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Thread: All in one DIVINATION - footballjds

  1. #1201
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    Quote Originally Posted by TomTuff View Post
    As I said, you need to make an SPS map and set your points. I'm going to be releasing my own divination script soon so you can either steal those maps/points to use with this script or just use mine



    Sorry man, stuff breaks! You can steal my maps later if you want when I put up my script.
    when is your script going up?

    Proggie:
    tyXrUW0.png

  2. #1202
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    Quote Originally Posted by TomTuff View Post
    Sorry man, stuff breaks! You can steal my maps later if you want when I put up my script.
    Maybe I'll update my script at that point.

  3. #1203
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    Seemed to work pretty good for me from 1-24.

    Was at BRIGHT_WISP for about 20 minutes until I noticed this...

    WoahDIV.png

    -- TPlayer.login(): True
    ---- TRSMinimap.clickCompass(): Clicked compass
    ---- TRSGameTab.__initTabs(): Setup gametab properties
    -- .getPlayerPos(): result = {X = 118, Y = 226}, took 32 ms
    -- TRSChooseOption._select():
    ---- Options found: [Walk here, Cancel]
    ------ TRSChooseOption.close(): result = true
    ---- Failed to find any text matches
    -- TRSChooseOption._select() result = false
    -- .getPlayerPos(): result = {X = 118, Y = 226}, took 31 ms
    -- .getPlayerPos(): result = {X = 118, Y = 226}, took 31 ms
    -- .getPlayerPos(): result = {X = 118, Y = 226}, took 31 ms
    -- .getPlayerPos(): result = {X = 118, Y = 226}, took 32 ms
    -- TRSChooseOption._select():
    ---- Options found: [Walk here, Cancel]
    ------ TRSChooseOption.close(): result = true
    ---- Failed to find any text matches
    -- TRSChooseOption._select() result = false
    -- .getPlayerPos(): result = {X = 118, Y = 226}, took 31 ms
    -- .getPlayerPos(): result = {X = 118, Y = 226}, took 31 ms
    -- TRSChooseOption._select():
    ---- Options found: [ConveM memories Energy RiM, Enter cache Energy Rift, ConveM to energy Energy RiM, ConveM to experience Energy RiM, Walk here, ConveM to enhanced experience Energy RiM, Examine Energy RiM, Cancel]
    ------ TRSChooseOption.close(): result = true
    ---- Failed to find any text matches
    -- TRSChooseOption._select() result = false
    -- .getPlayerPos(): result = {X = 118, Y = 226}, took 15 ms
    -- .getPlayerPos(): result = {X = 118, Y = 226}, took 31 ms
    -- .getPlayerPos(): result = {X = 118, Y = 226}, took 31 ms
    -- Succesfully freed SMART[7520]
    -- Freeing gametabs bitmaps...
    Successfully executed.
    Not too sure what to do from here..

    Any help or direction appreciated.

    Thanks in advance.

  4. #1204
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    It's the new Guthix Cache D&D. It sometimes will make the rift a different color. Which is messing up object finding.

  5. #1205
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    Script just sits there. I will post debug when I get home.
    “Oh, hi. So, how are you holding up? BECAUSE I'M A POTATO"
    http://www.southweststandard.com

  6. #1206
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    Quote Originally Posted by TomTuff View Post
    It's the new Guthix Cache D&D. It sometimes will make the rift a different color. Which is messing up object finding.
    from his woahDiv.png it appears that the rift is being mistaken as hundreds of wisps. This script needs a good update.

  7. #1207
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    Quote Originally Posted by footballjds View Post
    from his woahDiv.png it appears that the rift is being mistaken as hundreds of wisps. This script needs a good update.
    How long til update for the new d&d rift? I been babysitting mine and i just manual click the rift when the cache opens up, but the script sometimes will find it and convert the memories if it stands at a certain spot. Quick question, Did anything happen to script from last night to the Double Xp update? The script wants to click a new wisp way before it finishes siphoning the one its currently on. Never saw the script do this before.

  8. #1208
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    Quote Originally Posted by footballjds View Post
    from his woahDiv.png it appears that the rift is being mistaken as hundreds of wisps. This script needs a good update.
    Yeah the cache turns a white-blue when the D&D appears, very similar to the color of wisps.

  9. #1209
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    Thanks for the input guys.

    Hopefully this will be resolved soon.

    Again, that was an issue siphonging Bright Wisp.

    However, I am getting,
    -- TRSChooseOption._select():
    ---- Options found: [Harvest Vibrant wisp, Walk here, Examine Vibrant wisp, Cancel]
    ---- Found option "Harvest " in "Harvest Vibrant wisp"
    -- TRSChooseOption.select() result = true
    -- .getPlayerPos(): result = {X = 274, Y = 160}, took 47 ms
    -- .getPlayerPos(): result = {X = 274, Y = 160}, took 31 ms
    -- .getPlayerPos(): result = {X = 256, Y = 172}, took 31 ms
    -- .walkPath(): result = False
    -- .blindWalk(): result = False
    -- .getPlayerPos(): result = {X = 256, Y = 172}, took 46 ms
    -- .walkPath(): result = False
    -- .blindWalk(): result = False
    -- .getPlayerPos(): result = {X = 256, Y = 172}, took 31 ms
    -- .walkPath(): result = False
    -- .blindWalk(): result = False
    -- .getPlayerPos(): result = {X = 256, Y = 172}, took 31 ms
    -- .walkPath(): result = False

    ^^LAST THREE LINES REPEAT OVER AND OVER AND OVER...^^
    every 10 full inventories or so...Siphoning @ Vibrant Wisp

    Not too sure if this is the same issue, although direction accepted.

