Page 6 of 13 FirstFirst ... 45678 ... LastLast
Results 126 to 150 of 322

Thread: AshamanLividFarm

  1. #126
    Join Date
    Jun 2012
    Location
    Canada
    Posts
    39
    Mentioned
    0 Post(s)
    Quoted
    25 Post(s)

    Default

    Quote Originally Posted by seniorjulio View Post
    great script! had to change the cases in line 790 and 792 to true and false and remove the terminate script command to get it to work. (the boxes match up everytime anyways ). Question though, does this script award you produce points? Because the whole point of this was for me to get enough produce points to unlock craft leather spell so I can write a leather crafter script.
    I would appreciate if you posted the fix.

  2. #127
    Join Date
    Feb 2012
    Location
    Atlanta
    Posts
    31
    Mentioned
    0 Post(s)
    Quoted
    18 Post(s)

    Default

    Quote Originally Posted by NineteenNinetyNine View Post
    I would appreciate if you posted the fix.
    Sorry I posted on first page of thread I didn't realize other people were having the same problem :P. You can either take out the entire logical from line 789 to the end at 796 (or comment it out with //) or what I did is change 790 to true and 792 to false and and lines 791,793,and 795 to writeln('Ok then here we go!') so that no matter what case it is it will just print Ok then here we go! and run. It looks like this:
    Simba Code:
    case MessageBox('Do these boxes cover all the correct plant slots?', 'LividFarmSetup', 3) of
        true:
          Writeln('Ok then here we go!');
        false:
          Writeln('Ok then here we go!');
        else
          Writeln('Ok then here we go!');
      end;
    Hope that helps!
    Last edited by seniorjulio; 03-20-2014 at 10:43 PM.
    Salute Me or Shoot Me!

  3. #128
    Join Date
    Dec 2011
    Location
    UK
    Posts
    87
    Mentioned
    2 Post(s)
    Quoted
    42 Post(s)

    Default

    Quote Originally Posted by seniorjulio View Post
    Sorry I posted on first page of thread I didn't realize other people were having the same problem :P. You can either take out the entire logical from line 789 to the end at 796 (or comment it out with //) or what I did is change 790 to true and 792 to false and and lines 791,793,and 795 to writeln('Ok then here we go!') so that no matter what case it is it will just print Ok then here we go! and run. Hope that helps!
    Thanks for this.
    Only the weak surrender.
    .

  4. #129
    Join Date
    Dec 2011
    Location
    Hyrule
    Posts
    8,662
    Mentioned
    179 Post(s)
    Quoted
    1870 Post(s)

  5. #130
    Join Date
    Nov 2011
    Location
    England
    Posts
    3,072
    Mentioned
    296 Post(s)
    Quoted
    1094 Post(s)

    Default

    Quote Originally Posted by Ashaman88 View Post
    Oh I see @Olly; was a punk and took them out of the include! I'll have to edit script for it
    Ah fudge, I thought srl was the only thing that uses it.... the constants will be back in the next simba version.

  6. #131
    Join Date
    Dec 2011
    Location
    Hyrule
    Posts
    8,662
    Mentioned
    179 Post(s)
    Quoted
    1870 Post(s)

    Default

    Quote Originally Posted by Olly View Post
    Ah fudge, I thought srl was the only thing that uses it.... the constants will be back in the next simba version.
    NBD I just copied the usage from the include anyways.. can easily be replaced with a 6 and 7 in me script... this mean new tesseract is coming soon??

  7. #132
    Join Date
    Nov 2011
    Location
    England
    Posts
    3,072
    Mentioned
    296 Post(s)
    Quoted
    1094 Post(s)

    Default

    Quote Originally Posted by Ashaman88 View Post
    NBD I just copied the usage from the include anyways.. can easily be replaced with a 6 and 7 in me script... this mean new tesseract is coming soon??
    Tesseract doesn't really need new tesseract, just other stuff does... but they will both be done at the same time.. so kinda :P

    You will also be able to use message dialogs in new simba, so even better than a message box :P

  8. #133
    Join Date
    Mar 2014
    Posts
    3
    Mentioned
    0 Post(s)
    Quoted
    3 Post(s)

