~~~~~I Am Who I Am~~~~~
http://i149.photobucket.com/albums/s...6886/Oak-1.jpg <----- Ent From My Remmy Oak Cutter And Seller That I Made Fun Of![]()
http://www.srl-forums.com/forum/sl-p...rim-t6373.html <---- Best Willow Cutter And Banker In My Book Lol
Oh i see, thats nice script.
Log seller, good idea.
Can you PM me account details if you got one there?
If you dont trust me, its ok
EDIT:
Do you want walking to go both ways?
Or just to trees?
Thanks for pics, they help lots
SCAR Tutorials: The Form Tutorial | Types, Arrays, and Classes
Programming Projects: NotePad | Tetris | Chess
Hehehe thanks =)
I just though of that, illmake that before i made those rimmington ones.
EDIT:
He made shop DTM for you to test,
Try his and see how it is,
Ill work on one too though in a while
only problem...what if the doors shut?
SCAR Tutorials: The Form Tutorial | Types, Arrays, and Classes
Programming Projects: NotePad | Tetris | Chess
Hehe i was thinking about that, your on your own there.
I can help you with that on MSN.
add me yohojo8@hoymail.com
will do..cant till tomorrow though
SCAR Tutorials: The Form Tutorial | Types, Arrays, and Classes
Programming Projects: NotePad | Tetris | Chess
From anywhere between the blue dots to anywhere between the red dots. Dunno if you forgot about my request earlier, and figured the image might help. I intend to use it as until(FindDTMRotated(blahblah..)) for the end of a walking procedure to the rimmington mines. If you need any more info lemme know![]()
I actauly kinda forgot.
Ill make you that sure.
Also, you can use the one on the first page to walk from between red dots to center.
Ill work on it later. I ahve about 4 to make right now, but i gotta study for fianls eek.
Lucky i have an acc over there ill work on it later.
@NewToAutoing:
That was kinda hard jeesus!
This should work for you, didnt test on multiple servers, but it worked from a wide variaty of places.
SCAR Code:Step[0]:= DTMFromString('78DA639CC2C4C050CD8002F25DF8188C80342' +
'394CF3809A8A61DC2E6828A191A99A3AAE902AA294455F3F1C507' +
'54354B806A8A08A82905AA694255F3EEDD3B54359B806A8A09A86' +
'901AAE94355E3682E8AA206009E9E162C');
Also make it:
SCAR Code:Mouse(x+10,y,3,3,True);
@Dan:
Made this quick also,
You may need to mess with the mouse cords, but DTM should work:
Just fiddle with the x-10 and y-7until you get it rightSCAR Code:Step[0]:= DTMFromString('78DA632C676260686540018CBCAC0C46201AC' +
'66F01AA6983B0B9A0626F8118454D0F504D2DAA9A203334732603' +
'D5E41330271CA8268E809A284C7322830251D40000DD920B69');
Mouse(x-10,y-7,3,3,True);
@Other dude, ill make yours later tonight or tomorrow.
Im swamped with studying =/.
I clikcs to the left a lot, so i added +10
Thanks yohojo, I have an account there if you want to use it. I would like it to be able to click on all those dots designated. Thanks man
You really cant see the pink dot, its between the bank and the house and looks mostly red.
Wow, it seems to work very good. Could i ask what points you used? (Extremely curious) one slight problem though, i rotated the screen ever so slightly and it mouse to an entirely wrong spot, that spot being the portion of the road where it has a little spot of dirt (I'm not sure if you'll understand what i mean, but i'm lazy to provide a picture.) i used this as my test.
SCAR Code:{.include SRL\SRL.scar}
var
Center : array [0..0] of Integer;
I:Integer;
WhichAngle: Extended;
Procedure Load;
Begin
Center[0]:= DTMFromString('78DA639CC2C4C050CD8002F25DF8188C80342' +
'394CF3809A8A61DC2E6828A191A99A3AAE902AA294455F3F1C507' +
'54354B806A8A08A82905AA694255F3EEDD3B54359B806A8A09A86' +
'901AAE94355E3682E8AA206009E9E162C');
End;
Procedure Calibrate;
Begin
For I:=0 To 0 Do
Begin
If (FindDTMRotated(Center[i],x,y,MMX1,MMY1,MMX2,MMY2,-Pi/2,Pi/2,0.1,WhichAngle)) Then
Begin
MMouse(x,y,0,0);
Writeln('Clicked ' + IntToStr(i))
Exit;
End;
ENd;
End;
begin
Load
Setupsrl
Calibrate
end.
Nearly the same thing, except i used FindDTMRotated, and had it move the mouse so that i was able to test it easier. As for the x+10, i removed it during testing since slight rotations on the screen would result in quite different places with the +10, and i didn't really need it to be all that specific anyway. I just needed it to get me inside the mine, from there FindSymbol would work well enough to get me in the general area of the center.
I'll try testing it from different points, and then in the actualy walking procedure of my script. I'll update with more info later.
