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Thread: All in one DIVINATION - footballjds

  1. #326
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    Sorry I couldn't get a pic but this script got me 99 Div just a few nights ago. The script is excellent footballjds. I'm gonna run it on another account and try to get some good debugs for you. Thank you for your hard work on it. Keep up the great work!

  2. #327
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    Quote Originally Posted by bbassett View Post
    I had this after working fine for days..... reset layout to "Old School" and it worked again
    Didn't work, it never worked for me, it did that on my first time running it ^_^

  3. #328
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    Quote Originally Posted by Rincewind View Post
    Awesome!

    I haven't been on RS for a while, what's the status on bans right now?
    And I'm guessing Wu tang clan gave up on his div script ?
    I haven't had any issues with bans. This script has antiban. I'm guessing so...

    Quote Originally Posted by sdf View Post
    No, I meant that in terms of the whole SRL community not your script specifically.
    ahh, well it is against the rules now, so no dice.

    Quote Originally Posted by sparkyownage View Post
    Code:
    -- .getPlayerPos(): result = {X = 178, Y = 154}, took 78 ms
    ---- Waiting while the player is moving...
    -- .getPlayerPos(): result = {X = 182, Y = 162}, took 94 ms
    -- .getPlayerPos(): result = {X = 182, Y = 162}, took 78 ms
    -- .getPlayerPos(): result = {X = 182, Y = 162}, took 78 ms
    -- .getPlayerPos(): result = {X = 182, Y = 162}, took 78 ms
    -- .getPlayerPos(): result = {X = 182, Y = 162}, took 78 ms
    -- .getPlayerPos(): result = {X = 182, Y = 162}, took 94 ms
    -- .getPlayerPos(): result = {X = 182, Y = 162}, took 78 ms
    -- .getPlayerPos(): result = {X = 182, Y = 162}, took 79 ms
    -- .getPlayerPos(): result = {X = 182, Y = 162}, took 78 ms
    -- .getPlayerPos(): result = {X = 182, Y = 162}, took 94 ms
    -- .getPlayerPos(): result = {X = 182, Y = 162}, took 94 ms
    -- .getPlayerPos(): result = {X = 182, Y = 162}, took 94 ms
    -- .getPlayerPos(): result = {X = 182, Y = 162}, took 79 ms
    -- .getPlayerPos(): result = {X = 182, Y = 162}, took 78 ms
    -- .getPlayerPos(): result = {X = 182, Y = 162}, took 78 ms
    -- .getPlayerPos(): result = {X = 182, Y = 162}, took 78 ms
    -- .getPlayerPos(): result = {X = 182, Y = 162}, took 78 ms
    -- .getPlayerPos(): result = {X = 182, Y = 162}, took 78 ms
    -- .getPlayerPos(): result = {X = 182, Y = 162}, took 79 ms
    -- .getPlayerPos(): result = {X = 182, Y = 162}, took 94 ms
    -- .getPlayerPos(): result = {X = 182, Y = 162}, took 78 ms
    -- .getPlayerPos(): result = {X = 182, Y = 162}, took 78 ms
    -- .getPlayerPos(): result = {X = 182, Y = 162}, took 78 ms
    -- .getPlayerPos(): result = {X = 182, Y = 162}, took 94 ms
    -- .getPlayerPos(): result = {X = 182, Y = 162}, took 78 ms
    -- .getPlayerPos(): result = {X = 182, Y = 162}, took 78 ms
    -- .getPlayerPos(): result = {X = 182, Y = 162}, took 78 ms
    -- .getPlayerPos(): result = {X = 182, Y = 162}, took 79 ms
    -- .getPlayerPos(): result = {X = 182, Y = 162}, took 94 ms
    -- .getPlayerPos(): result = {X = 182, Y = 162}, took 94 ms
    -- .getPlayerPos(): result = {X = 182, Y = 162}, took 78 ms
    -- .getPlayerPos(): result = {X = 182, Y = 162}, took 79 ms
    -- .getPlayerPos(): result = {X = 182, Y = 162}, took 94 ms
    -- .getPlayerPos(): result = {X = 182, Y = 162}, took 78 ms
    -- .getPlayerPos(): result = {X = 182, Y = 162}, took 78 ms
    -- .getPlayerPos(): result = {X = 182, Y = 162}, took 78 ms
    -- .getPlayerPos(): result = {X = 182, Y = 162}, took 78 ms
    -- .getPlayerPos(): result = {X = 182, Y = 162}, took 78 ms
    -- .getPlayerPos(): result = {X = 182, Y = 162}, took 93 ms
    -- .getPlayerPos(): result = {X = 182, Y = 162}, took 78 ms
    -- .getPlayerPos(): result = {X = 182, Y = 162}, took 78 ms
    -- .getPlayerPos(): result = {X = 182, Y = 162}, took 78 ms
    -- .getPlayerPos(): result = {X = 182, Y = 162}, took 78 ms
    -- .getPlayerPos(): result = {X = 182, Y = 162}, took 78 ms
    It gets a full inventory of memory, goes to the hole, and just stands there.?!? Whats with this?
    is that the first full inventory? are you on a packed world?

