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Thread: All in one DIVINATION - footballjds

  1. #376
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    Quote Originally Posted by DavDc5 View Post
    I'm having the exact same problem as Arkandos. I noticed however that when I reinstalled Simba + updates, my extensions no longer stay updated. So when I open the AIO_Div script, I have no extensions and it won't update them. However, if I open simba.exe from C: drive all my extensions are there and up to date. Loading it in this instance of Simba gives me the same error as Arkandos. This all happened with the PoP update aswell. I will keep trying to figure out a solution because it does appear to be on another side of the actual script. I must say the script has been super amazing and I thank you footballjds.
    okay, what you java client lazy botters need to realize is that updates don't *ucking matter over here. You could change the game engine, obfuscate the client differently, etc. As long as there isn't a graphics update across the board an update has NO EFFECT ON US.

    Secondly, your issue with Simba and updates is unrelated to my script. if you cannot figure out how to use SIMBA that is your fault or the devs that wrote simba's fault, not mine.

    Thirdly, if one other *ucking person mentions an issue with my script "post player owned ports update" i'm moving this out of the public section.

    and finally, i'm in a bad mood so take everything with a grain of salt. I'd love to help everyone get this script working. the best thing to do is realize you don't know what you're talking about. Although you think you know what the issue is you do NOT.

    Send me a PM or hop on SRL skype. I'll help anyone get this script running over teamviewer. I'm on a computer 10 hours a day 5 days a week minimum.

    Quote Originally Posted by superduperd View Post
    Guess that its an error on your side though, i have everything updated and works like a charm.
    thank you
    Last edited by footballjds; 01-10-2014 at 04:33 PM.

  2. #377
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    used this the last couple of days, and just turned it on again, nothing messing up for me. posted at 85 div rinnow and rising. THANK YOU Footballjds
    >:)

  3. #378
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    Reached 99 divination! Script works great and i love it, used it for 54-99 Top xp/hr i reached was 81.7k/hour when harvesting @ incandescent

  4. #379
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    wow man, how long took you ?

  5. #380
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    I'm sorry, but now after the Player Owned Ports update, I can no longer compile my Slayer script. Help fix please.

  6. #381
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    ty for the awesome script man...

  7. #382
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    When I ran it I got this.
    Code:
    Compiled successfully in 4368 ms.
    -- setupSRL()
    ---- Setting up SRL...
    ---- initSmart():
    ------ Attempting to pair to a previously spawned client
    ------ smartPairToExistingClient():
    -------- Found 1 free client(s), attempting to pair to one...
    -------- Failed to pair to SMART[7556]
    ------ smartPairToExistingClient(): result = false
    ------ Attempting to spawn a new client..
    ------ smartCreateClient():
    ---------- smartGetParameters(): Succesfully grabbed paramters
    -------- getJavaPath():
    ---------- Attempting to search for your Java path
    ---------- Found your java path @ C:\Program Files (x86)\Java\jre7\bin\java.exe
    -------- getJavaPath()
    -------- Using parameters [http://world8.runescape.com/, f6923917199541322309]
    -------- Using plugins "OpenGL32.dll"
    -------- Succesfully spawned a client, attempting to target
    ---------- smartSetAsTarget(): Succesfully set SMART[508] as Simba's target
    ------ smartCreateClient(): result = true
    ------ Succesfully initialized via spawning a new client
    ---- initSmart()
    ------ smartSetupDrawing(): Succesfully setup SMART drawing
    ---- Waiting up to 5 minutes for RS to load...
    ------ __setInputBoxes(): Set username and password boxes
    ---- Client is ready.
    ---- Setup SRL in 39609ms.
    -- setupSRL(): True
    -- Start custom SPS setup.
    -- .init()
    ---- FATAL ERROR: .setup(): Unable to find map, searched path maps\glowing_wisps.png
    ---- Freeing the minimap mask
    ---- Succesfully freed SMART[508]
    Successfully executed.
    The following bitmaps were not freed: [2, 3, 4]
    Last edited by pall398; 01-10-2014 at 10:56 PM.

