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Thread: All in one DIVINATION - footballjds

  1. #601
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    Quote Originally Posted by riwu View Post
    Haven't been able to run any ogl scripts since 4 Feb patch causes ogl crashes, so i tried this out and it works pretty well!


    I'm converting all memories to energy so the xp rate shown is pretty low. This is only ~20% slower than using ogl (due to the small screen size restriction and slower wisp finding in color) and it's really solid! I'm using 100% right click and _no_minimap to false.


    Some things you've overlooked:
    exit(chooseOption.select(['Harvest '])) else chooseOption.close; (line 625)
    you copied and pasted from line 348 but forget to change the text
    Though you may want to give more leeway on the text as the OCR is sometimes not accurate:
    ---- Found option "onve" in "ConveM memories Energy Rift"



    When there's an rs update notification riftOpen() will return false. You have to either lower the range to 458 or reduce the search area to not include the affected part.

    Amazing work
    I would suggest you painting over that "overall" exp in divination skill !
    But nice ammount of experience!

    cheers!
    ''If you want something you've never had, you have to do something you've never done''


    total leve 2715/1b exp +... exterminated.

  2. #602
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    Quote Originally Posted by Anish View Post
    I tried to look for your skype but i cant find it do you think you can reply me with your skype?
    Go to my profile: http://villavu.com/forum/member.php?u=35425

    Quote Originally Posted by riwu View Post
    Haven't been able to run any ogl scripts since 4 Feb patch causes ogl crashes, so i tried this out and it works pretty well!


    I'm converting all memories to energy so the xp rate shown is pretty low. This is only ~20% slower than using ogl (due to the small screen size restriction and slower wisp finding in color) and it's really solid! I'm using 100% right click and _no_minimap to false.


    Some things you've overlooked:
    exit(chooseOption.select(['Harvest '])) else chooseOption.close; (line 625)
    you copied and pasted from line 348 but forget to change the text
    Though you may want to give more leeway on the text as the OCR is sometimes not accurate:
    ---- Found option "onve" in "ConveM memories Energy Rift"



    When there's an rs update notification riftOpen() will return false. You have to either lower the range to 458 or reduce the search area to not include the affected part.

    Amazing work
    ahh, thank you for the feedback! I'll fix this stuff today, if i can!


    IMO SRL should handle pending RS updates.

    Are they alway on screen like that?
    Last edited by footballjds; 02-12-2014 at 02:46 PM.

  3. #603
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    Quote Originally Posted by onilika View Post
    I would suggest you painting over that "overall" exp in divination skill !
    But nice ammount of experience!

    cheers!
    It's not equal to my total div xp and the counter is continuously increasing anyway, so there's no way jagex can track down

    Quote Originally Posted by footballjds View Post
    Go to my profile: http://villavu.com/forum/member.php?u=35425



    ahh, thank you for the feedback! I'll fix this stuff today, if i can!


    IMO SRL should handle pending RS updates.

    Are they alway on screen like that?
    Only when there's an RS update coming.
    The notification can't be closed etc so the include cant do anything about it. It's just that the countColor() in ur riftOpen() happens to include the area in which that notification shades it, resulting in a lower color count.

  4. #604
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  5. #605
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    Quote Originally Posted by riwu View Post
    It's not equal to my total div xp and the counter is continuously increasing anyway, so there's no way jagex can track down


    Only when there's an RS update coming.
    The notification can't be closed etc so the include cant do anything about it. It's just that the countColor() in ur riftOpen() happens to include the area in which that notification shades it, resulting in a lower color count.
    I think SRL should see that an update is pending, logout the user and sleep for x minutes. That update dialogue could affect other scripts and isn't really something the scripter should have to worry about.


    Quote Originally Posted by Clarity View Post
    Got 99 yesterday, thanks so much man! Stable as ever, no flaws that I could see when babysitting.
    Cheers

    feel free to upload 99's guys!

  6. #606
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    Quote Originally Posted by footballjds View Post


    Cheers

    feel free to upload 99's guys!

    I'm lvl 94(used ur script lvl20-94) right now, so once i hit 99 in about 1-2 weeks I'll post a screeny.

  7. #607
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    Ever since the update yesteryday my flawless bot stopped working.

    Collecting Energy, Converting Energy works.
    but
    Not finding the Rift!

    I get this error spammmed:


    -- WARNING: .getPlayerPos(): Didn't find enough matches accurately calc your postion
    -- .getPlayerPos(): result = {X = -1, Y = -1}, took 32 ms
    -- WARNING: .getPlayerPos(): Didn't find enough matches accurately calc your postion
    -- .getPlayerPos(): result = {X = -1, Y = -1}, took 31 ms
    -- .blindWalk(): result = False


    What to do? I havn't changed any settings, it ran fine untill the update yesterday.

  8. #608
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    Quote Originally Posted by zyzo View Post
    Ever since the update yesteryday my flawless bot stopped working.

    Collecting Energy, Converting Energy works.
    but
    Not finding the Rift!

    I get this error spammmed:


    -- WARNING: .getPlayerPos(): Didn't find enough matches accurately calc your postion
    -- .getPlayerPos(): result = {X = -1, Y = -1}, took 32 ms
    -- WARNING: .getPlayerPos(): Didn't find enough matches accurately calc your postion
    -- .getPlayerPos(): result = {X = -1, Y = -1}, took 31 ms
    -- .blindWalk(): result = False


    What to do? I havn't changed any settings, it ran fine untill the update yesterday.
    if you looked at my github you'd see i haven't update anything in about 8 days...

    I'm guessing you didn't set your location correctly.

  9. #609
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    Quote Originally Posted by footballjds View Post
    if you looked at my github you'd see i haven't update anything in about 8 days...

    I'm guessing you didn't set your location correctly.
    No I ment, the latest Runescape update (not yours), also what do you mean by didn't set my location? I havn't changed anything in the code, apart from the necessary ones. Its been running fine the last few days, no adjustments done or anything.

    It does login, it sets the camera angle and adjust the backpack, checks for everything -> drain energy from X wisp -> but then it fails to find the Rift for the "Incandescent" rift. (it just runs back and forth trying to find the rift in a loop...)

  10. #610
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    Quote Originally Posted by zyzo View Post
    No I ment, the latest Runescape update (not yours), also what do you mean by didn't set my location? I havn't changed anything in the code, apart from the necessary ones. Its been running fine the last few days, no adjustments done or anything.

    It does login, it sets the camera angle and adjust the backpack, checks for everything -> drain energy from X wisp -> but then it fails to find the Rift for the "Incandescent" rift. (it just runs back and forth trying to find the rift...)
    settings?

  11. #611
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    Quote Originally Posted by footballjds View Post
    settings?
    Pretty much the standard ones I just filled in stuff:

    program AIO_Divination;
    {$DEFINE SMART}
    {$I SRL-6/SRL.simba}
    {$I sps/lib/sps-rs3.simba}
    {$I div_include.simba}
    {$I item_db.simba}
    ================================================== =================================
    USE_DirectX = false;
    ================================================== =================================
    integers[0] := 1;//1, 2 or 3 memory conversion options
    integers[1] := SIPHON_INCANDESCENT_WISPS;//wisp name
    booleans[0] := true;//Are you gaining %10 extra exp because of boon?
    loginName := '';
    password := '';
    isActive := true;
    isMember := true;
    world := -1;
    integers[2] := _left_click_chance;
    booleans[1] := _drop_misc;


    ---
    Minimum graphics [fixed]
    Open GL - mode
    all interface settings fixed to what the 'setup guide' says.

  12. #612
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    Quote Originally Posted by zyzo View Post
    Pretty much the standard ones I just filled in stuff:

    program AIO_Divination;
    {$DEFINE SMART}
    {$I SRL-6/SRL.simba}
    {$I sps/lib/sps-rs3.simba}
    {$I div_include.simba}
    {$I item_db.simba}
    ================================================== =================================
    USE_DirectX = false;
    ================================================== =================================
    integers[0] := 1;//1, 2 or 3 memory conversion options
    integers[1] := SIPHON_INCANDESCENT_WISPS;//wisp name
    booleans[0] := true;//Are you gaining %10 extra exp because of boon?
    loginName := '';
    password := '';
    isActive := true;
    isMember := true;
    world := -1;
    integers[2] := _left_click_chance;
    booleans[1] := _drop_misc;


    ---
    Minimum graphics [fixed]
    Open GL - mode
    all interface settings fixed to what the 'setup guide' says.
    well fack, did you try stopping and starting it?

  13. #613
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    zyzo is correct. Getting this in Direct X as well. Thank you for all your hard work.

  14. #614
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    its working fine for me guys. you must've messed something up.

    updated to fix the right click rift bug

  15. #615
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    still working fine for me also.
    Upkeep.

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    Quote Originally Posted by footballjds View Post
    Brandon released two directX plugins. Only one paints the debug
    I downloaded and installed both of these.. I can only seem to find one DiX plugin released by Brandon, and thats the one I posted below.
    Direct-X plugin: https://github.com/Brandon-T/DXI/releases/tag/v0.3
    OpenGL plugin: https://github.com/Brandon-T/GLX-Col...eases/tag/v1.2

  17. #617
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    Quote Originally Posted by NineteenNinetyNine View Post
    I downloaded and installed both of these.. I can only seem to find one DiX plugin released by Brandon, and thats the one I posted below.
    Direct-X plugin: https://github.com/Brandon-T/DXI/releases/tag/v0.3
    OpenGL plugin: https://github.com/Brandon-T/GLX-Col...eases/tag/v1.2
    See http://villavu.com/forum/showthread....16#post1283816

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  19. #619
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    Script still running great,
    Added in the directx plugin but haven't got drawing to work so no proggie screen but it does seems to run a lot smoother. Will be attempting to implement it into other scripts

  20. #620
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    Quote Originally Posted by SOUPalmighty View Post
    Script still running great,
    Added in the directx plugin but haven't got drawing to work so no proggie screen but it does seems to run a lot smoother. Will be attempting to implement it into other scripts
    There's a temporary fix for the drawing issue on the thread until Brandon releases a final version.

  21. #621
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    Quote Originally Posted by NineteenNinetyNine View Post
    I downloaded and installed both of these.. I can only seem to find one DiX plugin released by Brandon, and thats the one I posted below.
    Direct-X plugin: https://github.com/Brandon-T/DXI/releases/tag/v0.3
    OpenGL plugin: https://github.com/Brandon-T/GLX-Col...eases/tag/v1.2
    the latest one isn't on the OP it is on the last page.

    As others are stating that it is working fine it must be user error. Please see the teamviewer link in my main post if you want assistance.

  22. #622
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    Quote Originally Posted by Clarity View Post
    There's a temporary fix for the drawing issue on the thread until Brandon releases a final version.
    Ahh, very nice. Thanks

  23. #623
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    Quote Originally Posted by footballjds View Post
    the latest one isn't on the OP it is on the last page.

    As others are stating that it is working fine it must be user error. Please see the teamviewer link in my main post if you want assistance.
    Thanks <3<3<3<3

  24. #624
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    updated script a bit.

    added energy counting and fixed up some things...

  25. #625
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    thank you, thank you so muuuuch!

    Upkeep.

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