see if it works.
    Stay Blessed

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    Quote Originally Posted by slayr288 View Post
    Do you have the latest SMART and SRL?

    @superduperd

    Well, that's odd because that is a SRL error and not a script error.
    Do you have SMART v8.3?

    If you do, try re-installing SRL according to the tutorial.
    If you don't, install v8.3 and see if it works.
    i totally missed the part where i should check the 'slim headers' option in interface settings. I'm sorry to have wasted your time man, but i surely appreciated your help! Runs now!

    gr, super

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    Quote Originally Posted by superduperd View Post
    i totally missed the part where i should check the 'slim headers' option in interface settings. I'm sorry to have wasted your time man, but i surely appreciated your help! Runs now!

    gr, super
    No problem, glad you got it working. :P
    Stay Blessed

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    when i set it up, it start's to make a line of fire's. It doens't feed the wood to the bonfire. What did i do wrong?

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    Quote Originally Posted by henk4 View Post
    when i set it up, it start's to make a line of fire's. It doens't feed the wood to the bonfire. What did i do wrong?
    What log are you using?
    Stay Blessed

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    You may want to add a check to see if a fire exists after you first withdraw logs. Right now, with the first load it will always sit there and try to click "Light [log]", even if it's standing on top of a fire. Needless to say that doesn't work, and it puts the script in an infinite loop of trying to do something it can't.
    Long ago, the '90s Nicktoons lived together in harmony. Then, everything changed when the century turned. Only Avatar, the best of the 2000's Nicktoons, could save them. But when the channel needed it most, the show finished. Four years passed and Mike and Bryan created the new Avatar: Legend of Korra. And although the show itself is great, it has a long way to go before it can live up to The Last Airbender. But I believe Korra can save Nickelodeon.

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    Quote Originally Posted by slayr288 View Post
    What log are you using?
    maple logs, just like the standaart logs in the script.

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    Another little observation, to add bank pin compatibility just add this in between the Begin on line 501 and the if(BankScreen... on 502:
    Code:
    wait(random(1000,2000));
    if (pinscreen.isOpen()) then
    pinscreen.enter(Players[CurrentPlayer].bankPin);
    After clicking the bank chest it waits 1-2 seconds, then checks for the pin screen. If it's there, it enters the pin according to what's in the player file. That way, it should be able to run past 6 hours for players with pins.

    Edit: Also, in the useOnFire function, you can add in
    Code:
    while not(tabBackpack.isOpen()) do
          tabBackpack.open();
    just after the first repeat, to avoid another issue I found where it would open the friends tab and not switch back to the backpack.

    After making the couple changes I mentioned, I managed a 9-hour run with maples. Overall, a very good script (especially for a first script).

    Edit 2: I just wanted to let you know I hit 99 fm today using only this script (from 60-something). Regularly ran for 6 hours straight, although I never managed to reproduce that 9-hour run with it. Still I would like to suggest considering my suggestions (namely looking into the "Friends" tab thing), they add quite a bit of stability. Good luck with any future releases!
    Long ago, the '90s Nicktoons lived together in harmony. Then, everything changed when the century turned. Only Avatar, the best of the 2000's Nicktoons, could save them. But when the channel needed it most, the show finished. Four years passed and Mike and Bryan created the new Avatar: Legend of Korra. And although the show itself is great, it has a long way to go before it can live up to The Last Airbender. But I believe Korra can save Nickelodeon.

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    Exception in Script: Unknown compiler directives at 11:3

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    "muk-as program LumbyBonfire; " doesn't get read, without it the script starts

    The script has trouble logging it, it doesn't even move the mouse. Can you please help

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    mm, My guy seem to be standing in front of the chest and just stood there and moving or anything

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    ''isMouseOverText(): False'' and it loged me out help?

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    Is this script still being maintained?

    There seems to be a problem with the mouse over text not reading properly while banking...
    Did I manage to mess up my setup or is the script broken?

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    Is this script wokring?
    NightLeaf Presents: A Working RS3 Script
    (RS3) - NiteLeaf's Supreme Chopper - (Bonfire Support!)

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    Mine won't even start. I get this.
    -- TPlayerArray.setup()
    ---- ERROR: Couldn't find army file()
    -- TPlayerArray.setup(): false

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