  8. #383
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    Quote Originally Posted by pall398 View Post
    When I ran it I got this.
    Code:
    Compiled successfully in 4368 ms.
    -- setupSRL()
    ---- Setting up SRL...
    ---- initSmart():
    ------ Attempting to pair to a previously spawned client
    ------ smartPairToExistingClient():
    -------- Found 1 free client(s), attempting to pair to one...
    -------- Failed to pair to SMART[7556]
    ------ smartPairToExistingClient(): result = false
    ------ Attempting to spawn a new client..
    ------ smartCreateClient():
    ---------- smartGetParameters(): Succesfully grabbed paramters
    -------- getJavaPath():
    ---------- Attempting to search for your Java path
    ---------- Found your java path @ C:\Program Files (x86)\Java\jre7\bin\java.exe
    -------- getJavaPath()
    -------- Using parameters [http://world8.runescape.com/, f6923917199541322309]
    -------- Using plugins "OpenGL32.dll"
    -------- Succesfully spawned a client, attempting to target
    ---------- smartSetAsTarget(): Succesfully set SMART[508] as Simba's target
    ------ smartCreateClient(): result = true
    ------ Succesfully initialized via spawning a new client
    ---- initSmart()
    ------ smartSetupDrawing(): Succesfully setup SMART drawing
    ---- Waiting up to 5 minutes for RS to load...
    ------ __setInputBoxes(): Set username and password boxes
    ---- Client is ready.
    ---- Setup SRL in 39609ms.
    -- setupSRL(): True
    -- Start custom SPS setup.
    -- .init()
    ---- FATAL ERROR: .setup(): Unable to find map, searched path maps\glowing_wisps.png
    ---- Freeing the minimap mask
    ---- Succesfully freed SMART[508]
    Successfully executed.
    The following bitmaps were not freed: [2, 3, 4]
    i dont even know why i'm responding to this. This issue, which only has to do with not setting the script up correctly (FOLLOWING THE SET-UP INSTRUCTIONS IN THE FIRST POST, ONLY 6 RULES!!!!), has been clarified many times. learn to read.

  9. #384
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    Now I did notice this in the command prompt...

    lP8ybif.jpg

    Any advice? I'm assuming the client isn't properly being recognized or initialized, which would explain why upon login it fails recognize that I'm, well, logged in.

    I know it's the same old song and dance, but, yes, I have re-installed Simba, Java7u45, updated SPS, SRL, Simba, properly setup my DeclarePlayers, and launching from AIODIV directly, from my E:/Simba folder, with maps/extensions/includes/etc inside. And, keep in mind - this was working perfectly for me less than 2 days ago. What gives? :/

    Edit dos: Getting this also, for what it's worth...which to me, makes no sense because it's successfully logging in. :|

    Code:
    ---- TPlayer.loginToLobby(): True
    ------ TRSLobby.findPlayButton(): result = True
    ---- WARNING: Unknown login string: ""
    ---- HINT: Please report this issue in the SRL bugs section of the forum
    ------ Saving screenshot: unknown_login_count.png
    ---- Login response: One minute as passed...
    ------ All players inactive...
    -- TPlayer.login(): False
    -- Freeing the minimap mask
    -- Succesfully freed SMART[2080]
    Successfully executed.
    The following bitmaps were not freed: [2, 3, 4]
    Attached Images Attached Images
    Last edited by Arkandos; 01-11-2014 at 08:47 AM.

  10. #385
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    Sorry @footballjds ... not sure what my problem is here ... I had this script running flawlessly and now, for some reason, cant get it to harvest incandescent wisps ... It gets stuck in the loop below looking for a goblin color? I am opening from windows and have had it working fine in the past so not sure what I did to break it??

