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Thread: All in one DIVINATION - footballjds

  1. #926
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    Quote Originally Posted by footballjds View Post
    yes it is working great, what is your issue?

    PMed regarding the problem

  2. #927
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    Quote Originally Posted by Moneymake View Post
    PMed regarding the problem
    don't PM about my scripts, post publically...

  3. #928
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    Hey footballjds, thanks very much for the script its running very solidly. Noticed it got stuck in an infinite loop when it could walk nearer to the rift. A screen came up about members or something like that which didnt get exited out of by clicking away on the minimap.
    -- .getPlayerPos(): result = {X = 250, Y = 208}, took 78 ms
    -- .getPlayerPos(): result = {X = 268, Y = 172}, took 93 ms
    -- .getPlayerPos(): result = {X = 268, Y = 172}, took 94 ms
    -- .getPlayerPos(): result = {X = 268, Y = 172}, took 78 ms
    -- .getPlayerPos(): result = {X = 268, Y = 172}, took 62 ms
    -- .getPlayerPos(): result = {X = 304, Y = 172}, took 78 ms
    -- .getPlayerPos(): result = {X = 304, Y = 172}, took 93 ms
    -- .getPlayerPos(): result = {X = 304, Y = 172}, took 93 ms
    -- .walkPath(): result = True
    -- .blindWalk(): result = True
    -- .getPlayerPos(): result = {X = 304, Y = 172}, took 78 ms
    -- .getPlayerPos(): result = {X = 304, Y = 172}, took 78 ms
    -- .walkPath(): result = True
    -- .blindWalk(): result = True
    -- .getPlayerPos(): result = {X = 304, Y = 172}, took 78 ms
    -- .getPlayerPos(): result = {X = 304, Y = 172}, took 78 ms
    -- .getPlayerPos(): result = {X = 304, Y = 172}, took 78 ms
    -- .getPlayerPos(): result = {X = 304, Y = 172}, took 94 ms
    -- .getPlayerPos(): result = {X = 304, Y = 172}, took 94 ms
    -- .walkPath(): result = True
    -- .blindWalk(): result = True
    -- .getPlayerPos(): result = {X = 304, Y = 172}, took 78 ms
    -- .getPlayerPos(): result = {X = 304, Y = 172}, took 78 ms
    -- .getPlayerPos(): result = {X = 304, Y = 172}, took 78 ms
    -- .getPlayerPos(): result = {X = 304, Y = 172}, took 78 ms
    -- .getPlayerPos(): result = {X = 304, Y = 172}, took 63 ms
    -- .getPlayerPos(): result = {X = 304, Y = 172}, took 63 ms
    -- .getPlayerPos(): result = {X = 304, Y = 172}, took 78 ms
    -- .getPlayerPos(): result = {X = 304, Y = 172}, took 78 ms
    -- .getPlayerPos(): result = {X = 304, Y = 172}, took 78 ms
    -- .getPlayerPos(): result = {X = 304, Y = 172}, took 78 ms
    -- .getPlayerPos(): result = {X = 304, Y = 172}, took 63 ms
    -- .walkPath(): result = False
    -- .blindWalk(): result = False
    Thanks again.

  4. #929
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    football, no luck getting the script to work again. Logs me in fine, but just stands there after that. I don't even get an error log like the guys above me have posted.

  5. #930
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    Quote Originally Posted by Desirousphere View Post
    football, no luck getting the script to work again. Logs me in fine, but just stands there after that. I don't even get an error log like the guys above me have posted.
    PM me your TV info and i'll get you going.

  6. #931
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    Hey man regarding the divination script. I followed all the instructions properly I believe, I downloaded the link and extracted the folder to my scripts folder. So I have a folder called AIO_Divination-master there. I entered the folder and opened the AIO_DIV file as instructed and simba opened fine. The script seems to be able to open SMART properly but when the login screen loads I hit this problem...

