Works like a charm
Would it be a good idea to implement a function that play a sound when someone says something in public chat? Ashaman has this implemented in his sally hunter when another person comes near (wouldnt work in this script since there mostly are people around the divination spots), makes it way more easily monitored![]()
ty
Glad to hear it. Would it be a good idea? That is a question for villavu. I don't care if there are legits talking. Half the people at div are bots and the other half don't talk much since they're mostly afk. Not replying to a legit isn't bot-like, it is simply lazy or un-social.
I've babysat the bot about 50% of the time and 90% of people don't talk at all, I can sometimes tell they are using this script but other legits don't talk either.
Scripts: ClarityNex | ClaritySlayer | ClarityElfThief | ClarityBurialArmour | ClarityMudRunes | ClarityWells | ClarityProTables | ClarityArmadyl | ClarityHarps
ClarityDominonTower | ClarityAltar | ClarityCitadel | ClarityBarrows | ClarityEsswraith | ChampionScrollCamperTools & Extensions: OpenGL ID Highlight Tool | SRL-6 Messaging System | SRL Companion | Item DTM Generator | BBCode Converter
Scripts: ClarityNex | ClaritySlayer | ClarityElfThief | ClarityBurialArmour | ClarityMudRunes | ClarityWells | ClarityProTables | ClarityArmadyl | ClarityHarps
ClarityDominonTower | ClarityAltar | ClarityCitadel | ClarityBarrows | ClarityEsswraith | ChampionScrollCamperTools & Extensions: OpenGL ID Highlight Tool | SRL-6 Messaging System | SRL Companion | Item DTM Generator | BBCode Converter
Well,Great job on the script. Works fine except my problem with opengl. I dont know if anyone else has this but directx works flawlessly, no lag. But of course we need opengl for simba and that laggggggs like a bitch. It is causing the bot to double click at the convert options interface and causes the second click to make the player walk away from the rift, ending the converting session. I looked throught the script but cant seem to figure out where to take away the double click. Other than that it works great. any help would be appreciated
Haha yeah, 21-24 is what I mean by suicide. Check http://villavu.com/forum/forumdisplay.php?f=215 for an actual idea though.
Scripts: ClarityNex | ClaritySlayer | ClarityElfThief | ClarityBurialArmour | ClarityMudRunes | ClarityWells | ClarityProTables | ClarityArmadyl | ClarityHarps
ClarityDominonTower | ClarityAltar | ClarityCitadel | ClarityBarrows | ClarityEsswraith | ChampionScrollCamperTools & Extensions: OpenGL ID Highlight Tool | SRL-6 Messaging System | SRL Companion | Item DTM Generator | BBCode Converter
I don't really want to support a computer as laggy as yours. The reason the script will double click is because your computer lags passed the min wait threshold for the the convert option. Believe it or not the script actually presses the key(1, 2 or 3) before ever clicking and then waits up to a second or so. so if you're getting two clicks you're looking at a 3ish second delay. That is terrible.
i lied, don't edit the wait to convert. edit the ConvertMemories function.
Simba Code:function convertMemories: boolean;
var
threshold, i, eM, m: integer;
begin
countMemories(eMemoriesCon, memoriesCon);
if openRift then
begin
if wait2Convert then
begin
wait(randomRange(50,200));
threshold := getSystemTime + randomRange(6000,8000);
while (threshold > getSystemTime) and riftOpen do
begin
convertOption(i);
wait(randomRange(2000, 3000));//add this line
//remove this: wait(randomRange(800, 1200));
inc(i);
end;
end;
if (threshold > getSystemTime) and (not riftOpen) then
result := waitWhileConverting;
if result then
begin
countMemories(eM, m);
eMemoriesCon := eMemoriesCon - eM;
memoriesCon := memoriesCon - m;
printProgress;
end;
end;
memoriesCon := 0;
eMemoriesCon := 0;
end;
Hmmm it doesnt choose the converting option anymore all of a sudden, just keeps hanging at that screen. Sometimes it hangs while standing at the rift too. Re-updated everything and still does this. I've lost the debug but ill get it later on
Probably for the best. It is a shoddy program for sure.