    Code:
    ---- Found goblin color around {X = 175, Y = 214} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    -- exitSquealOfFortune(): result = False
    -- exitSquealOfFortune()
    ---- Found goblin color around {X = 175, Y = 214} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    -- exitSquealOfFortune(): result = False
    -- exitSquealOfFortune()
    ---- Found goblin color around {X = 175, Y = 215} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    -- exitSquealOfFortune(): result = False
    -- exitSquealOfFortune()
    ---- Found goblin color around {X = 175, Y = 215} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    -- exitSquealOfFortune(): result = False
    -- exitSquealOfFortune()
    ---- Found goblin color around {X = 175, Y = 210} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    -- exitSquealOfFortune(): result = False
    -- exitSquealOfFortune()
    ---- Found goblin color around {X = 175, Y = 210} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    -- exitSquealOfFortune(): result = False
    -- exitSquealOfFortune()
    ---- Found goblin color around {X = 175, Y = 212} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    -- exitSquealOfFortune(): result = False
    -- exitSquealOfFortune()
    ---- Found goblin color around {X = 175, Y = 212} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    -- exitSquealOfFortune(): result = False
    -- exitSquealOfFortune()
    ---- Found goblin color around {X = 175, Y = 212} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    -- exitSquealOfFortune(): result = False
    -- exitSquealOfFortune()
    ---- Found goblin color around {X = 175, Y = 215} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    -- exitSquealOfFortune(): result = False
    -- exitSquealOfFortune()
    ---- Found goblin color around {X = 175, Y = 215} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    -- exitSquealOfFortune(): result = False
    -- exitSquealOfFortune()
    ---- Found goblin color around {X = 175, Y = 215} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    -- exitSquealOfFortune(): result = False
    -- exitSquealOfFortune()
    ---- Found goblin color around {X = 175, Y = 215} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    -- exitSquealOfFortune(): result = False
    -- exitSquealOfFortune()
    ---- Found goblin color around {X = 175, Y = 215} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    -- exitSquealOfFortune(): result = False
    -- exitSquealOfFortune()
    ---- Found goblin color around {X = 175, Y = 214} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    -- exitSquealOfFortune(): result = False
    -- exitSquealOfFortune()
    ---- Found goblin color around {X = 175, Y = 214} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    -- exitSquealOfFortune(): result = False
    -- exitSquealOfFortune()
    ---- Found goblin color around {X = 175, Y = 215} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    -- exitSquealOfFortune(): result = False
    -- exitSquealOfFortune()
    ---- Found goblin color around {X = 175, Y = 215} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    -- exitSquealOfFortune(): result = False
    -- exitSquealOfFortune()
    ---- Found goblin color around {X = 175, Y = 215} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    -- exitSquealOfFortune(): result = False
    -- exitSquealOfFortune()
    ---- Found goblin color around {X = 175, Y = 210} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    -- exitSquealOfFortune(): result = False
    -- exitSquealOfFortune()
    ---- Found goblin color around {X = 175, Y = 211} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    -- exitSquealOfFortune(): result = False
    -- exitSquealOfFortune()
    ---- Found goblin color around {X = 175, Y = 212} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    -- exitSquealOfFortune(): result = False
    -- exitSquealOfFortune()
    ---- Found goblin color around {X = 175, Y = 212} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    -- exitSquealOfFortune(): result = False
    -- exitSquealOfFortune()
    ---- Found goblin color around {X = 175, Y = 212} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    -- exitSquealOfFortune(): result = False
    -- exitSquealOfFortune()
    ---- Found goblin color around {X = 176, Y = 215} looking for the dtm of the X..
    ---- Failed to find the DTM, we may have found a false area of color
    -- exitSquealOfFortune(): result = False
    -- Freeing the minimap mask
    -- Succesfully freed SMART[8176]
    -- Freeing gametabs bitmaps...
    Successfully executed.
    The following bitmaps were not freed: [2, 3, 4]

  11. #386
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    Update to my last post ... I re-downloaded the script and now get a weird TPA error -

    Code:
    [item: , black count: 0, w: 0, h: 0]
    -- Unable to debug TPA onto smart canvas
    -- Freeing the minimap mask
    -- Succesfully freed SMART[4308]
    Successfully executed.
    The following bitmaps were not freed: [2, 3, 4]
    I then tried to login and press play and got the following error -

    Code:
    [item: , black count: 78, w: 23, h: 28]
    -- Unable to debug TPA onto smart canvas
    Exception in Script: Runtime error: "The Points you passed to DrawATPA exceed the bitmap's bounds" at line 854, column 17 in file "C:\Simba\Includes\SRL-6\lib\utilities\drawing.simba"
    The following bitmaps were not freed: [Minimap Mask, SMART Debug Image, 2, 3, 4]
    File[C:\Simba\Includes\SRL-6/logs/SRL log (11-01-14 at 11.12.05 AM).txt] has not been freed in the script, freeing it now.

  12. #387
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    Quote Originally Posted by footballjds View Post
    use windows explorer to navigate to the location of AIO_DIV.SIMBA. Open the script from there, not from recent scripts within simba or anywhere else.
    Thanks for this What a strange glitch!

  13. #388
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    Still working great! Thank you so much footballjds, really appreciate your work.
    Attached Images Attached Images

  14. #389
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    Suicided 99 divi. Thanks footballjds.

