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Thread: All in one DIVINATION - footballjds

  1. #551
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    Quote Originally Posted by pall398 View Post
    Would it be possible to add the ability to claim the Chest Key or whatever you have the chance of getting randomly? Also the debug doesn't show status report or anything on DirectX.
    you don't have the right directX plugin. The one dx plugin doesn't work for debug.

  2. #552
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    Quote Originally Posted by footballjds View Post
    you don't have the right directX plugin. The one dx plugin doesn't work for debug.
    Hey Football great work on the script, however I am experiencing problems with it. When I start the script everything goes well with SMART but it refuses to log me in and shows this:

    -------- Using parameters [http://world49.runescape.com/, f5387272685052344900]
    -------- Using plugins "d3d9.dll"
    -------- Succesfully spawned a client, attempting to target
    ---------- smartSetAsTarget(): Succesfully set SMART[6660] as Simba's target
    ------ smartCreateClient(): result = true
    ------ Succesfully initialized via spawning a new client
    ---- initSmart()
    ------ smartSetupDrawing(): Succesfully setup SMART drawing
    ---- Waiting up to 5 minutes for RS to load...
    ---- 1 minute(s) have passed, client is not ready yet

    I also tried manually logging in and starting the script but the same debug remains and the script does not try to act it off. Any idea of this problem?

    Edit: Also, not sure if this would help but here it is anyways.

    Div Level: 60
    Wisp being gathered: Vibrant Wisps
    Location of Wisps: Mobilising Armies
    Last edited by Moneymake; 02-08-2014 at 08:58 PM.

  3. #553
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    Woot ^.^

  4. #554
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    Quote Originally Posted by Moneymake View Post
    Hey Football great work on the script, however I am experiencing problems with it. When I start the script everything goes well with SMART but it refuses to log me in and shows this:

    -------- Using parameters [http://world49.runescape.com/, f5387272685052344900]
    -------- Using plugins "d3d9.dll"
    -------- Succesfully spawned a client, attempting to target
    ---------- smartSetAsTarget(): Succesfully set SMART[6660] as Simba's target
    ------ smartCreateClient(): result = true
    ------ Succesfully initialized via spawning a new client
    ---- initSmart()
    ------ smartSetupDrawing(): Succesfully setup SMART drawing
    ---- Waiting up to 5 minutes for RS to load...
    ---- 1 minute(s) have passed, client is not ready yet

    I also tried manually logging in and starting the script but the same debug remains and the script does not try to act it off. Any idea of this problem?

    Edit: Also, not sure if this would help but here it is anyways.

    Div Level: 60
    Wisp being gathered: Vibrant Wisps
    Location of Wisps: Mobilising Armies
    once SMART loads up RS and that message pops up, disable SMART change your RS Settings and switch the game from OpenGL mode to DirectX mode, close the options screen, re-enable SMART

  5. #555
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    Quote Originally Posted by w00ty View Post

    Woot ^.^
    Nice! Where was this?

  6. #556
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    Quote Originally Posted by warstories View Post
    once SMART loads up RS and that message pops up, disable SMART change your RS Settings and switch the game from OpenGL mode to DirectX mode, close the options screen, re-enable SMART
    Ahh, right this script runs in DirectX, well thanks alot man =D I didn't even think of that

    Edit: The same error messages come up and the screen is now endlessly flashing black like every second.
    Last edited by Moneymake; 02-08-2014 at 09:49 PM.

  7. #557
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    Quote Originally Posted by Moneymake View Post
    Ahh, right this script runs in DirectX, well thanks alot man =D I didn't even think of that

    Edit: The same error messages come up and the screen is now endlessly flashing black like every second.
    Try downloading this one and replacing it with the d3d9.dll you already have in your C:/Simba/Plugins folder

    http://villavu.com/forum/showthread.php?t=107256

  8. #558
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    Quote Originally Posted by warstories View Post
    Nice! Where was this?
    Radiant wisps. Dragon-tooth Island

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    I have the right plugins I checked. Also the debug did pop up after about 6 hours lol.

