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Thread: SharkFisher

  1. #26
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    -- WARNING: fishGuild.getPlayerPos(): Didn't find enough matches accurately calc your postion
    -- fishGuild.getPlayerPos(): result = {X = -1, Y = -1}, took 63 ms
    -- WARNING: fishGuild.getPlayerPos(): Didn't find enough matches accurately calc your postion
    -- fishGuild.getPlayerPos(): result = {X = -1, Y = -1}, took 62 ms
    -- WARNING: fishGuild.getPlayerPos(): Didn't find enough matches accurately calc your postion
    -- fishGuild.getPlayerPos(): result = {X = -1, Y = -1}, took 47 ms
    -- WARNING: fishGuild.getPlayerPos(): Didn't find enough matches accurately calc your postion
    -- fishGuild.getPlayerPos(): result = {X = -1, Y = -1}, took 62 ms
    -- WARNING: fishGuild.getPlayerPos(): Didn't find enough matches accurately calc your postion
    -- fishGuild.getPlayerPos(): result = {X = -1, Y = -1}, took 63 ms
    -- WARNING: fishGuild.getPlayerPos(): Didn't find enough matches accurately calc your postion
    -- fishGuild.getPlayerPos(): result = {X = -1, Y = -1}, took 63 ms
    -- WARNING: fishGuild.getPlayerPos(): Didn't find enough matches accurately calc your postion
    -- fishGuild.getPlayerPos(): result = {X = -1, Y = -1}, took 63 ms
    -- WARNING: fishGuild.getPlayerPos(): Didn't find enough matches accurately calc your postion
    -- fishGuild.getPlayerPos(): result = {X = -1, Y = -1}, took 62 ms

    Starting to get this error. Is there a specific place where you have to stand to start the script?

  2. #27
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    I'm also getting the following error when I start the script

    Exception in Script: Runtime error: "The Points you passed to DrawATPA exceed the bitmap's bounds" at line 576, column 15 in file "C:\Simba\Includes\srl-6\lib\utilities\drawing.simba"
    The following bitmaps were not freed: [Minimap Mask, SMART Debug Image, 2, Gametab Bitmap[0], Gametab Bitmap[1], Gametab Bitmap[2], Gametab Bitmap[3], Gametab Bitmap[4], Gametab Bitmap[5], Gametab Bitmap[6], Gametab Bitmap[7], Gametab Bitmap[8], Gametab Bitmap[9], Gametab Bitmap[10], Gametab Bitmap[11], Gametab Bitmap[12], Gametab Bitmap[13]]
    File[C:\Simba\Includes\SRL-6/logs/SRL log (07-04-14 at 12.10.55 AM).txt] has not been freed in the script, freeing it now.

  3. #28
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    trying to run on linux, wont work. says waiting for 1min 2min .. 5min then stops. I am guessing something with settings, but i checked settings and all seems alright, or is there some special settins i am missings?

  4. #29
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    Script logs in and then it exits after giving error:

    The following bitmaps were not freed: [Minimap Mask, SMART Debug Image, 2, Gametab Bitmap[0], Gametab Bitmap[1], Gametab Bitmap[2], Gametab Bitmap[3], Gametab Bitmap[4], Gametab Bitmap[5], Gametab Bitmap[6], Gametab Bitmap[7], Gametab Bitmap[8], Gametab Bitmap[9], Gametab Bitmap[10], Gametab Bitmap[11], Gametab Bitmap[12], Gametab Bitmap[13]]
    File[C:\Simba\Includes\SRL-6/logs/SRL log (15-08-14 at 05.02.31 PM).txt] has not been freed in the script, freeing it now.

  5. #30
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    Quote Originally Posted by twirap View Post
    Script logs in and then it exits after giving error:

    The following bitmaps were not freed: [Minimap Mask, SMART Debug Image, 2, Gametab Bitmap[0], Gametab Bitmap[1], Gametab Bitmap[2], Gametab Bitmap[3], Gametab Bitmap[4], Gametab Bitmap[5], Gametab Bitmap[6], Gametab Bitmap[7], Gametab Bitmap[8], Gametab Bitmap[9], Gametab Bitmap[10], Gametab Bitmap[11], Gametab Bitmap[12], Gametab Bitmap[13]]
    File[C:\Simba\Includes\SRL-6/logs/SRL log (15-08-14 at 05.02.31 PM).txt] has not been freed in the script, freeing it now.
    That's the kill message, not the actual error. Scroll up and copy whats there.