    Thanks!
    Last edited by xSorrels; 10-31-2014 at 06:58 PM.

  10. #1210
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    Quote Originally Posted by xSorrels View Post
    Thanks for the input guys.

    Hopefully this will be resolved soon.

    Again, that was an issue siphonging Bright Wisp.

    However, I am getting,


    every 10 full inventories or so...Siphoning @ Vibrant Wisp

    Not too sure if this is the same issue, although direction accepted.

    Thanks!
    With this script you have to babysit it even in the high levels. When that happens disable smart and just click on the compass for default position to face north siphon a wisp and enable smart back. Then it will go back to normal from my experience as i used it from 50-93 div.

  11. #1211
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    Quote Originally Posted by blazin247 View Post
    With this script you have to babysit it even in the high levels. When that happens disable smart and just click on the compass for default position to face north siphon a wisp and enable smart back. Then it will go back to normal from my experience as i used it from 50-93 div.
    So, everytime it goes to convert the memory, I need to manually do it? -.-

  12. #1212
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    Quote Originally Posted by xSorrels View Post
    So, everytime it goes to convert the memory, I need to manually do it? -.-
    only if it says false pos or whatever you just need to put camera back to north like how it does when the script first starts

  13. #1213
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    Quote Originally Posted by blazin247 View Post
    only if it says false pos or whatever you just need to put camera back to north like how it does when the script first starts
    Thanks for the input.

    Currently using Solairs AIO Divination script

    Has been working pretty flawlessly sense my last post.

    Almost 5 hours now.

  14. #1214
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    Quote Originally Posted by xSorrels View Post
    Thanks for the input.

    Currently using Solairs AIO Divination script

    Has been working pretty flawlessly sense my last post.

    Almost 5 hours now.
    does it support guthix caches when they spawn? so it just doesnt hover over them like this script?

  15. #1215
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    Quote Originally Posted by blazin247 View Post
    does it support guthix caches when they spawn? so it just doesnt hover over them like this script?
    Not too sure what you mean by that.

    Sorry.

    Previous mentioned script runs for hours on end, without any problems. Fast and efficient. (For me)

  16. #1216
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    Quote Originally Posted by xSorrels View Post
    Not too sure what you mean by that.

    Sorry.

    Previous mentioned script runs for hours on end, without any problems. Fast and efficient. (For me)
    Every 3 hours the rift changes to the color of the wisps for the new divination d&d, does that Solaris script still convert the wisps when the rift changes every 3hours?

  17. #1217
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    Quote Originally Posted by blazin247 View Post
    Every 3 hours the rift changes to the color of the wisps for the new divination d&d, does that Solaris script still convert the wisps when the rift changes every 3hours?
    It must. Lol...

    Otherwise it wouldnt work for hours, atleast I dont think it would.
    Last edited by xSorrels; 11-01-2014 at 11:37 PM.

  18. #1218
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    Quote Originally Posted by xSorrels View Post
    It must. Lol...

    Otherwise it wouldnt work for hours, atleast I dont think it would.
    would you say the mouse speed to click on wisps are fast and human like?

  19. #1219
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    Quote Originally Posted by blazin247 View Post
    would you say the mouse speed to click on wisps are fast and human like?
    Havent really payed attention to that.

    Why not just check it out yourself?