    ---- FATAL ERROR: .setup(): Unable to find map, searched path maps\vibrant_wisps.png
    ---- Succesfully freed SMART[6080]
    Successfully executed.
    The following bitmaps were not freed: [2, 3, 4]

    I am using openGL, I am assuming that I need to place my maps folder somewhere as it cannot seem to find it.
    Edit: Tried it in DirectX and the same problem occurs.. any ideas anyone?

    Thanks, Moneymake

  7. #932
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    Quote Originally Posted by Moneymake View Post
    Hey man regarding the divination script. I followed all the instructions properly I believe, I downloaded the link and extracted the folder to my scripts folder. So I have a folder called AIO_Divination-master there. I entered the folder and opened the AIO_DIV file as instructed and simba opened fine. The script seems to be able to open SMART properly but when the login screen loads I hit this problem...

    ---- FATAL ERROR: .setup(): Unable to find map, searched path maps\vibrant_wisps.png
    ---- Succesfully freed SMART[6080]
    Successfully executed.
    The following bitmaps were not freed: [2, 3, 4]

    I am using openGL, I am assuming that I need to place my maps folder somewhere as it cannot seem to find it.
    Edit: Tried it in DirectX and the same problem occurs.. any ideas anyone?

    Thanks, Moneymake
    It seems to me that you open the script from Simba much of what I was going through when i first started, what you need to do is open the script from the "AIO_DIV" Simba script from the "AIO_Divination-master" folder that you extracted and make sure your settings from Runescape are configured to Direct X as OpenGL mini map have a glitch problem, also you need to set the wisp name found in line 62 to correspond with the location your going to train. I hope i helped
    Last edited by Bravely Default; 04-24-2014 at 04:12 AM.

  8. #933
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    I'm getting an "Error starting SMART, ensure the target page has an applet declaration" when I run the script. Was working fine yesterday, no idea what's happening now, any solutions?

    EDIT: This has to do with Avast now detecting Runescape as a virus for some odd reason. To fix go into web shield settings and add these 2 URL's to be excluded: http://*.runescape.com and http://runescape.com/*

  9. #934
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    Quote Originally Posted by Bravely Default View Post
    It seems to me that you open the script from Simba much of what I was going through when i first started, what you need to do is open the script from the "AIO_DIV" Simba script from the "AIO_Divination-master" folder that you extracted and make sure your settings from Runescape are configured to Direct X as OpenGL mini map have a glitch problem, also you need to set the wisp name found in line 62 to correspond with the location your going to train. I hope i helped
    I tried this out and still seem to be encountering the same problem, super confused haha but thanks for trying

  10. #935
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    Quote Originally Posted by Moneymake View Post
    I tried this out and still seem to be encountering the same problem, super confused haha but thanks for trying
    Make sure the maps folder is in the same place as the AIO_DIV.simba file

  11. #936
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    Hey guys - anyone that is having trouble with the script not click on the rift needs to do the following:

    1) Stop the script.
    2) Open game menu and select old school (yes i know you've probably done this already but just do it).
    3) Hit start while game is open
    4) 99 Div.

    That will fix it.

  12. #937
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    Quote Originally Posted by badezy View Post
    Hey guys - anyone that is having trouble with the script not click on the rift needs to do the following:

    1) Stop the script.
    2) Open game menu and select old school (yes i know you've probably done this already but just do it).
    3) Hit start while game is open
    4) 99 Div.

    That will fix it.
    thanks, lol

  13. #938
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    Fantastic script, I did notice that at the Seers wisps the bot would alternate between two set points NE and W of the rift, however due to the far away spawn distance of the wisps it periodically "missed out" on harvesting. This resulted in a loop of moving from the two points trying to locate a wisp and not succeeding.

    Hope this helps! Your script is fantastic, thanks!. Had to do a few colour tweaks for the rifts each time but that's to be expected.

