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Thread: All in one DIVINATION - footballjds

  1. #151
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    Quote Originally Posted by Justin View Post
    Same here, Also noticed SPS walking didn't work too well for luminous wisps, falling back to 1.02
    Luminous is in the desert. hence the bad SPS detection.

  2. #152
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    i think the trouble im having is caused by me not knowing where each file goes thats in the zip, some one help me out and tell me plz

  3. #153
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    I can't seem to get this to work at gleaming wisps, it just clicks around the minimap without siphoning. It works great at sparkling wisps, though it'll sometimes start siphoning without finishing converting the memories.
    Last edited by NineteenNinetyNine; 12-21-2013 at 03:28 AM.

  4. #154
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    I'm doing lustrous (canifis) and the script works for the most part. However, every once in a while, I find my char in the most random places, at extremely far distances away, such inside the nearby slayer tower or way south east past the hollow trees. I'm using default settings.

  5. #155
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    Thank you, got 86-99 divination with customised 1.01 version. Really appreciate it, those levels would have taken a lot more grinding.

  6. #156
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    Quote Originally Posted by Mr Magic View Post
    Thank you, got 86-99 divination with customised 1.01 version. Really appreciate it, those levels would have taken a lot more grinding.
    Nice to see it's stable, did you 24/7 or take breaks?

    Forum account issues? Please send me a PM

  7. #157
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    Quote Originally Posted by RlagkRud View Post
    I'm doing lustrous (canifis) and the script works for the most part. However, every once in a while, I find my char in the most random places, at extremely far distances away, such inside the nearby slayer tower or way south east past the hollow trees. I'm using default settings.
    I'll add a perimeter check for dist from rift.

  8. #158
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    Quote Originally Posted by footballjds View Post
    I'll add a perimeter check for dist from rift.
    using 1.03 and it seems to be working great! definitely seems much smoother than before
    I don't know if its my simba that has a weird file directory, but I needed to change

    {$I sps/sps-rs3.simba}
    to
    {$I sps/lib/sps-rs3.simba}

    for any noobies out there who have this problem.

    [Edit]
    Encountered a problem at Brilliant.
    When converting memories, it only does 2 and then goes back to wisps to siphon more memories.

  9. #159
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    Quote Originally Posted by RlagkRud View Post
    using 1.03 and it seems to be working great! definitely seems much smoother than before
    I don't know if its my simba that has a weird file directory, but I needed to change

    {$I sps/sps-rs3.simba}
    to
    {$I sps/lib/sps-rs3.simba}

    for any noobies out there who have this problem.

    [Edit]
    Encountered a problem at Brilliant.
    When converting memories, it only does 2 and then goes back to wisps to siphon more memories.
    I have a feeling that some of these "issues" are put in place on purpose to make you dig in and try to learn.

    @footballjds if this is the case, it's freakin annoying, but i really appreciate it I'm learning a lot going through this script. do you want us to work out the fixes on here or would you prefer we pm each other so others dont automatically see the fixes? I know you cant really stop us from replying to the thread, but just asking for your preference.

  10. #160
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    Quote Originally Posted by relics View Post
    I have a feeling that some of these "issues" are put in place on purpose to make you dig in and try to learn.

    @footballjds if this is the case, it's freakin annoying, but i really appreciate it I'm learning a lot going through this script. do you want us to work out the fixes on here or would you prefer we pm each other so others dont automatically see the fixes? I know you cant really stop us from replying to the thread, but just asking for your preference.
    The whole antileech thing was abolished a while ago. The reason why it's defined at sps/sps-rs3 rather than sps/lib/sps-rs3 is because the RS3 SPS was not included in the SPS updater with Simba about 4 versions ago. You had to manually download it off github and manually place it under /sps/ rather than sps/lib/ (which seems to be the case with the newest updater).

  11. #161
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    Quote Originally Posted by relics View Post
    I have a feeling that some of these "issues" are put in place on purpose to make you dig in and try to learn.

    @footballjds if this is the case, it's freakin annoying, but i really appreciate it I'm learning a lot going through this script. do you want us to work out the fixes on here or would you prefer we pm each other so others dont automatically see the fixes? I know you cant really stop us from replying to the thread, but just asking for your preference.
    There's no antileech in SRL forums. It's actually against the rules.

  12. #162
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    Quote Originally Posted by RlagkRud View Post
    There's no antileech in SRL forums. It's actually against the rules.
    Oh, I didn't realize that, though either way, if it issues were placed in there on purpose or not, I still really appreciate them personally because it does help me learn more and quicker. And hopefully no one took this as me crapping on his script at all. I really like it and think it's a great script.

    Quote Originally Posted by sdf View Post
    The whole antileech thing was abolished a while ago. The reason why it's defined at sps/sps-rs3 rather than sps/lib/sps-rs3 is because the RS3 SPS was not included in the SPS updater with Simba about 4 versions ago. You had to manually download it off github and manually place it under /sps/ rather than sps/lib/ (which seems to be the case with the newest updater).
    Oh ok, thanks for explaining this to me.
    Last edited by relics; 12-23-2013 at 12:18 AM.

