11-Dec-2013 18:27:54
Hi all,
Last week we released some changes to the way pouches are crafted in the Summoning skill, along with some new items we made available in game and on the Squeal of Fortune. These changes were intended to make pouch-making a bit smoother, even if you don't have any of the new items, but the benefit was subtle and we've realised from your feedback that many of you would rather carry on with the way you were crafting before.
With that in mind we're going to make a couple of changes. We've been discussing them today and development will start tomorrow; exactly when we release will depend on how long it takes to code and test (especially test). The exact solution might change if we find technical issues as we go, but the current plan looks like this:
The way you make pouches will change back to the way it was before, so no more uncharged pouches.
Unused spirit gems will be stackable in the bank.
The benefit of spirit gems will change. Our current thinking is that you'll carry one in inventory (or perhaps the pocket slot) and that while it still has charges you'll have a % chance to save the charm that would have been used.
As I say, if problems arise with this approach we'll switch to something better, so this may not be the exact final result. No matter what happens we'll be looking to restore and protect the pouch-crafting methods you're used to, and making sure that the extra benefits we add remain optional.
We're very sorry for the confusion and inconvenience this has caused.
Thanks everyone,
Mod Hew, Producer for SGS & SoF