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Thread: All in one DIVINATION - footballjds

  1. #251
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    Quote Originally Posted by footballjds View Post
    Hey guys,

    I've updated the script and the include again. Please delete and re-download.
    All bugs should be fixed. keep the reports coming in!
    deleted and re-downloaded, but still getting the same msg;

  2. #252
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    Quote Originally Posted by odisey View Post
    deleted and re-downloaded, but still getting the same msg;
    thanks, try again.

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    Quote Originally Posted by footballjds View Post
    thanks, try again.
    testing now, will report back in 15 minutes

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    Quote Originally Posted by footballjds View Post
    thanks, try again.
    Great job.

  5. #255
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    Works like a charm

    Would it be a good idea to implement a function that play a sound when someone says something in public chat? Ashaman has this implemented in his sally hunter when another person comes near (wouldnt work in this script since there mostly are people around the divination spots), makes it way more easily monitored

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    Quote Originally Posted by odisey View Post
    Great job.
    ty

    Quote Originally Posted by superduperd View Post
    Works like a charm

    Would it be a good idea to implement a function that play a sound when someone says something in public chat? Ashaman has this implemented in his sally hunter when another person comes near (wouldnt work in this script since there mostly are people around the divination spots), makes it way more easily monitored
    Glad to hear it. Would it be a good idea? That is a question for villavu. I don't care if there are legits talking. Half the people at div are bots and the other half don't talk much since they're mostly afk. Not replying to a legit isn't bot-like, it is simply lazy or un-social.

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  8. #258
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    Quote Originally Posted by footballjds View Post
    ty



    Glad to hear it. Would it be a good idea? That is a question for villavu. I don't care if there are legits talking. Half the people at div are bots and the other half don't talk much since they're mostly afk. Not replying to a legit isn't bot-like, it is simply lazy or un-social.
    How high are ban rates using Simba? Is client detectable?

  9. #259
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    Quote Originally Posted by odisey View Post
    How high are ban rates using Simba? Is client detectable?
    Client is technically detectable but they don't detect it. Very little bans to my knowledge except for suicide botters.

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    Quote Originally Posted by acredelta View Post
    Client is technically detectable but they don't detect it. Very little bans to my knowledge except for suicide botters.
    Well thanks. But from my experience botting time does not really matter unless you bot literally 21- 24 hours per day.

  11. #261
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    Well,Great job on the script. Works fine except my problem with opengl. I dont know if anyone else has this but directx works flawlessly, no lag. But of course we need opengl for simba and that laggggggs like a bitch. It is causing the bot to double click at the convert options interface and causes the second click to make the player walk away from the rift, ending the converting session. I looked throught the script but cant seem to figure out where to take away the double click. Other than that it works great . any help would be appreciated

  12. #262
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    Quote Originally Posted by odisey View Post
    Well thanks. But from my experience botting time does not really matter unless you bot literally 21- 24 hours per day.
    Haha yeah, 21-24 is what I mean by suicide. Check http://villavu.com/forum/forumdisplay.php?f=215 for an actual idea though.

  13. #263
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    Quote Originally Posted by epi View Post
    Well,Great job on the script. Works fine except my problem with opengl. I dont know if anyone else has this but directx works flawlessly, no lag. But of course we need opengl for simba and that laggggggs like a bitch. It is causing the bot to double click at the convert options interface and causes the second click to make the player walk away from the rift, ending the converting session. I looked throught the script but cant seem to figure out where to take away the double click. Other than that it works great . any help would be appreciated
    I don't really want to support a computer as laggy as yours. The reason the script will double click is because your computer lags passed the min wait threshold for the the convert option. Believe it or not the script actually presses the key(1, 2 or 3) before ever clicking and then waits up to a second or so. so if you're getting two clicks you're looking at a 3ish second delay. That is terrible.