  10. #560
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    Quote Originally Posted by warstories View Post
    Try downloading this one and replacing it with the d3d9.dll you already have in your C:/Simba/Plugins folder

    http://villavu.com/forum/showthread.php?t=107256
    Haha I think the problem was that I didn't even ahve a d3d9.dll in that folder, followed by that other file that i placed in there when dling brandons plugin, thanks again ill test this now

    Edit: Now I seem to be getting this error:

    ------ Attempting to pair to a previously spawned client
    ------ smartPairToExistingClient():
    -------- Found 1 free client(s), attempting to pair to one...
    ---------- smartSetAsTarget(): Succesfully set SMART[5448] as Simba's target
    -------- Succesfully paired to a existing client, SMART[5448]
    ------ smartPairToExistingClient(): result = true
    ------ Succesfully initialized via pairing to a previously spawned client
    ---- initSmart()
    ------ smartSetupDrawing(): Succesfully setup SMART drawing
    ---- Waiting up to 5 minutes for RS to load...
    ------ TRSActionBar.__findButton(): Found the actionbar button @ {X = 566, Y = 315}
    ------ TRSActionBar.__find(): result = true (height = 75)
    ------ Dynamic interfaces have been set.
    ---- Client is ready.
    ---- Setup SRL in 218ms.
    -- setupSRL(): True
    -- Start custom SPS setup.
    -- .init()
    ---- FATAL ERROR: .setup(): Unable to find map, searched path maps\vibrant_wisps.png
    ---- Succesfully freed SMART[5448]
    Successfully executed.
    The following bitmaps were not freed: [2, 3, 4]

    It was not working on the login screen again so I logged in for it, the graphics setting is set to DirectX so not sure whats wrong, I should prolly also mention that the screen has stopped flashing black so the plugin has helped in some way
    Last edited by Moneymake; 02-09-2014 at 01:14 AM.

  11. #561
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    Quote Originally Posted by Moneymake View Post
    Haha I think the problem was that I didn't even ahve a d3d9.dll in that folder, followed by that other file that i placed in there when dling brandons plugin, thanks again ill test this now

    Edit: Now I seem to be getting this error:

    ------ Attempting to pair to a previously spawned client
    ------ smartPairToExistingClient():
    -------- Found 1 free client(s), attempting to pair to one...
    ---------- smartSetAsTarget(): Succesfully set SMART[5448] as Simba's target
    -------- Succesfully paired to a existing client, SMART[5448]
    ------ smartPairToExistingClient(): result = true
    ------ Succesfully initialized via pairing to a previously spawned client
    ---- initSmart()
    ------ smartSetupDrawing(): Succesfully setup SMART drawing
    ---- Waiting up to 5 minutes for RS to load...
    ------ TRSActionBar.__findButton(): Found the actionbar button @ {X = 566, Y = 315}
    ------ TRSActionBar.__find(): result = true (height = 75)
    ------ Dynamic interfaces have been set.
    ---- Client is ready.
    ---- Setup SRL in 218ms.
    -- setupSRL(): True
    -- Start custom SPS setup.
    -- .init()
    ---- FATAL ERROR: .setup(): Unable to find map, searched path maps\vibrant_wisps.png
    ---- Succesfully freed SMART[5448]
    Successfully executed.
    The following bitmaps were not freed: [2, 3, 4]

    It was not working on the login screen again so I logged in for it, the graphics setting is set to DirectX so not sure whats wrong, I should prolly also mention that the screen has stopped flashing black so the plugin has helped in some way
    Make sure you launch AIO_DIV.simba in the same folder as the other files that came with the download

  12. #562
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    Why is everyone switching over to Directx? I've been using opengl for quite some time and it has been working fine.

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    `13
    Last edited by Stayon; 02-09-2014 at 04:11 AM.
    Upkeep.

  14. #564
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    Quote Originally Posted by w00ty View Post
    Radiant wisps. Dragon-tooth Island
    You doing that to 99?

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    Quote Originally Posted by nigerson View Post
    Why is everyone switching over to Directx? I've been using opengl for quite some time and it has been working fine.
    Well I am switching to it because OpenGL crashes my client. Also if it did work OpenGL doesn't always load minimap so it is a bit annoying.

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    I love the DirectX and the script has been running flawlessly for hours but when I run it in DirectX the paint/debug doesn't show up. How do I get it to show?

  17. #567
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    Quote Originally Posted by NineteenNinetyNine View Post
    I love the DirectX and the script has been running flawlessly for hours but when I run it in DirectX the paint/debug doesn't show up. How do I get it to show?
    I am having the same problem with all DirectX supported scripts. Paint doesn't show up and if it does it doesn't update the exp and all that.

