use the green crosshairs to select your screen, click on the tools option, select DTM Editor. this will allow you to capture a image while the script is running and design a DTM or you can copy and paste the image into paint and cutout the part you want, shade the outside in black and use as a bitmap by using the Bitmap Conversion under the Tools option. I would recomend using a dtm. bitmaps should be used if you have a static 2Dimensional object or text
ur bitmap should look something like this (similiar to what your dtm should look like):
Code:
bronzearrowbmp := BitmapFromString(13, 34, 'meJxjYKAJYAQjgmrkTF0ltUxxqY' +
'QYomzjJ2fkKKSoxYgqhaZMzzsRaBoQMSKJIxsOUcZpGiGjZwVEjHA' +
'3GDmKqRogKwOqYZDUYIRpQTYcbj5EGURW0dITYhFcGdx8uFGq9kFw' +
'XyDrZYApA7KNgrORfQERRAFgo4DK4L6Am48Zbsi+wGIUkjI09ZjKC' +
'BrFQJxRDMQZxUCcUfAAwW8UA0aAEFSGP+kSYxQDcUYxEGcUA3FGAQ' +
'GfWD4xyohRQ7yykQMA0Soo7Q==');
to search for the bitmap you should have something like this (there are other bitmap search functions, just google simba bitmap and select the documenation):
This will search your inventory for a bronze arrow and wield it if it finds it
Code:
procedure Wield_Arrow2;
var
a, b: integer;
begin
Open_Inv_Tab;
if FindDeformedBitmapToleranceIn(bronzearrowbmp, a, b, MIX1, MIY1, MIX2, MIY2, 30, 0, false, accFoundarr) then
begin
repeat
MMouse(randomrange(a-7,a+7),randomrange(b-0,b+30),0,0);
wait(randomrange(50,150));
ClickMouse2(mouse_left);
wait(randomrange(675,999));
until(Not FindDeformedBitmapToleranceIn(bronzearrowbmp, a, b, MIX1, MIY1, MIX2, MIY2, 30, 0, false, accFoundarr));
Exit;
end;
end;