  14. #264
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    Quote Originally Posted by footballjds View Post
    I don't really want to support a computer as laggy as yours. The reason the script will double click is because your computer lags passed the min wait threshold for the the convert option. Believe it or not the script actually presses the key(1, 2 or 3) before ever clicking and then waits up to a second or so. so if you're getting two clicks you're looking at a 3ish second delay. That is terrible.
    How do I get rid of the extra click though? The interface closes and one memory gets converted before it clicks again. I could probably do without the extra and be fine



    I've also been watching it and notice that now only occasionally it does like 1 in 3...

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    Quote Originally Posted by epi View Post
    How do I get rid of the extra click though? The interface closes and one memory gets converted before it clicks again. I could probably do without the extra and be fine.
    I can't write a script catered to you so you'll have to figure it out. Simply editing the logic in the wait2convert function/procedure should resolve the issue

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    Quote Originally Posted by footballjds View Post
    Simply editing the logic in the wait2convert function/procedure should resolve the issue
    Thanks. Thats all I was looking for. I just didnt really know what to mess with

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    Quote Originally Posted by epi View Post
    Thanks. Thats all I was looking for. I just didnt really know what to mess with
    i lied, don't edit the wait to convert. edit the ConvertMemories function.

    Simba Code:
    function convertMemories: boolean;
    var
      threshold, i, eM, m: integer;
    begin
      countMemories(eMemoriesCon, memoriesCon);
      if openRift then
      begin
        if wait2Convert then
        begin
          wait(randomRange(50,200));
          threshold := getSystemTime + randomRange(6000,8000);
          while (threshold > getSystemTime) and riftOpen do
          begin
            convertOption(i);
            wait(randomRange(2000, 3000));//add this line
            //remove this: wait(randomRange(800, 1200));
            inc(i);
          end;
        end;
        if (threshold > getSystemTime) and (not riftOpen) then
          result := waitWhileConverting;
        if result then
        begin
          countMemories(eM, m);
          eMemoriesCon := eMemoriesCon - eM;
          memoriesCon := memoriesCon - m;
          printProgress;
        end;
      end;
      memoriesCon := 0;
      eMemoriesCon := 0;
    end;

  18. #268
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    Quote Originally Posted by footballjds View Post
    i lied, don't edit the wait to convert. edit the ConvertMemories function.

    Simba Code:
    function convertMemories: boolean;
    var
      threshold, i, eM, m: integer;
    begin
      countMemories(eMemoriesCon, memoriesCon);
      if openRift then
      begin
        if wait2Convert then
        begin
          wait(randomRange(50,200));
          threshold := getSystemTime + randomRange(6000,8000);
          while (threshold > getSystemTime) and riftOpen do
          begin
            convertOption(i);
            wait(randomRange(2000, 3000));//add this line
            //remove this: wait(randomRange(800, 1200));
            inc(i);
          end;
        end;
        if (threshold > getSystemTime) and (not riftOpen) then
          result := waitWhileConverting;
        if result then
        begin
          countMemories(eM, m);
          eMemoriesCon := eMemoriesCon - eM;
          memoriesCon := memoriesCon - m;
          printProgress;
        end;
      end;
      memoriesCon := 0;
      eMemoriesCon := 0;
    end;

    I guess I'm not too bad after all... This is what I changed it too and it's been working correctly.

    Simba Code:
    wait(randomRange(1500, 3000));

    I just looked for when it waits under that function so I guesss my lack of knowledge worked out
    Thanks.

