Results 1 to 25 of 25

Thread: Kyatt Summoner - Fastest Summoning EXP Method

  1. #1
    Join Date
    Feb 2007
    Location
    PA, USA
    Posts
    5,240
    Mentioned
    36 Post(s)
    Quoted
    496 Post(s)

    Default Kyatt Summoner - Fastest Summoning EXP Method


    Footballjds' Summoning Script

    Follow this guide to setup RuneScape for botting

    Notes:
    Currently only support tokkul-zo ring
    Currently doesn't renew familiar
    MUST save .png to the correct path in SPS folder
    Have EXCESS resources, script WILL NOT CHECK

    Script features:
    *Trains summoning exp via the fastest method
    *Script can be started at any point
    *Accurate, fast, dynamic
    *Uses SPS for kyatt tele spot
    *Failsafed


    Script setup:

    Setup is straightforward. Just configure the variables in declarePlayers.
    Actionbar setup is:

    Attached Images Attached Images
    Attached Files Attached Files
    Last edited by footballjds; 12-30-2013 at 04:49 PM.

  2. #2
    Join Date
    Feb 2007
    Location
    PA, USA
    Posts
    5,240
    Mentioned
    36 Post(s)
    Quoted
    496 Post(s)

    Default

    Few quick updates to script:
    1. Script was using old findSumSymbol method instead of the added findSym SPS method.
    2. Script was updated for uncharged pouch support only.
    3. small bug fixes

    Proggy:


  3. #3
    Join Date
    Nov 2013
    Location
    North of Hell
    Posts
    271
    Mentioned
    7 Post(s)
    Quoted
    171 Post(s)

    Default

    Very nice I hope to try it soon ^_^

  4. #4
    Join Date
    Mar 2013
    Posts
    222
    Mentioned
    3 Post(s)
    Quoted
    143 Post(s)

    Default

    I'm trying to make scrolls, so I just used my secondary as my pouches.
    FOr some reason, at bank, it just keeps withdrawing depositing withdrawing depositing.
    IF I start after kyatt teleporting, it goes to obelisk and makes scrolls, but then it keeps trying to make scrolls again and terminates.

    Also there are times where it just stands next to the trapdoor doing nothing.

  5. #5
    Join Date
    Feb 2007
    Location
    PA, USA
    Posts
    5,240
    Mentioned
    36 Post(s)
    Quoted
    496 Post(s)

    Default

    Quote Originally Posted by RlagkRud View Post
    I'm trying to make scrolls, so I just used my secondary as my pouches.
    FOr some reason, at bank, it just keeps withdrawing depositing withdrawing depositing.
    IF I start after kyatt teleporting, it goes to obelisk and makes scrolls, but then it keeps trying to make scrolls again and terminates.

    Also there are times where it just stands next to the trapdoor doing nothing.
    first, it wasn't designed to do scrolls, so there are a failsafes that need changed.
    the trapdoor thing, hmmm? it does absolutely nothing? is the door open or closed?

  6. #6
    Join Date
    Mar 2013
    Posts
    222
    Mentioned
    3 Post(s)
    Quoted
    143 Post(s)

    Default

    Quote Originally Posted by footballjds View Post
    first, it wasn't designed to do scrolls, so there are a failsafes that need changed.
    the trapdoor thing, hmmm? it does absolutely nothing? is the door open or closed?
    Oh, well it would great if you added scroll support
    When the trapdoor is closed, it successfully opens it and then enters it.
    But when it's open, it just stands there (my char is standing on the block just south of the trapdoor)

  7. #7
    Join Date
    Feb 2007
    Location
    PA, USA
    Posts
    5,240
    Mentioned
    36 Post(s)
    Quoted
    496 Post(s)

    Default

    Quote Originally Posted by RlagkRud View Post
    Oh, well it would great if you added scroll support
    When the trapdoor is closed, it successfully opens it and then enters it.
    But when it's open, it just stands there (my char is standing on the block just south of the trapdoor)
    then i know the cause of this.