  14. #939
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    I have question, is there still a 6 hour timeout session for runescape? left script running today and was shock to come back with it still running over 9 hours

  15. #940
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    Quote Originally Posted by Bravely Default View Post
    I have question, is there still a 6 hour timeout session for runescape? left script running today and was shock to come back with it still running over 9 hours
    The script bypasses it.

  16. #941
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    Quote Originally Posted by Clarity View Post
    The script bypasses it.
    alright thanks bro, next time I leave it running I'll schedule an auto shutdown.

  17. #942
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    Few questions..

    I have settings. But I don't know how to make it work. What is declareplayer? And some user said that it is necessary to define the location, my location is "SIPHON_GLEAMING_WISPS = 5", But I don't know how to set.

  18. #943
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    Quote Originally Posted by netz View Post
    Few questions..

    I have settings. But I don't know how to make it work. What is declareplayer? And some user said that it is necessary to define the location, my location is "SIPHON_GLEAMING_WISPS = 5", But I don't know how to set.
    Declareplayers is the section where you put in your user name and password so the script could log you in, when the script have a full inventory of memory go by the Rift stop the script and start it again that should fix the problem.

  19. #944
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    I get this whenever I try to run it:

    Unable to find file 'SRL-6/SRL.simba'...

    I have checked for updates, but I'm not sure what seems to be the issue.

  20. #945
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    Been messing around with this for an hour already and I can't seem to set it up correctly :/
    I have already done the thing where you switch to Old School ingame even though I already have that layout, and then this error occurs.

    Code:
    -- TPlayer.login()
    ---- TPlayer.loginToLobby()
    ------ email@gmail.com ()
    ------ Entering username...
    ------ Entering password...
    -------- Saving screenshot: IP_address.png
    ------ Found lobby screen
    ---- TPlayer.loginToLobby(): True
    ------ TRSLobby.getCurrentTab(): Current tab: 0
    ---- TRSLobby.quickSelectWorld(): Tesseract found world 42
    ---- TRSLobby.quickSelectWorld(): Tesseract found world 25
    ------ TRSLobby.getCurrentTab(): Current tab: 0
    ------ TRSLobby.getCurrentTab(): Current tab: 0
    ------ TRSLobby.getCurrentTab(): Current tab: 1
    ---- TRSLobbyWorlds.selectWorld()
    -------- TRSLobby.getCurrentTab(): Current tab: 1
    -------- TRSLobbyWorlds.getCurrentWorld(): Current world is 77
    -------- TRSLobby.getCurrentTab(): Current tab: 1
    -------- TRSLobbyWorlds._findWorldNumber(): Found world 5
    ------ Scrolled to and found world 5
    ------ Selected world 5
    ---- TRSLobbyWorlds.selectWorld(): True
    ------ TRSLobby.findPlayButton(): result = True
    ------ TRSActionBar.__findButton(): Found the actionbar button @ {X = 566, Y = 334}
    ------ TRSActionBar.__find(): result = true (height = 37)
    ------ Dynamic interfaces have been set.
    ---- Logged in: 
    -- TPlayer.login(): True
    ---- TRSMinimap.clickCompass(): Clicked compass
    -- FATAL ERROR: UNABLE TO SET UP FIRST PLAYER
    -- Succesfully freed SMART[90420]
    Successfully executed.
    The following bitmaps were not freed: [2, 3, 4]
    I'm doing Bright Wisps and I have ran this script from the folder with all the other .simba files in the zip.

  21. #946
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    I have no idea what I'm doing wrong

    I hold s at the beginning to set it into safe mode, then I have to quickly backspace so it doesn't mess up when it tries to input password. Then after it logs in and just idles at the play now screen for world select.

    World select is default on -1 which I'm assuming is supposed to be for the play now button, but nothing is happening and nothing has been said about it in the original post.