  15. #390
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    The following bitmaps were not freed: [2, 3, 4]

  16. #391
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    Compiled successfully in 1997 ms.
    -- setupSRL()
    ---- Setting up SRL...
    ---- initSmart():
    ------ Attempting to pair to a previously spawned client
    ------ smartPairToExistingClient():
    -------- Found 1 free client(s), attempting to pair to one...
    ---------- smartSetAsTarget(): Succesfully set SMART[7052] as Simba's target
    -------- Succesfully paired to a existing client, SMART[7052]
    ------ smartPairToExistingClient(): result = true
    ------ Succesfully initialized via pairing to a previously spawned client
    ---- initSmart()
    ------ smartSetupDrawing(): Succesfully setup SMART drawing
    ---- Waiting up to 5 minutes for RS to load...
    ------ TRSActionBar.__findButton(): Found the actionbar button @ {X = 566, Y = 395}
    ------ TRSActionBar.__find(): result = true (height = 75)
    ------ Dynamic interfaces have been set.
    ---- Client is ready.
    ---- Setup SRL in 234ms.
    -- setupSRL(): True
    -- Start custom SPS setup.
    -- .init()
    ---- Path exists (maps\lustrous_wisps.png)
    ---- Setup area "lustrous_wisps" in 31ms
    -- .init()
    -- End custom SPS setup.
    [item: , black count: 78, w: 23, h: 27]
    -- Unable to debug TPA onto smart canvas
    Exception in Script: Runtime error: "The Points you passed to DrawATPA exceed the bitmap's bounds" at line 854, column 17 in file "C:\Simba\Includes\SRL-6\lib\utilities\drawing.simba"
    The following bitmaps were not freed: [Minimap Mask, SMART Debug Image, 2, 3, 4]
    File[C:\Simba\Includes\SRL-6/logs/SRL log (12-01-14 at 05.35.14 PM).txt] has not been freed in the script, freeing it now.

    i got this error and i followed everything is the setup procedure, yes the 6 points...

  17. #392
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    [item: , black count: 0, w: 0, h: 0]
    -- Unable to debug TPA onto smart canvas
    -- Freeing the minimap mask
    -- Succesfully freed SMART[3528]
    Successfully executed.
    The following bitmaps were not freed: [2, 3, 4]

    pls help me

  18. #393
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    Code:
    Compiled successfully in 1778 ms.
    -- setupSRL()
    ---- Setting up SRL...
    ---- initSmart():
    ------ Attempting to pair to a previously spawned client
    ------ smartPairToExistingClient():
    -------- Found no free clients to pair to
    ------ smartPairToExistingClient(): result = false
    ------ Attempting to spawn a new client..
    ------ smartCreateClient():
    ---------- smartGetParameters(): Succesfully grabbed paramters
    -------- getJavaPath():
    ---------- Attempting to search for your Java path
    ---------- Found your java path @ C:\Program Files (x86)\Java\jre7\bin\java.exe
    -------- getJavaPath()
    -------- Using parameters [http://world27.runescape.com/, f733807432544459876]
    -------- Using plugins "OpenGL32.dll"
    -------- Succesfully spawned a client, attempting to target
    ---------- smartSetAsTarget(): Succesfully set SMART[10572] as Simba's target
    ------ smartCreateClient(): result = true
    ------ Succesfully initialized via spawning a new client
    ---- initSmart()
    ------ smartSetupDrawing(): Succesfully setup SMART drawing
    ---- Waiting up to 5 minutes for RS to load...
    ------ __setInputBoxes(): Set username and password boxes
    ---- Client is ready.
    ---- Setup SRL in 20078ms.
    -- setupSRL(): True
    -- Start custom SPS setup.
    -- .init()
    ---- Path exists (maps\brilliant_wisps.png)
    ---- Setup area "brilliant_wisps" in 31ms
    -- .init()
    -- End custom SPS setup.
    [item: , black count: 0, w: 0, h: 0]
    -- Unable to debug TPA onto smart canvas
    -- Freeing the minimap mask
    -- Succesfully freed SMART[10572]
    Successfully executed.
    The following bitmaps were not freed: [2, 3, 4]
    I've got a similar error. The script stops as soon as it paints the graphic onto the login screen. I'm having no problems with other scripts, just this one. Script is being run from the unzipped directory, just as you recommended. Declareplayer is setup correctly afaik.
    Last edited by a ghetto boy; 01-12-2014 at 06:16 PM.