  6. #31
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    -- TPlayerArray.setup()
    ---- Loaded player: Ryuzaki
    -- TPlayerArray.setup(): Success
    -- setupSRL()
    ---- Setting up SRL...
    ---- initSmart():
    ------ Attempting to pair to a previously spawned client
    ------ smartPairToExistingClient():
    -------- Found 1 free client(s), attempting to pair to one...
    ---------- smartSetAsTarget(): Succesfully set SMART[14108] as Simba's target
    -------- Succesfully paired to a existing client, SMART[14108]
    ------ smartPairToExistingClient(): result = true
    ------ Succesfully initialized via pairing to a previously spawned client
    ---- initSmart()
    ------ smartSetupDrawing(): Succesfully setup SMART drawing
    ---- Waiting up to 5 minutes for RS to load...
    ------ TRSActionBar.__findButton(): Found the actionbar button @ {X = 566, Y = 393}
    ------ TRSActionBar.__find(): result = true (height = 75)
    ------ Dynamic interfaces have been set.
    ---- Client is ready.
    ---- Setup SRL in 93ms.
    -- setupSRL(): True
    -- fishingGuild.init()
    ---- Path exists (C:\Simba\Includes\SPS\img\runescape_other\fishing Guild.png)
    ---- Setup area "fishingGuild" in 0ms
    -- fishingGuild.init()
    ---- TRSGameTab.__initTabs(): Setup gametab properties
    -- TRSGameTabs.openTab(1)
    ---- Opening tab via gametab navigation bar
    -- TRSGameTabs.openTab(1): result = False
    -- TRSGameTabs.openTab(1)
    ---- Opening tab via gametab navigation bar
    -- TRSGameTabs.openTab(1): result = False
    ---- minimap.setAngle(): Set the angle @ 94.3987053549955 degrees
    -- TRSGameTabs.openTab(1)
    ---- Opening tab via gametab navigation bar
    -- TRSGameTabs.openTab(1): result = False
    Exception in Script: Runtime error: "The Points you passed to DrawATPA exceed the bitmap's bounds" at line 576, column 15 in file "C:\Simba\Includes\srl-6\lib\utilities\drawing.simba"
    The following bitmaps were not freed: [Minimap Mask, SMART Debug Image, 2, Gametab Bitmap[0], Gametab Bitmap[1], Gametab Bitmap[2], Gametab Bitmap[3], Gametab Bitmap[4], Gametab Bitmap[5], Gametab Bitmap[6], Gametab Bitmap[7], Gametab Bitmap[8], Gametab Bitmap[9], Gametab Bitmap[10], Gametab Bitmap[11], Gametab Bitmap[12], Gametab Bitmap[13]]
    File[C:\Simba\Includes\SRL-6/logs/SRL log (02-09-14 at 08.07.48 PM).txt] has not been freed in the script, freeing it now.

  7. #32
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    Anyone know what's going on in my above post?

  8. #33
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    Error: The Points you passed to DrawATPA exceed the bitmap's bounds at line 575

  9. #34
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    Who can fix this? ):

    EDIT:

    Sry for double post.

  10. #35
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    Im also getting the error mentioned above. Anyone have a fix?

  11. #36
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    I was looking through the script does it actually talk to other players? If so very nice!

  12. #37
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    "Error: The Points you passed to DrawATPA exceed the bitmap's bounds at line 578
    Execution failed.
    The following bitmaps were not freed: [Minimap Mask, SMART Debug Image, 2, Gametab Bitmap[0], Gametab Bitmap[1], Gametab Bitmap[2], Gametab Bitmap[3], Gametab Bitmap[4], Gametab Bitmap[5], Gametab Bitmap[6], Gametab Bitmap[7], Gametab Bitmap[8], Gametab Bitmap[9], Gametab Bitmap[10], Gametab Bitmap[11], Gametab Bitmap[12], Gametab Bitmap[13]]
    File[C:\Simba\Includes\SRL-6/logs/SRL log (20-04-15 at 05.17.06 PM).txt] has not been freed in the script, freeing it now."