    Then when I stop and log in, and then resume, nothing happens. I've changed the GLEAMING wisp to BRIGHT wisp which is what I'm trying to get it to train on. For some reason It needs an array of 1 to do this so I'm a little confused on that, but what's the reason for having all of these numbers for each kind of wisp when it doesn't seem like there's anywhere to put them?

  22. #947
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    Much fiddling around later, I managed to get it working, but the place where the xp/hour are, etc., there are black bars :P

    Edit: never mind, im dumb, it appeared a few minutes later! ;D

    Edit2: It tried to convert the memories but it got stuck to the right of it and this was in the log:

    Code:
    -- .getPlayerPos(): result = {X = 106, Y = 196}, took 16 ms
    ---- Waiting while the player is moving...
    -- .getPlayerPos(): result = {X = 118, Y = 220}, took 31 ms
    -- .getPlayerPos(): result = {X = 118, Y = 220}, took 15 ms
    -- .getPlayerPos(): result = {X = 118, Y = 220}, took 15 ms
    -- .getPlayerPos(): result = {X = 118, Y = 220}, took 16 ms
    -- .getPlayerPos(): result = {X = 118, Y = 220}, took 31 ms
    -- .getPlayerPos(): result = {X = 118, Y = 220}, took 16 ms
    -- .getPlayerPos(): result = {X = 118, Y = 220}, took 16 ms
    -- .getPlayerPos(): result = {X = 118, Y = 220}, took 31 ms
    -- .getPlayerPos(): result = {X = 118, Y = 220}, took 31 ms
    -- .getPlayerPos(): result = {X = 118, Y = 220}, took 16 ms
    -- .getPlayerPos(): result = {X = 118, Y = 220}, took 16 ms
    -- .getPlayerPos(): result = {X = 118, Y = 220}, took 16 ms
    -- .getPlayerPos(): result = {X = 118, Y = 220}, took 31 ms
    -- .getPlayerPos(): result = {X = 118, Y = 220}, took 15 ms
    -- .getPlayerPos(): result = {X = 118, Y = 220}, took 32 ms
    -- .getPlayerPos(): result = {X = 118, Y = 220}, took 31 ms
    -- .getPlayerPos(): result = {X = 118, Y = 220}, took 16 ms
    -- .getPlayerPos(): result = {X = 118, Y = 220}, took 31 ms
    -- .getPlayerPos(): result = {X = 118, Y = 220}, took 32 ms
    -- .getPlayerPos(): result = {X = 118, Y = 220}, took 15 ms
    -- .getPlayerPos(): result = {X = 118, Y = 220}, took 31 ms
    -- .getPlayerPos(): result = {X = 118, Y = 220}, took 32 ms
    -- .getPlayerPos(): result = {X = 118, Y = 220}, took 31 ms
    -- .getPlayerPos(): result = {X = 118, Y = 220}, took 16 ms
    -- .getPlayerPos(): result = {X = 118, Y = 220}, took 31 ms
    -- .getPlayerPos(): result = {X = 118, Y = 220}, took 31 ms
    -- .getPlayerPos(): result = {X = 118, Y = 220}, took 32 ms
    -- .getPlayerPos(): result = {X = 118, Y = 220}, took 31 ms
    -- .getPlayerPos(): result = {X = 118, Y = 220}, took 16 ms
    -- .getPlayerPos(): result = {X = 118, Y = 220}, took 15 ms
    -- .getPlayerPos(): result = {X = 118, Y = 220}, took 16 ms
    -- .getPlayerPos(): result = {X = 118, Y = 220}, took 15 ms
    -- .getPlayerPos(): result = {X = 118, Y = 220}, took 15 ms
    -- .getPlayerPos(): result = {X = 118, Y = 220}, took 32 ms
    -- .getPlayerPos(): result = {X = 118, Y = 220}, took 16 ms
    -- .getPlayerPos(): result = {X = 118, Y = 220}, took 16 ms
    -- .getPlayerPos(): result = {X = 118, Y = 220}, took 16 ms
    -- .getPlayerPos(): result = {X = 118, Y = 220}, took 31 ms
    -- .getPlayerPos(): result = {X = 118, Y = 220}, took 16 ms
    -- so on and so forth
    This was at Bright wisps
    Last edited by Dark_Flame; 05-10-2014 at 04:03 PM.