  13. #163
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    Just got 1-99 Divination from this script!! Thanks you so much footballjds for the script

  14. #164
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    All my character did was run around clicking the minimap and nothing else at pale wisp, what's wrong?

  15. #165
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    Quote Originally Posted by Justin View Post
    Nice to see it's stable, did you 24/7 or take breaks?
    I took brakes, ran the bot for 10-14 hours a day, tried to be at home when the bot ran so I could prevent malfunction, since the account I bot on is maxed (I legited only 30-40% total xp or so). There were minor stuff when it would run to the shore and not go back, but it was so rare I didn't catch it doing it, so not sure why it was so. One of the things might be that it didn't see the rift on the minimap, but I got no proof behind it. Also, the desert and poison waste areas didn't work too good for me, was slower than radiant wisps at Dragontooth, those were great.
    Happy Holidays !

  16. #166
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    Big update

    I updated quite a bit. The script should be much better now. I need to clean it up though.

    Please let me know if you have any issues!

  17. #167
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    Quote Originally Posted by footballjds View Post
    Big update

    I updated quite a bit. The script should be much better now. I need to clean it up though.

    Please let me know if you have any issues!
    Cheers for the update, any chance you could add Incandescent Wisps?

    Forum account issues? Please send me a PM

  18. #168
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    I keep getting this error, every time I try to start the script
    Exception in Script: File "sps/sps-rs3.simba" not found at line 4, column 5

  19. #169
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    Everything is awesome but when the inventory is full, it just stands next to the rift, doing nothing, untill i manually change the memory.

  20. #170
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    Quote Originally Posted by blueyeti94 View Post
    I keep getting this error, every time I try to start the script
    Exception in Script: File "sps/sps-rs3.simba" not found at line 4, column 5
    The SPS files are stored in <your simba directory>/Includes/SPS/lib/, copy them to sps/ and the script will run.

  21. #171
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    Quote Originally Posted by JerboliMOFO View Post
    Everything is awesome but when the inventory is full, it just stands next to the rift, doing nothing, untill i manually change the memory.
    Same problem here, I'm using 1.02 and it doesn't select the conversion method anymore after clicking the rift.
    I don't think it is the script because I tried different versions.
    bones heal, pain is temporary, glory lasts forever

  22. #172
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    Quote Originally Posted by bmxerke View Post
    Same problem here, I'm using 1.02 and it doesn't select the conversion method anymore after clicking the rift.
    I don't think it is the script because I tried different versions.
    If you save a custom screen, for some reason it restores the game menu positions incorrectly. You can either fix this by using the oldschool interface, or edit the search area under 'riftOpen'

  23. #173
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    Quote Originally Posted by sdf View Post
    If you save a custom screen, for some reason it restores the game menu positions incorrectly. You can either fix this by using the oldschool interface, or edit the search area under 'riftOpen'
    Odd, thanks for the reply, I only made the chatbox a little bit smaller.
    Set it back to Old School and it works again.
    Just wasted 3 hours trying to edit 'riftOpen' lol.
    bones heal, pain is temporary, glory lasts forever

  24. #174
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    This is what mine is spamming on Simba when my inventory is full and i'm next to a rift, my presets and stuff is all correct. :/

    Code:
    -- TSPSArea.getPlayerPos(): result = {X = 182, Y = 170} took 46 ms
    -- TSPSArea.getPlayerPos(): result = {X = 182, Y = 170} took 47 ms
    -- TSPSArea.getPlayerPos(): result = {X = 182, Y = 170} took 31 ms
    -- TSPSArea.getPlayerPos(): result = {X = 182, Y = 170} took 31 ms
    -- TSPSArea.walkPath(): result = True
    -- TSPSArea.blindWalk(): result = True
    -- TSPSArea.getPlayerPos(): result = {X = 182, Y = 170} took 63 ms
    -- TSPSArea.getPlayerPos(): result = {X = 182, Y = 170} took 32 ms
    -- TSPSArea.getPlayerPos(): result = {X = 182, Y = 170} took 31 ms
    -- TSPSArea.getPlayerPos(): result = {X = 182, Y = 170} took 31 ms
    -- TSPSArea.walkPath(): result = True
    -- TSPSArea.blindWalk(): result = True
    -- TSPSArea.getPlayerPos(): result = {X = 182, Y = 170} took 63 ms
    -- TSPSArea.getPlayerPos(): result = {X = 182, Y = 170} took 32 ms
    -- TSPSArea.getPlayerPos(): result = {X = 182, Y = 170} took 31 ms
    -- TSPSArea.getPlayerPos(): result = {X = 182, Y = 170} took 31 ms
    -- TSPSArea.walkPath(): result = True
    -- TSPSArea.blindWalk(): result = True

  25. #175
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    Ok, thank you. I was confused at what you said first, but after realizing it, it was easy

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