  8. #8
    Join Date
    Dec 2011
    Posts
    2,147
    Mentioned
    221 Post(s)
    Quoted
    1068 Post(s)

    Default

    Initially I thought I wouldn't use this since training legit is so crazily fast, but this script is so incredibly useful for green and gold charm pouch making since most people (myself included) don't bother with them since they aren't nearly as fast as crim/blue. Thanks for sharing this script with everyone, it's gonna help me get rid of all those charms I thought I'd never use.

  9. #9
    Join Date
    May 2012
    Location
    Gielnor
    Posts
    95
    Mentioned
    0 Post(s)
    Quoted
    50 Post(s)

    Default

    gonna use it on my 17k gold charms lol

  10. #10
    Join Date
    Mar 2013
    Posts
    222
    Mentioned
    3 Post(s)
    Quoted
    143 Post(s)

    Default

    Is it just me or is the interact with familiar action key broken when with a spirit kyatt?

    (P.S. it'd be great if automatic kyatt renewal was added )

    [EDIT]
    confirmed problem
    http://services.runescape.com/m=foru...5,412,65279675

  11. #11
    Join Date
    May 2012
    Location
    Gielnor
    Posts
    95
    Mentioned
    0 Post(s)
    Quoted
    50 Post(s)

    Default

    This will be useful for our soon to come double exp weekend

  12. #12
    Join Date
    Feb 2007
    Location
    PA, USA
    Posts
    5,240
    Mentioned
    36 Post(s)
    Quoted
    496 Post(s)

    Default

    Quote Originally Posted by RlagkRud View Post
    Is it just me or is the interact with familiar action key broken when with a spirit kyatt?

    (P.S. it'd be great if automatic kyatt renewal was added )

    [EDIT]
    confirmed problem
    http://services.runescape.com/m=foru...5,412,65279675
    fu** that is the gayest update ever... please tell me it will get switched back to interact.

  13. #13
    Join Date
    May 2012
    Location
    Gielnor
    Posts
    95
    Mentioned
    0 Post(s)
    Quoted
    50 Post(s)

    Default

    Quote Originally Posted by footballjds View Post
    fu** that is the gayest update ever... please tell me it will get switched back to interact.
    So, is the script broken because of a hidden update?

  14. #14
    Join Date
    Mar 2013
    Location
    Freedomville.
    Posts
    155
    Mentioned
    2 Post(s)
    Quoted
    107 Post(s)

    Default

    Quote Originally Posted by nigerson View Post
    So, is the script broken because of a hidden update?
    Pretty sure you can change the default left click option to interact, then drag it onto the actionbar.

  15. #15
    Join Date
    Mar 2013
    Posts
    222
    Mentioned
    3 Post(s)
    Quoted
    143 Post(s)

    Default

    Quote Originally Posted by nigerson View Post
    So, is the script broken because of a hidden update?
    Yes. But this was a couple weeks ago I haven't tested it again.

    Quote Originally Posted by sdf View Post
    Pretty sure you can change the default left click option to interact, then drag it onto the actionbar.
    That's the problem. Left click interact for BoB familiars is broken (Assuming again that they haven't fixed it yet)

    [Edit]
    Tested it out. Guess we'll have to do summoning manually for this weekend D:

  16. #16
    Join Date
    May 2012
    Location
    Gielnor
    Posts
    95
    Mentioned
    0 Post(s)
    Quoted
    50 Post(s)

    Default

    Quote Originally Posted by RlagkRud View Post
    Yes. But this was a couple weeks ago I haven't tested it again.



    That's the problem. Left click interact for BoB familiars is broken (Assuming again that they haven't fixed it yet)

    [Edit]
    Tested it out. Guess we'll have to do summoning manually for this weekend D:
    i bought like 20 hours worth of supplies like a month ago. Guess ill do blues and crims this weekend, and sell the gold/green supplies for a profit.

  17. #17
    Join Date
    Mar 2013
    Location
    Freedomville.
    Posts
    155
    Mentioned
    2 Post(s)
    Quoted
    107 Post(s)

    Default

    Quote Originally Posted by nigerson View Post
    i bought like 20 hours worth of supplies like a month ago. Guess ill do blues and crims this weekend, and sell the gold/green supplies for a profit.
    It takes 30 seconds to re-write the procedure to use the kyatt, and another few minutes to update some colours. It's well worth it .