  23. #948
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    This script worked perfectly a few days ago. Now it continuously clicks the compass. Has anyone else experienced this? Did an update to either Simba or Runescape itself break this?

    Code:
    ---- TRSMinimap.clickCompass(): Clicked compass
    ---- TRSGameTab.__initTabs(): Setup gametab properties
    -- .getPlayerPos(): Angle is at 338.962488974578, Setting angle to 0 degrees
    ---- TRSMinimap.clickCompass(): Clicked compass
    -- WARNING: .getPlayerPos(): Didn't find enough matches accurately calc your postion
    -- .getPlayerPos(): result = {X = -1, Y = -1}, took 2219 ms
    -- .getPlayerPos(): Angle is at 338.962488974578, Setting angle to 0 degrees
    ---- TRSMinimap.clickCompass(): Clicked compass
    -- WARNING: .getPlayerPos(): Didn't find enough matches accurately calc your postion
    -- .getPlayerPos(): result = {X = -1, Y = -1}, took 2031 ms
    -- .getPlayerPos(): Angle is at 248.962488974578, Setting angle to 0 degrees
    ---- TRSMinimap.clickCompass(): Clicked compass
    -- WARNING: .getPlayerPos(): Didn't find enough matches accurately calc your postion
    -- .getPlayerPos(): result = {X = -1, Y = -1}, took 2328 ms
    -- .getPlayerPos(): Angle is at 338.962488974578, Setting angle to 0 degrees
    -- TRSChooseOption._select():
    ---- Options found: [Face North, Cancel]
    ---- Found option "Face North" in "Face North"
    -- TRSChooseOption.select() result = true
    ---- TRSMinimap.clickCompass(): Clicked compass
    -- WARNING: .getPlayerPos(): Didn't find enough matches accurately calc your postion
    -- .getPlayerPos(): result = {X = -1, Y = -1}, took 2735 ms
    -- .getPlayerPos(): Angle is at 248.962488974578, Setting angle to 0 degrees
    ---- TRSMinimap.clickCompass(): Clicked compass
    -- WARNING: .getPlayerPos(): Didn't find enough matches accurately calc your postion
    -- .getPlayerPos(): result = {X = -1, Y = -1}, took 2375 ms
    -- .getPlayerPos(): Angle is at 338.962488974578, Setting angle to 0 degrees
    ---- TRSMinimap.clickCompass(): Clicked compass
    -- WARNING: .getPlayerPos(): Didn't find enough matches accurately calc your postion
    -- .getPlayerPos(): result = {X = -1, Y = -1}, took 2140 ms
    -- .getPlayerPos(): Angle is at 248.962488974578, Setting angle to 0 degrees
    -- TRSChooseOption._select():
    ---- Options found: [Face NoMh, Cancel]
    ---- Found option "Face" in "Face NoMh"
    -- TRSChooseOption.select() result = true
    ---- TRSMinimap.clickCompass(): Clicked compass
    -- WARNING: .getPlayerPos(): Didn't find enough matches accurately calc your postion
    -- .getPlayerPos(): result = {X = -1, Y = -1}, took 3031 ms
    -- .getPlayerPos(): Angle is at 248.962488974578, Setting angle to 0 degrees
    ---- TRSMinimap.clickCompass(): Clicked compass

  24. #949
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    Thanks for the script
    Last edited by brentdevent; 05-12-2014 at 05:36 PM.