    Quote Originally Posted by garyman View Post
    Sorry I couldn't get a pic but this script got me 99 Div just a few nights ago. The script is excellent footballjds. I'm gonna run it on another account and try to get some good debugs for you. Thank you for your hard work on it. Keep up the great work!
    congrats!!!
    Quote Originally Posted by sparkyownage View Post
    Didn't work, it never worked for me, it did that on my first time running it ^_^
    try to be more precise when explaining issues.

  4. #329
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    Quote Originally Posted by footballjds View Post
    is that the first full inventory? are you on a packed world?
    try to be more precise when explaining issues.
    Yeah, the first full inventory, logs in, gets a full inventory, walks to a spot right next to the hole, and spams that in the debug, and I've tried it on multiple worlds, same thing, no I was not on a packed world.

  5. #330
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    Quote Originally Posted by sparkyownage View Post
    Yeah, the first full inventory, logs in, gets a full inventory, walks to a spot right next to the hole, and spams that in the debug, and I've tried it on multiple worlds, same thing, no I was not on a packed world.
    is your screen set to max brightness? you have all the correct settings?

    I've just pushed an update that should resolve a few issues:
    Will close out of interfaces automatically.
    Will work better at brilliant wisps.

    I'm going to re-work EVERY SPS map as i get the time.

  6. #331
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    Solid script mate, haven't used any scripts in ages but with work and how shit divination is I had no choice.

    Here's a proggy: http://puu.sh/689BJ

    Just one slight blunder it sometimes gets stuck here: http://puu.sh/68asc.jpg
    Which is South West of the Energy Rift at Brilliant Wisps but other than that this is a great script, good job.

  7. #332
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    Quote Originally Posted by footballjds View Post
    is your screen set to max brightness? you have all the correct settings?

    I've just pushed an update that should resolve a few issues:
    Will close out of interfaces automatically.
    Will work better at brilliant wisps.

    I'm going to re-work EVERY SPS map as i get the time.
    yeah, all my interface/graphics settings are perfect, this isn't the first script I've run mate.

  8. #333
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    After monitoring the script for many hours, it seems to me that the following 4 situations could be improved a bit (note: script runs greatly, just pointing out possible improvements to make it even better):

    1. After it converts all the memories and walks towards yellow dots on the minimap, the script waits a bit (could be fixed by picking better colors I assume, any other fixes?)

    2. Right after the harvested wisp disappears -> before searching for a new wisp, the script waits a bit (possibly due to the waittime to see if the inventory changes (to see if it still gathers memories?), cant directly think of a possible solution for this)

    3. When the inventory is full -> moves to the rift, the script waits a bit (same reason as number 2 I assume, but maybe add a procedure to check the 'You do not have any inventory space' message, after which it moves to the rift instead of having the waittime for the inventory change?)

    4. When it stands at rift -> starts to convert wisps, the script waits a bit (moves the mouse in short diagonal lines untill it opens the convert option (doesn't always do this though)(cant seem to figure out a solution for this at this moment)

    Anyway, these are just some possible improvements of this already great script, that i noticed. I tried to read the script and thus came to this conclusions, though I do not know for sure if i interpreted the code right

    I hope this info is usefull for you

    gr, super

  9. #334
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    new graphics by tehYosh:


    updated script.