http://villavu.com/forum/showthread....324&highlight=
Red & Green Salamander Hunter // Construction // Gilded Altar // Major help w/ Kyles Runespan // VWB Smither // PhoenixFeathers // GemCutter // Bonfire // LRC Miner // Spell Tab Maker // ApeAtollAgility // IvyWC // RoguesCooker // Herblore // AshamanButterfly // AshamanPowerMiner // Fletcher // LividFarm
Scripts: ClarityNex | ClaritySlayer | ClarityElfThief | ClarityBurialArmour | ClarityMudRunes | ClarityWells | ClarityProTables | ClarityArmadyl | ClarityHarps
ClarityDominonTower | ClarityAltar | ClarityCitadel | ClarityBarrows | ClarityEsswraith | ChampionScrollCamperTools & Extensions: OpenGL ID Highlight Tool | SRL-6 Messaging System | SRL Companion | Item DTM Generator | BBCode Converter
When? And how? That is insane. You just ... man ... what the helll? How did you get through updates? And what about reports? I hope you posted that on official runescape forums.
You are my new hero. Not the guy who has botted 1.5 billion XP. You are the guy who botted for over a MONTH straight.
Like really ... my english is way to bad to describe my feelings.I need to learn how to code when I pass through semester.
re-updated and redownloaded everything, still getting the same error.
stopped it manually, was just standing at the rift, not even opening the converting screenCode:-- exitSquealOfFortune() ---- Found goblin color around {X = 311, Y = 162} looking for the dtm of the X.. ---- Failed to find the DTM, we may have found a false area of color -- exitSquealOfFortune(): result = False -- exitSquealOfFortune() ---- Found goblin color around {X = 320, Y = 156} looking for the dtm of the X.. ---- Failed to find the DTM, we may have found a false area of color -- exitSquealOfFortune(): result = False -- exitSquealOfFortune() ---- Found goblin color around {X = 314, Y = 162} looking for the dtm of the X.. ---- Failed to find the DTM, we may have found a false area of color -- exitSquealOfFortune(): result = False -- exitSquealOfFortune() ---- Found goblin color around {X = 313, Y = 164} looking for the dtm of the X.. ---- Failed to find the DTM, we may have found a false area of color -- exitSquealOfFortune(): result = False -- exitSquealOfFortune() ---- Found goblin color around {X = 311, Y = 161} looking for the dtm of the X.. ---- Failed to find the DTM, we may have found a false area of color -- exitSquealOfFortune(): result = False -- chooseOption.isOpen(): result = true -- chooseOption._select(): ---- chooseOption.isOpen(): result = true ---- Options found: [Harvest Radiant wisp, Walk here, Examine Radiant wisp, Cancel] ---- Found option "Harvest " in "Harvest Radiant wisp" -- chooseOption.select() result = true -- TRSMinimap.waitFlag() ---- Waiting until flag distance equals 0... ---- Flag is not present, resulting true -- TRSMinimap.waitFlag(): True -- exitSquealOfFortune() ---- Found goblin color around {X = 256, Y = 152} looking for the dtm of the X.. ---- Failed to find the DTM, we may have found a false area of color -- exitSquealOfFortune(): result = False -- exitSquealOfFortune() ---- Found goblin color around {X = 257, Y = 132} looking for the dtm of the X.. ---- Failed to find the DTM, we may have found a false area of color -- exitSquealOfFortune(): result = False -- exitSquealOfFortune() ---- Found goblin color around {X = 257, Y = 128} looking for the dtm of the X.. ---- Failed to find the DTM, we may have found a false area of color -- exitSquealOfFortune(): result = False -- exitSquealOfFortune() ---- Found goblin color around {X = 262, Y = 121} looking for the dtm of the X.. ---- Failed to find the DTM, we may have found a false area of color -- exitSquealOfFortune(): result = False -- exitSquealOfFortune() ---- Found goblin color around {X = 261, Y = 120} looking for the dtm of the X.. ---- Failed to find the DTM, we may have found a false area of color -- exitSquealOfFortune(): result = False -- exitSquealOfFortune() ---- Found goblin color around {X = 260, Y = 123} looking for the dtm of the X.. ---- Failed to find the DTM, we may have found a false area of color -- exitSquealOfFortune(): result = False -- exitSquealOfFortune() ---- Found goblin color around {X = 262, Y = 121} looking for the dtm of the X.. ---- Failed to find the DTM, we may have found a false area of color -- exitSquealOfFortune(): result = False -- exitSquealOfFortune() ---- Found goblin color around {X = 262, Y = 