Hello all,
I know there are talented people here. Anyone want to help me by making smexy graphics for some of my scripts?
Hello all,
I know there are talented people here. Anyone want to help me by making smexy graphics for some of my scripts?
tell me what's required and what you'd like,I could give it a go for you, could do a set theme for your scripts too or could do different ones for each
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I haven't completely decided yet. I would like something that looks nice and I can print a progress report over top of. It should be in a place on the RuneScape client that doesn't cover up anything that the user may want to see. Possible areas would be the action bar or the icons for the different tabs.
Anything you have i could see?
Here's some OnScreen paint I did back in the day (that I still have):
I've lost a lot of my old work unfortunately
I could give it a try if you want, may not be amazing but it'll give me something to do with my life
Simply a GOD beast...
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I'll volunteer my services as long as these are SRL scripts.
[10/14/13:19:03] <BenLand100> this is special relatively, just cleverly disguised with yachts
Simply a GOD beast...
My Tutorials
The area of the paint would depend on what the script is, and what information you would be wanting to display. Technically, transparency can be done but lag would be noticeable, so in that case a paint that updates infrequently would be preferable.
It just occurred to me that we may be speaking about different types of transparency, if you are wanting solid regions of the paint to be transparent that is irrelevant, but if you are wanting alpha-channel-like transparency that's where there would be some lag. As for specific time, I have none. I'll give it a go in a few days and see what it's like. If I recall, there is a thread floating around somewhere where someone already tested it out and I will try to find that.
[10/14/13:19:03] <BenLand100> this is special relatively, just cleverly disguised with yachts
As in some, fake transparent like changing the rgb values..?
Simba Code:{$DEFINE SMART}
{$i srl-6/srl.simba}
var
r, g, b, x, y, img, w, h: integer;
begin
smartEnableDrawing := true;
setupSRL();
w := smartImage.getWidth();
h := smartImage.getHeight();
img := bitmapFromClient(0, 0, w-1, h-1);
for x := 0 to w-1 do
for y := 0 to h-1 do
begin
colorToRGB(fastGetPixel(img, x, y), r, g, b);
smartImage.setPixel(x, y, RGBToColor(r, g, b+25));
end;
freeBitmap(img);
end.
Well, I haven't made any in the past (good start!) but if I knew what sort of area you'd want the proggy to be in I could conjure up something I'm sure, just knowing where and what rough dimensions I have would help alot in trying to design something for you
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Well, just got around to doing some of these. Is this acceptable for your Divination script or would you rather see something else?
Last edited by euphemism; 01-07-2014 at 04:09 AM.
[10/14/13:19:03] <BenLand100> this is special relatively, just cleverly disguised with yachts
euph, that looks pretty cool. interesting style teh yosh made one. but truth is i didn't know the correct size. I think I need to re-figure out the size...
I have a question about how people do proggies. I paint the image then paint black boxes in the text field each time and draw text over top.
It would obviously look better to just draw and clear the text over each field. discuss
Not that I am aware how to, obviously the second option would be more preferable, allowing the ability for designers to make their own entry areas which don't have to be a specific size, pattern, colour, or anything.
Also euphemism I really like the symbols that you've placed around the report, a nice touch
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Don't give up, reward is just around the corner.
Well, there are a couple of ways you can do it. One option is that you can draw the text directly onto a buffered copy of the progress report bitmap, and then draw that to the screen. Another option is to draw boxes and put the text on them, and then place those onto the canvas, as you suggested. Another option is to have (in the case of the image I provided) is to have seven total bitmaps. The progress report itself, and then six others, which are sliced out of the region where you plan to have the text. You can draw the progress report once, and then draw text on to each of these 'slices' and paint them on top, over and over. You get the transparency, and less overhead then drawing the entire progress report image over and over.
[10/14/13:19:03] <BenLand100> this is special relatively, just cleverly disguised with yachts
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