Edit: Tried it from lower down on the road and it moved the mouse to the farm that's near the mine (on the west).
Edit2: Switched from FindDTMRotated to FindDTM, fixed the problem for there. Went up north (far enough so that the mines were no longer on the map(to test how it acted when the DTM wasn't present)) and it worked okay (didn't do anything, since it didn't find the DTM) but then i went as far north at that three way split and tried it, and it moved the mouse to some spot on the road which it apparently decided matched the DTM. Obviously this would be a problem since the walking procedure walks past that spot, and would think it was done walking before it really was. And it still mouses to that farm sometimes.
YoHoJo, just make a tutorial on how to make a DTM with a larger area and stuff, it seems like people are requesting for them when they should be making them themselves. Aren't hard to make.
@NewToAutoing:
Great, yea i didnt test it too mcuh, i think it works well from the norther blue dot on your picture, i can make a more tolerable one if you want in a bit.
@RuneHacker:
Of couse, i was planning on doing that, but i like to put time into my tuts and have lots of pics, so it might take a while, this will have to do for now.
@Dan: Tell me if you ever get that DTM working.
@Me_Ntal:
Yes, please PM me account details, and do you want it to walk from bank to that room?
Also, would you like it to go from bank to room, and another one from room to bank?
Bit more info please.
If by more tolerable you mean more accurate then yeah, cause i can't really use this one in my scriptThanks.
![]()
Grrr!
Fine.
Can you please indicate a bit more specifically where you script walks up to?
Those two blue dots were pretty far apart, hard to make DTM that will work for both.
Can you narrow down the start area please.
Another pic if you can. Or just explain
@Smackme:
Here you go
SCAR Code:Step[0]:= DTMFromString('78DA635CCDC4C050CB8002E2FC15198C80342' +
'310FF0702C62E841A76A89A77400C5303028CDD403571A86ADEA0' +
'ABD90F54934640CD56A01A375435A9E17AA86A3603D5E8E157030' +
'0A2FA10E5');
Step[1]:= DTMFromString('78DA635CCAC4C050C38002446418188C80342' +
'394CFB80EA8C61CC266878AF9C9A3A94901AAA945559355118FAA' +
'261BA8260255CD3B065473001DBB0764');
Step[2]:= DTMFromString('78DA639CCDC4C050C88002F49519188C80342' +
'394CF085293056173E152B39808355D40351DA86AEA27ED425553' +
'0654238EAA2639260655CD04A01A6E5435AF3F3D45510300024C0' +
'D6D');
Walks from sore to tress, North compass angle.
Tell me how it goes.
The start area was broad because it's gonna be broad![]()
Lemme try to explain. If i'm walking south along that road, i want to use something like this:
SCAR Code:begin
TheColor := FindRoadColor;
repeat
RadialRoadWalk(TheColor,270,160,55,2,2);
FFlag(4);
until(FindDTM(TheDTM,x,y,MMX1,MMY1,MMX2,MMY2))
end;
But mine just has other things to make sure everything's working right, and currently its way different because it uses a dynamic DTM of the iron rocks, so i have a thing to make sure the FindRockColor works right to set the DTM.
But anyway, i could just use the above if i had the DTM of the entrance, because i wouldn't have to set it each time and it'd have a higher success since it's closer to the road (where as the iron rocks often remain partly covered)
Helping to explain the idea at all?
The reason i can't give you a specific starting point is because the script will end up in a different part of that road each time..Plus i still don't get why you even need a starting point for the DTM since they should work from anywhere as long as the DTM is on the map..
Make it walk a bit to the right side of the road.
Works medium low, very right.
I can make an array of DTMs and just do for i to do loop until DTM is found.
Ill work on more later for you.
Step[0]:= DTMFromString('78DA632C676260686540018CBCAC0C46201 AC' +
'66F01AA6983B0B9A0626F8118454D0F504D2DAA9A20333473 2603' +
'D5E41330271CA8268E809A284C7322830251D40000DD920B6 9');
Mouse(x-10,y-7,3,3,True);
this isnt for step 1? i thought it was gonna go to the whitething, then go to the shop...unless u shortened it down to 1?
SCAR Tutorials: The Form Tutorial | Types, Arrays, and Classes
Programming Projects: NotePad | Tetris | Chess
New varrock bank to ess shop walker make.
Varrock was updated today, so i remade it.
Try new ones and tell me how it goes.
@rkroxpunk
More information please?!
Where do you want it to walk to?
Where are you going to start.
@Mental (again)
Do you want it to walk from bank into room?
Or just outside of room?
Also, do you want it to walk back to the bank?
i need a script that clicks on the minimap from the varrock general store to the west bank. Can you help with that? here's a pic of the minimap.
[SIZE="4"][CENTER][URL="http://www.youtube.com/watch?v=5YsGJz3j4os"]LOL u mad bro?[/URL][/CENTER][/SIZE]
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