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Thread: Where place anti- randoms and ban?

  1. #1
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    Default Where place anti- randoms and ban?

    I have my own mining procedure and I need to put anti-randoms and anti-ban in it:
    SCAR Code:
    procedure CheckPick;
    begin
    if(FindPick)then
      begin
    //    if(FearlessDebug)then Writeln('Found pickaxe.');
      end else
      begin
        Writeln('Can''t Find(useable)Pick');
        Writeln('Switching to next player.');
        Players[CurrentPlayer].loc:= 'NoPick';
        PlayerProgressReport;
        NextPlayer(False);
      end;
    end;
    and
    SCAR Code:
    procedure GetPickHeadColor;
    begin
    if(FindPickHeadColor)then
      begin
    //    if(FearlessDebug)then Writeln('Found PickaxeHeadColor.');
      end else
      begin
        Writeln('Can''t FindPickHeadColor.');
        Writeln('Switching to next Player.');
        Players[CurrentPlayer].loc:= 'NoPickHeadColor';
        PlayerProgressReport;
        NextPlayer(False);
      end;
    end;
    SCAR Code:
    procedure CheckFight;
    begin
      if(FindFight)then
      begin
        RunAwayDirection(RunDir);
        wait(13000);
        RunBack;
        FightsPlayer:= FightsPlayer+1;
        FightsTotal:= FightsTotal+1;
      end;
    end;
    SCAR Code:
    procedure CheckGas;
    begin
      if(GasColors(gx, gy))then
      begin
        GassesPlayer:= GassesPlayer+1;
        GassesTotal:= GassesTotal+1;
      end;
    end;
    SCAR Code:
    procedure FckRandoms;
    begin
      FindNormalRandoms;//I didnt declare this one but you know what it is:p
      FindFastRandoms;
    end;
    And the last:
    SCAR Code:
    procedure AntiBannage;     //My Anti-Ban.
    var
      DBanMe: Integer;
    begin
      DBanMe := Random(13);
      case DBanMe of
        0: RandomRClickEvery(2 + Random(13));
        1: HoverSkill('Mining', False);
        2: RotateEvery(20 + Random(10));
        3: LeaveScreenEvery(5 + Random(5));
        4: BoredEvery(15 + Random(5))
        5: PickUpMouse;
        6: BoredEvery(9 + Random(24));
        7: DragItem(1, 1 + Random(18));
        8: GameTab(1 + Random(12));
        9: RotateEvery(7 + random(4));
        10: MouseBox(MSX1, MMY1, MMX2, MMY2, 3);
        11: SleepAndMoveMouse(600000 + random(300000))
        12: IdleTime(1000 + Random(350),500,1.0);
        13: AskMining; //This is my own procedure just random talking
      end;
    end;

    So now this is like the setup of my mining procedure:
    1. Searches for a rock until found uptext mine;
    2. Moves mouse to it.
    3. It clicks on it(left or right and chooseoption)
    4. Checks if it says 'no curr ore available' then it needs to restart the searching for a rock.. (MAybe exit/break or something else)
    5. waits until in chat 'you manage';
    This repeats until inv full.
    So where between these do I need to put my anti-randoms and anti-ban and fight stuff? Please answer with a list so I can order it correctly
    Thanks

  2. #2
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    Default

    To search for randoms.
    Just put
    FindNormalRandoms;

    Into somwhere in the script, and that will cover all random checks.

  3. #3
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    Default

    Quote Originally Posted by YoHoJo View Post
    To search for randoms.
    Just put
    FindNormalRandoms;

    Into somwhere in the script, and that will cover all random checks.
    LOL I know but what about gas/fight/findpick.. All the other script have those things on certain places in the mining procedure. Can someone explain and fill the things in in the list I made?

  4. #4
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    Default

    Sorry i didnt even read :P.
    Use Findgas when your mouse is on the rock
    SCAR Code:
    If GasFound(x,y) Then
    RunBitchRun!

    Findpick can be called anywhere.
    It just checks if pick is gone, finds it, and reattached, use it wheneveryou want.
    But, it only works when pick is attached.

  5. #5
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    Default

    Quote Originally Posted by YoHoJo View Post
    Sorry i didnt even read :P.
    Use Findgas when your mouse is on the rock
    SCAR Code:
    If GasFound(x,y) Then
    RunBitchRun!

    Findpick can be called anywhere.
    It just checks if pick is gone, finds it, and reattached, use it wheneveryou want.
    But, it only works when pick is attached.
    Thnx And what about the anti-bannage and the anti-randoms?

  6. #6
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    Default

    Just shove them anywhere you want to do them.
    Doesnt really matter.

  7. #7
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    Default

    Do it in the most repeated loop.

  8. #8
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    Default

    Back off Boreas!
    This ones mine!
    ROFL

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