    I keep getting this error when trying to load the script, any advice please?

  13. #38
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    -------- Entering username...
    -------- Entering password...
    ---- TPlayer.loginToLobby(): True
    ------ TRSLobby.findPlayButton(): result = True
    ------ TRSActionBar.__findButton(): Found the actionbar button @ {X = 566, Y = 393}
    ------ TRSActionBar.__find(): result = true (height = 75)
    ------ Dynamic interfaces have been set.
    -- TPlayer.login(): True
    ---- TRSGameTab.__initTabs(): Setup gametab properties
    -- tabStats.getSkillLevel(8): result = 1
    ---- TRSTabStats.getSkillInfo(): result = 206543
    Error: Access violation at line 53
    Execution failed.

    ^^^^^
    So this is what I keep getting and I really have no idea how to fix this Some help would be nice but it seems everyone else has their own problem too..

  14. #39
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    Quote Originally Posted by CandleKitty0 View Post
    -------- Entering username...
    -------- Entering password...
    ---- TPlayer.loginToLobby(): True
    ------ TRSLobby.findPlayButton(): result = True
    ------ TRSActionBar.__findButton(): Found the actionbar button @ {X = 566, Y = 393}
    ------ TRSActionBar.__find(): result = true (height = 75)
    ------ Dynamic interfaces have been set.
    -- TPlayer.login(): True
    ---- TRSGameTab.__initTabs(): Setup gametab properties
    -- tabStats.getSkillLevel(8): result = 1
    ---- TRSTabStats.getSkillInfo(): result = 206543
    Error: Access violation at line 53
    Execution failed.

    ^^^^^
    So this is what I keep getting and I really have no idea how to fix this Some help would be nice but it seems everyone else has their own problem too..
    Nevermind I fixed it but now I'm having the same problem as everyone else about the script
    Execution failed.
    The following bitmaps were not freed: [Minimap Mask, SMART Debug Image, 2, Gametab Bitmap[0], Gametab Bitmap[1], Gametab Bitmap[2], Gametab Bitmap[3], Gametab Bitmap[4], Gametab Bitmap[5], Gametab Bitmap[6], Gametab Bitmap[7], Gametab Bitmap[8], Gametab Bitmap[9], Gametab Bitmap[10], Gametab Bitmap[11], Gametab Bitmap[12], Gametab Bitmap[13]]
    File[C:\Simba\Includes\SRL-6/logs/SRL log (11-06-15 at 08.39.57 PM).txt] has not been freed in the script, freeing it now.

    My weakness is my laziness

    11-06-15 at 08.39.57 PM
    [00:00:11]: -- TPlayerArray.setup()
    [00:00:11]: ---- Attempting to load player(s) "[(gmailnamehere)@gmail.com]" from army "lierpier"
    [00:00:11]: ---- Raf_GetPlayers()
    [00:00:11]: ------ Army exists, reading the players...
    [00:00:11]: ---- Raf_GetPlayers: Result = True
    [00:00:11]: ---- Loaded player: (gmailnamehere)@gmail.com
    [00:00:11]: -- TPlayerArray.setup(): Success
    Last edited by CandleKitty0; 06-12-2015 at 02:55 AM.

  15. #40
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    Can't get to work.

  16. #41
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    I have some adjustments i've made on the script and a custom antiban, can i get permission to post the changed code?

    It heavily increases catch amount, you had a bug in the positioning.
    - James

  17. #42
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    @Jamesm201; If you changes make the script work again, post it. The author hasn't updates since 2014. Just give credit were it is due.

  18. #43
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    Doesn't work for me

  19. #44
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    I've triple checked everything and when i try to run script it comes up with
    "Error: Unknown declaration "__TOptionArray" at line 899"

  20. #45
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    Something about the proggy is causing an issue, I am not good enough at simba yet to figure out what it is, but if you just get rid of all the proggy code the script will work. It works, it seems to not be great at determining whether or not you have caught a fish (always getting a statement saying "checking for new chat" followed by "no new chat found" after I have caught a fish and there has been a new chat) This causes some the script to click on the fishing spot a few extra times, but other than that this script works pretty well, it's a little slow at finding fishing spots. Not sure that I would leave this running for a super amount of time, but it is definitely usable

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