121} looking for the dtm of the X.. ---- Failed to find the DTM, we may have found a false area of color -- exitSquealOfFortune(): result = False -- exitSquealOfFortune() ---- Found goblin color around {X = 262, Y = 121} looking for the dtm of the X.. ---- Failed to find the DTM, we may have found a false area of color -- exitSquealOfFortune(): result = False -- exitSquealOfFortune() ---- Found goblin color around {X = 262, Y = 121} looking for the dtm of the X.. ---- Failed to find the DTM, we may have found a false area of color -- exitSquealOfFortune(): result = False -- exitSquealOfFortune() ---- Found goblin color around {X = 262, Y = 121} looking for the dtm of the X.. ---- Failed to find the DTM, we may have found a false area of color -- exitSquealOfFortune(): result = False -- chooseOption.isOpen(): result = true -- chooseOption._select(): ---- chooseOption.isOpen(): result = true ---- Options found: [Harvest Radiant spring, Walk here, Examine Radiant spring, Cancel] ---- Found option "Harvest " in "Harvest Radiant spring" -- chooseOption.select() result = true -- TRSMinimap.waitFlag() ---- Waiting until flag distance equals 0... ---- Flag is not present, resulting true -- TRSMinimap.waitFlag(): True -- exitSquealOfFortune() ---- Found goblin color around {X = 262, Y = 121} looking for the dtm of the X.. ---- Failed to find the DTM, we may have found a false area of color -- exitSquealOfFortune(): result = False -- exitSquealOfFortune() ---- Found goblin color around {X = 262, Y = 121} looking for the dtm of the X.. ---- Failed to find the DTM, we may have found a false area of color -- exitSquealOfFortune(): result = False -- exitSquealOfFortune() ---- Found goblin color around {X = 347, Y = 261} looking for the dtm of the X.. ---- Failed to find the DTM, we may have found a false area of color ---- Found goblin color around {X = 345, Y = 279} looking for the dtm of the X.. ---- Failed to find the DTM, we may have found a false area of color -- exitSquealOfFortune(): result = False -- exitSquealOfFortune() ---- Found goblin color around {X = 345, Y = 279} looking for the dtm of the X.. ---- Failed to find the DTM, we may have found a false area of color -- exitSquealOfFortune(): result = False -- exitSquealOfFortune() ---- Found goblin color around {X = 262, Y = 121} looking for the dtm of the X.. ---- Failed to find the DTM, we may have found a false area of color -- exitSquealOfFortune(): result = False -- exitSquealOfFortune() ---- Found goblin color around {X = 262, Y = 121} looking for the dtm of the X.. ---- Failed to find the DTM, we may have found a false area of color -- exitSquealOfFortune(): result = False -- exitSquealOfFortune() ---- Found goblin color around {X = 262, Y = 121} looking for the dtm of the X.. ---- Failed to find the DTM, we may have found a false area of color -- exitSquealOfFortune(): result = False -- exitSquealOfFortune() ---- Found goblin color around {X = 336, Y = 280} looking for the dtm of the X.. ---- Failed to find the DTM, we may have found a false area of color -- exitSquealOfFortune(): result = False -- exitSquealOfFortune() ---- Found goblin color around {X = 336, Y = 279} looking for the dtm of the X.. ---- Failed to find the DTM, we may have found a false area of color -- exitSquealOfFortune(): result = False -- exitSquealOfFortune() ---- Found goblin color around {X = 262, Y = 121} looking for the dtm of the X.. ---- Failed to find the DTM, we may have found a false area of color -- exitSquealOfFortune(): result = False -- exitSquealOfFortune() ---- Found goblin color around {X = 327, Y = 251} looking for the dtm of the X.. ---- Failed to find the DTM, we may have found a false area of color -- exitSquealOfFortune(): result = False -- exitSquealOfFortune() ---- Found goblin color around {X = 322, Y = 254} looking for the dtm of the X.. ---- Failed to find the DTM, we may have found a false area of color -- exitSquealOfFortune(): result = False -- exitSquealOfFortune() ---- Found goblin color around {X = 262, Y = 121} looking for the dtm of the X.. ---- Failed to find the DTM, we may have found a false area of color -- exitSquealOfFortune(): result = False -- exitSquealOfFortune() ---- Found goblin color around {X = 260, Y = 120} looking for the dtm of the X.. ---- Failed to find the DTM, we may have found a false area of color -- exitSquealOfFortune(): result = False -- exitSquealOfFortune() ---- Found goblin color around {X = 325, Y = 285} looking for the dtm of the X.. ---- Failed to find the DTM, we may have found a false area of color -- exitSquealOfFortune(): result = False -- exitSquealOfFortune() ---- Found goblin color around {X = 318, Y = 278} looking for the dtm of the X.. ---- Failed to find the DTM, we may have found a false area of color -- exitSquealOfFortune(): result = False -- exitSquealOfFortune() ---- Found goblin color around {X = 333, Y = 248} looking for the dtm of the X.. ---- Failed to find the DTM, we may have found a false area of color ---- Found goblin color around {X = 337, Y = 279} looking for the dtm of the X.. ---- Failed to find the DTM, we may have found a false area of color -- exitSquealOfFortune(): result = False -- exitSquealOfFortune() ---- Found goblin color around {X = 323, Y = 254} looking for the dtm of the X.. ---- Failed to find the DTM, we may have found a false area of color -- exitSquealOfFortune(): result = False -- exitSquealOfFortune() ---- Found goblin color around {X = 261, Y = 121} looking for the dtm of the X.. ---- Failed to find the DTM, we may have found a false area of color -- exitSquealOfFortune(): result = False -- exitSquealOfFortune() ---- Found goblin color around {X = 262, Y = 121} looking for the dtm of the X.. ---- Failed to find the DTM, we may have found a false area of color -- exitSquealOfFortune(): result = False -- exitSquealOfFortune() ---- Found goblin color around {X = 340, Y = 278} looking for the dtm of the X.. ---- Failed to find the DTM, we may have found a false area of color -- exitSquealOfFortune(): result = False -- exitSquealOfFortune() ---- Found goblin color around {X = 339, Y = 277} looking for the dtm of the X.. ---- Failed to find the DTM, we may have found a false area of color -- exitSquealOfFortune(): result = False -- exitSquealOfFortune() ---- Found goblin color around {X = 320, Y = 254} looking for the dtm of the X.. ---- Failed to find the DTM, we may have found a false area of color -- exitSquealOfFortune(): result = False -- exitSquealOfFortune() ---- Found goblin color around {X = 320, Y = 254} looking for the dtm of the X.. ---- Failed to find the DTM, we may have found a false area of color -- exitSquealOfFortune(): result = False -- exitSquealOfFortune() ---- Found goblin color around {X = 262, Y = 121} looking for the dtm of the X.. ---- Failed to find the DTM, we may have found a false area of color -- exitSquealOfFortune(): result = False -- exitSquealOfFortune() ---- Found goblin color around {X = 337, Y = 274} looking for the dtm of the X.. ---- Failed to find the DTM, we may have found a false area of color -- exitSquealOfFortune(): result = False -- exitSquealOfFortune() ---- Found goblin color around {X = 262, Y = 121} looking for the dtm of the X.. ---- Failed to find the DTM, we may have found a false area of color ---- Found goblin color around {X = 345, Y = 266} looking for the dtm of the X.. ---- Failed to find the DTM, we may have found a false area of color -- exitSquealOfFortune(): result = False -- chooseOption.isOpen(): result = true -- chooseOption._select(): ---- chooseOption.isOpen(): result = true ---- Options found: [Harvest Radiant spring, Harvest Radiant wisp, Walk here NLKav (level: 200), Follow NLKav (level: 200), Trade with NLKav (level: 200), Examine Radiant spring, Examine Radiant wisp, Cancel] ---- Found option "Harvest " in "Harvest Radiant spring" -- chooseOption.select() result = true -- TRSMinimap.waitFlag() ---- Waiting until flag distance equals 0... ---- Flag is not present, resulting true -- TRSMinimap.waitFlag(): True -- exitSquealOfFortune() ---- Found goblin color around {X = 130, Y = 361} looking for the dtm of the X.. ---- Failed to find the DTM, we may have found a false area of color -- exitSquealOfFortune(): result = False -- exitSquealOfFortune() ---- Found goblin color around {X = 71, Y = 384} looking for the dtm of the X.. ---- Failed to find the DTM, we may have found a false area of color -- exitSquealOfFortune(): result = False -- exitSquealOfFortune() ---- Found goblin color around {X = 47, Y = 232} looking for the dtm of the X.. ---- Failed to find the DTM, we may have found a false area of color -- exitSquealOfFortune(): result = False -- exitSquealOfFortune() ---- Found goblin color around {X = 46, Y = 232} looking for the dtm of the X.. ---- Failed to find the DTM, we may have found a false area of color -- exitSquealOfFortune(): result = False -- exitSquealOfFortune() ---- Found goblin color around {X = 47, Y = 232} looking for the dtm of the X.. ---- Failed to find the DTM, we may have found a false area of color -- exitSquealOfFortune(): result = False -- exitSquealOfFortune() ---- Found goblin color around {X = 46, Y = 232} looking for the dtm of the X.. ---- Failed to find the DTM, we may have found a false area of color -- exitSquealOfFortune(): result = False -- exitSquealOfFortune() ---- Found goblin color around {X = 44, Y = 238} looking for the dtm of the X.. ---- Failed to find the DTM, we may have found a false area of color -- exitSquealOfFortune(): result = False -- exitSquealOfFortune() ---- Found goblin color around {X = 47, Y = 232} looking for the dtm of the X.. ---- Failed to find the DTM, we may have found a false area of color ---- Found goblin color around {X = 74, Y = 382} looking for the dtm of the X.. ---- Failed to find the DTM, we may have found a false area of color -- exitSquealOfFortune(): result = False -- exitSquealOfFortune() ---- Found goblin color around {X = 74, Y = 379} looking for the dtm of the X.. ---- Failed to find the DTM, we may have found a false area of color -- exitSquealOfFortune(): result = False -- chooseOption.isOpen(): result = true -- chooseOption._select(): ---- chooseOption.isOpen(): result = true ---- Options found: [Harvest Radiant spring, Walk here, Examine Radiant spring, Cancel] ---- Found option "Harvest " in "Harvest Radiant spring" -- chooseOption.select() result = true -- TRSMinimap.waitFlag() ---- Waiting until flag distance equals 0... ---- Flag is not present, resulting true -- TRSMinimap.waitFlag(): True -- exitSquealOfFortune() ---- Found goblin color around {X = 95, Y = 386} looking for the dtm of the X.. ---- Failed to find the DTM, we may have found a false area of color -- exitSquealOfFortune(): result = False -- exitSquealOfFortune() ---- Found goblin color around {X = 81, Y = 373} looking for the dtm of the X.. ---- Failed to find the DTM, we may have found a false area of color -- exitSquealOfFortune(): result = False -- exitSquealOfFortune() ---- Found goblin color around {X = 191, Y = 103} looking for the dtm of the X.. ---- Failed to find the DTM, we may have found a false area of color -- exitSquealOfFortune(): result = False -- exitSquealOfFortune() ---- Found goblin color around {X = 185, Y = 102} looking for the dtm of the X.. ---- Failed to find the DTM, we may have found a false area of color -- exitSquealOfFortune(): result = False -- exitSquealOfFortune() ---- Found goblin color around {X = 183, Y = 101} looking for the dtm of the X.. ---- Failed to find the DTM, we may have found a false area of color ---- Found goblin color around {X = 18, Y = 361} looking for the dtm of the X.. ---- Failed to find the DTM, we may have found a false area of color -- exitSquealOfFortune(): result = False -- exitSquealOfFortune() ---- Found goblin color around {X = 182, Y = 99} looking for the dtm of the X.. ---- Failed to find the DTM, we may have found a false area of color ---- Found goblin color around {X = 21, Y = 361} looking for the dtm of the X.. ---- Failed to find the DTM, we may have found a false area of color ---- Found goblin color around {X = 40, Y = 348} looking for the dtm of the X.. ---- Failed to find the DTM, we may have found a false area of color -- exitSquealOfFortune(): result = False -- exitSquealOfFortune() ---- Found goblin color around {X = 183, Y = 97} looking for the dtm of the X.. ---- Failed to find the DTM, we may have found a false area of color -- exitSquealOfFortune(): result = False -- exitSquealOfFortune() ---- Found goblin color around {X = 184, Y = 97} looking for the dtm of the X.. ---- Failed to find the DTM, we may have found a false area of color -- exitSquealOfFortune(): result = False -- exitSquealOfFortune() ---- Found goblin color around {X = 179, Y = 100} looking for the dtm of the X.. ---- Failed to find the DTM, we may have found a false area of color -- exitSquealOfFortune(): result = False -- exitSquealOfFortune() ---- Found goblin color around {X = 179, Y = 100} looking for the dtm of the X.. ---- Failed to find the DTM, we may have found a false area of color ---- Found goblin color around {X = 23, Y = 361} looking for the dtm of the X.. ---- Failed to find the DTM, we may have found a false area of color ---- Found goblin color around {X = 53, Y = 358} looking for the dtm of the X.. ---- Failed to find the DTM, we may have found a false area of color -- exitSquealOfFortune(): result = False -- exitSquealOfFortune() ---- Found goblin color around {X = 177, Y = 99} looking for the dtm of the X.. ---- Failed to find the DTM, we may have found a false area of color ---- Found goblin color around {X = 23, Y = 379} looking for the dtm of the X.. ---- Failed to find the DTM, we may have found a false area of color ---- Found goblin color around {X = 52, Y = 362} looking for the dtm of the X.. ---- Failed to find the DTM, we may have found a false area of color -- exitSquealOfFortune(): result = False -- exitSquealOfFortune() ---- Found goblin color around {X = 181, Y = 98} looking for the dtm of the X.. ---- Failed to find the DTM, we may have found a false area of color ---- Found goblin color around {X = 49, Y = 360} looking for the dtm of the X.. ---- Failed to find the DTM, we may have found a false area of color -- exitSquealOfFortune(): result = False -- exitSquealOfFortune() ---- Found goblin color around {X = 179, Y = 99} looking for the dtm of the X.. ---- Failed to find the DTM, we may have found a false area of color -- exitSquealOfFortune(): result = False -- exitSquealOfFortune() ---- Found goblin color around {X = 178, Y = 99} looking for the dtm of the X.. ---- Failed to find the DTM, we may have found a false area of color ---- Found goblin color around {X = 48, Y = 369} looking for the dtm of the X.. ---- Failed to find the DTM, we may have found a false area of color -- exitSquealOfFortune(): result = False -- exitSquealOfFortune() ---- Found goblin color around {X = 180, Y = 93} looking for the dtm of the X.. ---- Failed to find the DTM, we may have found a false area of color -- exitSquealOfFortune(): result = False -- exitSquealOfFortune() ---- Found goblin color around {X = 25, Y = 360} looking for the dtm of the X.. ---- Failed to find the DTM, we may have found a false area of color -- exitSquealOfFortune(): result = False -- exitSquealOfFortune() ---- Found goblin color around {X = 180, Y = 94} looking for the dtm of the X.. ---- Failed to find the DTM, we may have found a false area of color -- exitSquealOfFortune(): result = False -- exitSquealOfFortune() ---- Found goblin color around {X = 180, Y = 101} looking for the dtm of the X.. ---- Failed to find the DTM, we may have found a false area of color -- exitSquealOfFortune(): result = False -- exitSquealOfFortune() ---- Found goblin color around {X = 180, Y = 101} looking for the dtm of the X.. ---- Failed to find the DTM, we may have found a false area of color -- exitSquealOfFortune(): result = False -- exitSquealOfFortune() ---- Found goblin color around {X = 180, Y = 93} looking for the dtm of the X.. ---- Failed to find the DTM, we may have found a false area of color -- exitSquealOfFortune(): result = False -- exitSquealOfFortune() ---- Found goblin color around {X = 179, Y = 93} looking for the dtm of the X.. ---- Failed to find the DTM, we may have found a false area of color -- exitSquealOfFortune(): result = False -- exitSquealOfFortune() ---- Found goblin color around {X = 180, Y = 101} looking for the dtm of the X.. ---- Failed to find the DTM, we may have found a false area of color -- exitSquealOfFortune(): result = False -- exitSquealOfFortune() ---- Found goblin color around {X = 180, Y = 102} looking for the dtm of the X.. ---- Failed to find the DTM, we may have found a false area of color -- exitSquealOfFortune(): result = False -- exitSquealOfFortune() ---- Found goblin color around {X = 180, Y = 98} looking for the dtm of the X.. ---- Failed to find the DTM, we may have found a false area of color -- exitSquealOfFortune(): result = False -- exitSquealOfFortune() ---- Found goblin color around {X = 180, Y = 93} looking for the dtm of the X.. ---- Failed to find the DTM, we may have found a false area of color -- exitSquealOfFortune(): result = False -- exitSquealOfFortune() ---- Found goblin color around {X = 180, Y = 94} looking for the dtm of the X.. ---- Failed to find the DTM, we may have found a false area of color -- exitSquealOfFortune(): result = False -- exitSquealOfFortune() ---- Found goblin color around {X = 180, Y = 94} looking for the dtm of the X.. ---- Failed to find the DTM, we may have found a false area of color -- exitSquealOfFortune(): result = False -- exitSquealOfFortune() ---- Found goblin color around {X = 180, Y = 97} looking for the dtm of the X.. ---- Failed to find the DTM, we may have found a false area of color -- exitSquealOfFortune(): result = False -- exitSquealOfFortune() ---- Found goblin color around {X = 180, Y = 98} looking for the dtm of the X.. ---- Failed to find the DTM, we may have found a false area of color -- exitSquealOfFortune(): result = False -- exitSquealOfFortune() ---- Found goblin color around {X = 180, Y = 98} looking for the dtm of the X.. ---- Failed to find the DTM, we may have found a false area of color -- exitSquealOfFortune(): result = False -- exitSquealOfFortune() ---- Found goblin color around {X = 180, Y = 94} looking for the dtm of the X.. ---- Failed to find the DTM, we may have found a false area of color -- exitSquealOfFortune(): result = False -- exitSquealOfFortune() ---- Found goblin color around {X = 180, Y = 93} looking for the dtm of the X.. ---- Failed to find the DTM, we may have found a false area of color -- exitSquealOfFortune(): result = False -- exitSquealOfFortune() ---- Found goblin color around {X = 180, Y = 94} looking for the dtm of the X.. ---- Failed to find the DTM, we may have found a false area of color -- exitSquealOfFortune(): result = False -- exitSquealOfFortune() ---- Found goblin color around {X = 180, Y = 93} looking for the dtm of the X.. ---- Failed to find the DTM, we may have found a false area of color -- exitSquealOfFortune(): result = False -- exitSquealOfFortune() ---- Found goblin color around {X = 180, Y = 94} looking for the dtm of the X.. ---- Failed to find the DTM, we may have found a false area of color -- exitSquealOfFortune(): result = False -- exitSquealOfFortune() ---- Found goblin color around {X = 180, Y = 102} looking for the dtm of the X.. ---- Failed to find the DTM, we may have found a false area of color -- exitSquealOfFortune(): result = False -- exitSquealOfFortune() ---- Found goblin color around {X = 179, Y = 97} looking for the dtm of the X.. ---- Failed to find the DTM, we may have found a false area of color -- exitSquealOfFortune(): result = False -- exitSquealOfFortune() ---- Found goblin color around {X = 180, Y = 93} looking for the dtm of the X.. ---- Failed to find the DTM, we may have found a false area of color -- exitSquealOfFortune(): result = False -- exitSquealOfFortune() ---- Found goblin color around {X = 180, Y = 94} looking for the dtm of the X.. ---- Failed to find the DTM, we may have found a false area of color -- exitSquealOfFortune(): result = False -- exitSquealOfFortune() ---- Found goblin color around {X = 180, Y = 93} looking for the dtm of the X.. ---- Failed to find the DTM, we may have found a false area of color -- exitSquealOfFortune(): result = False -- exitSquealOfFortune() ---- Found goblin color around {X = 180, Y = 101} looking for the dtm of the X.. ---- Failed to find the DTM, we may have found a false area of color -- exitSquealOfFortune(): result = False -- exitSquealOfFortune() ---- Found goblin color around {X = 180, Y = 101} looking for the dtm of the X.. ---- Failed to find the DTM, we may have found a false area of color -- exitSquealOfFortune(): result = False -- exitSquealOfFortune() ---- Found goblin color around {X = 180, Y = 101} looking for the dtm of the X.. ---- Failed to find the DTM, we may have found a false area of color -- exitSquealOfFortune(): result = False -- exitSquealOfFortune() ---- Found goblin color around {X = 180, Y = 93} looking for the dtm of the X.. ---- Failed to find the DTM, we may have found a false area of color -- exitSquealOfFortune(): result = False -- exitSquealOfFortune() ---- Found goblin color around {X = 180, Y = 93} looking for the dtm of the X.. ---- Failed to find the DTM, we may have found a false area of color -- exitSquealOfFortune(): result = False -- exitSquealOfFortune() ---- Found goblin color around {X = 179, Y = 93} looking for the dtm of the X.. ---- Failed to find the DTM, we may have found a false area of color -- exitSquealOfFortune(): result = False -- exitSquealOfFortune() ---- Found goblin color around {X = 179, Y = 93} looking for the dtm of the X.. ---- Failed to find the DTM, we may have found a false area of color -- exitSquealOfFortune(): result = False -- exitSquealOfFortune() ---- Found goblin color around {X = 179, Y = 93} looking for the dtm of the X.. ---- Failed to find the DTM, we may have