I didn't install Simba via administrator permissions - I downloaded it somewhere else which I cannot remember and it had a version of Simba that does not require administrator permissions.
As for re-downloading the include, I have only just downloaded it so I don't think that that is the case. However I will try this, and report back. Thank you very much for your help!
EDIT: I have tried what you have suggested: re-downloading the include. However, this does not seem to resolve the problem and still it gives me the same error.
Thank you very much for the support though!
Last edited by imonlymatty; 01-25-2014 at 03:49 PM.
Check out some of my scripts!
Check out some of my scripts!
ATTENTION
BETA VERSION 2 IS OUT
changelog:
- In combat 50000% more accurate
- Better monster filtering
- Slightly faster monster fighting
- Looting beta (buggy, loots terribly)
Future:
- Eating
- Pray pots
- Pray
- Super attack/strength pots
New debug log, anytime the script is buggy just copy and paste the simba debug and paste it here using code tags
Code:! variable value @ function called # loop $ time % calling function & error * result ^ message SRL RSPS.525 Soulsplit set up in 0 ms @procedure _ssFight @ function _monster.find:boolean # for 0 to 0 % SetColorSpeed2Modifiers(0.10.15) % findColorsTolerance([]9148055{X1 = 2, Y1 = 57, X2 = 514, Y2 = 392}15) ! matpa.length=5 # for 0 to 4 % checkCombat % Uptext [ave, rawl, raw] not found % Mouse(248 240 0, 0, Mouse_right) @ end@_monster.find@ @ function inCombat:boolean @ function differentCount(2700): Boolean @ function xpBarOpen:boolean * True @ end@xpBarOpen@ ! _white_count=214 @ end@differentCount@ * True @ end@inCombat@ ^ in combat @ function getRedDots:TPointArray @ end@getRedDots@ # while inCombat @ function inCombat:boolean @ function differentCount(2700): Boolean @ function xpBarOpen:boolean * True @ end@xpBarOpen@ ! _white_count=205 @ end@differentCount@ * False @ end@inCombat@ @ function differentCount(1000): Boolean @ function xpBarOpen:boolean * True @ end@xpBarOpen@ ! _white_count=205 @ end@differentCount@ ^ out of combat @ function getRedDots:TPointArray @ end@getRedDots@ @ _loot_array.pickUp(orig, dots:TPointArray) @ function getRedDots:TPointArray @ end@getRedDots@ # for 0 to 1 @ function ss_MMtoMsPoint({X = 619, Y = 137}):TPoint @ procedure ss_MMToMS(619 137):Integer) ! 201 211 @ end@ss_MMToMS@ * {X = 201, Y = 211} @ end@ss_MMtoMsPoint@ # for 0 to 1 # for 0 to 2 @ function isText([Walk here, Cancel][ake old, ld cha]): Boolean @ end@isText@ @ function isText([Walk here, Cancel][ake Gr, en cha]): Boolean @ end@isText@ @ function isText([Walk here, Cancel][ake Coi, oins]): Boolean @ end@isText@ $ Calculations took 63 ms @ function ss_MMtoMsPoint({X = 0, Y = 0}):TPoint @ procedure ss_MMToMS(0 0):Integer) ! 3 3 @ end@ss_MMToMS@ * {X = 3, Y = 3} @ end@ss_MMtoMsPoint@ # for 0 to -1 # for 0 to 2 @ function isText([][ake old, ld cha]): Boolean @ end@isText@ @ function isText([][ake Gr, en cha]): Boolean @ end@isText@ @ function isText([][ake Coi, oins]): Boolean @ end@isText@ $ Calculations took 31 ms ! Loot count 0 # for 0 to 0 # for 0 to 2 & did not find [ake old, ld cha] & did not find [ake Gr, en cha] & did not find [ake Coi, oins] @ end@_loot_array.pickUp@ @end@_ssFight@ @procedure _ssFight @ function _monster.find:boolean # for 0 to 0 % SetColorSpeed2Modifiers(0.10.15) % findColorsTolerance([]9148055{X1 = 2, Y1 = 57, X2 = 514, Y2 = 392}15) ! matpa.length=4 # for 0 to 3 % checkCombat % Uptext [ave, rawl, raw] not found % Mouse(273 267 0, 0, Mouse_right) @ end@_monster.find@ @ function inCombat:boolean @ function differentCount(2700): Boolean @ function xpBarOpen:boolean * True @ end@xpBarOpen@ ! _white_count=205 @ end@differentCount@ * True @ end@inCombat@ ^ in combat @ function getRedDots:TPointArray @ end@getRedDots@ # while inCombat @ function inCombat:boolean @ function differentCount(2700): Boolean @ function xpBarOpen:boolean * True @ end@xpBarOpen@ ! _white_count=207 @ end@differentCount@ * False @ end@inCombat@ @ function differentCount(1000): Boolean @ function xpBarOpen:boolean * True @ end@xpBarOpen@ ! _white_count=207 @ end@differentCount@ ^ out of combat @ function getRedDots:TPointArray @ end@getRedDots@ @ _loot_array.pickUp(orig, dots:TPointArray) @ function getRedDots:TPointArray @ end@getRedDots@ # for 0 to 1 @ function ss_MMtoMsPoint({X = 627, Y = 145}):TPoint @ procedure ss_MMToMS(627 145):Integer) ! 