  19. #269
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    Hmmm it doesnt choose the converting option anymore all of a sudden, just keeps hanging at that screen. Sometimes it hangs while standing at the rift too. Re-updated everything and still does this. I've lost the debug but ill get it later on

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    Quote Originally Posted by superduperd View Post
    Hmmm it doesnt choose the converting option anymore all of a sudden, just keeps hanging at that screen. Sometimes it hangs while standing at the rift too. Re-updated everything and still does this. I've lost the debug but ill get it later on
    Let me guess. Another usefull update. I will probably turn my internet connection off before I run simba again. LOL

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    Quote Originally Posted by odisey View Post
    Let me guess. Another usefull update. I will probably turn my internet connection off before I run simba again. LOL
    Probably for the best. It is a shoddy program for sure.

    http://villavu.com/forum/showthread....324&highlight=

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  23. #273
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    Quote Originally Posted by Ashaman88 View Post
    Probably for the best. It is a shoddy program for sure.

    http://villavu.com/forum/showthread....324&highlight=
    When? And how? That is insane. You just ... man ... what the helll? How did you get through updates? And what about reports? I hope you posted that on official runescape forums.

    You are my new hero. Not the guy who has botted 1.5 billion XP. You are the guy who botted for over a MONTH straight.

    Like really ... my english is way to bad to describe my feelings. I need to learn how to code when I pass through semester.

  24. #274
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    Quote Originally Posted by acredelta View Post
    Lol'd.
    OT: SPS was updated yesterday but if it's 'hanging' at the convert screen it's unrelated to SPS and maybe on your end?
    re-updated and redownloaded everything, still getting the same error.