  10. #335
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    Like the new art

    Got stuck here : http://gyazo.com/d31d842ebba476ac45f7bbb6f2674f48 Still went good for well over an hour!

    Warning! You passed a wrong xe to a finder function: 16649918. The client has a width of 800, thus the xe is out of bounds. Setting the value to 799 (w-1) for now.
    Warning! You passed a wrong ye to a finder function: 8782927. The client has a height of 600, thus the ye is out of bounds. Setting the value to 599 (h-1) for now.
    Exception in Script: Runtime error: "Invalid floating point operation" at line 962, column 21 in file "C:\Simba\Includes\SRL-6\lib\utilities\wrappers.simba"
    The following bitmaps were not freed: [Minimap Mask, SMART Debug Image, 2, 3, 4, Gametab Bitmap[0], Gametab Bitmap[1], Gametab Bitmap[2], Gametab Bitmap[3], Gametab Bitmap[4], Gametab Bitmap[5], Gametab Bitmap[6], Gametab Bitmap[7], Gametab Bitmap[8], Gametab Bitmap[9], Gametab Bitmap[10], Gametab Bitmap[11], Gametab Bitmap[12], Gametab Bitmap[13]]
    File[C:\Simba\Includes\SRL-6/logs/SRL log (03-01-14 at 04.44.17 PM).txt] has not been freed in the script, freeing it now.

    Not sure if it's the script or if I set it up wrong, I set it to SIPHON_LUSTROUS_WISPS and my div level was 72 or 73 when it got stuck.
    Attached Images Attached Images
    Last edited by NineteenNinetyNine; 01-04-2014 at 03:07 AM.

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    Quote Originally Posted by Mouse View Post
    When it tries find the rift, sometimes I will be standing right next to it and it will run to a random spot on the minimap, and often run back and forth several times before it goes back to the rift and begins to convert memories. I don't think that this has to do with the color I have set for the rift. It still clicks in the general area that the rift is supposed to be at (on the minimap) correctly, but then it just clicks elsewhere on the minimap and runs around. After it runs around a bit it eventually finds the rift and converts memories.

    I'm using the script at the lv90 desert spot. It will be at the rift, then run all the way down to the southeast corner of the map, then back up, and repeat this several times. Here is a picture.
    Read through the thread, takes a while, but usually someone has already had a problem with the same issue you are having a problem with. Footballjds knows about this issue.

    From earlier posts:
    Quote Originally Posted by Justin View Post
    Same here, Also noticed SPS walking didn't work too well for luminous wisps, falling back to 1.02

    Quote Originally Posted by footballjds View Post
    Luminous is in the desert. hence the bad SPS detection.
    Footballjds is in the process of updating the SPS of the locations. For the time being, keep training at radiant site. Seems to be pretty steady there. You aren't missing out on much since you don't even have to train divination by hand.

    Other than that, good work on the script so far jds. Looking forward to future updates. I have a few ideas in mind I'd like to see implemented.
    Last edited by MasterXehanort; 01-04-2014 at 01:42 AM.

  12. #337
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    edit: nevermind

  13. #338
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    Quote Originally Posted by MMOE View Post
    Read through the thread, takes a while, but usually someone has already had a problem with the same issue you are having a problem with. Footballjds knows about this issue.

    From earlier posts:


    Footballjds is in the process of updating the SPS of the locations. For the time being, keep training at radiant site. Seems to be pretty steady there. You aren't missing out on much since you don't even have to train divination by hand.

