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Thread: [SRL-6] ClarityEsswraith

  1. #51
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    Hi there,
    I got few problems with the ess script. It still on 1.12 instead of 1.16.
    The script keep staying on this:
    ClarityEsswraith v1.12
    Initializing script...
    Exception in Script: Runtime error: "The bitmap[0] does not exist" at line 79, column 13
    The following bitmaps were not freed: [SMART Debug Image]
    File[C:\Simba\Includes\SRL-6/logs/SRL log (07-04-14 at 09.52.07 AM).txt] has not been freed in the script, freeing it now.


    And what are the graphics settings? I still have all setted up for ashamanconstruction, is that good?
    *I'm still a novice with simba, I started using it 3 days ago*
    Thank you!

  2. #52
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    Great Script man works like a dream I just think the death esswraith needs some touching up, and im fine with that know ur busy and it still works right =D. Well done

  3. #53
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    Just to say I am using this at the moment for soul esswraiths for points and it is still working very well.

  4. #54
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    the script starts up and logs in and is ingame but my char just stands still and does nothing

    -- TPlayer.login()
    ------ TRSLobby.findPlayButton(): result = True
    ---- WARNING: Unknown login string: ""
    ---- HINT: Please report this issue in the SRL bugs section of the forum
    ------ Saving screenshot: unknown_login_count.png
    ---- Login response: One minute as passed...
    ------ All players inactive...
    -- TPlayer.login(): False
    -- Succesfully freed SMART[45672]
    -- Freeing gametabs bitmaps...
    Successfully executed.

  5. #55
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    Had the same issue as XPSGiants...

    If you want the newest version, the pastebin url is in the script, but it seems I had to go manually

    http://pastebin.com/raw.php?i=UP6FB4WJ
    Zaros

  6. #56
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    Quote Originally Posted by XPGSaints View Post
    Hi there,
    I got few problems with the ess script. It still on 1.12 instead of 1.16.
    The script keep staying on this:
    ClarityEsswraith v1.12
    Initializing script...
    Exception in Script: Runtime error: "The bitmap[0] does not exist" at line 79, column 13
    The following bitmaps were not freed: [SMART Debug Image]
    File[C:\Simba\Includes\SRL-6/logs/SRL log (07-04-14 at 09.52.07 AM).txt] has not been freed in the script, freeing it now.


    And what are the graphics settings? I still have all setted up for ashamanconstruction, is that good?
    *I'm still a novice with simba, I started using it 3 days ago*
    Thank you!
    Pls fix that its really annoying every time you restart the script you have to find out how you can fix this and sometimes it works after new donwload ands somethimes after simba restart.



    Thx



    P.s Same error happend on 1.16
    Last edited by hihow1488; 07-25-2014 at 03:23 PM.

  7. #57
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    not bad might look into trying

  8. #58
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    i try out

  9. #59
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    I get this error :
    Exception in Script: File "SRL-6/SRL.simba" not found at line 3, column 5

    when trying to run it.

    Also, this is how my simba interface looks :
    I can't find to add players etc..simba.png


    already tried re-installing

    EDIT: now everything works, except smart... How do I install it properly? I already tried a guide to add it via a CMD window, but that dind't work..
    Last edited by Poezen; 08-26-2014 at 02:07 PM.

  10. #60
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  11. #61
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    Quote Originally Posted by fatkidsgowii84 View Post
    Still working?
    try it?.

  12. #62
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    I haven't really touched this script in awhile, it's very very basic. I will take a look if I have some free time but I believe @Ashaman88 was working on a more official/thorough runespan script.

    You can add in support for your own NPCs/nodes if you like until then by getting colors via the ACA tool!

  13. #63
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  14. #64
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    When I set resetEsswraith := false; I get the following:

    10 | == ClarityDebug == | Using Esswraith Tolerance: 17
    11 | == ClarityDebug == | 369
    12 | == ClarityDebug == | We are siphoning.
    13 | == ClarityDebug == | 388
    14 | == ClarityDebug == | We are siphoning.
    15 | == ClarityDebug == | Failsafe timer expired.
    16 | == ClarityDebug == | 951
    17 | == ClarityDebug == | We are siphoning.
    18 | == ClarityDebug == | 298
    19 | == ClarityDebug == | We are siphoning.
    20 | == ClarityDebug == | 363
    21 | == ClarityDebug == | We are siphoning.
    22 | == ClarityDebug == | 401
    23 | == ClarityDebug == | We are siphoning.
    24 | == ClarityDebug == | 411
    25 | == ClarityDebug == | We are siphoning.
    26 | == ClarityDebug == | 299
    27 | == ClarityDebug == | We are siphoning.
    28 | == ClarityDebug == | 319
    29 | == ClarityDebug == | We are siphoning.