    Default

    Checking for script updates...
    Online Version: 1.5
    Local Version: 1.5
    You have the latest version of the script!
    -- TPlayerArray.setup()
    -- TPlayerArray.setup(): Success
    -- setupSRL()
    ---- Setting up SRL...
    ---- initSmart():
    ------ Attempting to pair to a previously spawned client
    ------ smartPairToExistingClient():
    -------- Found 1 free client(s), attempting to pair to one...
    ---------- smartSetAsTarget(): Succesfully set SMART[7188] as Simba's target
    -------- Succesfully paired to a existing client, SMART[7188]
    ------ smartPairToExistingClient(): result = true
    ------ Succesfully initialized via pairing to a previously spawned client
    ---- initSmart()
    ------ smartSetupDrawing(): Succesfully setup SMART drawing
    ---- Waiting up to 5 minutes for RS to load...
    ---- 1 minute(s) have passed, client is not ready yet
    ---- 2 minute(s) have passed, client is not ready yet
    ---- 3 minute(s) have passed, client is not ready yet
    ---- 4 minute(s) have passed, client is not ready yet
    ---- Client is taking too long to load, terminating...
    -- setupSRL(): False
    -- Succesfully freed SMART[6476]
    Successfully executed.
    uhm yeah and the client loaded and it just doesnt start ._.
    Last edited by L4rs; 03-21-2014 at 01:27 AM.

  9. #134
    Join Date
    Jun 2012
    Location
    Canada
    Posts
    39
    Mentioned
    0 Post(s)
    Quoted
    25 Post(s)

    Default

    Quote Originally Posted by seniorjulio View Post
    Sorry I posted on first page of thread I didn't realize other people were having the same problem :P. You can either take out the entire logical from line 789 to the end at 796 (or comment it out with //) or what I did is change 790 to true and 792 to false and and lines 791,793,and 795 to writeln('Ok then here we go!') so that no matter what case it is it will just print Ok then here we go! and run. It looks like this:
    Simba Code:
    case MessageBox('Do these boxes cover all the correct plant slots?', 'LividFarmSetup', 3) of
        true:
          Writeln('Ok then here we go!');
        false:
          Writeln('Ok then here we go!');
        else
          Writeln('Ok then here we go!');
      end;
    Hope that helps!
    I love you<333333333333333333333

  10. #135
    Join Date
    Dec 2011
    Location
    Hyrule
    Posts
    8,662
    Mentioned
    179 Post(s)
    Quoted
    1870 Post(s)

    Default

    Quote Originally Posted by L4rs View Post
    Checking for script updates...
    Online Version: 1.5
    Local Version: 1.5
    You have the latest version of the script!
    -- TPlayerArray.setup()
    -- TPlayerArray.setup(): Success
    -- setupSRL()
    ---- Setting up SRL...
    ---- initSmart():
    ------ Attempting to pair to a previously spawned client
    ------ smartPairToExistingClient():
    -------- Found 1 free client(s), attempting to pair to one...
    ---------- smartSetAsTarget(): Succesfully set SMART[7188] as Simba's target
    -------- Succesfully paired to a existing client, SMART[7188]
    ------ smartPairToExistingClient(): result = true
    ------ Succesfully initialized via pairing to a previously spawned client
    ---- initSmart()
    ------ smartSetupDrawing(): Succesfully setup SMART drawing
    ---- Waiting up to 5 minutes for RS to load...
    ---- 1 minute(s) have passed, client is not ready yet
    ---- 2 minute(s) have passed, client is not ready yet
    ---- 3 minute(s) have passed, client is not ready yet
    ---- 4 minute(s) have passed, client is not ready yet
    ---- Client is taking too long to load, terminating...
    -- setupSRL(): False
    -- Succesfully freed SMART[6476]
    Successfully executed.
    uhm yeah and the client loaded and it just doesnt start ._.
    It means your graphics settings are wrong. Check out the threads on how to setup simba

  11. #136
    Join Date
    Mar 2014
    Posts
    3
    Mentioned
    0 Post(s)
    Quoted
    3 Post(s)

    Default

    Quote Originally Posted by Ashaman88 View Post
    It means your graphics settings are wrong. Check out the threads on how to setup simba
    Exception in Script: Runtime error: "Access violation" at line 773, column 44
    The following bitmaps were not freed: [Minimap Mask, SMART Debug Image, Gametab Bitmap[0], Gametab Bitmap[1], Gametab Bitmap[2], Gametab Bitmap[3], Gametab Bitmap[4], Gametab Bitmap[5], Gametab Bitmap[6], Gametab Bitmap[7], Gametab Bitmap[8], Gametab Bitmap[9], Gametab Bitmap[10], Gametab Bitmap[11], Gametab Bitmap[12], Gametab Bitmap[13]]
    File[C:\Simba\Includes\SRL-6/logs/SRL log (21-03-14 at 03.27.46 AM).txt] has not been freed in the script, freeing it now.
    uhm and whats that now >.<
    sorry for being a retard like this, but i updated extensions, sps and srl, set the graphics down set the interface to what it should be
    Last edited by L4rs; 03-21-2014 at 02:32 AM.