    Other than that, good work on the script so far jds. Looking forward to future updates. I have a few ideas in mind I'd like to see implemented.
    All good, I edited the script for it to work in the desert without SPS. I've reached 99 divination

    Forum account issues? Please send me a PM

  14. #339
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    I very much doubt you will get sps working well the in the desert. It's a killer for it

  15. #340
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    I am trying 1.03 (I usually just use 1.02 since it seems the most stable) and get the same error I have seen others get where it clicks the rift, converts 2-3 memories, and then tries to harvest again. Here is my debug -

    Code:
    ---- Options found: [Harvest Radiant wisp, Walk here, Examine Radiant wisp, Cancel]
    ---- Found option "Harvest " in "Harvest Radiant wisp"
    -- chooseOption.select() result = true
    -- TRSMinimap.waitFlag()
    ---- Waiting until flag distance equals 0...
    ---- Flag is not present, resulting true
    -- TRSMinimap.waitFlag(): True
    -- chooseOption._select():
    ---- chooseOption.isOpen(): result = true
    ---- Options found: [Harvest Radiant wisp, Walk here, Examine Radiant wisp, Cancel]
    ---- Found option "Harvest " in "Harvest Radiant wisp"
    -- chooseOption.select() result = true
    -- TRSMinimap.waitFlag()
    ---- Waiting until flag distance equals 0...
    ---- Flag is not present, resulting true
    -- TRSMinimap.waitFlag(): True
    -- chooseOption._select():
    ---- chooseOption.isOpen(): result = true
    ---- Options found: [Walk here, Cancel]
    ------ chooseOption.close(): Succesfully closed the menu
    ---- Failed to find any text matches
    -- ChooseOption._select() result = false
    -- chooseOption._select():
    ---- chooseOption.isOpen(): result = true
    ---- Options found: [ConveM memories Energy RiM, Walk here XXX(skill: 2208), Follow XXX(skill: 2208), Trade with XXX(skill: 2208), RepoM XXX(skill: 2208), Follow XXX, (skill: 2327, Trade with XXX, (skill: 2327, RepoM XXX, (skill: 2327, Examine Energy RiM, Cancel]
    ---- Found option "memories En" in "ConveM memories Energy RiM"
    -- chooseOption.select() result = true
    -- chooseOption._select():
    ---- chooseOption.isOpen(): result = true
    ---- Options found: [Harvest Radiant spring, Walk here, Examine Radiant spring, Cancel]
    ---- Found option "Harvest " in "Harvest Radiant spring"
    -- chooseOption.select() result = true
    -- TRSMinimap.waitFlag()
    ---- Waiting until flag distance equals 0...
    ---- Flag is not present, resulting true
    -- TRSMinimap.waitFlag(): True
    -- chooseOption._select():
    It also feels very "bot like" since it has a hard time with checking the water or anything blue ... I didnt see where I could update colors in the new script.

    How long was the script running?

    Happens immediately for me (as in I cant complete 1 inventory round)

    What is your divination level?
    93
    What wisp did you set in the declare players?
    Radiant
    What location are you at in the game?
    Dragontooth Isle
    Do you have the debug?(if so, please post inside of tags)
    See above

    Hope that helps!

    UPDATE -- I am sure this must be user error ... I unzipped the script into C:/Simba/Scripts but for some reason even if I open it directly from the folder I dont think I am getting the most recent version (I didnt see the new proggy paint). Also another really weird thing is when I DO open from the file it seems to revert to a fresh install of Simba and wont allow me to open extensions and/or update SIMBA. Cant really make sense of it ...
    Last edited by digitalninja; 01-04-2014 at 04:37 AM. Reason: Update

  16. #341
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    Quote Originally Posted by digitalninja View Post
    I am trying 1.03 (I usually just use 1.02 since it seems the most stable) and get the same error I have seen others get where it clicks the rift, converts 2-3 memories, and then tries to harvest again.

    UPDATE -- I am sure this must be user error ... I unzipped the script into C:/Simba/Scripts but for some reason even if I open it directly from the folder I dont think I am getting the most recent version (I didnt see the new proggy paint). Also another really weird thing is when I DO open from the file it seems to revert to a fresh install of Simba and wont allow me to open extensions and/or update SIMBA. Cant really make sense of it ...
    Download the folder from github. Extract all files to the desktop. It will save as a "AIO_Divination-master" file on your desktop. Open that folder, and open the simba script "AIO_DIV" instead of version 1.03. Don't worry about the extensions not being able to open, the script runs fine, just follow the steps.

    The new paint is on the AIO_DIV version.

    If you're looking to update the colors, you must open "div_include" from the master file. That contains most of the actual script. Modify what you need you, assuming you know what you're doing, and save the "div_include" script. Close that, and then re-open the "AIO_DIV" viola.

