when is your script going up?
Proggie:
tyXrUW0.png
when is your script going up?
Proggie:
tyXrUW0.png
Seemed to work pretty good for me from 1-24.
Was at BRIGHT_WISP for about 20 minutes until I noticed this...
WoahDIV.png
Not too sure what to do from here..-- TPlayer.login(): True
---- TRSMinimap.clickCompass(): Clicked compass
---- TRSGameTab.__initTabs(): Setup gametab properties
-- .getPlayerPos(): result = {X = 118, Y = 226}, took 32 ms
-- TRSChooseOption._select():
---- Options found: [Walk here, Cancel]
------ TRSChooseOption.close(): result = true
---- Failed to find any text matches
-- TRSChooseOption._select() result = false
-- .getPlayerPos(): result = {X = 118, Y = 226}, took 31 ms
-- .getPlayerPos(): result = {X = 118, Y = 226}, took 31 ms
-- .getPlayerPos(): result = {X = 118, Y = 226}, took 31 ms
-- .getPlayerPos(): result = {X = 118, Y = 226}, took 32 ms
-- TRSChooseOption._select():
---- Options found: [Walk here, Cancel]
------ TRSChooseOption.close(): result = true
---- Failed to find any text matches
-- TRSChooseOption._select() result = false
-- .getPlayerPos(): result = {X = 118, Y = 226}, took 31 ms
-- .getPlayerPos(): result = {X = 118, Y = 226}, took 31 ms
-- TRSChooseOption._select():
---- Options found: [ConveM memories Energy RiM, Enter cache Energy Rift, ConveM to energy Energy RiM, ConveM to experience Energy RiM, Walk here, ConveM to enhanced experience Energy RiM, Examine Energy RiM, Cancel]
------ TRSChooseOption.close(): result = true
---- Failed to find any text matches
-- TRSChooseOption._select() result = false
-- .getPlayerPos(): result = {X = 118, Y = 226}, took 15 ms
-- .getPlayerPos(): result = {X = 118, Y = 226}, took 31 ms
-- .getPlayerPos(): result = {X = 118, Y = 226}, took 31 ms
-- Succesfully freed SMART[7520]
-- Freeing gametabs bitmaps...
Successfully executed.
Any help or direction appreciated.
Thanks in advance.
Script just sits there. I will post debug when I get home.
“Oh, hi. So, how are you holding up? BECAUSE I'M A POTATO"
http://www.southweststandard.com
How long til update for the new d&d rift? I been babysitting mine and i just manual click the rift when the cache opens up, but the script sometimes will find it and convert the memories if it stands at a certain spot. Quick question, Did anything happen to script from last night to the Double Xp update? The script wants to click a new wisp way before it finishes siphoning the one its currently on. Never saw the script do this before.
Thanks for the input guys.
Hopefully this will be resolved soon.
Again, that was an issue siphonging Bright Wisp.
However, I am getting,
every 10 full inventories or so...Siphoning @ Vibrant Wisp-- TRSChooseOption._select():
---- Options found: [Harvest Vibrant wisp, Walk here, Examine Vibrant wisp, Cancel]
---- Found option "Harvest " in "Harvest Vibrant wisp"
-- TRSChooseOption.select() result = true
-- .getPlayerPos(): result = {X = 274, Y = 160}, took 47 ms
-- .getPlayerPos(): result = {X = 274, Y = 160}, took 31 ms
-- .getPlayerPos(): result = {X = 256, Y = 172}, took 31 ms
-- .walkPath(): result = False
-- .blindWalk(): result = False
-- .getPlayerPos(): result = {X = 256, Y = 172}, took 46 ms
-- .walkPath(): result = False
-- .blindWalk(): result = False
-- .getPlayerPos(): result = {X = 256, Y = 172}, took 31 ms
-- .walkPath(): result = False
-- .blindWalk(): result = False
-- .getPlayerPos(): result = {X = 256, Y = 172}, took 31 ms
-- .walkPath(): result = False
^^LAST THREE LINES REPEAT OVER AND OVER AND OVER...^^
Not too sure if this is the same issue, although direction accepted.
Thanks!
Last edited by xSorrels; 10-31-2014 at 06:58 PM.
With this script you have to babysit it even in the high levels. When that happens disable smart and just click on the compass for default position to face north siphon a wisp and enable smart back. Then it will go back to normal from my experience as i used it from 50-93 div.
Thanks for the input.
Currently using Solairs AIO Divination script
Has been working pretty flawlessly sense my last post.
Almost 5 hours now.
Nothing I do ever seems to work.
It logs in, finds the area perfectly fine. Clicks the wisps, etcs.