found a false area of color -- exitSquealOfFortune(): result = False -- exitSquealOfFortune() ---- Found goblin color around {X = 180, Y = 100} looking for the dtm of the X.. ---- Failed to find the DTM, we may have found a false area of color -- exitSquealOfFortune(): result = False -- .getPlayerPos(): result = {X = 170, Y = 122}, took 63 ms ---- Waiting while the player is moving... -- .getPlayerPos(): result = {X = 134, Y = 138}, took 79 ms -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms -- .getPlayerPos(): result = {X = 134, Y = 138}, took 79 ms -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms -- .getPlayerPos(): result = {X = 134, Y = 138}, took 79 ms -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms -- .getPlayerPos(): result = {X = 134, Y = 138}, took 79 ms -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms -- .getPlayerPos(): result = {X = 134, Y = 138}, took 94 ms -- .getPlayerPos(): result = {X = 134, Y = 138}, took 63 ms -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms -- .getPlayerPos(): result = {X = 134, Y = 138}, took 62 ms -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms -- .getPlayerPos(): result = {X = 134, Y = 138}, took 62 ms -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms -- .getPlayerPos(): result = {X = 134, Y = 138}, took 63 ms -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms -- .getPlayerPos(): result = {X = 134, Y = 138}, took 63 ms -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms -- .getPlayerPos(): result = {X = 134, Y = 138}, took 94 ms -- .getPlayerPos(): result = {X = 134, Y = 138}, took 79 ms -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms -- .getPlayerPos(): result = {X = 134, Y = 138}, took 79 ms -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms -- .getPlayerPos(): result = {X = 134, Y = 138}, took 63 ms -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms -- .getPlayerPos(): result = {X = 134, Y = 138}, took 63 ms -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms -- .getPlayerPos(): result = {X = 134, Y = 138}, took 79 ms -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms -- .getPlayerPos(): result = {X = 134, Y = 138}, took 63 ms -- .getPlayerPos(): result = {X = 134, Y = 138}, took 63 ms -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms -- .getPlayerPos(): result = {X = 134, Y = 138}, took 62 ms -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms -- .getPlayerPos(): result = {X = 134, Y = 138}, took 62 ms -- .getPlayerPos(): result = {X = 134, Y = 138}, took 62 ms -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms -- .getPlayerPos(): result = {X = 134, Y = 138}, took 63 ms -- .getPlayerPos(): result = {X = 134, Y = 138}, took 62 ms -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms -- .getPlayerPos(): result = {X = 134, Y = 138}, took 79 ms -- .getPlayerPos(): result = {X = 134, Y = 138}, took 62 ms -- .getPlayerPos(): result = {X = 134, Y = 138}, took 62 ms -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms -- .getPlayerPos(): result = {X = 134, Y = 138}, took 63 ms -- .getPlayerPos(): result = {X = 134, Y = 138}, took 63 ms -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms -- .getPlayerPos(): result = {X = 134, Y = 138}, took 79 ms -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms -- .getPlayerPos(): result = {X = 134, Y = 138}, took 62 ms -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms -- .getPlayerPos(): result = {X = 134, Y = 138}, took 62 ms -- .getPlayerPos(): result = {X = 134, Y = 138}, took 63 ms -- .getPlayerPos(): result = {X = 134, Y = 138}, took 62 ms -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms -- .getPlayerPos(): result = {X = 134, Y = 138}, took 79 ms -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms -- .getPlayerPos(): result = {X = 134, Y = 138}, took 63 ms -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms -- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms -- .getPlayerPos(): result = {X = 134, Y = 138}, took 94 ms -- Freeing the minimap mask -- Succesfully freed SMART[6968] -- Freeing gametabs bitmaps... Successfully executed.
EDIT:
restarted it now and now it seems to work again though. ill try to reproduce the error somehow
Amazing script! I needed to babysit it a bit, but once it gained momentum it was great! Nearly Level 80 from 30 in only 3 days :d thanks
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