    Code:
    -- exitSquealOfFortune()
    ---- Found goblin color around {X = 311, Y = 162} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    -- exitSquealOfFortune(): result = False
    -- exitSquealOfFortune()
    ---- Found goblin color around {X = 320, Y = 156} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    -- exitSquealOfFortune(): result = False
    -- exitSquealOfFortune()
    ---- Found goblin color around {X = 314, Y = 162} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    -- exitSquealOfFortune(): result = False
    -- exitSquealOfFortune()
    ---- Found goblin color around {X = 313, Y = 164} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    -- exitSquealOfFortune(): result = False
    -- exitSquealOfFortune()
    ---- Found goblin color around {X = 311, Y = 161} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    -- exitSquealOfFortune(): result = False
    -- chooseOption.isOpen(): result = true
    -- chooseOption._select():
    ---- chooseOption.isOpen(): result = true
    ---- Options found: [Harvest Radiant wisp, Walk here, Examine Radiant wisp, Cancel]
    ---- Found option "Harvest " in "Harvest Radiant wisp"
    -- chooseOption.select() result = true
    -- TRSMinimap.waitFlag()
    ---- Waiting until flag distance equals 0...
    ---- Flag is not present, resulting true
    -- TRSMinimap.waitFlag(): True
    -- exitSquealOfFortune()
    ---- Found goblin color around {X = 256, Y = 152} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    -- exitSquealOfFortune(): result = False
    -- exitSquealOfFortune()
    ---- Found goblin color around {X = 257, Y = 132} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    -- exitSquealOfFortune(): result = False
    -- exitSquealOfFortune()
    ---- Found goblin color around {X = 257, Y = 128} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    -- exitSquealOfFortune(): result = False
    -- exitSquealOfFortune()
    ---- Found goblin color around {X = 262, Y = 121} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    -- exitSquealOfFortune(): result = False
    -- exitSquealOfFortune()
    ---- Found goblin color around {X = 261, Y = 120} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    -- exitSquealOfFortune(): result = False
    -- exitSquealOfFortune()
    ---- Found goblin color around {X = 260, Y = 123} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    -- exitSquealOfFortune(): result = False
    -- exitSquealOfFortune()
    ---- Found goblin color around {X = 262, Y = 121} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    -- exitSquealOfFortune(): result = False
    -- exitSquealOfFortune()
    ---- Found goblin color around {X = 262, Y = 121} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    -- exitSquealOfFortune(): result = False
    -- exitSquealOfFortune()
    ---- Found goblin color around {X = 262, Y = 121} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    -- exitSquealOfFortune(): result = False
    -- exitSquealOfFortune()
    ---- Found goblin color around {X = 262, Y = 121} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    -- exitSquealOfFortune(): result = False
    -- exitSquealOfFortune()
    ---- Found goblin color around {X = 262, Y = 121} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    -- exitSquealOfFortune(): result = False
    -- chooseOption.isOpen(): result = true
    -- chooseOption._select():
    ---- chooseOption.isOpen(): result = true
    ---- Options found: [Harvest Radiant spring, Walk here, Examine Radiant spring, Cancel]
    ---- Found option "Harvest " in "Harvest Radiant spring"
    -- chooseOption.select() result = true
    -- TRSMinimap.waitFlag()
    ---- Waiting until flag distance equals 0...
    ---- Flag is not present, resulting true
    -- TRSMinimap.waitFlag(): True
    -- exitSquealOfFortune()
    ---- Found goblin color around {X = 262, Y = 121} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    -- exitSquealOfFortune(): result = False
    -- exitSquealOfFortune()
    ---- Found goblin color around {X = 262, Y = 121} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    -- exitSquealOfFortune(): result = False
    -- exitSquealOfFortune()
    ---- Found goblin color around {X = 347, Y = 261} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    ---- Found goblin color around {X = 345, Y = 279} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    -- exitSquealOfFortune(): result = False
    -- exitSquealOfFortune()
    ---- Found goblin color around {X = 345, Y = 279} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    -- exitSquealOfFortune(): result = False
    -- exitSquealOfFortune()
    ---- Found goblin color around {X = 262, Y = 121} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    -- exitSquealOfFortune(): result = False
    -- exitSquealOfFortune()
    ---- Found goblin color around {X = 262, Y = 121} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    -- exitSquealOfFortune(): result = False
    -- exitSquealOfFortune()
    ---- Found goblin color around {X = 262, Y = 121} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    -- exitSquealOfFortune(): result = False
    -- exitSquealOfFortune()
    ---- Found goblin color around {X = 336, Y = 280} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    -- exitSquealOfFortune(): result = False
    -- exitSquealOfFortune()
    ---- Found goblin color around {X = 336, Y = 279} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    -- exitSquealOfFortune(): result = False
    -- exitSquealOfFortune()
    ---- Found goblin color around {X = 262, Y = 121} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    -- exitSquealOfFortune(): result = False
    -- exitSquealOfFortune()