  19. #394
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    Quote Originally Posted by a ghetto boy View Post
    Code:
    Compiled successfully in 1778 ms.
    -- setupSRL()
    ---- Setting up SRL...
    ---- initSmart():
    ------ Attempting to pair to a previously spawned client
    ------ smartPairToExistingClient():
    -------- Found no free clients to pair to
    ------ smartPairToExistingClient(): result = false
    ------ Attempting to spawn a new client..
    ------ smartCreateClient():
    ---------- smartGetParameters(): Succesfully grabbed paramters
    -------- getJavaPath():
    ---------- Attempting to search for your Java path
    ---------- Found your java path @ C:\Program Files (x86)\Java\jre7\bin\java.exe
    -------- getJavaPath()
    -------- Using parameters [http://world27.runescape.com/, f733807432544459876]
    -------- Using plugins "OpenGL32.dll"
    -------- Succesfully spawned a client, attempting to target
    ---------- smartSetAsTarget(): Succesfully set SMART[10572] as Simba's target
    ------ smartCreateClient(): result = true
    ------ Succesfully initialized via spawning a new client
    ---- initSmart()
    ------ smartSetupDrawing(): Succesfully setup SMART drawing
    ---- Waiting up to 5 minutes for RS to load...
    ------ __setInputBoxes(): Set username and password boxes
    ---- Client is ready.
    ---- Setup SRL in 20078ms.
    -- setupSRL(): True
    -- Start custom SPS setup.
    -- .init()
    ---- Path exists (maps\brilliant_wisps.png)
    ---- Setup area "brilliant_wisps" in 31ms
    -- .init()
    -- End custom SPS setup.
    [item: , black count: 0, w: 0, h: 0]
    -- Unable to debug TPA onto smart canvas
    -- Freeing the minimap mask
    -- Succesfully freed SMART[10572]
    Successfully executed.
    The following bitmaps were not freed: [2, 3, 4]
    I've got a similar error. The script stops as soon as it paints the graphic onto the login screen. I'm having no problems with other scripts, just this one. Script is being run from the unzipped directory, just as you recommended. Declareplayer is setup correctly afaik.
    thats exactly the same error..
    problem is with my second pc this script is working.

  20. #395
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    Everyone who is having issues with the script update it again.

  21. #396
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    Quote Originally Posted by footballjds View Post
    Everyone who is having issues with the script update it again.
    the script collects energies but when it comes to converting them into xp it dosent click the rift, mind helping out please ?

  22. #397
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    Quote Originally Posted by kazzero View Post
    the script collects energies but when it comes to converting them into xp it dosent click the rift, mind helping out please ?
    Thanks for the update. As said above, the script now logs in and collects memories fine, but will not click the rift to convert them. I am using the script to collect gleaming energy. Once the inventory is full, the script hangs with the cursor on the minimap and the player standing next to the rift. Debug included below.

    Code:
    ---- Flag is not present, resulting true
    -- TRSMinimap.waitFlag(): True
    -- .getPlayerPos(): result = {X = 172, Y = 178}, took 46 ms
    -- chooseOption.isOpen(): result = true
    -- chooseOption._select():
    ---- chooseOption.isOpen(): result = true
    ---- Options found: [Harvest Gleaming spring, Walk here, Examine Gleaming spring, Cancel]
    ---- Found option "Harvest " in "Harvest Gleaming spring"
    -- chooseOption.select() result = true
    -- TRSMinimap.waitFlag()
    ---- Waiting until flag distance equals 0...
    ---- Flag is not present, resulting true
    -- TRSMinimap.waitFlag(): True
    -- .getPlayerPos(): result = {X = 154, Y = 178}, took 62 ms
    -- .getPlayerPos(): result = {X = 154, Y = 178}, took 47 ms
    -- TRSMinimap.waitFlag()
    ---- Waiting until flag distance equals 15...
    ---- Flag is not present, resulting true
    -- TRSMinimap.waitFlag(): True
    ---- Waiting while the player is moving...
    -- .walkPath(): result = True
    -- .blindWalk(): result = True
    -- .getPlayerPos(): result = {X = 166, Y = 220}, took 47 ms
    -- .getPlayerPos(): result = {X = 166, Y = 220}, took 46 ms
    -- .getPlayerPos(): result = {X = 166, Y = 220}, took 47 ms
    -- .getPlayerPos(): result = {X = 166, Y = 220}, took 47 ms
    -- .getPlayerPos(): result = {X = 166, Y = 220}, took 47 ms
    -- .getPlayerPos(): result = {X = 166, Y = 220}, took 47 ms
    -- .getPlayerPos(): result = {X = 166, Y = 220}, took 46 ms
    -- .getPlayerPos(): result = {X = 166, Y = 220}, took 47 ms
    -- .getPlayerPos(): result = {X = 166, Y = 220}, took 32 ms
    -- .getPlayerPos(): result = {X = 166, Y = 220}, took 47 ms
    -- .getPlayerPos(): result = {X = 166, Y = 220}, took 47 ms
    -- .getPlayerPos(): result = {X = 166, Y = 220}, took 47 ms
    -- .getPlayerPos(): result = {X = 166, Y = 220}, took 47 ms
    -- .getPlayerPos(): result = {X = 166, Y = 220}, took 47 ms
    -- .getPlayerPos(): result = {X = 166, Y = 220}, took 47 ms
    -- .getPlayerPos(): result = {X = 166, Y = 220}, took 32 ms
    -- .getPlayerPos(): result = {X = 166, Y = 220}, took 47 ms
    -- .getPlayerPos(): result = {X = 166, Y = 220}, took 46 ms
    -- .getPlayerPos(): result = {X = 166, Y = 220}, took 46 ms