    However, when I have the settings as resetEsswraith := true;

    Then the script works great! I'd really prefer to use method 1 but I simply am not able to.

    Great script other than this!

  15. #65
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    Quote Originally Posted by cbrems View Post
    When I set resetEsswraith := false; I get the following:

    10 | == ClarityDebug == | Using Esswraith Tolerance: 17
    11 | == ClarityDebug == | 369
    12 | == ClarityDebug == | We are siphoning.
    13 | == ClarityDebug == | 388
    14 | == ClarityDebug == | We are siphoning.
    15 | == ClarityDebug == | Failsafe timer expired.
    16 | == ClarityDebug == | 951
    17 | == ClarityDebug == | We are siphoning.
    18 | == ClarityDebug == | 298
    19 | == ClarityDebug == | We are siphoning.
    20 | == ClarityDebug == | 363
    21 | == ClarityDebug == | We are siphoning.
    22 | == ClarityDebug == | 401
    23 | == ClarityDebug == | We are siphoning.
    24 | == ClarityDebug == | 411
    25 | == ClarityDebug == | We are siphoning.
    26 | == ClarityDebug == | 299
    27 | == ClarityDebug == | We are siphoning.
    28 | == ClarityDebug == | 319
    29 | == ClarityDebug == | We are siphoning.

    However, when I have the settings as resetEsswraith := true;

    Then the script works great! I'd really prefer to use method 1 but I simply am not able to.

    Great script other than this!
    What items are you wearing? That method is based on the pixel changing movement around your character during siphoning. So for some reason it thinks there is enough movement to constitute siphoning when you really aren't doing anything.

    Sadly I don't have an account with the level to test this script at the moment. I'm working on adding all creatures and nodes in general, however, so hopefully with that update this issue will be fixed!

  16. #66
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    Hidden as requested by Clarity.
    Last edited by cbrems; 09-22-2014 at 05:54 AM.

  17. #67
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  18. #68
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    How accurate is this with Death Wraiths?

    Willing to use for 65-90.

    Thanks in advance!

  19. #69
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    Quote Originally Posted by XPGSaints View Post
    Hi there,
    I got few problems with the ess script. It still on 1.12 instead of 1.16.
    The script keep staying on this:
    ClarityEsswraith v1.12
    Initializing script...
    Exception in Script: Runtime error: "The bitmap[0] does not exist" at line 79, column 13
    The following bitmaps were not freed: [SMART Debug Image]
    File[C:\Simba\Includes\SRL-6/logs/SRL log (07-04-14 at 09.52.07 AM).txt] has not been freed in the script, freeing it now.
    Having this issue as well.

    Get anything resolved?

    EDIT:

    Restarted Simba and works.

    Finding my way to 3rd floor, and going to test.

    Thanks!

    EDIT:

    Works well.

    Had to adjust color with ADA, but other than that, great!

    Question:

    Gathered and assigned colors for Skulls, Jumper, Shifter and a few others, and was curious how hard it would be to add

    multiple targets, with maybe higher priorities.

    Thanks in advance. <3

    (Tried searching but no luck.)

  20. #70
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    I think adding new ones in is pretty easy, he posted code template for it somewhere on this thread.

  21. #71
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    How do we turn off the logs? I filled 60Gb of hard drive space with this o.0 Eventually I found the culprit but it's annoying having to delete them, although very easy

  22. #72
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    TYClarity.png

    Just wanted to say thanks to Clarity and all his helpers to make this script.

    Although not 99, I still achieved my temp. goal using ClarityEsswraith.

    Sorry I dont have a proggy!

  23. #73
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    I'm getting the following error when trying to turn the script on. I have not messed with any settings.
    Error: Plugin(libtesseract2_32) has not been found
    Compiling failed.

  24. #74
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    Quote Originally Posted by cbrems View Post
    I'm getting the following error when trying to turn the script on. I have not messed with any settings.
    Error: Plugin(libtesseract2_32) has not been found
    Compiling failed.
    Plugins updated? That's not due to anything with the script

    Quote Originally Posted by xSorrels View Post
    TYClarity.png

    Just wanted to say thanks to Clarity and all his helpers to make this script.

    Although not 99, I still achieved my temp. goal using ClarityEsswraith.

    Sorry I dont have a proggy!
    Congratulations! This script was heavily optimized for soul esswraiths (I made it at 90 RC) so 90-99 should be a breeze

  25. #75
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    I keep getting this error and can't seem to find the plugin to download it.

    Error: Plugin(libtesseract2_32) has not been found
    Compiling failed.

    Can you tell me where i can find it?

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