    ---- Found goblin color around {X = 327, Y = 251} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    -- exitSquealOfFortune(): result = False
    -- exitSquealOfFortune()
    ---- Found goblin color around {X = 322, Y = 254} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    -- exitSquealOfFortune(): result = False
    -- exitSquealOfFortune()
    ---- Found goblin color around {X = 262, Y = 121} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    -- exitSquealOfFortune(): result = False
    -- exitSquealOfFortune()
    ---- Found goblin color around {X = 260, Y = 120} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    -- exitSquealOfFortune(): result = False
    -- exitSquealOfFortune()
    ---- Found goblin color around {X = 325, Y = 285} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    -- exitSquealOfFortune(): result = False
    -- exitSquealOfFortune()
    ---- Found goblin color around {X = 318, Y = 278} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    -- exitSquealOfFortune(): result = False
    -- exitSquealOfFortune()
    ---- Found goblin color around {X = 333, Y = 248} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    ---- Found goblin color around {X = 337, Y = 279} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    -- exitSquealOfFortune(): result = False
    -- exitSquealOfFortune()
    ---- Found goblin color around {X = 323, Y = 254} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    -- exitSquealOfFortune(): result = False
    -- exitSquealOfFortune()
    ---- Found goblin color around {X = 261, Y = 121} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    -- exitSquealOfFortune(): result = False
    -- exitSquealOfFortune()
    ---- Found goblin color around {X = 262, Y = 121} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    -- exitSquealOfFortune(): result = False
    -- exitSquealOfFortune()
    ---- Found goblin color around {X = 340, Y = 278} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    -- exitSquealOfFortune(): result = False
    -- exitSquealOfFortune()
    ---- Found goblin color around {X = 339, Y = 277} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    -- exitSquealOfFortune(): result = False
    -- exitSquealOfFortune()
    ---- Found goblin color around {X = 320, Y = 254} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    -- exitSquealOfFortune(): result = False
    -- exitSquealOfFortune()
    ---- Found goblin color around {X = 320, Y = 254} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    -- exitSquealOfFortune(): result = False
    -- exitSquealOfFortune()
    ---- Found goblin color around {X = 262, Y = 121} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    -- exitSquealOfFortune(): result = False
    -- exitSquealOfFortune()
    ---- Found goblin color around {X = 337, Y = 274} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    -- exitSquealOfFortune(): result = False
    -- exitSquealOfFortune()
    ---- Found goblin color around {X = 262, Y = 121} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    ---- Found goblin color around {X = 345, Y = 266} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    -- exitSquealOfFortune(): result = False
    -- chooseOption.isOpen(): result = true
    -- chooseOption._select():
    ---- chooseOption.isOpen(): result = true
    ---- Options found: [Harvest Radiant spring, Harvest Radiant wisp, Walk here NLKav (level: 200), Follow NLKav (level: 200), Trade with NLKav (level: 200), Examine Radiant spring, Examine Radiant wisp, Cancel]
    ---- Found option "Harvest " in "Harvest Radiant spring"
    -- chooseOption.select() result = true
    -- TRSMinimap.waitFlag()
    ---- Waiting until flag distance equals 0...
    ---- Flag is not present, resulting true
    -- TRSMinimap.waitFlag(): True
    -- exitSquealOfFortune()
    ---- Found goblin color around {X = 130, Y = 361} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    -- exitSquealOfFortune(): result = False
    -- exitSquealOfFortune()
    ---- Found goblin color around {X = 71, Y = 384} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    -- exitSquealOfFortune(): result = False
    -- exitSquealOfFortune()
    ---- Found goblin color around {X = 47, Y = 232} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    -- exitSquealOfFortune(): result = False
    -- exitSquealOfFortune()
    ---- Found goblin color around {X = 46, Y = 232} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    -- exitSquealOfFortune(): result = False
    -- exitSquealOfFortune()
    ---- Found goblin color around {X = 47, Y = 232} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    -- exitSquealOfFortune(): result = False
    -- exitSquealOfFortune()
    ---- Found goblin color around {X = 46, Y = 232} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    -- exitSquealOfFortune(): result = False
    -- exitSquealOfFortune()
    ---- Found goblin color around {X = 44, Y = 238} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    -- exitSquealOfFortune(): result = False
    -- exitSquealOfFortune()
    ---- Found goblin color around {X = 47, Y = 232} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    ---- Found goblin color around {X = 74, Y = 382} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    -- exitSquealOfFortune(): result = False
    -- exitSquealOfFortune()
    ---- Found goblin color around {X = 74, Y = 379} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    -- exitSquealOfFortune(): result = False
    -- chooseOption.isOpen(): result = true
    -- chooseOption._select():
    ---- chooseOption.isOpen(): result = true
    ---- Options found: [Harvest Radiant spring, Walk here, Examine Radiant spring, Cancel]
    ---- Found option "Harvest " in "Harvest Radiant spring"
    -- chooseOption.select() result = true
    -- TRSMinimap.waitFlag()
    ---- Waiting until flag distance equals 0...
    ---- Flag is not present, resulting true
    -- TRSMinimap.waitFlag(): True
    -- exitSquealOfFortune()
    ---- Found goblin color around {X = 95, Y = 386} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    -- exitSquealOfFortune(): result = False
    -- exitSquealOfFortune()
    ---- Found goblin color around {X = 81, Y = 373} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    -- exitSquealOfFortune(): result = False
    -- exitSquealOfFortune()
    ---- Found goblin color around {X = 191, Y = 103} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    -- exitSquealOfFortune(): result = False
    -- exitSquealOfFortune()
    ---- Found goblin color around {X = 185, Y = 102} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    -- exitSquealOfFortune(): result = False
    -- exitSquealOfFortune()
    ---- Found goblin color around {X = 183, Y = 101} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    ---- Found goblin color around {X = 18, Y = 361} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    -- exitSquealOfFortune(): result = False
    -- exitSquealOfFortune()
    ---- Found goblin color around {X = 182, Y = 99} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    ---- Found goblin color around {X = 21, Y = 361} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    ---- Found goblin color around {X = 40, Y = 348} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    -- exitSquealOfFortune(): result = False
    -- exitSquealOfFortune()
    ---- Found goblin color around {X = 183, Y = 97} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    -- exitSquealOfFortune(): result = False
    -- exitSquealOfFortune()
    ---- Found goblin color around {X = 184, Y = 97} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    -- exitSquealOfFortune(): result = False
    -- exitSquealOfFortune()
    ---- Found goblin color around {X = 179, Y = 100} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    -- exitSquealOfFortune(): result = False
    -- exitSquealOfFortune()
    ---- Found goblin color around {X = 179, Y = 100} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    ---- Found goblin color around {X = 23, Y = 361} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    ---- Found goblin color around {X = 53, Y = 358} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    -- exitSquealOfFortune(): result = False
    -- exitSquealOfFortune()
    ---- Found goblin color around {X = 177, Y = 99} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    ---- Found goblin color around {X = 23, Y = 379} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    ---- Found goblin color around {X = 52, Y = 362} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    -- exitSquealOfFortune(): result = False
    -- exitSquealOfFortune()
    ---- Found goblin color around {X = 181, Y = 98} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    ---- Found goblin color around {X = 49, Y = 360} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    -- exitSquealOfFortune(): result = False
    -- exitSquealOfFortune()
    ---- Found goblin color around {X = 179, Y = 99} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    -- exitSquealOfFortune(): result = False
    -- exitSquealOfFortune()
    ---- Found goblin color around {X = 178, Y = 99} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    ---- Found goblin color around {X = 48, Y = 369} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    -- exitSquealOfFortune(): result = False
    -- exitSquealOfFortune()
    ---- Found goblin color around {X = 180, Y = 93} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    -- exitSquealOfFortune(): result = False
    -- exitSquealOfFortune()
    ---- Found goblin color around {X = 25, Y = 360} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    -- exitSquealOfFortune(): result = False
    -- exitSquealOfFortune()
    ---- Found goblin color around {X = 180, Y = 94} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    -- exitSquealOfFortune(): result = False
    -- exitSquealOfFortune()
    ---- Found goblin color around {X = 180, Y = 101} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    -- exitSquealOfFortune(): result = False
    -- exitSquealOfFortune()
    ---- Found goblin color around {X = 180, Y = 101} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    -- exitSquealOfFortune(): result = False
    -- exitSquealOfFortune()
    ---- Found goblin color around {X = 180, Y = 93} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    -- exitSquealOfFortune(): result = False
    -- exitSquealOfFortune()
    ---- Found goblin color around {X = 179, Y = 93} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    -- exitSquealOfFortune(): result = False
    -- exitSquealOfFortune()
    ---- Found goblin color around {X = 180, Y = 101} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    -- exitSquealOfFortune(): result = False
    -- exitSquealOfFortune()
    ---- Found goblin color around {X = 180, Y = 102} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    -- exitSquealOfFortune(): result = False
    -- exitSquealOfFortune()
    ---- Found goblin color around {X = 180, Y = 98} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    -- exitSquealOfFortune(): result = False
    -- exitSquealOfFortune()
    ---- Found goblin color around {X = 180, Y = 93} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    -- exitSquealOfFortune(): result = False
    -- exitSquealOfFortune()
    ---- Found goblin color around {X = 180, Y = 94} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    -- exitSquealOfFortune(): result = False
    -- exitSquealOfFortune()
