Originally Posted by
Kevin
For the most part, I like the idea; however, what would stop everyone from using the exact same bot once one person created a great one for a given task? Even in a game where botting is allowed, it would only have any success due to the challenge inherent in bot creation, which will disappear once one bot solves any given task and is openly available (even if for sale). People play games for the feeling of accomplishment, and while they may bot early, they won't ever have felt that accomplishment and quickly just leave the game. If it's going to be a mmo of sorts, it would need some level of either anti-botting (as a measure of ensuring bots are unique at least to an extent), or some other method to encourage personal development. A friend and I actually looked into this not long ago as a non-mmo version that would teach concepts of programming, but we realized we wouldn't know how to market anything of the sort correctly.
There would also be issues with finding the correct market of people who want to script at all. But that's a different type of story that I'm not familiar with.