  12. #137
    Join Date
    Feb 2012
    Location
    Atlanta
    Posts
    31
    Mentioned
    0 Post(s)
    Quoted
    18 Post(s)

    Default

    Quote Originally Posted by L4rs View Post
    Exception in Script: Runtime error: "Access violation" at line 773, column 44
    The following bitmaps were not freed: [Minimap Mask, SMART Debug Image, Gametab Bitmap[0], Gametab Bitmap[1], Gametab Bitmap[2], Gametab Bitmap[3], Gametab Bitmap[4], Gametab Bitmap[5], Gametab Bitmap[6], Gametab Bitmap[7], Gametab Bitmap[8], Gametab Bitmap[9], Gametab Bitmap[10], Gametab Bitmap[11], Gametab Bitmap[12], Gametab Bitmap[13]]
    File[C:\Simba\Includes\SRL-6/logs/SRL log (21-03-14 at 03.27.46 AM).txt] has not been freed in the script, freeing it now.
    uhm and whats that now >.<
    sorry for being a retard like this, but i updated extensions, sps and srl, set the graphics down set the interface to what it should be
    This means your bitmaps are stuck in your memory. I've seen this one a few times and it happened to me once. Try opening up livid farm directly from your scripts folder rather than from simba.
    Salute Me or Shoot Me!

  13. #138
    Join Date
    Mar 2014
    Posts
    3
    Mentioned
    0 Post(s)
    Quoted
    3 Post(s)

    Default

    redownloaded script - working now gotta babysit though...
    AshamanLividFarm v1.5 |
    |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|
    | Running For: 16 Minutes and 26 Seconds |
    | Plants Cured: 48 Cured/H: 175 |
    | Patches Planted: 48 Planted/H: 175 |
    | MageXP Earned: 7,056 MageXP/Hour: 25,759 |
    | FarmXP Earned: 8,832 FarmXP/Hour: 32,242 |
    |_________________________________________________ __________|
    Time until break: 09:49:28
    Exception in Script: Runtime error: "Access violation" at line 1, column 57 in file "!addGlobalFuncBdy"
    The following bitmaps were not freed: [Minimap Mask, SMART Debug Image, Gametab Bitmap[0], Gametab Bitmap[1], Gametab Bitmap[2], Gametab Bitmap[3], Gametab Bitmap[4], Gametab Bitmap[5], Gametab Bitmap[6], Gametab Bitmap[7], Gametab Bitmap[8], Gametab Bitmap[9], Gametab Bitmap[10], Gametab Bitmap[11], Gametab Bitmap[12], Gametab Bitmap[13]]
    File[C:\Simba\Includes\SRL-6/logs/SRL log (21-03-14 at 03.58.31 PM).txt] has not been freed in the script, freeing it now.
    Last edited by L4rs; 03-21-2014 at 03:18 PM.

  14. #139
    Join Date
    Jun 2012
    Location
    Canada
    Posts
    39
    Mentioned
    0 Post(s)
    Quoted
    25 Post(s)

