He has these two things in the beginning of AIO_DIV:
Have you filled out that area? If so then idk you'll have to ask footballjds.Simba Code:_drop_misc = true;//Drop/destroy misc items?
{stuff}
//inventory slot numbers to ignore. if you have items you don't want to drop
//Energy and memories will never be dropped for you level
//Example: _ignore_slots := [27, 28]; <-- saves items in the last two slots
_ignore_slots := [];//
The Barrows Script is for Junior Members+, would be a terrible thing to let loose to hundreds of leechers! Haha![]()
Last edited by Clarity; 02-03-2014 at 06:43 PM.
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It no longer clicks wisps or rifts, although it will right-click a wisp and carry on. If it right-clicks the rift, it just moves the mouse away and rights click again.
-- setupSRL()
---- Setting up SRL...
---- initSmart():
------ Attempting to pair to a previously spawned client
------ smartPairToExistingClient():
-------- Found 1 free client(s), attempting to pair to one...
---------- smartSetAsTarget(): Succesfully set SMART[5884] as Simba's target
-------- Succesfully paired to a existing client, SMART[5884]
------ smartPairToExistingClient(): result = true
------ Succesfully initialized via pairing to a previously spawned client
---- initSmart()
------ smartSetupDrawing(): Succesfully setup SMART drawing
---- Waiting up to 5 minutes for RS to load...
------ TRSActionBar.__findButton(): Found the actionbar button @ {X = 566, Y = 377}
------ TRSActionBar.__find(): result = true (height = 37)
------ Dynamic interfaces have been set.
---- Client is ready.
---- Setup SRL in 78ms.
-- setupSRL(): True
-- Start custom SPS setup.
-- .init()
---- Path exists (maps\incandescent_wisps.png)
---- Setup area "incandescent_wisps" in 16ms
-- .init()
-- End custom SPS setup.
---- TRSGameTab.__initTabs(): Setup gametab properties
EDIT: Setting the 0-100% to 50% seems to make it work
Last edited by ifrit1100; 02-03-2014 at 08:53 PM.
i'm using it at luminous energies atm and it has a weird tendency to click towards the coast repeatedly. It runs towards it, back and towards it in a loop. Looks pretty obvious i'm botting imo, so gonna stop using it for now.
Upkeep.
I'm super new, and I set up declarePlayer with my login and stuff, set up my graphics correctly.
I get the error:
anyone know the reason?Code:---- FATAL ERROR: .setup(): Unable to find map, searched path maps\vibrant_wisps.png ---- Freeing the minimap mask ---- Succesfully freed SMART[4428] Successfully executed. The following bitmaps were not freed: [2, 3, 4]
edit: i start script, opens SMART then waits for rs to load then can't find minimap doesn't try to login. I'm assuming that is where I'm messing up? if i start with rs loaded in SMART it just waits for rs to load then fails
Last edited by fallacysnow; 02-04-2014 at 04:29 AM.
Last edited by flarde; 02-05-2014 at 07:26 AM.
11.5 hr proggi, diviprogi001.jpg
Everything has been running smooth, great script.
thanks guys. i'll push a quick update when i get the chance.
Red & Green Salamander Hunter // Construction // Gilded Altar // Major help w/ Kyles Runespan // VWB Smither // PhoenixFeathers // GemCutter // Bonfire // LRC Miner // Spell Tab Maker // ApeAtollAgility // IvyWC // RoguesCooker // Herblore // AshamanButterfly // AshamanPowerMiner // Fletcher // LividFarm
Misclicks I experienced earlier at lumious have gone down a lot since I've switched to using DirectX, might have even been using an old version. Thanks for this.
Upkeep.
64k/hr for 2nd method
and 76k/hr for 3rd with bought energies
All rates are average and they'r usually +-2k
#footballjds
U should fix line 625:
It's openRift functionCode:exit(chooseOption.select(['Harvest '])) else chooseOption.close;and if someone have _left_click_chance < 100 it cause error so script keeps trying to open rift until it left clicks it.
should be this:
What's more Ashaman and Coh3n updated antiban with exitTreasure();, so exitSquealOfFortune; should be replacedCode:exit(chooseOption.select(['onvert'])) else chooseOption.close;![]()
Last edited by flarde; 02-06-2014 at 10:24 PM.
South of Seers village at Glowing Wisps, the bot gets a full inventory, heads to the rift, but once it gets there, it stands still and the debug screen goes nuts with the current coordinates repeating over and over again without clicking the rift and doing conversions
Would it be possible to add the ability to claim the Chest Key or whatever you have the chance of getting randomly? Also the debug doesn't show status report or anything on DirectX.
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