Runs over to the Rift and then just spams this:
Does absolutely nothing. I have the latest version. The graphics also continue to be a problem to where it shows black boxes over the numbers.-- .getPlayerPos(): result = {X = 196, Y = 154}, took 47 ms
-- .getPlayerPos(): result = {X = 196, Y = 154}, took 47 ms
-- .getPlayerPos(): result = {X = 196, Y = 154}, took 47 ms
-- .getPlayerPos(): result = {X = 196, Y = 160}, took 47 ms
-- .getPlayerPos(): result = {X = 196, Y = 154}, took 47 ms
-- .getPlayerPos(): result = {X = 196, Y = 154}, took 47 ms
-- .getPlayerPos(): result = {X = 196, Y = 160}, took 31 ms
-- .getPlayerPos(): result = {X = 196, Y = 160}, took 47 ms
-- .getPlayerPos(): result = {X = 196, Y = 160}, took 46 ms
-- .getPlayerPos(): result = {X = 196, Y = 154}, took 46 ms
-- .getPlayerPos(): result = {X = 196, Y = 160}, took 47 ms
-- .getPlayerPos(): result = {X = 196, Y = 160}, took 31 ms
-- .getPlayerPos(): result = {X = 196, Y = 160}, took 47 ms
-- .getPlayerPos(): result = {X = 196, Y = 160}, took 47 ms
-- .getPlayerPos(): result = {X = 196, Y = 160}, took 47 ms
-- .getPlayerPos(): result = {X = 196, Y = 160}, took 47 ms
-- .getPlayerPos(): result = {X = 196, Y = 160}, took 46 ms
-- .getPlayerPos(): result = {X = 196, Y = 160}, took 31 ms
-- .getPlayerPos(): result = {X = 196, Y = 160}, took 31 ms
-- .getPlayerPos(): result = {X = 196, Y = 160}, took 47 ms
-- .getPlayerPos(): result = {X = 196, Y = 160}, took 46 ms
-- .getPlayerPos(): result = {X = 196, Y = 160}, took 46 ms
-- .getPlayerPos(): result = {X = 196, Y = 160}, took 46 ms
-- .getPlayerPos(): result = {X = 196, Y = 160}, took 47 ms
-- .getPlayerPos(): result = {X = 196, Y = 160}, took 31 ms
-- .getPlayerPos(): result = {X = 196, Y = 160}, took 31 ms
-- .getPlayerPos(): result = {X = 196, Y = 160}, took 46 ms
-- .getPlayerPos(): result = {X = 196, Y = 160}, took 31 ms
-- .getPlayerPos(): result = {X = 196, Y = 160}, took 31 ms
-- .getPlayerPos(): result = {X = 196, Y = 160}, took 31 ms
-- .getPlayerPos(): result = {X = 196, Y = 160}, took 47 ms
-- .getPlayerPos(): result = {X = 196, Y = 160}, took 32 ms
-- .getPlayerPos(): result = {X = 196, Y = 160}, took 31 ms
-- .getPlayerPos(): result = {X = 196, Y = 160}, took 32 ms
-- .getPlayerPos(): result = {X = 196, Y = 160}, took 47 ms
-- .getPlayerPos(): result = {X = 196, Y = 160}, took 47 ms
-- .getPlayerPos(): result = {X = 196, Y = 160}, took 47 ms
-- .getPlayerPos(): result = {X = 196, Y = 160}, took 47 ms
-- .getPlayerPos(): result = {X = 196, Y = 160}, took 47 ms
-- .getPlayerPos(): result = {X = 196, Y = 160}, took 31 ms
-- .getPlayerPos(): result = {X = 196, Y = 160}, took 47 ms
-- .getPlayerPos(): result = {X = 196, Y = 160}, took 46 ms
-- .getPlayerPos(): result = {X = 196, Y = 160}, took 31 ms
-- .getPlayerPos(): result = {X = 196, Y = 154}, took 47 ms
-- .getPlayerPos(): result = {X = 196, Y = 154}, took 31 ms
-- .getPlayerPos(): result = {X = 196, Y = 154}, took 31 ms
-- .getPlayerPos(): result = {X = 196, Y = 154}, took 31 ms
-- .getPlayerPos(): result = {X = 196, Y = 154}, took 47 ms
-- .getPlayerPos(): result = {X = 196, Y = 154}, took 46 ms
-- .getPlayerPos(): result = {X = 196, Y = 154}, took 47 ms
-- .getPlayerPos(): result = {X = 196, Y = 154}, took 47 ms
-- .getPlayerPos(): result = {X = 196, Y = 154}, took 31 ms
-- .getPlayerPos(): result = {X = 196, Y = 154}, took 31 ms
-- .getPlayerPos(): result = {X = 196, Y = 154}, took 32 ms
-- .getPlayerPos(): result = {X = 196, Y = 160}, took 47 ms
-- .getPlayerPos(): result = {X = 196, Y = 154}, took 47 ms
-- .getPlayerPos(): result = {X = 196, Y = 154}, took 32 ms
-- .getPlayerPos(): result = {X = 196, Y = 154}, took 47 ms
-- .getPlayerPos(): result = {X = 94, Y = 82}, took 31 ms
-- .getPlayerPos(): result = {X = 226, Y = 172}, took 47 ms
This script works like a charm thanks a lot !![]()
People will match their shoes with their hats but won’t match their actions with their words.
Got 99 Divination with this script, thanks a lot!!
Last edited by rudeboy99999; 11-15-2014 at 08:08 PM.
Please update this script Football :P
I think footballjds is pretty busy IRL at the moment. In the meantime, this script is quite up to date, including support for all the latest familiars: https://villavu.com/forum/showthread.php?t=110761
Scripts: ClarityNex | ClaritySlayer | ClarityElfThief | ClarityBurialArmour | ClarityMudRunes | ClarityWells | ClarityProTables | ClarityArmadyl | ClarityHarps
ClarityDominonTower | ClarityAltar | ClarityCitadel | ClarityBarrows | ClarityEsswraith | ChampionScrollCamperTools & Extensions: OpenGL ID Highlight Tool | SRL-6 Messaging System | SRL Companion | Item DTM Generator | BBCode Converter
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