    Default

    Code:
    |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|
    |                  AshamanLividFarm v1.5                    |
    |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|
    | Running For: 1 Hours, 20 Minutes and 32 Seconds           |
    | Plants Cured: 214                Cured/H: 159             |
    | Patches Planted: 213             Planted/H: 159           |
    | MageXP Earned: 31,371            MageXP/Hour: 23,371      |
    | FarmXP Earned: 39,284            FarmXP/Hour: 29,266      |
    |___________________________________________________________|
    Time until break: 02:13:36
    Nothing has happened for too long, resetting boxes
    Nothing has happened for too long, shutting down!- took a screenshot, send pic to ashaman (in the logs folder)
    Successfully executed.
    I've been getting this recently in OpenGL .The picture is just the bot standing where I started it. :S
    This happens when I'm using DirectX.
    Code:
    |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|
    |                  AshamanLividFarm v1.5                    |
    |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|
    | Running For: 24 Minutes and 58 Seconds                    |
    | Plants Cured: 75                 Cured/H: 180             |
    | Patches Planted: 10              Planted/H: 24            |
    | MageXP Earned: 5,370             MageXP/Hour: 12,899      |
    | FarmXP Earned: 7,820             FarmXP/Hour: 18,784      |
    |___________________________________________________________|
    Time until break: 03:04:20
    Exception in Script: Runtime error: "Access violation" at line 1, column 57 in file "!addGlobalFuncBdy"
    The following bitmaps were not freed: [Minimap Mask, SMART Debug Image, Gametab Bitmap[0], Gametab Bitmap[1], Gametab Bitmap[2], Gametab Bitmap[3], Gametab Bitmap[4], Gametab Bitmap[5], Gametab Bitmap[6], Gametab Bitmap[7], Gametab Bitmap[8], Gametab Bitmap[9], Gametab Bitmap[10], Gametab Bitmap[11], Gametab Bitmap[12], Gametab Bitmap[13]]
    File[C:\Simba\Includes\SRL-6/logs/SRL log (26-03-14 at 07.37.41 AM).txt] has not been freed in the script, freeing it now.
    Still a great bot and I've almost got 99 farming using it.

  15. #140
    Join Date
    Dec 2011
    Posts
    2,147
    Mentioned
    221 Post(s)
    Quoted
    1068 Post(s)

  16. #141
    Join Date
    Jan 2012
    Posts
    550
    Mentioned
    2 Post(s)
    Quoted
    177 Post(s)

    Default

    Out of curiosity, around how much would it cost to get 99 farming with this script?

  17. #142
    Join Date
    Dec 2011
    Posts
    2,147
    Mentioned
    221 Post(s)
    Quoted
    1068 Post(s)

    Default

    Quote Originally Posted by Thanatos View Post
    Out of curiosity, around how much would it cost to get 99 farming with this script?
    91.8 Farming XP per spellcast, maximum XP rate is 33,048 Farming xp/hr, or 183.6 Farming XP per spellcast and 66,096 Farming xp/hr with bonus experience.

    12 cycles per hour, with 15 Fertilize Soil and 15 Cure Plant spellcasts per cycle

    = 180 Fertilize Soil/hr, 180 Cure Plant/hr

    Fertilize Soil Cost = 3 astral runes, 2 nature runes (3 * 307gp + 2 * 314gp = 1549gp)
    Cure Plant Cost = 1 astral rune (1 * 307gp = 307gp)

    Spellcast cost/hr = (1549 * 180) + (307 * 180) = 278820 + 55260 = 334,080gp/hr

    Level 99 = 13,034,431 XP

    Hours to 99 (Normal) = 394.409
    Hours to 99 (Bonus XP) = 197.204

    Cost to 99 (Normal) = 394.409 * 334,080 = 131,764,159gp
    Cost to 99 (Bonus XP) = 197.204 * 334,080 = 65,881,912gp


    surprised such a calculator does not exist online tbh
    Last edited by Clarity; 03-26-2014 at 06:20 PM.

  18. #143
    Join Date
    Dec 2011
    Location
    Hyrule
    Posts
    8,662
    Mentioned
    179 Post(s)
    Quoted
    1870 Post(s)

    Default

    Quote Originally Posted by Clarity View Post
    91.8 Farming XP per spellcast, maximum XP rate is 33,048 Farming xp/hr, or 183.6 Farming XP per spellcast and 66,096 Farming xp/hr with bonus experience.

    12 cycles per hour, with 15 Fertilize Soil and 15 Cure Plant spellcasts per cycle

    = 180 Fertilize Soil/hr, 180 Cure Plant/hr

    Fertilize Soil Cost = 3 astral runes, 2 nature runes (3 * 307gp + 2 * 314gp = 1549gp)
    Cure Plant Cost = 1 astral rune (1 * 307gp = 307gp)

    Spellcast cost/hr = (1549 * 180) + (307 * 180) = 278820 + 55260 = 334,080gp/hr

    Level 99 = 13,034,431 XP

    Hours to 99 (Normal) = 394.409
    Hours to 99 (Bonus XP) = 197.204

    Cost to 99 (Normal) = 394.409 * 334,080 = 131,764,159gp
    Cost to 99 (Bonus XP) = 197.204 * 334,080 = 65,881,912gp


    surprised such a calculator does not exist online tbh
    This no work no mo?
    http://villavu.com/forum/showthread.php?t=91762

    I need to get off my bum (or get on it) and update me scripts! Thanks for the heads up about the compass deal clarity