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    Quote Originally Posted by Dark_Flame View Post
    Much fiddling around later, I managed to get it working, but the place where the xp/hour are, etc., there are black bars :P

    Edit: never mind, im dumb, it appeared a few minutes later! ;D

    Edit2: It tried to convert the memories but it got stuck to the right of it and this was in the log:

    Code:
    -- .getPlayerPos(): result = {X = 106, Y = 196}, took 16 ms
    ---- Waiting while the player is moving...
    -- .getPlayerPos(): result = {X = 118, Y = 220}, took 31 ms
    -- .getPlayerPos(): result = {X = 118, Y = 220}, took 15 ms
    -- .getPlayerPos(): result = {X = 118, Y = 220}, took 15 ms
    -- .getPlayerPos(): result = {X = 118, Y = 220}, took 16 ms
    -- .getPlayerPos(): result = {X = 118, Y = 220}, took 31 ms
    -- .getPlayerPos(): result = {X = 118, Y = 220}, took 16 ms
    -- .getPlayerPos(): result = {X = 118, Y = 220}, took 16 ms
    -- .getPlayerPos(): result = {X = 118, Y = 220}, took 31 ms
    -- .getPlayerPos(): result = {X = 118, Y = 220}, took 31 ms
    -- .getPlayerPos(): result = {X = 118, Y = 220}, took 16 ms
    -- .getPlayerPos(): result = {X = 118, Y = 220}, took 16 ms
    -- .getPlayerPos(): result = {X = 118, Y = 220}, took 16 ms
    -- .getPlayerPos(): result = {X = 118, Y = 220}, took 31 ms
    -- .getPlayerPos(): result = {X = 118, Y = 220}, took 15 ms
    -- .getPlayerPos(): result = {X = 118, Y = 220}, took 32 ms
    -- .getPlayerPos(): result = {X = 118, Y = 220}, took 31 ms
    -- .getPlayerPos(): result = {X = 118, Y = 220}, took 16 ms
    -- .getPlayerPos(): result = {X = 118, Y = 220}, took 31 ms
    -- .getPlayerPos(): result = {X = 118, Y = 220}, took 32 ms
    -- .getPlayerPos(): result = {X = 118, Y = 220}, took 15 ms
    -- .getPlayerPos(): result = {X = 118, Y = 220}, took 31 ms
    -- .getPlayerPos(): result = {X = 118, Y = 220}, took 32 ms
    -- .getPlayerPos(): result = {X = 118, Y = 220}, took 31 ms
    -- .getPlayerPos(): result = {X = 118, Y = 220}, took 16 ms
    -- .getPlayerPos(): result = {X = 118, Y = 220}, took 31 ms
    -- .getPlayerPos(): result = {X = 118, Y = 220}, took 31 ms
    -- .getPlayerPos(): result = {X = 118, Y = 220}, took 32 ms
    -- .getPlayerPos(): result = {X = 118, Y = 220}, took 31 ms
    -- .getPlayerPos(): result = {X = 118, Y = 220}, took 16 ms
    -- .getPlayerPos(): result = {X = 118, Y = 220}, took 15 ms
    -- .getPlayerPos(): result = {X = 118, Y = 220}, took 16 ms
    -- .getPlayerPos(): result = {X = 118, Y = 220}, took 15 ms
    -- .getPlayerPos(): result = {X = 118, Y = 220}, took 15 ms
    -- .getPlayerPos(): result = {X = 118, Y = 220}, took 32 ms
    -- .getPlayerPos(): result = {X = 118, Y = 220}, took 16 ms
    -- .getPlayerPos(): result = {X = 118, Y = 220}, took 16 ms
    -- .getPlayerPos(): result = {X = 118, Y = 220}, took 16 ms
    -- .getPlayerPos(): result = {X = 118, Y = 220}, took 31 ms
    -- .getPlayerPos(): result = {X = 118, Y = 220}, took 16 ms
    -- so on and so forth
    This was at Bright wisps
    same issue at the sparkling wisps :\

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