    ---- Found goblin color around {X = 180, Y = 94} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    -- exitSquealOfFortune(): result = False
    -- exitSquealOfFortune()
    ---- Found goblin color around {X = 180, Y = 97} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    -- exitSquealOfFortune(): result = False
    -- exitSquealOfFortune()
    ---- Found goblin color around {X = 180, Y = 98} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    -- exitSquealOfFortune(): result = False
    -- exitSquealOfFortune()
    ---- Found goblin color around {X = 180, Y = 98} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    -- exitSquealOfFortune(): result = False
    -- exitSquealOfFortune()
    ---- Found goblin color around {X = 180, Y = 94} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    -- exitSquealOfFortune(): result = False
    -- exitSquealOfFortune()
    ---- Found goblin color around {X = 180, Y = 93} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    -- exitSquealOfFortune(): result = False
    -- exitSquealOfFortune()
    ---- Found goblin color around {X = 180, Y = 94} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    -- exitSquealOfFortune(): result = False
    -- exitSquealOfFortune()
    ---- Found goblin color around {X = 180, Y = 93} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    -- exitSquealOfFortune(): result = False
    -- exitSquealOfFortune()
    ---- Found goblin color around {X = 180, Y = 94} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    -- exitSquealOfFortune(): result = False
    -- exitSquealOfFortune()
    ---- Found goblin color around {X = 180, Y = 102} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    -- exitSquealOfFortune(): result = False
    -- exitSquealOfFortune()
    ---- Found goblin color around {X = 179, Y = 97} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    -- exitSquealOfFortune(): result = False
    -- exitSquealOfFortune()
    ---- Found goblin color around {X = 180, Y = 93} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    -- exitSquealOfFortune(): result = False
    -- exitSquealOfFortune()
    ---- Found goblin color around {X = 180, Y = 94} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    -- exitSquealOfFortune(): result = False
    -- exitSquealOfFortune()
    ---- Found goblin color around {X = 180, Y = 93} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    -- exitSquealOfFortune(): result = False
    -- exitSquealOfFortune()
    ---- Found goblin color around {X = 180, Y = 101} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    -- exitSquealOfFortune(): result = False
    -- exitSquealOfFortune()
    ---- Found goblin color around {X = 180, Y = 101} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    -- exitSquealOfFortune(): result = False
    -- exitSquealOfFortune()
    ---- Found goblin color around {X = 180, Y = 101} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    -- exitSquealOfFortune(): result = False
    -- exitSquealOfFortune()
    ---- Found goblin color around {X = 180, Y = 93} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    -- exitSquealOfFortune(): result = False
    -- exitSquealOfFortune()
    ---- Found goblin color around {X = 180, Y = 93} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    -- exitSquealOfFortune(): result = False
    -- exitSquealOfFortune()
    ---- Found goblin color around {X = 179, Y = 93} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    -- exitSquealOfFortune(): result = False
    -- exitSquealOfFortune()
    ---- Found goblin color around {X = 179, Y = 93} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    -- exitSquealOfFortune(): result = False
    -- exitSquealOfFortune()
    ---- Found goblin color around {X = 179, Y = 93} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    -- exitSquealOfFortune(): result = False
    -- exitSquealOfFortune()
    ---- Found goblin color around {X = 180, Y = 100} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    -- exitSquealOfFortune(): result = False
    -- .getPlayerPos(): result = {X = 170, Y = 122}, took 63 ms
    ---- Waiting while the player is moving...
    -- .getPlayerPos(): result = {X = 134, Y = 138}, took 79 ms
    -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
    -- .getPlayerPos(): result = {X = 134, Y = 138}, took 79 ms
    -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
    -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
    -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
    -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
    -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
    -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
    -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
    -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
    -- .getPlayerPos(): result = {X = 134, Y = 138}, took 79 ms
    -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
    -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
    -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
    -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
    -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
    -- .getPlayerPos(): result = {X = 134, Y = 138}, took 79 ms
    -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
    -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
    -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
    -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
    -- .getPlayerPos(): result = {X = 134, Y = 138}, took 94 ms
    -- .getPlayerPos(): result = {X = 134, Y = 138}, took 63 ms
    -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
    -- .getPlayerPos(): result = {X = 134, Y = 138}, took 62 ms
    -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