  18. #18
    Join Date
    Mar 2013
    Posts
    222
    Mentioned
    3 Post(s)
    Quoted
    143 Post(s)

    Default

    Quote Originally Posted by sdf View Post
    It takes 30 seconds to re-write the procedure to use the kyatt, and another few minutes to update some colours. It's well worth it .
    Does the script work flawlessly after fixing the teleport?

  19. #19
    Join Date
    Mar 2013
    Location
    Freedomville.
    Posts
    155
    Mentioned
    2 Post(s)
    Quoted
    107 Post(s)

    Default

    Quote Originally Posted by RlagkRud View Post
    Does the script work flawlessly after fixing the teleport?
    I haven't had any errors with it. I went back to collecting more charms after I had it working for 3 successive runs, so I haven't really ran it for too long to notice.

  20. #20
    Join Date
    May 2012
    Location
    Gielnor
    Posts
    95
    Mentioned
    0 Post(s)
    Quoted
    50 Post(s)

    Default

    Quote Originally Posted by sdf View Post
    I haven't had any errors with it. I went back to collecting more charms after I had it working for 3 successive runs, so I haven't really ran it for too long to notice.

    Can you please tell me what changes you made? I am not that good with coding.

  21. #21
    Join Date
    Feb 2007
    Location
    PA, USA
    Posts
    5,240
    Mentioned
    36 Post(s)
    Quoted
    496 Post(s)

    Default

    What all changes need made? I can update whenever.

  22. #22
    Join Date
    May 2012
    Location
    Gielnor
    Posts
    95
    Mentioned
    0 Post(s)
    Quoted
    50 Post(s)

    Default

    Quote Originally Posted by footballjds View Post
    What all changes need made? I can update whenever.
    Basically instead of using the ability bar to interact with the spirit kayatt we need to actually click on the kayatt and select interact and then press teleport.

  23. #23
    Join Date
    Dec 2011
    Posts
    2,147
    Mentioned
    221 Post(s)
    Quoted
    1068 Post(s)

    Default

    Quote Originally Posted by footballjds View Post
    What all changes need made? I can update whenever.
    This is how I handle interacting with familiars in my altar script. No need to click on the actual familiar on the mainscreen.
    Simba Code:
    actionbar.mouseIcon(AB_Bar_SUMMONING, MOUSE_RIGHT);
    chooseOption.select(['Interact']);
    conversationBox.isOpen(20000);
    wait(gaussRangeInt(100, 400));
    sendKeys('2', 100, 200);
    //or something to this effect

  24. #24
    Join Date
    May 2014
    Posts
    633
    Mentioned
    8 Post(s)
    Quoted
    322 Post(s)

    Default

    I tried running this one, it didn't work. It wouldn't leave the bank properly and wouldn't click on the spirit kyatt. Is this script out of date or is it a problem with my setup?

    Also, it couldn't find the trapdoor to the obelisk. It did do the pouches inside the obelisk room though.

  25. #25
    Join Date
    Feb 2007
    Location
    PA, USA
    Posts
    5,240
    Mentioned
    36 Post(s)
    Quoted
    496 Post(s)

    Default

    Quote Originally Posted by Clarity View Post
    This is how I handle interacting with familiars in my altar script. No need to click on the actual familiar on the mainscreen.
    Simba Code:
    actionbar.mouseIcon(AB_Bar_SUMMONING, MOUSE_RIGHT);
    chooseOption.select(['Interact']);
    conversationBox.isOpen(20000);
    wait(gaussRangeInt(100, 400));
    sendKeys('2', 100, 200);
    //or something to this effect
    Thanks for the idea! I've used the summoning minimap icon(now on the actionbar) before but some times it wouldn't work and you had to "call" it first.

    Quote Originally Posted by J_R View Post
    I tried running this one, it didn't work. It wouldn't leave the bank properly and wouldn't click on the spirit kyatt. Is this script out of date or is it a problem with my setup?

    Also, it couldn't find the trapdoor to the obelisk. It did do the pouches inside the obelisk room though.
    This script is outdated. If i fix it i'll let you know

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •