i am with openGL also maxed zoomed out min fixed no colours identical to whisps i dunno =/
FEEL FREE TO PM ME ABOUT ANYTHING! Will help over Teamviewer...just ask!! "WITH A NEW QUESTION COMES A NEW CHALLENGE"
Silentcore's AIO Service team !!! Pm me if you want questing done or service done or post on thread ofc
im having this trouble with other scripts as well - ashamans hunter one - look on his hunter script and youll see my interface and graphics settings
dunno what it is?? =/
edit: and yes i have slim headers checked (it has the tick next to it)
if you're having issues and no one is having the same issues, it is probably user error.
if you're having the same issue that no one else is having with multiple scripts, it is user error.
That being said, I'd love to help. If you PM me teamviewer info I'll resolve your issue immediately.
FEEL FREE TO PM ME ABOUT ANYTHING! Will help over Teamviewer...just ask!! "WITH A NEW QUESTION COMES A NEW CHALLENGE"
Silentcore's AIO Service team !!! Pm me if you want questing done or service done or post on thread ofc
just a question/suggestion, does it go for the enriched wisps? would help xp out a little and v1.01 is working for me at gleaming
>:)
we're botting not setting world records!
No, it doesn't go for the enriched. You may wonder why and this is why
What goes into finding enriched:
Must search the minmap for a glob of people in one area
Must search for a larger and different colored wisp
Must search the inbox for call-outs of enriched
Must take time to run around and look for enriched
Must change how i determine if it is enriched or regular memory
What is gained from finding enriched:
slightly more exp for 20 seconds
So, 20 seconds of more EXP and a huge *** waste of ****ing time... Doesn't seem worth it to me, I'd rather let my bot run 20 seconds longer.
Totally agree with this. Even when playing legit those enriched will not give extra xp. When people know there is going to be an enriched in approximately 1 minute they (at least most people) empty their invent and wait for it to spawn. When they would just keep on gathering normally they would gather more xp than to wait a bit and get around 6 enriched memories from it.
For everyone saying 1.01 wont start at all, know that it takes a tad bit of tinkering. Try moving your character around a bit. I have found that after starting a script near a rift (and it does not do anything) , then totally stopping it (not pausing) and moving closer to wisps and starting it up again, fixes it. After this little bit of tinkering it should work great. I gained around 14k gleaming wisps with the update with very little problems.
On another note for football, I never saw when it happened or what caused it (I will try and catch it) but at gleamings in karajarma after running the script for awhile my character ends up way at the north part of the island. Idk how long it runs before this happens, but long enough to get about 4k energies. It's not a huge deal but if you have some spare time, you may want to look into it.
running v1.01 at brilliant now, seems to work good and im not having the problems i had at lustrous (which apparently, you dont have ). Only thing that bothers me is that brilliant averages 44k an hour, while i could get 50k at lustrous. I guess this is a rs problem however, lustrous wisps are near each other and the rift and brilliant is more spreaded. Thinking about going back to lustrous : )
Alrighty guys, I've updated the script.
Bug fixes:
Uses "riftAnchor" failsafe to stay close to the rift.
If it sees the rift on screen but there isn't enough of it to click on it will now move to the rift.
Will no longer stand there waiting for a wisp for a long time
Because this is an AIO Divination script please post more info when describing issues.
keep it up dude
Could you help, i've started to run on the pale wisps and it seems to just click them on the minimap not on the screen
Just tried to run v1.02, wont work for me @ brilliant. Scrip logs in, then it starts to walk some kind of half circles (from north to south) around the rift on the west side.
