There are no instruction how to set up the bot and im new to Simba could you tell me how to make it play the "pale wisp" script. I dont know where to enter the information so it actualy starts doing something
There are no instruction how to set up the bot and im new to Simba could you tell me how to make it play the "pale wisp" script. I dont know where to enter the information so it actualy starts doing something
Lmao just as I was going to request someone to make this, thanks man!
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Very nice! beat me to release :P
COngratz mate.
P.S. Guys please put debug in code tags >.< had to scroll for ages lol
Lol when I eventually get around to using it, I will help as much as I can
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This would come out right after I chose to make divination the only skill I get to 99 without botting at all Though I might give in to temptation. At level 88 it's still so slow.
I've set up Simba exactly as recommended. My graphics setting are correct. I've set up the script as suggested, yet I can't get it to work.
Starting it logged in next to the rift yields this:
It'll count down until the 5 minutes are over and I am booted from the game. I can't seem to find this issue elsewhere on the forums.Code:-- setupSRL() ---- Setting up SRL... ---- initSmart(): ------ Attempting to pair to a previously spawned client ------ smartPairToExistingClient(): -------- Found 1 free client(s), attempting to pair to one... ---------- smartSetAsTarget(): Succesfully set SMART[8956] as Simba's target -------- Succesfully paired to a existing client, SMART[8956] ------ smartPairToExistingClient(): result = true ------ Succesfully initialized via pairing to a previously spawned client ---- initSmart() ------ smartSetupDrawing(): Succesfully setup SMART drawing ---- Waiting up to 5 minutes for RS to load...
Are other current RS3 scripts working that use default settings for SRL-6 working for you?
On that note, with simple edits involving colors for rifts and wisps and then new logic to walk towards off-screen rifts, this script has got me from 1-40 on its own. So, awesome! I'd rep you, but apparently I need to spread it around first.
Edit:
Simba Code:Pale:
_wispColor := 8948320;//main color of wisp
_riftColor := 16535488;//the color of the rift on the mm
flickering:
_wispColor := 8689518;//main color of wisp
_riftColor := 8782912;//the color of the rift on the mm
bright:
_wispColor := 14271127;//main color of wisp
_riftColor := 16649903;//the color of the rift on the mm
glowing:
_wispColor := 10921347;//main color of wisp
_riftColor := 8782912;//the color of the rift on the mm
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Edited my posts and put it in code tags
Do you have slim headers checked in interface settings?
I got these colors for lustrous, seems to work pretty good!
Code:_wispColor := 12433541;//main color of wisp _riftColor := 2266294;//the color of the rift on the mm
Script works flawlessly! Heres colors for lustrous and brilliant -
Code:'lustrous': begin with wispInfo do begin _wispName := 'Lustrous';//the wisp's actual name _wispColor := 11247463;//main color of wisp _riftColor := 16535488;//the color of the rift on the mm 'brilliant': begin with wispInfo do begin _wispName := 'Brilliant';//the wisp's actual name _wispColor := 10391630;//main color of wisp _riftColor := 11276136;//the color of the rift on the mm
Script is working pretty well for me. Will post proggy when done. I'm doing brights with 6444599 as wisp color and 16144029 as rift color. I had a slight problem with losing sight of the rift on the mini-map. Also noticed that I had to tilt camera angle in order for it to identify the rift, it's not a big deal but maybe adding an auto angle thing when the script starts would fix this. Great Script here!
Edit: I moved on to glowing and it continually moved out of range of the rift and wouldn't last longer than 15 minutes. This may be an isolated issue but thought it might be worth looking into. Also i used 9276265 for glowing wisps, my issue may have been caused by a bad color choice for rift.
Last edited by garyman; 12-02-2013 at 02:59 AM. Reason: new info
prog:
Run time: 1:20:02
xp/hour: 40567
total xp: 54120
Script works great! Only thing i noticed is that, when im harvesting lustrous wisps north of the rift, there are no yellow dots on the minimap sometimes. The script just keeps searching for them, standing in the same spot on the north of the rift. When it cant find yellow dots, it logs out. Maybe it is an idea for a failsafe to implement that if it cant find yellow dots for 1 minute that it walks back to the rift and starts looking from there?
Anyway, great script nonetheless!
gr, super
For what its worth to anyone training DIV the Festive Aura can now be used to significantly boost exp for a short while.
took everyone's feedback into account, if i missed anything let me know
UPDATE
Will now return to rift if it see no wisps and can't walk to any wisps on minimap.
Will return to the latest known minimap rift point if it cannot find the rift on the minimap currently.
Added randomness and failsafing to the script.
You can start the script logged in or out.
The script should respond faster and have better overall exp/hour
snip.PNG This was before the update came out. I'v since used updated script and it has been excellent at sparkling wisps! I'v already noticed the update helping out a ton. Great script! An idea if you have the time, add a converting option where it uses option 2 until you have x amount of energies(1000) then switch to option 3 until you have used all of the energies. Just an idea, this script is already wonderful.
small update.
Please let me know of any bugs.
Had a little bit of a tough time getting 1.01 working at gleaming. I was standing right next to rift and the script wouldn't move towards or click anything until I paused it and moved myself closer to wisps. However since then it has been running very smoothly. snip.jpg this was from 1.00 on conversion setting 2, I think it's the longest one posted.
Edit: I have noticed at gleaming wisps that if you get too far north there is a spot along the river that must be around the same color as the rift because the script keeps clicking around there. Should only be a problem with gleaming.
You may want to add failsafe to limit the number of tries to open the rift if the rift colours are found on screen.
The picture below shows only a part of the rift on screen, but the convert option will never be available and causes the script to be stuck in a loop.
infinite loop.png
I tried running it, it logs in but just stands there (at the Gleaming wisps in Karamja). Are my settings right?
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Im having a problem at sparkling wisps where it collects all the memories but once my inventory is full it still continues to try and collect memories and wont go to rift to convert them.
Any help would be great!
my problem is that it wont run, it starts up then does the 5 minute wait thing and then executes... -.- doesnt want to work i even tried it whilst logged in already lol
v1.01 is not working for me. Logs in but wont harvest, just moving the mouse over the rift in all kinds of lines. When it sees the popup for convert it clicks and the popup with the 3 options shows. Then it wont click anything (no memories in my invent) and logsout after a while.
For now im using v1.00 which works great for me so far (~52k per hour @ lustrous)
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