  20. #1220
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    Nothing I do ever seems to work.
    It logs in, finds the area perfectly fine. Clicks the wisps, etcs.
    Runs over to the Rift and then just spams this:
    -- .getPlayerPos(): result = {X = 196, Y = 154}, took 47 ms
    -- .getPlayerPos(): result = {X = 196, Y = 154}, took 47 ms
    -- .getPlayerPos(): result = {X = 196, Y = 154}, took 47 ms
    -- .getPlayerPos(): result = {X = 196, Y = 160}, took 47 ms
    -- .getPlayerPos(): result = {X = 196, Y = 154}, took 47 ms
    -- .getPlayerPos(): result = {X = 196, Y = 154}, took 47 ms
    -- .getPlayerPos(): result = {X = 196, Y = 160}, took 31 ms
    -- .getPlayerPos(): result = {X = 196, Y = 160}, took 47 ms
    -- .getPlayerPos(): result = {X = 196, Y = 160}, took 46 ms
    -- .getPlayerPos(): result = {X = 196, Y = 154}, took 46 ms
    -- .getPlayerPos(): result = {X = 196, Y = 160}, took 47 ms
    -- .getPlayerPos(): result = {X = 196, Y = 160}, took 31 ms
    -- .getPlayerPos(): result = {X = 196, Y = 160}, took 47 ms
    -- .getPlayerPos(): result = {X = 196, Y = 160}, took 47 ms
    -- .getPlayerPos(): result = {X = 196, Y = 160}, took 47 ms
    -- .getPlayerPos(): result = {X = 196, Y = 160}, took 47 ms
    -- .getPlayerPos(): result = {X = 196, Y = 160}, took 46 ms
    -- .getPlayerPos(): result = {X = 196, Y = 160}, took 31 ms
    -- .getPlayerPos(): result = {X = 196, Y = 160}, took 31 ms
    -- .getPlayerPos(): result = {X = 196, Y = 160}, took 47 ms
    -- .getPlayerPos(): result = {X = 196, Y = 160}, took 46 ms
    -- .getPlayerPos(): result = {X = 196, Y = 160}, took 46 ms
    -- .getPlayerPos(): result = {X = 196, Y = 160}, took 46 ms
    -- .getPlayerPos(): result = {X = 196, Y = 160}, took 47 ms
    -- .getPlayerPos(): result = {X = 196, Y = 160}, took 31 ms
    -- .getPlayerPos(): result = {X = 196, Y = 160}, took 31 ms
    -- .getPlayerPos(): result = {X = 196, Y = 160}, took 46 ms
    -- .getPlayerPos(): result = {X = 196, Y = 160}, took 31 ms
    -- .getPlayerPos(): result = {X = 196, Y = 160}, took 31 ms
    -- .getPlayerPos(): result = {X = 196, Y = 160}, took 31 ms
    -- .getPlayerPos(): result = {X = 196, Y = 160}, took 47 ms
    -- .getPlayerPos(): result = {X = 196, Y = 160}, took 32 ms
    -- .getPlayerPos(): result = {X = 196, Y = 160}, took 31 ms
    -- .getPlayerPos(): result = {X = 196, Y = 160}, took 32 ms
    -- .getPlayerPos(): result = {X = 196, Y = 160}, took 47 ms
    -- .getPlayerPos(): result = {X = 196, Y = 160}, took 47 ms
    -- .getPlayerPos(): result = {X = 196, Y = 160}, took 47 ms
    -- .getPlayerPos(): result = {X = 196, Y = 160}, took 47 ms
    -- .getPlayerPos(): result = {X = 196, Y = 160}, took 47 ms
    -- .getPlayerPos(): result = {X = 196, Y = 160}, took 31 ms
    -- .getPlayerPos(): result = {X = 196, Y = 160}, took 47 ms
    -- .getPlayerPos(): result = {X = 196, Y = 160}, took 46 ms
    -- .getPlayerPos(): result = {X = 196, Y = 160}, took 31 ms
    -- .getPlayerPos(): result = {X = 196, Y = 154}, took 47 ms
    -- .getPlayerPos(): result = {X = 196, Y = 154}, took 31 ms
    -- .getPlayerPos(): result = {X = 196, Y = 154}, took 31 ms
    -- .getPlayerPos(): result = {X = 196, Y = 154}, took 31 ms
    -- .getPlayerPos(): result = {X = 196, Y = 154}, took 47 ms
    -- .getPlayerPos(): result = {X = 196, Y = 154}, took 46 ms
    -- .getPlayerPos(): result = {X = 196, Y = 154}, took 47 ms
    -- .getPlayerPos(): result = {X = 196, Y = 154}, took 47 ms
    -- .getPlayerPos(): result = {X = 196, Y = 154}, took 31 ms
    -- .getPlayerPos(): result = {X = 196, Y = 154}, took 31 ms
    -- .getPlayerPos(): result = {X = 196, Y = 154}, took 32 ms
    -- .getPlayerPos(): result = {X = 196, Y = 160}, took 47 ms
    -- .getPlayerPos(): result = {X = 196, Y = 154}, took 47 ms
    -- .getPlayerPos(): result = {X = 196, Y = 154}, took 32 ms
    -- .getPlayerPos(): result = {X = 196, Y = 154}, took 47 ms
    -- .getPlayerPos(): result = {X = 94, Y = 82}, took 31 ms
    -- .getPlayerPos(): result = {X = 226, Y = 172}, took 47 ms
    Does absolutely nothing. I have the latest version. The graphics also continue to be a problem to where it shows black boxes over the numbers.

  21. #1221
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    This script works like a charm thanks a lot !
    People will match their shoes with their hats but won’t match their actions with their words.

  22. #1222
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    Quote Originally Posted by TimeRiders View Post
    This script works like a charm thanks a lot !
    glad it works for some people still.

  23. #1223
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    Got 99 Divination with this script, thanks a lot !!
    Last edited by rudeboy99999; 11-15-2014 at 08:08 PM.

  24. #1224
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    Please update this script Football :P

  25. #1225
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    Quote Originally Posted by Syntax View Post
    Please update this script Football :P
    I think footballjds is pretty busy IRL at the moment. In the meantime, this script is quite up to date, including support for all the latest familiars: https://villavu.com/forum/showthread.php?t=110761

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