  23. #398
    Join Date
    Apr 2006
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    Quote Originally Posted by a ghetto boy View Post
    Thanks for the update. As said above, the script now logs in and collects memories fine, but will not click the rift to convert them. I am using the script to collect gleaming energy. Once the inventory is full, the script hangs with the cursor on the minimap and the player standing next to the rift. Debug included below.

    Code:
    ---- Flag is not present, resulting true
    -- TRSMinimap.waitFlag(): True
    -- .getPlayerPos(): result = {X = 172, Y = 178}, took 46 ms
    -- chooseOption.isOpen(): result = true
    -- chooseOption._select():
    ---- chooseOption.isOpen(): result = true
    ---- Options found: [Harvest Gleaming spring, Walk here, Examine Gleaming spring, Cancel]
    ---- Found option "Harvest " in "Harvest Gleaming spring"
    -- chooseOption.select() result = true
    -- TRSMinimap.waitFlag()
    ---- Waiting until flag distance equals 0...
    ---- Flag is not present, resulting true
    -- TRSMinimap.waitFlag(): True
    -- .getPlayerPos(): result = {X = 154, Y = 178}, took 62 ms
    -- .getPlayerPos(): result = {X = 154, Y = 178}, took 47 ms
    -- TRSMinimap.waitFlag()
    ---- Waiting until flag distance equals 15...
    ---- Flag is not present, resulting true
    -- TRSMinimap.waitFlag(): True
    ---- Waiting while the player is moving...
    -- .walkPath(): result = True
    -- .blindWalk(): result = True
    -- .getPlayerPos(): result = {X = 166, Y = 220}, took 47 ms
    -- .getPlayerPos(): result = {X = 166, Y = 220}, took 46 ms
    -- .getPlayerPos(): result = {X = 166, Y = 220}, took 47 ms
    -- .getPlayerPos(): result = {X = 166, Y = 220}, took 47 ms
    -- .getPlayerPos(): result = {X = 166, Y = 220}, took 47 ms
    -- .getPlayerPos(): result = {X = 166, Y = 220}, took 47 ms
    -- .getPlayerPos(): result = {X = 166, Y = 220}, took 46 ms
    -- .getPlayerPos(): result = {X = 166, Y = 220}, took 47 ms
    -- .getPlayerPos(): result = {X = 166, Y = 220}, took 32 ms
    -- .getPlayerPos(): result = {X = 166, Y = 220}, took 47 ms
    -- .getPlayerPos(): result = {X = 166, Y = 220}, took 47 ms
    -- .getPlayerPos(): result = {X = 166, Y = 220}, took 47 ms
    -- .getPlayerPos(): result = {X = 166, Y = 220}, took 47 ms
    -- .getPlayerPos(): result = {X = 166, Y = 220}, took 47 ms
    -- .getPlayerPos(): result = {X = 166, Y = 220}, took 47 ms
    -- .getPlayerPos(): result = {X = 166, Y = 220}, took 32 ms
    -- .getPlayerPos(): result = {X = 166, Y = 220}, took 47 ms
    -- .getPlayerPos(): result = {X = 166, Y = 220}, took 46 ms
    -- .getPlayerPos(): result = {X = 166, Y = 220}, took 46 ms
    Same here won't convert in the rift. Everything else works fine though. Good work.

  24. #399
    Join Date
    Feb 2007
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    PA, USA
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    Default

    I committed without testing, I'll get it updated, meanwhile patience.

  25. #400
    Join Date
    Nov 2013
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    North of Hell
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    Default

    Quote Originally Posted by whitevans1 View Post
    Same here won't convert in the rift. Everything else works fine though. Good work.
    That's the exact same problem I've been having for like 2 weeks, nobody listens to me though :P

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