    -- .getPlayerPos(): result = {X = 134, Y = 138}, took 62 ms
    -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
    -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
    -- .getPlayerPos(): result = {X = 134, Y = 138}, took 63 ms
    -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
    -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
    -- .getPlayerPos(): result = {X = 134, Y = 138}, took 63 ms
    -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
    -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
    -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
    -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
    -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
    -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
    -- .getPlayerPos(): result = {X = 134, Y = 138}, took 94 ms
    -- .getPlayerPos(): result = {X = 134, Y = 138}, took 79 ms
    -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
    -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
    -- .getPlayerPos(): result = {X = 134, Y = 138}, took 79 ms
    -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
    -- .getPlayerPos(): result = {X = 134, Y = 138}, took 63 ms
    -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
    -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
    -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
    -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
    -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
    -- .getPlayerPos(): result = {X = 134, Y = 138}, took 63 ms
    -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
    -- .getPlayerPos(): result = {X = 134, Y = 138}, took 79 ms
    -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
    -- .getPlayerPos(): result = {X = 134, Y = 138}, took 63 ms
    -- .getPlayerPos(): result = {X = 134, Y = 138}, took 63 ms
    -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
    -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
    -- .getPlayerPos(): result = {X = 134, Y = 138}, took 62 ms
    -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
    -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
    -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
    -- .getPlayerPos(): result = {X = 134, Y = 138}, took 62 ms
    -- .getPlayerPos(): result = {X = 134, Y = 138}, took 62 ms
    -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
    -- .getPlayerPos(): result = {X = 134, Y = 138}, took 63 ms
    -- .getPlayerPos(): result = {X = 134, Y = 138}, took 62 ms
    -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
    -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
    -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
    -- .getPlayerPos(): result = {X = 134, Y = 138}, took 79 ms
    -- .getPlayerPos(): result = {X = 134, Y = 138}, took 62 ms
    -- .getPlayerPos(): result = {X = 134, Y = 138}, took 62 ms
    -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
    -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
    -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
    -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
    -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
    -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
    -- .getPlayerPos(): result = {X = 134, Y = 138}, took 63 ms
    -- .getPlayerPos(): result = {X = 134, Y = 138}, took 63 ms
    -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
    -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
    -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
    -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
    -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
    -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
    -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
    -- .getPlayerPos(): result = {X = 134, Y = 138}, took 79 ms
    -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
    -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
    -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
    -- .getPlayerPos(): result = {X = 134, Y = 138}, took 62 ms
    -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
    -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
    -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
    -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
    -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
    -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
    -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
    -- .getPlayerPos(): result = {X = 134, Y = 138}, took 62 ms
    -- .getPlayerPos(): result = {X = 134, Y = 138}, took 63 ms
    -- .getPlayerPos(): result = {X = 134, Y = 138}, took 62 ms
    -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
    -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
    -- .getPlayerPos(): result = {X = 134, Y = 138}, took 79 ms
    -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
    -- .getPlayerPos(): result = {X = 134, Y = 138}, took 63 ms
    -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
    -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
    -- .getPlayerPos(): result = {X = 134, Y = 138}, took 94 ms
    -- Freeing the minimap mask
    -- Succesfully freed SMART[6968]
    -- Freeing gametabs bitmaps...
    Successfully executed.
    stopped it manually, was just standing at the rift, not even opening the converting screen


    EDIT:
    restarted it now and now it seems to work again though. ill try to reproduce the error somehow

  25. #275
    Join Date
    Oct 2013
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    Default

    Amazing script! I needed to babysit it a bit, but once it gained momentum it was great! Nearly Level 80 from 30 in only 3 days :d thanks

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