252 262 @ end@ss_MMToMS@ * {X = 252, Y = 262} @ end@ss_MMtoMsPoint@ # for 0 to 1 # for 0 to 2 @ function isText([Walk here, Cancel][ake old, ld cha]): Boolean @ end@isText@ @ function isText([Walk here, Cancel][ake Gr, en cha]): Boolean @ end@isText@ @ function isText([Walk here, Cancel][ake Coi, oins]): Boolean @ end@isText@ $ Calculations took 63 ms @ function ss_MMtoMsPoint({X = 0, Y = 0}):TPoint @ procedure ss_MMToMS(0 0):Integer) ! 3 3 @ end@ss_MMToMS@ * {X = 3, Y = 3} @ end@ss_MMtoMsPoint@ # for 0 to -1 # for 0 to 2 @ function isText([][ake old, ld cha]): Boolean @ end@isText@ @ function isText([][ake Gr, en cha]): Boolean @ end@isText@ @ function isText([][ake Coi, oins]): Boolean @ end@isText@ $ Calculations took 47 ms ! Loot count 0 # for 0 to 0 # for 0 to 2 & did not find [ake old, ld cha] & did not find [ake Gr, en cha] & did not find [ake Coi, oins] @ end@_loot_array.pickUp@ @end@_ssFight@ @procedure _ssFight @ function _monster.find:boolean # for 0 to 0 % SetColorSpeed2Modifiers(0.10.15) % findColorsTolerance([]9148055{X1 = 2, Y1 = 57, X2 = 514, Y2 = 392}15) ! matpa.length=4 # for 0 to 3 % checkCombat % Uptext [ave, rawl, raw] not found % Mouse(246 243 0, 0, Mouse_right) @ end@_monster.find@ @ function inCombat:boolean @ function differentCount(2700): Boolean @ function xpBarOpen:boolean * True @ end@xpBarOpen@ ! _white_count=207 @ end@differentCount@ * False @ end@inCombat@ @ function inCombat:boolean @ function differentCount(2700): Boolean @ function xpBarOpen:boolean * True @ end@xpBarOpen@ ! _white_count=207 @ end@differentCount@ * True @ end@inCombat@ ^ in combat @ function getRedDots:TPointArray @ end@getRedDots@ # while inCombat @ function inCombat:boolean @ function differentCount(2700): Boolean @ function xpBarOpen:boolean * True @ end@xpBarOpen@ ! _white_count=209 @ end@differentCount@ * True @ end@inCombat@ ^ wait @ function inCombat:boolean @ function differentCount(2700): Boolean @ function xpBarOpen:boolean * True @ end@xpBarOpen@ ! _white_count=207 @ end@differentCount@ * False @ end@inCombat@ @ function differentCount(1000): Boolean @ function xpBarOpen:boolean * True @ end@xpBarOpen@ ! _white_count=207 @ end@differentCount@ ^ out of combat @ function getRedDots:TPointArray @ end@getRedDots@ @ _loot_array.pickUp(orig, dots:TPointArray) @ function getRedDots:TPointArray @ end@getRedDots@ # for 0 to 1 @ function ss_MMtoMsPoint({X = 630, Y = 142}):TPoint @ procedure ss_MMToMS(630 142):Integer) ! 271 243 @ end@ss_MMToMS@ * {X = 271, Y = 243} @ end@ss_MMtoMsPoint@ # for 0 to 1 # for 0 to 2 @ function isText([Walk here, Cancel][ake old, ld cha]): Boolean @ end@isText@ @ function isText([Walk here, Cancel][ake Gr, en cha]): Boolean @ end@isText@ @ function isText([Walk here, Cancel][ake Coi, oins]): Boolean @ end@isText@ $ Calculations took 47 ms @ function ss_MMtoMsPoint({X = 633, Y = 142}):TPoint @ procedure ss_MMToMS(633 142):Integer) ! 290 243 @ end@ss_MMToMS@ * {X = 290, Y = 243} @ end@ss_MMtoMsPoint@ # for 0 to 1 # for 0 to 2 @ function isText([Walk here, Cancel][ake old, ld cha]): Boolean @ end@isText@ @ function isText([Walk here, Cancel][ake Gr, en cha]): Boolean @ end@isText@ @ function isText([Walk here, Cancel][ake Coi, oins]): Boolean @ end@isText@ $ Calculations took 62 ms ! Loot count 0 # for 0 to 0 # for 0 to 2 & did not find [ake old, ld cha] & did not find [ake Gr, en cha] & did not find [ake Coi, oins] @ end@_loot_array.pickUp@ @end@_ssFight@ @procedure _ssFight @ function _monster.find:boolean # for 0 to 0 % SetColorSpeed2Modifiers(0.10.15) % findColorsTolerance([]9148055{X1 = 2, Y1 = 57, X2 = 514, Y2 = 392}15) ! matpa.length=3 Successfully executed. The following bitmaps were not freed: [0]
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