trying to let it run however, will edit when i succeedCode:------ Entering username... ------ Entering password... ------ Waiting for lobby screen... -------- Saving screenshot: IP_address.png ------ Found lobby screen ---- TPlayer.loginToLobby(): True ------ TRSLobby.findPlayButton(): result = True ------ TRSActionBar.__findButton(): Found the actionbar button @ {X = 566, Y = 315} ------ TRSActionBar.__find(): Height of actionbar is 75 ------ Dynamic interfaces have been set. ---- Logged in: -- TPlayer.login(): True ---- TRSMinimap.clickCompass(): Clicked compass -- Distance from rift is under 65 ---- TRSGameTab.__initTabs(): Setup gametab properties -- TRSGameTabs.openTab(2) ---- Tab is already visible, bringing to front -- TRSGameTabs.openTab(2): = True moving to wisps -- TRSMinimap.getDots() ---- Found 8 minimap dots (ID: 4369) -- TRSMinimap.getDots(): [{X = 669, Y = 55}, {X = 677, Y = 55}, {X = 645, Y = 58}, {X = 657, Y = 58}, {X = 672, Y = 86}, {X = 676, Y = 90}, {X = 664, Y = 102}, {X = 741, Y = 125}] -- TRSMinimap.waitFlag() ---- Waiting until flag distance equals 0... ---- Flag is not present, resulting true -- TRSMinimap.waitFlag(): True -- Distance from rift is under 65 moving to wisps -- TRSMinimap.getDots() ---- Found 11 minimap dots (ID: 4369) -- TRSMinimap.getDots(): [{X = 677, Y = 47}, {X = 681, Y = 53}, {X = 685, Y = 59}, {X = 685, Y = 71}, {X = 700, Y = 71}, {X = 661, Y = 74}, {X = 684, Y = 75}, {X = 680, Y = 81}, {X = 688, Y = 102}, {X = 699, Y = 111}, {X = 669, Y = 118}] -- Distance from rift is under 65 moving to wisps -- TRSMinimap.getDots() ---- Found 11 minimap dots (ID: 4369) -- TRSMinimap.getDots(): [{X = 677, Y = 47}, {X = 681, Y = 51}, {X = 685, Y = 59}, {X = 685, Y = 71}, {X = 700, Y = 71}, {X = 661, Y = 74}, {X = 676, Y = 79}, {X = 680, Y = 83}, {X = 683, Y = 95}, {X = 698, Y = 112}, {X = 667, Y = 118}] -- Distance from rift is under 65 moving to wisps -- TRSMinimap.getDots() ---- Found 11 minimap dots (ID: 4369) -- TRSMinimap.getDots(): [{X = 677, Y = 47}, {X = 681, Y = 51}, {X = 685, Y = 59}, {X = 685, Y = 71}, {X = 700, Y = 71}, {X = 661, Y = 74}, {X = 671, Y = 78}, {X = 680, Y = 83}, {X = 677, Y = 88}, {X = 692, Y = 117}, {X = 667, Y = 118}] -- Distance from rift is under 65 moving to wisps -- TRSMinimap.getDots() ---- Found 11 minimap dots (ID: 4369) -- TRSMinimap.getDots(): [{X = 677, Y = 47}, {X = 680, Y = 51}, {X = 685, Y = 56}, {X = 678, Y = 65}, {X = 699, Y = 71}, {X = 661, Y = 74}, {X = 661, Y = 78}, {X = 668, Y = 78}, {X = 680, Y = 83}, {X = 667, Y = 118}, {X = 687, Y = 126}] -- Distance from rift is under 65 moving to wisps -- TRSMinimap.getDots() ---- Found 10 minimap dots (ID: 4369) -- TRSMinimap.getDots(): [{X = 677, Y = 47}, {X = 672, Y = 51}, {X = 689, Y = 55}, {X = 674, Y = 61}, {X = 693, Y = 64}, {X = 661, Y = 71}, {X = 684, Y = 76}, {X = 661, Y = 78}, {X = 668, Y = 117}, {X = 687, Y = 130}] -- TRSMinimap.waitFlag() ---- Waiting until flag distance equals 0... ---- Flag is not present, resulting true -- TRSMinimap.waitFlag(): True -- Distance from rift is under 65 moving to wisps -- TRSMinimap.getDots() ---- Found 5 minimap dots (ID: 4369) -- TRSMinimap.getDots(): [{X = 666, Y = 47}, {X = 691, Y = 48}, {X = 665, Y = 55}, {X = 672, Y = 79}, {X = 704, Y = 84}] -- TRSMinimap.waitFlag() ---- Waiting until flag distance equals 0... ---- Flag is not present, resulting true -- TRSMinimap.waitFlag(): True -- Distance from rift is under 65 moving to wisps -- TRSMinimap.getDots() ---- Found 10 minimap dots (ID: 4369) -- TRSMinimap.getDots(): [{X = 658, Y = 47}, {X = 654, Y = 50}, {X = 673, Y = 63}, {X = 669, Y = 67}, {X = 685, Y = 71}, {X = 696, Y = 71}, {X = 653, Y = 78}, {X = 669, Y = 79}, {X = 691, Y = 107}, {X = 663, Y = 109}] -- Distance from rift is under 65 moving to wisps -- TRSMinimap.getDots() ---- Found 12 minimap dots (ID: 4369) -- TRSMinimap.getDots(): [{X = 658, Y = 47}, {X = 654, Y = 50}, {X = 687, Y = 63}, {X = 685, Y = 71}, {X = 658, Y = 72}, {X = 699, Y = 75}, {X = 653, Y = 78}, {X = 672, Y = 82}, {X = 656, Y = 102}, {X = 668, Y = 102}, {X = 691, Y = 107}, {X = 745, Y = 148}] -- Distance from rift is under 65 moving to wisps -- TRSMinimap.getDots() ---- Found 12 minimap dots (ID: 4369) -- TRSMinimap.getDots(): [{X = 662, Y = 47}, {X = 670, Y = 51}, {X = 653, Y = 56}, {X = 685, Y = 71}, {X = 701, Y = 76}, {X = 653, Y = 78}, {X = 661, Y = 79}, {X = 667, Y = 80}, {X = 673, Y = 101}, {X = 656, Y = 102}, {X = 668, Y = 102}, {X = 745, Y = 148}] -- TRSMinimap.waitFlag() ---- Waiting until flag distance equals 0... ---- Flag is not present, resulting true -- TRSMinimap.waitFlag(): True -- Distance from rift is under 65 moving to wisps -- TRSMinimap.getDots() ---- Found 11 minimap dots (ID: 4369) -- TRSMinimap.getDots(): [{X = 673, Y = 55}, {X = 681, Y = 59}, {X = 673, Y = 69}, {X = 700, Y = 79}, {X = 674, Y = 82}, {X = 668, Y = 86}, {X = 676, Y = 94}, {X = 720, Y = 96}, {X = 672, Y = 110}, {X = 693, Y = 113}, {X = 679, Y = 114}] -- TRSMinimap.waitFlag() ---- Waiting until flag distance equals 0... ---- Flag is not present, resulting true -- TRSMinimap.waitFlag(): True -- Distance from rift is under 65 moving to wisps -- TRSMinimap.getDots() ---- Found 10 minimap dots (ID: 4369) -- TRSMinimap.getDots(): [{X = 669, Y = 51}, {X = 681, Y = 53}, {X = 665, Y = 63}, {X = 665, Y = 70}, {X = 673, Y = 75}, {X = 696, Y = 75}, {X = 665, Y = 79}, {X = 716, Y = 80}, {X = 676, Y = 110}, {X = 671, Y = 126}] -- TRSMinimap.waitFlag() ---- Waiting until flag distance equals 0... ---- Flag is not present, resulting true -- TRSMinimap.waitFlag(): True -- Distance from rift is under 65 moving to wisps -- TRSMinimap.getDots() ---- Found 9 minimap dots (ID: 4369) -- TRSMinimap.getDots(): [{X = 685, Y = 47}, {X = 697, Y = 48}, {X = 681, Y = 60}, {X = 701, Y = 61}, {X = 718, Y = 64}, {X = 681, Y = 67}, {X = 699, Y = 103}, {X = 687, Y = 122}, {X = 699, Y = 122}] -- TRSMinimap.waitFlag() ---- Waiting until flag distance equals 0... ---- Flag is not present, resulting true -- TRSMinimap.waitFlag(): True -- Distance from rift is under 65 moving to wisps -- TRSMinimap.getDots() ---- Found 7 minimap dots (ID: 4369) -- TRSMinimap.getDots(): [{X = 681, Y = 55}, {X = 699, Y = 56}, {X = 681, Y = 66}, {X = 708, Y = 68}, {X = 696, Y = 87}, {X = 683, Y = 114}, {X = 703, Y = 115}] -- TRSMinimap.waitFlag() ---- Waiting until flag distance equals 0... ---- Flag is not present, resulting true -- TRSMinimap.waitFlag(): True -- Distance from rift is under 65 moving to wisps -- TRSMinimap.getDots() ---- Found 7 minimap dots (ID: 4369) -- TRSMinimap.getDots(): [{X = 685, Y = 47}, {X = 689, Y = 55}, {X = 669, Y = 59}, {X = 697, Y = 59}, {X = 680, Y = 79}, {X = 700, Y = 95}, {X = 675, Y = 99}] -- TRSMinimap.waitFlag() ---- Waiting until flag distance equals 0... ---- Flag is not present, resulting true -- TRSMinimap.waitFlag(): True -- Distance from rift is under 65 moving to wisps -- TRSMinimap.getDots() ---- Found 11 minimap dots (ID: 4369) -- TRSMinimap.getDots(): [{X = 662, Y = 47}, {X = 673, Y = 47}, {X = 661, Y = 56}, {X = 659, Y = 60}, {X = 677, Y = 63}, {X = 668, Y = 67}, {X = 681, Y = 71}, {X = 675, Y = 79}, {X = 680, Y = 101}, {X = 680, Y = 106}, {X = 682, Y = 123}] -- TRSMinimap.waitFlag() ---- Waiting until flag distance equals 0... ---- Flag is not present, resulting true -- TRSMinimap.waitFlag(): True -- Distance from rift is under 65 moving to wisps -- TRSMinimap.getDots() ---- Found 6 minimap dots (ID: 4369) -- TRSMinimap.getDots(): [{X = 683, Y = 47}, {X = 679, Y = 55}, {X = 687, Y = 55}, {X = 695, Y = 73}, {X = 689, Y = 99}, {X = 677, Y = 118}] -- TRSMinimap.waitFlag() ---- Waiting until flag distance equals 0... ---- Flag is not present, resulting true -- TRSMinimap.waitFlag(): True -- Distance from rift is under 65 moving to wisps -- TRSMinimap.getDots() ---- Found 8 minimap dots (ID: 4369) -- TRSMinimap.getDots(): [{X = 668, Y = 47}, {X = 674, Y = 53}, {X = 685, Y = 55}, {X = 672, Y = 56}, {X = 689, Y = 63}, {X = 677, Y = 79}, {X = 679, Y = 115}, {X = 707, Y = 115}] -- TRSMinimap.waitFlag() ---- Waiting until flag distance equals 0... ---- Flag is not present, resulting true -- TRSMinimap.waitFlag(): True -- Distance from rift is under 65 moving to wisps -- TRSMinimap.getDots() ---- Found 7 minimap dots (ID: 4369) -- TRSMinimap.getDots(): [{X = 670, Y = 47}, {X = 673, Y = 55}, {X = 654, Y = 58}, {X = 656, Y = 67}, {X = 657, Y = 88}, {X = 691, Y = 107}, {X = 742, Y = 150}] -- TRSMinimap.waitFlag() ---- Waiting until flag distance equals 0... ---- Flag is not present, resulting true -- TRSMinimap.waitFlag(): True -- Distance from rift is under 65 moving to wisps -- TRSMinimap.getDots() ---- Found 8 minimap dots (ID: 4369) -- TRSMinimap.getDots(): [{X = 674, Y = 47}, {X = 665, Y = 59}, {X = 677, Y = 59}, {X = 685, Y = 59}, {X = 689, Y = 67}, {X = 696, Y = 75}, {X = 688, Y = 110}, {X = 707, Y = 119}] -- TRSMinimap.waitFlag() ---- Waiting until flag distance equals 0... ---- Flag is not present, resulting true -- TRSMinimap.waitFlag(): True -- Distance from rift is under 65 moving to wisps -- TRSMinimap.getDots() ---- Found 8 minimap dots (ID: 4369) -- TRSMinimap.getDots(): [{X = 681, Y = 47}, {X = 670, Y = 55}, {X = 660, Y = 62}, {X = 677, Y = 71}, {X = 692, Y = 83}, {X = 668, Y = 90}, {X = 663, Y = 125}, {X = 699, Y = 126}] -- TRSMinimap.waitFlag() ---- Waiting until flag distance equals 0... ---- Flag is not present, resulting true -- TRSMinimap.waitFlag(): True -- Distance from rift is under 65 moving to wisps -- TRSMinimap.getDots() ---- Found 6 minimap dots (ID: 4369) -- TRSMinimap.getDots(): [{X = 670, Y = 47}, {X = 667, Y = 58}, {X = 685, Y = 63}, {X = 661, Y = 71}, {X = 659, Y = 106}, {X = 691, Y = 107}] -- Distance from rift is under 65
edit:
stopped and restarted and it worked immediatley then. Ill try to reproduce the problem and give some more feedback then.
heya guys i found out my problem -.- lol you need the title bars option unticked - its below slim headers in options that was my only problem -.- wow i feel stupid :P but heads up for other plebs like me ^_^;; sorry for wasting your time guys =/ i feel stupid :P
no need to be rude? =/ but i did follow that guide, i dont recall seeing that title bars needed to be active? ima go look back and say sorry if i misread... if not ill leave this unedited.
ok i did read back and it doesnt say anything about title bars needing to be activated or not. so i cant really say. however still leaving my post as some people might have just thought tile bars were slim headers depnds how you read.Click Interface Settings and make sure that the "Slim Headers" is checked.
Make sure the transparency bar is slid all the way to to left (so there is 0% transparency).
Although it's not required, it is recommended that you lock your interfaces.
You also have the option to make the chatbox smaller, and move the action bar down do the entire 3D game screen can be seen. But again, this is optional.
When you're done, you should have a setup that looks something like this (I made the chatbox smaller).
I'm not being rude, I'm stating my stance. Don't lay eggshells around yourself and complain when they're stepped on.
I have no problem with leeches, I was one and on some forums I AM one. However, I don't try to make your botting life as easy as it could possibly be. I think having to try and think, when doinging things is important.
im not gunna even bother argueing back youve had your say ive had mine. im not exactly "laying the eggshells" i was just helping you out saying you need this setting activated... -.- i hope one day in the future when people read this and have problems like what i had they read my comment about the title bars. that may help them to "leech" as you call them. goodbye.
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