  17. #342
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    Tested script with the new update script ran perfectly, really good job it is running a lot better.

    http://puu.sh/68T1q

  18. #343
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    Quote Originally Posted by Olly View Post
    I very much doubt you will get sps working well the in the desert. It's a killer for it
    Hmm.. changed the POI's in the div_include. Seems to be stable in desert. Will babysit for another hour to be sure.

    Update: Ran good for about 30 minutes. Started misclicking towards eastern part of the map again. Will continue testing different values on TPointarrays, no avail yet.

  19. #344
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    Quote Originally Posted by MMOE View Post
    Download the folder from github. Extract all files to the desktop. It will save as a "AIO_Divination-master" file on your desktop. Open that folder, and open the simba script "AIO_DIV" instead of version 1.03. Don't worry about the extensions not being able to open, the script runs fine, just follow the steps.

    The new paint is on the AIO_DIV version.

    If you're looking to update the colors, you must open "div_include" from the master file. That contains most of the actual script. Modify what you need you, assuming you know what you're doing, and save the "div_include" script. Close that, and then re-open the "AIO_DIV" viola.
    I also unzipped the script in the c:/simba/scripts map and ran across the same issue as MMOE (about the extensions in simba not loading when you open the AIO_DIV.simba file immediateley from that map). After testing it a bit, it seems the script looks for the /map directory and the 'gfx_by_yoshi.bmp' in the same directory which you started simba from. So if you were to start simba from c:/simba/simba.exe, you could also copy the map 'maps' and the .bmp to the c:/simba directory, where the script will find the files it needs and since you open simba normally it would load all extensions as well (but as you said the extensions will work even if not properly displayed in simba, so this bypass doesn't really matter).

    gr, super

    P.S.
    Please don't post any errors that occured when you use this 'bypass', since footballjds intended simba to be opened by opening AIO_DIV.simba and thus this is not 'officially' supported (i'm just giving background info on how i got it to work )

  20. #345
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    Here's my last proggy on brilliants:

    http://puu.sh/69dRB

  21. #346
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    Quote Originally Posted by superduperd View Post
    I also unzipped the script in the c:/simba/scripts map and ran across the same issue as MMOE (about the extensions in simba not loading when you open the AIO_DIV.simba file immediateley from that map).


    Please don't post any errors that occured when you use this 'bypass', since footballjds intended simba to be opened by opening AIO_DIV.simba and thus this is not 'officially' supported (i'm just giving background info on how i got it to work )
    I didn't have any errors, I was just trying to help another user.

  22. #347
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    Quote Originally Posted by MMOE View Post
    Download the folder from github. Extract all files to the desktop. It will save as a "AIO_Divination-master" file on your desktop. Open that folder, and open the simba script "AIO_DIV" instead of version 1.03. Don't worry about the extensions not being able to open, the script runs fine, just follow the steps.

    The new paint is on the AIO_DIV version.

    If you're looking to update the colors, you must open "div_include" from the master file. That contains most of the actual script. Modify what you need you, assuming you know what you're doing, and save the "div_include" script. Close that, and then re-open the "AIO_DIV" viola.
    Thanks MMOE! That worked like a charm!

  23. #348
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    Quote Originally Posted by MMOE View Post
    I didn't have any errors, I was just trying to help another user.
    i know, wasnt directed at you but. This P.S. was just about my own post and any 'errors' that could occur when using this

  24. #349
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    Quote Originally Posted by sparkyownage View Post

    It gets a full inventory of memory, goes to the hole, and just stands there.?!? Whats with this?
    This happens to me as well when I open the script and just press play. If I stop the script after the game loads and then press play again it doesnt have this problem.

  25. #350
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    Quote Originally Posted by footballjds View Post
    That is odd...

    I'm going to modify SPS's getPlayerLocation so if we're too far from the rift area we'll run back into place... But the only way to go from digsite to taverly is teleporting.
    I know.. I am guessing it clicked the teleport because it was blue, but it decided to go there. Anyways, I am now at karamja, and it is running down toward shilo village. DOnt know why...

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