  18. #568
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    Quote Originally Posted by pall398 View Post
    I am having the same problem with all DirectX supported scripts. Paint doesn't show up and if it does it doesn't update the exp and all that.
    I found that pausing the script, logging in and out, and then finally resuming the script seems to work. I can see the debug/paint now.

    Yeah It doesn't update though, lol
    Last edited by NineteenNinetyNine; 02-09-2014 at 10:08 PM.

  19. #569
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    Quote Originally Posted by NineteenNinetyNine View Post
    I found that pausing the script, logging in and out, and then finally resuming the script seems to work. I can see the debug/paint now.
    Yeah but does it update the exp everytime you put an inventory of memories into the rift?

  20. #570
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    94 div at radiant wisps. bought all my energies. pretty solid xp/h
    Upkeep.

  21. #571
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    My longest run so far. OVER 10hours OVER 560k exp and STILL GOING STRONG!10hr proggy.png

  22. #572
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    Quote Originally Posted by NineteenNinetyNine View Post
    I found that pausing the script, logging in and out, and then finally resuming the script seems to work. I can see the debug/paint now.

    Yeah It doesn't update though, lol
    Quote Originally Posted by pall398 View Post
    Yeah but does it update the exp everytime you put an inventory of memories into the rift?
    Brandon released two directX plugins. Only one paints the debug

  23. #573
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    Yes i figured out how to set up RS3 finally, so i'm poking around. The script was not working this morning all of the sudden after working with minor adjustments perfectly yesterday. The culprit is that system time is now over 2.1 billion on my computer, and that's too much for an integer to store. To make it work, all references to threshold definiton and in one place a t, which stores number from getSystemTime, needs to be modified from integer to LongWord as such (example):


    Code:
    function wait2Convert: boolean;
    var
      threshold: LongWord := getSystemTime + randomRange(6000, 10000);
    begin
      while (threshold > getSystemTime) and (not riftOpen) do
        wait(100);
      result := riftOpen;
      wait(randomRange(50, 100));
    end;
    It is because getSystemTime returns 64bit number LongWord type, not 32 bit Integer. And two thumbs up on the script, always easy to understand and i can follow the changes from SRL5 to SRL6 just by looking at what you did
    Last edited by zmon; 02-10-2014 at 04:56 PM.
    Perfect script? There is no such thing as "perfect", only "better than you expect".

  24. #574
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    Quote Originally Posted by zmon View Post
    Yes i figured out how to set up RS3 finally, so i'm poking around. The script was not working this morning all of the sudden after working with minor adjustments perfectly yesterday. The culprit is that system time is now over 2.1 billion on my computer, and that's too much for an integer to store. To make it work, all references to threshold definiton and in one place a t, which stores number from getSystemTime, needs to be modified from integer to LongWord as such (example):


    Code:
    function wait2Convert: boolean;
    var
      threshold: LongWord := getSystemTime + randomRange(6000, 10000);
    begin
      while (threshold > getSystemTime) and (not riftOpen) do
        wait(100);
      result := riftOpen;
      wait(randomRange(50, 100));
    end;
    It is because getSystemTime returns 64bit number LongWord type, not 32 bit Integer. And two thumbs up on the script, always easy to understand and i can follow the changes from SRL5 to SRL6 just by looking at what you did
    Oh wow man, long time no see.

  25. #575
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    Quote Originally Posted by zmon View Post
    Yes i figured out how to set up RS3 finally, so i'm poking around. The script was not working this morning all of the sudden after working with minor adjustments perfectly yesterday. The culprit is that system time is now over 2.1 billion on my computer, and that's too much for an integer to store. To make it work, all references to threshold definiton and in one place a t, which stores number from getSystemTime, needs to be modified from integer to LongWord as such (example):


    Code:
    function wait2Convert: boolean;
    var
      threshold: LongWord := getSystemTime + randomRange(6000, 10000);
    begin
      while (threshold > getSystemTime) and (not riftOpen) do
        wait(100);
      result := riftOpen;
      wait(randomRange(50, 100));
    end;
    It is because getSystemTime returns 64bit number LongWord type, not 32 bit Integer. And two thumbs up on the script, always easy to understand and i can follow the changes from SRL5 to SRL6 just by looking at what you did
    dude, thank you a ton!


    hope to see you around the forums. if you have any srl5 to srl-6 questions about rs3 related stuff I can try to help.

    I'd like to pick your brain on some of the more intense math stuff(to me) from your runespan script(which by the way would be sick to bring back)

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