  19. #144
    Join Date
    Dec 2011
    Posts
    2,147
    Mentioned
    221 Post(s)
    Quoted
    1068 Post(s)

    Default

    Quote Originally Posted by Ashaman88 View Post
    This no work no mo?
    http://villavu.com/forum/showthread.php?t=91762

    I need to get off my bum (or get on it) and update me scripts! Thanks for the heads up about the compass deal clarity
    Oh wow...fail...I guess it was good practice for my math brain

  20. #145
    Join Date
    Jun 2012
    Location
    Canada
    Posts
    39
    Mentioned
    0 Post(s)
    Quoted
    25 Post(s)

    Default

    Quote Originally Posted by Clarity View Post
    Been running endlessly for me after I removed boredHuman; from the antiban procedure. I noticed that it kept leaving the camera at the wrong angle which would break the script.
    Great observation!

    99 Farming! woohoo 4e629dbfe25372ab6c672d230a587c43.png

  21. #146
    Join Date
    Apr 2012
    Posts
    31
    Mentioned
    1 Post(s)
    Quoted
    11 Post(s)

    Default

    Code:
    |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|
    |                  AshamanLividFarm v1.5                    |
    |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|
    | Running For: 1 Hours, 15 Minutes and 4 Seconds            |
    | Plants Cured: 225                Cured/H: 180             |
    | Patches Planted: 225             Planted/H: 180           |
    | MageXP Earned: 33,075            MageXP/Hour: 26,435      |
    | FarmXP Earned: 41,400            FarmXP/Hour: 33,089      |
    |___________________________________________________________|
    Not the longest proggy, but it's working great so far. Thanks!

  22. #147
    Join Date
    Dec 2011
    Posts
    2,147
    Mentioned
    221 Post(s)
    Quoted
    1068 Post(s)

  23. #148
    Join Date
    Dec 2011
    Location
    Hyrule
    Posts
    8,662
    Mentioned
    179 Post(s)
    Quoted
    1870 Post(s)

  24. #149
    Join Date
    Apr 2012
    Posts
    31
    Mentioned
    1 Post(s)
    Quoted
    11 Post(s)

    Default

    So I tried running the script for an extended period of time and it gave me this error:

    Code:
    Time until break: 08:14:32
    Exception in Script: Runtime error: "Access violation" at line 1, column 57 in file "!addGlobalFuncBdy"
    The following bitmaps were not freed: [Minimap Mask, SMART Debug Image, Gametab Bitmap[0], Gametab Bitmap[1], Gametab Bitmap[2], Gametab Bitmap[3], Gametab Bitmap[4], Gametab Bitmap[5], Gametab Bitmap[6], Gametab Bitmap[7], Gametab Bitmap[8], Gametab Bitmap[9], Gametab Bitmap[10], Gametab Bitmap[11], Gametab Bitmap[12], Gametab Bitmap[13]]
    File[C:\Simba\Includes\SRL-6/logs/SRL log (09-04-14 at 08.29.18 AM).txt] has not been freed in the script, freeing it now.
    Any ideas on why this happened/how to fix it? I can post the log file mentioned if it would help.

    Thanks

  25. #150
    Join Date
    Dec 2011
    Location
    Hyrule
    Posts
    8,662
    Mentioned
    179 Post(s)
    Quoted
    1870 Post(s)

    Default

    Quote Originally Posted by jarofhearts View Post
    So I tried running the script for an extended period of time and it gave me this error:

    Code:
    Time until break: 08:14:32
    Exception in Script: Runtime error: "Access violation" at line 1, column 57 in file "!addGlobalFuncBdy"
    The following bitmaps were not freed: [Minimap Mask, SMART Debug Image, Gametab Bitmap[0], Gametab Bitmap[1], Gametab Bitmap[2], Gametab Bitmap[3], Gametab Bitmap[4], Gametab Bitmap[5], Gametab Bitmap[6], Gametab Bitmap[7], Gametab Bitmap[8], Gametab Bitmap[9], Gametab Bitmap[10], Gametab Bitmap[11], Gametab Bitmap[12], Gametab Bitmap[13]]
    File[C:\Simba\Includes\SRL-6/logs/SRL log (09-04-14 at 08.29.18 AM).txt] has not been freed in the script, freeing it now.
    Any ideas on why this happened/how to fix it? I can post the log file mentioned if it would help.

    Thanks
    How long in did this happen? Which graphics mode are you using?

Page 6 of 13 FirstFirst ... 45678 ... LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •